I think a cutscene from him would have been nice, but I'm keeping the gift. Means more to me anyway.gatekeeper780 wrote...
I liked it. I do agree that Alistair and Wynne should have had a bit more to say about things, and finding those certain two items should have came with a cutscene or at least some dialogue from Alistair considering how Ostagar affected him in the first place. That is the one thing that I found really odd.
[Edit]- Also the gift you find there should have also came with some dialogue when you give it to the right person.
Was anyone else dissappointed with RTO?
#76
Posté 31 janvier 2010 - 04:24
#77
Posté 31 janvier 2010 - 04:26
Querne wrote...
Interesting content is, for me, new dialouge options, varying side quests (not like this chest/bag- horror), new party members or some interesting NPCs.
If there´s something I had really enough of in the basic game it´s KILLING DARKSPAWN and ARMOUR. Thank you very much.
I agree. To me, Warden's Keep was a pleasant surprise after some of the flak it received. Sure, it was small for the price, but it told a nice little story, had a few interesting NPCs, and allowed for a few nice comments and opinions from the various party members. Most importantly, it gave the PC some interesting questions to consider (was Sophia a hero, or was she a monster? Avernus?) and choices about how to deal with the Peak.
RtO, to me, missed out on the interesting stuff. Sure, there's a little back story, and that's nifty. But the player is never really an actor in the world. Basically, his role is to drop by and slaughter darkspawn without much motivation or any choice. And the fact that party members outside of the "Ostagar 3" don't have anything at all to say is quite disappointing. I understand that Alistair should have more to add than Shale. But Morrigan literally doesn't open her mouth once on the battlefield, now teeming with dark magic, where she met the warden and left her home?
On the other hand, what I don't care much about is loot, and what I don't like at all is really excellent loot that the player doesn't have to work for. Unfortunately, I know that people will keep spending real money for it, and that it's easier to make and sell a +12 sword (or a second chance to get the party member we shooed away at the beginning of the game--why remove consequences from the game?) versus an interesting little NPC or two, so I expect to see the difficulty curve will continue to drop for it.
That said, I can at least appreciate that they made Cailan's armor good, but not stupidly powerful. I wouldn't be adverse to a challenge-driven, high-level "dungeon" with difficult gameplay and nice rewards, but feeling like you've cheated by playing DLC is not fun at all.
ETA: For those still on the fence, I love Dragon Age enough that I don't regret picking it up for the price of a pint. That said, from the perspective of what I enjoy about the game, there were some major flaws that I hope Bioware understands, so they might stick with a game play model closer to Warden's Keep in the future.
Modifié par le_cygne, 31 janvier 2010 - 04:32 .
#78
Posté 31 janvier 2010 - 04:36
The main campaign has more than enough filler combat, and RtO just adds more of the same.
I'll wait for the review on next DLC to see if the encounter desgin becomes more challenging and imaginative before buying it.
#79
Posté 31 janvier 2010 - 04:48
#80
Posté 31 janvier 2010 - 04:55
#81
Posté 31 janvier 2010 - 05:00
Not sure about the highlighted part. You heard from the King's guard about Cailan's chest, his arms and armor and documents. Your character has a very personal connection to Ostagar. You character doesn't know what he or she will find, but that's about it. If there's no motivation for going back, then why did you (as the player) feel it was worth a download?le_cygne wrote...
Querne wrote...
Interesting content is, for me, new dialouge options, varying side quests (not like this chest/bag- horror), new party members or some interesting NPCs.
If there´s something I had really enough of in the basic game it´s KILLING DARKSPAWN and ARMOUR. Thank you very much.
I agree. To me, Warden's Keep was a pleasant surprise after some of the flak it received. Sure, it was small for the price, but it told a nice little story, had a few interesting NPCs, and allowed for a few nice comments and opinions from the various party members. Most importantly, it gave the PC some interesting questions to consider (was Sophia a hero, or was she a monster? Avernus?) and choices about how to deal with the Peak.
RtO, to me, missed out on the interesting stuff. Sure, there's a little back story, and that's nifty. But the player is never really an actor in the world. Basically, his role is to drop by and slaughter darkspawn without much motivation or any choice. And the fact that party members outside of the "Ostagar 3" don't have anything at all to say is quite disappointing. I understand that Alistair should have more to add than Shale. But Morrigan literally doesn't open her mouth once on the battlefield, now teeming with dark magic, where she met the warden and left her home?
