Aw, I'm so glad you like the faces, Hututa! I sit around staring at toolset trying to make absurdly tiny tweaks all the time. Letting little bits of wrinkle show through, for instance, on a forehead...I thought I'd give Aria an almost comical doe-eyed look, and wanted to minimize her nose to make the eyes absolutely huge.
I've been playing with a tattoo replacement mod that adds freckles instead, wondering which of my characters would have spent quite a bit of time in the sun instead of the dark stone halls of Orzammar, or walking the corridors of the Circle Tower.
Qunari texture is totally my favorite thing in the entire toolset for making a character look ragged. I'm sort of bummed that the only option for realistically creating an older character is the Grey Warden/Orlesian origin, but I am making do with it, and want to try a few less handsome and glossy appearances employing qunari nose and eye sockets!
When I have access to the desktop again, I'll mess around for a while in toolset

Sorry for the ridiculous wall of text, I get wayyyy into making facial features.
A question, if I might: How many of you spend just as much time altering details in the ingame char creation as you do in toolset? I find that once I've gotten a good base, I can make a wide variety of appearances from one toolset made preset. It's awesomely helpful for me to start plain and make it more intense as you load the morph ingame.
Also, any of you know of a thread or tutorial for converting hair styles to be used in DA:O? A friend of mine is interested in a project! And I also must add that HOLY WOW, Presence's Character album is ~gorgeous~
Modifié par Conzuela, 06 avril 2010 - 10:02 .