Aller au contenu

Photo

How do people keep dying on the suicide mission?


  • Veuillez vous connecter pour répondre
141 réponses à ce sujet

#1
shinobi602

shinobi602
  • Members
  • 4 716 messages
Seriously, just finished my second playthrough now and still had everyone survive, crew and all. I just am not understanding how people are getting killed, it's really simple....

Talk to all squadmates, make sure everything's upgraded, then make sure to choose the proper people for their jobs, really easy. I don't mean to sound cocky, but damn mang, it's really just common sense who to choose....

Modifié par shinobi602, 31 janvier 2010 - 09:05 .


#2
Mystranna Kelteel

Mystranna Kelteel
  • Members
  • 9 671 messages
It's not all "common sense".



Common sense says that a krogan would be tougher than a stick-girl at leading a diversionary fire squad, but nope.

#3
Schneidend

Schneidend
  • Members
  • 5 768 messages
There seems to be some less-than-obvious x-factors. Some people are having squaddies die with full loyalty and the right roles chosen for the right squaddies. A friend of mine somehow had Legion die after the vents even though he had full loyalty.

Mystranna Kelteel wrote...

It's not all "common sense".

Common sense says that a krogan would be tougher than a stick-girl at leading a diversionary fire squad, but nope.


I think the issue here, Mysty, is that Grunt's not really a tactics type of person. He's a berserker. You're told that the Fireteam leaders need to be good leaders.

Modifié par Schneidend, 31 janvier 2010 - 07:46 .


#4
GnusmasTHX

GnusmasTHX
  • Members
  • 5 963 messages
Choosing Miranda as a LEADER is common sense.




#5
Sereaph502

Sereaph502
  • Members
  • 399 messages
Looking up a walkthrough or a strategy guide =/= common sense.



you got everyone to survive, good for you. You and pretty much everyone here. You think gloating about it makes you special?

#6
mdp310

mdp310
  • Members
  • 100 messages
Mordin was the only person who died for me, and he didn't even get a scene. Just turned up dead after everything was done.

#7
0Gabe0

0Gabe0
  • Members
  • 173 messages
well for exampleif you dont go to the relay imediately there are deaths.. that isnt obvious

#8
shinobi602

shinobi602
  • Members
  • 4 716 messages

Mystranna Kelteel wrote...

It's not all "common sense".

Common sense says that a krogan would be tougher than a stick-girl at leading a diversionary fire squad, but nope.


But you know their characters. Grunt is not a leader, he's a mad dog on a leash, young and wreckless. Miranda is purposefully shown to be a leader type throughout the game, not to mention it shows in their little descriptions when you're picking them...

#9
MerrickShep

MerrickShep
  • Members
  • 244 messages

Mystranna Kelteel wrote...

It's not all "common sense".

Common sense says that a krogan would be tougher than a stick-girl at leading a diversionary fire squad, but nope.

Um Grunt was just "Born" and honestly has no experience in there area so honestly Grunt is a terrible choice.

#10
aeetos21

aeetos21
  • Members
  • 1 478 messages
it all comes back to having the normandy fully upgraded - even with systems that won't seem to make a difference during the fight. For example on my first playthrough I didn't research the medlab (I was fine with the scars so what was the point?). Apparently that caused Thane to get shot in the head and Mordin to die in the last stand. Everybody was loyal, almost all of the gear was fully upgraded but not having that damn medlab screwed my first run up.



Second playthrough, fully upgraded the ship and the rest is history. Had almost everybody's loyalty - I found this little fun fact out.



First time through after I completed Miranda and Jack's side missions I got to the scene where Jack is about to throttle Miranda ("Take pictures!" LOL!) and I had both the paragon and renegade options available. Second playthrough I ended up kissing Miranda earlier on (no big I thought) but when I showed up to that scene again I found that no matter how high my paragon or renegade bars were I couldn't resolve it without picking sides. Apparently getting physical with a crewmember can change things majorly and I lost the loyalty of one of them.

#11
shinobi602

shinobi602
  • Members
  • 4 716 messages

Sereaph502 wrote...