On the other hand, what I don't care much about is loot, and what I don't like at all is really excellent loot that the player doesn't have to work for. Unfortunately, I know that people will keep spending real money for it, and that it's easier to make and sell a +12 sword (or a second chance to get the party member we shooed away at the beginning of the game--why remove consequences from the game?) versus an interesting little NPC or two, so I expect to see the difficulty curve will continue to drop for it.
That said, I can at least appreciate that they made Cailan's armor good, but not stupidly powerful. I wouldn't be adverse to a challenge-driven, high-level "dungeon" with difficult gameplay and nice rewards, but feeling like you've cheated by playing DLC is not fun at all.
ETA: For those still on the fence, I love Dragon Age enough that I don't regret picking it up for the price of a pint. That said, from the perspective of what I enjoy about the game, there were some major flaws that I hope Bioware understands, so they might stick with a game play model closer to Warden's Keep in the future.
As for Morrigan not saying anything, I can only assume that Claudia Black wasn't available to voice dialogue.
Modifié par Monica21, 31 janvier 2010 - 05:04 .
#82
Posté 31 janvier 2010 - 05:09
#83
Guest_Colenda_*
Posté 31 janvier 2010 - 05:19
Guest_Colenda_*
Not the OP, but I also felt that the motivation provided was a bit dubious. Once you find the survivor, the talky companions just seem to assume that you're going to go back to Ostagar, even though it's going to be a hideously dangerous mission that isn't going to help much in ending the Blight. There's not much discussion of whether it'll be worth the risk. It would make more sense if the documents we were sent to retrieve were known to be highly sensitive, or if Anora or Eamon insisted on the player going back to destroy Cailan's body, or some further excuse was given to head back to this lethal area crawling with darkspawn.Not sure about the highlighted part. You heard from the King's guard about Cailan's chest, his arms and armor and documents. Your character has a very personal connection to Ostagar. You character doesn't know what he or she will find, but that's about it. If there's no motivation for going back, then why did you (as the player) feel it was worth a download?
I dl'd and enjoyed anyway, but there are some holes in the design.
Modifié par Colenda, 31 janvier 2010 - 05:19 .
#84
Posté 31 janvier 2010 - 05:34
#85
Posté 31 janvier 2010 - 05:42
Sorry, I could've written that more articulately. How about "I love Dragon Age, and couldn't resist?"Monica21 wrote...
Not sure about the highlighted part. You heard from the King's guard about Cailan's chest, his arms and armor and documents. Your character has a very personal connection to Ostagar. You character doesn't know what he or she will find, but that's about it. If there's no motivation for going back, then why did you (as the player) feel it was worth a download?le_cygne wrote...
RtO, to me, missed out on the interesting stuff. Sure, there's a little back story, and that's nifty. But the player is never really an actor in the world. Basically, his role is to drop by and slaughter darkspawn without much motivation or any choice.
.
(We're in the spoiler forum now, so I'll be a bit more explicit, but I'll still try to keep the plot under wraps.)
What I meant is that I didn't feel as if I were particularly motivated to do more darkspawn killin' insofar as I didn't feel I was working towards an in character goal once I was already there. As a player, it's cool to revisit places like the Tower of Ishal, or to see what happened to Duncan, but after retrieving the letters I felt that I was more "just finishing the dungeon." To my comment on choice, it wasn't the choice whether to return, but rather choices to make during the course of the mini-adventure.
The letters are a MacGuffin, and that's cool. As Colenda wrote, there could have been more plot-driven incentive. But ultimately, Soldier's Peak's a MacGuffin, too, as is Shale, if you won't be using her. They all have in-universe reasons that the warden could be interested in them, and that's good enough for me. But in the case of the other DLCs, the player uncovers a story where there's more than meets the eye. In Warden's Keep, for instance, the warden gets to learn a bit of history and then act on it. What is the worth of Soldier's Peak to the wardens, and at what cost? Was Sophia right or wrong? Who should I deal with? Are Avernus' methods sound, or worth the price? And with all of those choices comes the added advantage of being fleshed out by a party with its own opinions.
RtO, for me, (especially after the bridge) was more "Maker, the darkspawn are horrible! Kill them! (And take their stuff)," fleshed out with a little exposition from a few particular party members.
As for Morrigan not saying anything, I can only assume that Claudia Black wasn't available to voice dialogue.
