as it is very noticeable, and very easily fixed.
The deadzone on the 360 controller is practically nonexistent in Mass Effect 2,
causing Shepard to "drift" at a very slow speed due to the generally slushy
nature of the 360's thumbsticks. This mostly happens when coming out of
using the power wheel or conversation wheel--Shepard will all of the sudden
start moving in a direction you didn't ask.
This is hardly game breaking, but is very annoying,
particularly in combat where you’ll start moving for no reason.
I've tried 2 different consoles and 3 different controllers, all with this same
effect to the same exact degree. I have
no other problem with any game with any of said controllers or consoles. This is definitely a software problem.
What’s typical deadzone for a stick? 10-15%?
Mass Effect 2 feels like it’s 5% or less. Just double it and everything’s probably peachy.
Thanks in advance.
Modifié par Galeo Deus, 31 janvier 2010 - 07:45 .





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