Looking up a walkthrough or a strategy guide =/= common sense.

you got everyone to survive, good for you. You and pretty much everyone here. You think gloating about it makes you special?


No, I even said it doesn't. Thanks for trying to comprehend though. Maybe next time.

Pretty much everyone? Every other person I've seen is saying how this or that squadmate died . And I didn't look at any strategy guide, what are you talking about?

Modifié par shinobi602, 31 janvier 2010 - 07:50 .


#12
Mr.godhand

Mr.godhand
  • Members
  • 16 messages
tali was the only one to die on my second playthrough.


#13
aeetos21

aeetos21
  • Members
  • 1 478 messages
Miranda has squad bonuses with her cerberus officer evolved powers (either squad health or squad weapons). Besides that I think she's one of the most powerful characters in the game, ability to take down barrier and shields. Take Mordin with you and you're all set no matter what class Shepard's playing.

#14
yukantseame

yukantseame
  • Members
  • 79 messages
with me "main" shepard i had all loyalty but zaeed and tali for some reason i thought it would be cool to give the admirals the evidence about her father.



i had all ship upgrades

i sent legion in the pipes

garrus in charge of fire team a

told the crew to find the way back on their own, ship was so empty afterwards.

jacob in charge of the barier

thane in charge of fire team b



at the end jacob's power gave out and jack was taken away by the swarm

when i reached the other side of the door thane as clutching his side saying there were too many and his shields gave out before dropping to his knees and dying.



this to me is sooooooo much better than everyone surviving. i hate the idea of "yea its a suicide mission but you can come out completely unscathed" i'll still get that ending for an achivement.

#15
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Mystranna Kelteel wrote...

It's not all "common sense".

Common sense says that a krogan would be tougher than a stick-girl at leading a diversionary fire squad, but nope.


Grunt has no sense of tactics, he'd rather just charge blindly into a room and shoot everything for the sheer thrill of it. He'd be horrible at commanding a squad.

#16
Mystranna Kelteel

Mystranna Kelteel
  • Members
  • 9 671 messages
They don't press the "leadership" stuff on the second fire squad. They say it's a diversionary force. Grunt as a krogan should be able to withstand a lot of fire as a diversion while the other team members support him.



There are varying levels here, and keep in mind that hindsight is always 20/20.

#17
cpolisch

cpolisch
  • Members
  • 353 messages

aeetos21 wrote...

it all comes back to having the normandy fully upgraded - even with systems that won't seem to make a difference during the fight. For example on my first playthrough I didn't research the medlab (I was fine with the scars so what was the point?). Apparently that caused Thane to get shot in the head and Mordin to die in the last stand. Everybody was loyal, almost all of the gear was fully upgraded but not having that damn medlab screwed my first run up.


That's not true, everyone but the crew lived for me... and that was because I didn't go quick enough, and I didn't have the medlab upgrade.

#18
Endo322

Endo322
  • Members
  • 189 messages

Mystranna Kelteel wrote...

They don't press the "leadership" stuff on the second fire squad. They say it's a diversionary force. Grunt as a krogan should be able to withstand a lot of fire as a diversion while the other team members support him.

There are varying levels here, and keep in mind that hindsight is always 20/20.


They ask who should lead the distraction squad.

#19
shinobi602

shinobi602
  • Members
  • 4 716 messages

Mystranna Kelteel wrote...

They don't press the "leadership" stuff on the second fire squad. They say it's a diversionary force. Grunt as a krogan should be able to withstand a lot of fire as a diversion while the other team members support him.

There are varying levels here, and keep in mind that hindsight is always 20/20.


They want someone to lead a diversionary force. Grunt is no leader. You tell him to shoot, he asks where. That's it lol.

#20
MountainPuncher

MountainPuncher
  • Members
  • 75 messages

aeetos21 wrote...

it all comes back to having the normandy fully upgraded - even with systems that won't seem to make a difference during the fight. For example on my first playthrough I didn't research the medlab (I was fine with the scars so what was the point?). Apparently that caused Thane to get shot in the head and Mordin to die in the last stand. Everybody was loyal, almost all of the gear was fully upgraded but not having that damn medlab screwed my first run up.