I'm sure this, or the costs associated with something like this, is the case. That said, it's jarring to have most of your companions literally silent for the first time in the game. Save the major dialogue for the major players, of course, but revisiting my old characters, it was disappointing not to hear a few little comments from the rest of the cast. Warden's Keep had nice little touches like Dog growling at Sophia, The Secret Companion commenting on the strategic utility of the Keep, and so forth. They didn't dominate the DLC, but they were there. Basically, these were the little touches that made it, and the main game, feel alive for me. RtO had more of a "Bring Alistair (or you know who), Wynne (unless she's dead), and Dog (unless you didn't want him), or else!" feel for me.
Modifié par le_cygne, 31 janvier 2010 - 05:47 .
#86
Guest_Colenda_*
Posté 31 janvier 2010 - 05:48
Guest_Colenda_*
True, but you can't know that without metagaming, as it stands.Monica21 wrote...
I would consider the possibility of Cailan dumping Anora to be rather sensitive, not to mention his plans with Orlais.
#87
Posté 31 janvier 2010 - 05:53
Well, I certainly won't (and can't) disagree with anything you said. After the bridge though, my motivation was killing the Darkspawn who put Cailan there, or at least the ones who left him there. Not sure how many people did this, but if you click on him after you find him Alistair says something about seeing him to the Maker after we've secured Ostagar.le_cygne wrote...
Sorry, I could've written that more articulately. How about "I love Dragon Age, and couldn't resist?"Monica21 wrote...
Not sure about the highlighted part. You heard from the King's guard about Cailan's chest, his arms and armor and documents. Your character has a very personal connection to Ostagar. You character doesn't know what he or she will find, but that's about it. If there's no motivation for going back, then why did you (as the player) feel it was worth a download?le_cygne wrote...
RtO, to me, missed out on the interesting stuff. Sure, there's a little back story, and that's nifty. But the player is never really an actor in the world. Basically, his role is to drop by and slaughter darkspawn without much motivation or any choice.
.
(We're in the spoiler forum now, so I'll be a bit more explicit, but I'll still try to keep the plot under wraps.)
What I meant is that I didn't feel as if I were particularly motivated to do more darkspawn killin' insofar as I didn't feel I was working towards an in character goal once I was already there. As a player, it's cool to revisit places like the Tower of Ishal, or to see what happened to Duncan, but after retrieving the letters I felt that I was more "just finishing the dungeon." To my comment on choice, it wasn't the choice whether to return, but rather choices to make during the course of the mini-adventure.
The letters are a MacGuffin, and that's cool. So's Soldier's Peak, and so's Shale, if you won't be using her. They all have in-universe reasons that the warden could be interested in them, and that's good enough for me. But in the case of the other DLCs, the player uncovers a story where there's more than meets the eye. In Warden's Keep, for instance, the warden gets to learn a bit of history and then act on it. What is the worth of Soldier's Peak to the wardens, and at what cost? Was Sophia right or wrong? Who should I deal with? Are Avernus' methods sound, or worth the price? And with all of those choices comes the added advantage of being fleshed out by a party with its own opinions.
RtO, for me, (especially after the bridge) was more "Maker, the darkspawn are horrible! Kill them! (And take their stuff)," fleshed out with a little exposition from a few particular party members.As for Morrigan not saying anything, I can only assume that Claudia Black wasn't available to voice dialogue.
I'm sure this, or the costs associated with something like this, is the case. That said, it's jarring to have most of your companions literally silent for the first time in the game. Save the major dialogue for the major players, of course, but revisiting my old characters, it was disappointing not to hear a few little comments from the rest of the cast. Warden's Keep had nice little touches like Dog growling at Sophia, The Secret Companion commenting on the strategic utility of the Keep, and so forth. They didn't dominate the DLC, but they were there. Basically, these were the little touches that made it, and the main game, feel alive for me. RtO had more of a "Bring Alistair (or you know who), Wynne (unless she's dead), and Dog (unless you didn't want him), or else!" feel for me.
I personally was very invested in this. I was actually teary at seeing Cailan and then through the flashbacks. As for my HNF, I approached it very personally. This was my king and no matter whether I agreed with him, he deserved better. I guess I found the emotional investments in what I found there to be more than worth the cost of the DLC.
#88
Posté 31 janvier 2010 - 05:57
JKJEDIKNIGHT wrote...
How much dialogue did you people expect when you were going into a place over run with dark spawn? Do you see much dialogue in Denerim when you go there for the final battle? Didn't think so. Ostagar was similar to that battle in that there isn't time to chit chat about how horrible a time it was. If you bought it for some epic content then you were a fool. It was a $5 DLC, which was only designed to put the whole king's death at rest issue. Nothing more.
Warden's Keep is an abandoned keep. If you expected combat, dialogue, or anything other than opening up an empty keep and moving in furniture, you were a fool.
