mynineteenthtry wrote...
I've found that working straight from the toolset is damn near impossible using the "base" morph. I have maybe one preset in my collection of mods that I use in the CC, but I've found that eventually the little things start bothering me: the way the forehead meets the nose, whether the brows are going to be expressive enough, etc. But getting all of those kinks worked out from the basic default morph is impossible. Any advice or generous offers of personal favorite .mrh files?
Gathered my thoughts, hence the delayed response, but here's some tips that I *hope* benefits you in any way.
The Randomize feature is something I used a lot early on to get inspiration. Although usually an ugly mismatch, it can sometimes catch your eye to a particular proportioning you may not have thought of. This brings me to my next point.
Allow your morph to become temporarily ugly as you work through each individual piece of the puzzle. If you're trying to constantly keep your character beautiful throughout the process, you really limit yourself creatively. Want to try pulling the eyes apart a bit? Go for it! Just be ready to adjust all the subsequent features to make the wider spacing more suited to the design.
It's been said before but you really want to start by not touching the hair or anything. My personal rule of thumb is to ignore the hair, beard, tattoo's, and eyebrows until the end. Eyes, cheeks, jaws and nose are usually the make or break of your morph.
Don't be afraid to use the 'unique shapes' tab in minute quantities. Sometimes it will add that extra balance or unique expression that you just could not achieve on your own, such as adding .2 of Alistair into your model.
The way the nose meets the forehead, as you mention, comes down to the use of the 'Nose Bride In/Out' function as well as the 'Eye Brow Back/Forward' function (located in the Eye section, not the Brows section. Try to find a happy medium between these two to achieve what you're looking for. And don't overanalyze the nose. The longer that you stare at it, the more it looks very unattractive. Nose touch up is usually something I do throughout the process in small quantities.
Last and certainly not least, remember that the toolset is a tool that allows readjustments. If you are having trouble with a design, put it away for a while. Work on something new and allow yourself to see the old morph in a new light when you're ready to work on it again.
Modifié par Stippling, 10 avril 2010 - 03:05 .