Second playthrough, fully upgraded the ship and the rest is history. Had almost everybody's loyalty - I found this little fun fact out.


That's patently false.  I never got the medlab and still came out just fine.  Choosing members to do each task is really just a matter of common sense.

Some people choose Tali to go into the vents while Legion is clearly the better option, because he thinks at light speed and his synthetic body can better handle the conditions in the tubes.  Garrus (or Miranda) are the best secondary team leaders.  I chose Garrus because he led a team of ten or so for several years with great success.  I don't think it particularly matters who you send back with the other crew members, but I suggest Mordin to prevent his death.  Alternatively bring him along to fight the Reaper, as he's notorious for dying while trying to hold the door.  Jack or Samara work equally well for staving off the swarmers; anyone else runs out of juice too early.

#21
Mystranna Kelteel

Mystranna Kelteel
  • Members
  • 9 671 messages

Endo322 wrote...
They ask who should lead the distraction squad.


So?
I'm just playing devil's advocate here. It's a videogame and you don't know how clearly each individual aspect of each individual side mission is stressed. Take the first thing task. A "tech expert" is needed. Hmm, Garrus is supposed to have a lot of tech experience. Tali has a lot of tech experience. Mordin and Legion surely have tech experience. Guess what? They can all potentially die in that position depending on loyalty and the task itself. Tali can die there. How does loyalty suddenly make Tali a worse tech expert?

It's not all cut and dry.

#22
aeetos21

aeetos21
  • Members
  • 1 478 messages
Strategy Spoiler*



It's simple, keep everybody alive by upgrading the ship! If you're unsure if you don't have anything just go talk to Joker. Ask about other things and you'll see the question about the ship. Hit that and he'll talk about that status of the upgrades and what needs to be done.



Off the top of my head it goes...



1. Couplings (Omega)

2. Food for the mess (Citadel)

3. Medlab (Chakwas gives it to you after you get her her brandy - again Omega)

4. Probe pods (Thane)

5. Armor (Jacob)

6. Guns (Garrus)

7. Kinetic barriers (Tali - after you do her sidequest)

8. Planet tool (Miranda)

9. Fuel conservation... I forget



That's about it I believe, again check with Joker to be safe. Otherwise try to keep people loyal as much as possible and if you're unsure then Tali can do the ducts, Miranda works well in leading both teams, Samara can do the biotic field thing, and then take Miranda (Overload and Warp) and Mordin (Incinerate) to the final boss and you'll be set. No one will die.

#23
danien.grey

danien.grey
  • Members
  • 196 messages
I got the "No One Left Behind" on my first playthrough, but then again I'm a horrible "completionist". I got every upgrade (even ones I didn't need like the dermal regenerator for the med lab) and did a lot of quests and had everyone's loyalty. I had Legion in the Pipes, Garus on the Fire Teams, Jack as the Biotic, and had Legion escort the crew back. Everyone got out alive. From what I've been reading I'd hazard a guess the outcome of the mission rests on how much of the game you have "completed"?

#24
aeetos21

aeetos21
  • Members
  • 1 478 messages

MountainPuncher wrote...

That's patently false.  I never got the medlab and still came out just fine.  Choosing members to do each task is really just a matter of common sense.

Some people choose Tali to go into the vents while Legion is clearly the better option, because he thinks at light speed and his synthetic body can better handle the conditions in the tubes.  Garrus (or Miranda) are the best secondary team leaders.  I chose Garrus because he led a team of ten or so for several years with great success.  I don't think it particularly matters who you send back with the other crew members, but I suggest Mordin to prevent his death.  Alternatively bring him along to fight the Reaper, as he's notorious for dying while trying to hold the door.  Jack or Samara work equally well for staving off the swarmers; anyone else runs out of juice too early.


And I sent Thane into the ducts, he got shot, my ship wasn't fully upgraded. But to test you're theory I'll load it right now, see what happens, be right back Image IPB

#25
danien.grey

danien.grey
  • Members
  • 196 messages

aeetos21 wrote...
9. Fuel conservation... I forget


Samara gives that one I believe.