Excepting RtO, every "dungeon" in the game after Lothering involves choices that impact the world in one way or another.
#89
Posté 31 janvier 2010 - 06:02
Monica21 wrote...
I personally was very invested in this. I was actually teary at seeing Cailan and then through the flashbacks. As for my HNF, I approached it very personally. This was my king and no matter whether I agreed with him, he deserved better. I guess I found the emotional investments in what I found there to be more than worth the cost of the DLC.
It never much resonated with my characters, for different reasons ... but as a player, those were by far my favorite parts, too.
I've always felt poor Cailan is unfairly maligned, and seeing him that way...
#90
Guest_m14567_*
Posté 31 janvier 2010 - 07:40
Guest_m14567_*
#91
Posté 31 janvier 2010 - 08:39
You can't. There's very little dialogue between Alistair and the PC except at the very beginning.m14567 wrote...
Does anyone know if you can toughen up Alistair's personality via rto? I was hoping you might get a second chance. Unfortunately, I chose the wet noodle options when he met his sister and it was pretty early in the game that I can't see myself going back and playing from that point.
#92
Posté 31 janvier 2010 - 10:31
From a gameplay perspective (the minor viewpoint), the loot was so-so, albeit a bit poor if you didn't take bonuses into consideration. I felt Cailan's shield was a complete letdown, it should have been much better. Comparing it to Duncan's Shield (T6 DS vs T7CS), Duncan wins hands down. I've not really used it with Maric's Blade yet, though. The enemies were pushovers, even the Orange ogre at the end. I did RtO at level 11 and level 19, and both times it was simple. Also there's the Mage's chest - Aside from the fact it's blocked to most people, why is the loot different? It makes no sense!
From a story perspective? Underwhelming is probably a nice term.There were so many things BioWare could have done, and I think that maybe they shouldn't have done it how they did. There's not much dialogue from what I've heard of other people's reports (I've done it twice myself), and it's just a bit dull. Loghain, from what I've heard on this forum, seemed to go a bit loopy there and from my own experience, Wynne was completely different to her normal self. My Dwarf Noble seemed to be more upset by Cailan's death than my Human Noble did, which really confused me. I also noticed disapproval from Zevran in regards to how I handled Cailan's body - WHY? He hadn't said a single thing throughout.
So many missed opportunities, BioWare. I'm grateful for RtO, don't get me wrong, but I just wasn't overwhelmed by it. I think you should have doubled the price and added a whole load more story to it and maybe a few more areas. What happened to Duncan? Why is the door blocked in the tower - Surely it could be broken down? How did Flemeth really save us from the tower? Surely Alastair would say more than "Why, thank you!" for the Chalice and would pipe up when you find Duncan's Blades? He fought the Ogre they were sticking out of!
#93
Posté 01 février 2010 - 12:08
le_cygne wrote...
Querne wrote...
Interesting content is, for me, new dialouge options, varying side quests (not like this chest/bag- horror), new party members or some interesting NPCs.
If there´s something I had really enough of in the basic game it´s KILLING DARKSPAWN and ARMOUR. Thank you very much.
I agree. To me, Warden's Keep was a pleasant surprise after some of the flak it received. Sure, it was small for the price, but it told a nice little story, had a few interesting NPCs, and allowed for a few nice comments and opinions from the various party members. Most importantly, it gave the PC some interesting questions to consider (was Sophia a hero, or was she a monster? Avernus?) and choices about how to deal with the Peak.
RtO, to me, missed out on the interesting stuff. Sure, there's a little back story, and that's nifty. But the player is never really an actor in the world. Basically, his role is to drop by and slaughter darkspawn without much motivation or any choice. And the fact that party members outside of the "Ostagar 3" don't have anything at all to say is quite disappointing. I understand that Alistair should have more to add than Shale. But Morrigan literally doesn't open her mouth once on the battlefield, now teeming with dark magic, where she met the warden and left her home?
On the other hand, what I don't care much about is loot, and what I don't like at all is really excellent loot that the player doesn't have to work for. Unfortunately, I know that people will keep spending real money for it, and that it's easier to make and sell a +12 sword (or a second chance to get the party member we shooed away at the beginning of the game--why remove consequences from the game?) versus an interesting little NPC or two, so I expect to see the difficulty curve will continue to drop for it..
I couldint have put it better myself, I enjoyed WK much more then RTO better backstory more choices but the way that you get Starfang it never felt deserved. It feels like your paying real money to recieve that item and you pretty much are, Blood Dragon Armor is the same deal. If your going to offer items like that in DLC you should make us earn them in game in high level dungeon or quests, IMO.
Modifié par dethtoemos, 01 février 2010 - 12:11 .
#94
Posté 01 février 2010 - 12:09
Sure, a short cut scene for the chalice would be nice, it felt awkward that none spoke besides Alistair and Wynne; the "blocked" mage chest; it was a little bit on the easy side (especially for a post campaign party), no challenge at all.
However, the worst thing is, you can't act on things learnt in RtO - no way to confront Eamon about Cailan and Anora, even if you propose a marriage between Alistar and Anora at the Landsmeet. No way to talk to Loghain about the orlesian empress and Cailan.
That's the problem with DLC, Warden's Keep had no impact at all on the flow of the plot, RtO does neither, you, the player know events you can't share or tell, and no one recognises you did something in DLC, like it never happened.
Yes, im aware that's a nontrivial task to accomplish this, but as great as DA is, the DLC, with this obvious limitations, is just decent, nothing more. Good enough for me. But could be so much better.
#95
Posté 01 février 2010 - 12:18
Not first time I read the loot is bad but let see the details:Mlai00 wrote...
I liked it, though the loot is definitely more appropriate for early-game. I'd say... go back to Ostagar right after Lothering. Definitely before going to Warden's Keep; the WK loot is better.
...
Armor set in RTO:
+4 Armor
+10 Mental Resistance
+15% Critical/Backstab Damage
+15% Physical Resistance
20% Chance to Dodge Attacks
Set: -25% Fatigue
Set: +5 Health Regen in Combat
Armor set in WK:
+1 Armor
+1 Combat Stamina Regeneration
+15% Critical/Backstab Damage
+10 Physical Resistance
+50 Stamina
+10% Fire Resistance
Set: -10% Fatigue
Set: +10 Health
So let see the RTO armor set :
- The 5 Health Regen and 20% chance to dodge attacks are huge,
- the -25% Fatigue is great,
- better armor, better physical resistance,
- and 10 mental resistance.
- 10 fire resistance,
- 50 Stamina,
- 10 Health
- and 1 Stamina regen.
But also RTO as another nice set, the Sword+Shield set that gives:
- 5 Armor
- +1 Armor
- Chance to Avoid Missile Attacks
- 11.20 Damages
- +0.75 Healing Regen in Combat
- +6 Damage vs. Darkspawn
- Weakens Nearby Darkspawn
- +0.75 Stamina Regen in Combat
- Set: +5 Damage
- Set: +5 Stamina Regen in Combat
- 6 Armor
- +3 Willpower
- +6 Defense
- +1 Combat Stamina Regeneration
- 11.90 Damages
- +3 Dexterity
- +3 Damage
- +2.5 Armor Penetration
But RTO also offer a rather intersting 2H weapon when Starfang cannot be used to make 2 items and mauls have a STR factor of 1.25 instead of 1.1, plus a much better armor penetration. Anyway the point is that it is a nice 2H option with its attributes, could even worth for an Arcane Warrior:
- +4 Dexterity
- +100 Stamina
- Chance to stun
- The 2 Duncan weapons, they aren't the best dps arround but the dagger seems to be the third best dagger for dex and the sword has a nice +3 will +3 Cun and +2 stamina regen.
- There's also the staff which seems to me roughly as good than the staff in WK, offering a different option (more will and chance to paralyze instead of cold protection)
- The dog collar with +4 attack and 25% cold resistance.
- And the repeater glove which isn't that bad that it seems because it gives the possibility to have Rapid Aim through the gloves, interesting option to use with the best bow of the game that doesn't have Rapid Aim. A nice helm can already do that, but the gloves option is a new option.
Overall I'd say that RTO items are great and more original than basic dps score. Both DLC have a comparable set of items but RTO seems more original with some big health or endurance regen, the big endurance bonus of the maul, a new option for some Bows without Rapid Aim.
#96
Posté 01 février 2010 - 12:33
#97
Posté 01 février 2010 - 12:42
My mind sets off on a completely different track when I see threads like this:
(And for politeness sake I cut out a description of what. But it has something to do with gluttony.)
#98
Posté 01 février 2010 - 02:26
#99
Posté 01 février 2010 - 02:48
(yes, I know, he never wields it, but still...)
#100
Posté 01 février 2010 - 02:49
I also found that I had no use for some of it beyond a collector's item. Either way, like I said, I don't feel cheated but I do feel like there could have been a bit more intensity to the fights. Oh well. I'll live.





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