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Prettiest Charater Contest


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#3901
Stippling

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@ Wyldsong and mynineteenthtry

The robe isn't a mod, it's found in game (complete with revealing chest-region). I know there's a few characters who possess it, but as far as aquiring it yourself, the only one I'm certain of in the Chasind Robe found with the Chasind trail mini quest in the Kocari Wilds.

Modifié par Stippling, 10 avril 2010 - 12:22 .


#3902
Madame November

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Ryzaki wrote...

@LadyAly : what about him looks unusual? Just curious. ^_^ Don't get too many chances to create characters with the toolset.

Here's another male (though its an elf mage this time)
Image IPB

Edit: Thinking about changing his tat to either black or a dark green. Which would be better? 

Image IPB


I really like this one!

@Wyldsong -Thank you!

Modifié par November Cousland, 10 avril 2010 - 12:31 .


#3903
Guest_Conzuela_*

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Thought I'd share an outside link to my latest dwarf, Sarin Aeducan. He's a ladies' man who prefers the comfort of soft, pillowy bosoms to the grind of Orzammarian politics. Order this lesser noble slain, side with this deshyr...really, he's in it for the Noble Hunters.



http://sarah.durhey....arinaeducan.png



The features I aimed for were really goofy ears and a sort of shakily, sneakily dudebro appearance, all the while maintaining a young-ish look and some naivete :)



He's pretty rad, I am proud. Combined a more plain/smooth skinned texture for his face with the rough, flushed and "cutesy" Kid texture. Gave him a crooked, bumpy nose and some eye bags because you KNOW he's up all night ;)

#3904
Stippling

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mynineteenthtry wrote...

I've found that working straight from the toolset is damn near impossible using the "base" morph.  I have maybe one preset in my collection of mods that I use in the CC, but I've found that eventually the little things start bothering me: the way the forehead meets the nose, whether the brows are going to be expressive enough, etc.  But getting all of those kinks worked out from the basic default morph is impossible.  Any advice or generous offers of personal favorite .mrh files?


Gathered my thoughts, hence the delayed response, but here's some tips that I *hope* benefits you in any way.

The Randomize feature is something I used a lot early on to get inspiration. Although usually an ugly mismatch, it can sometimes catch your eye to a particular proportioning you may not have thought of. This brings me to my next point.

Allow your morph to become temporarily ugly as you work through each individual piece of the puzzle. If you're trying to constantly keep your character beautiful throughout the process, you really limit yourself creatively. Want to try pulling the eyes apart a bit? Go for it! Just be ready to adjust all the subsequent features to make the wider spacing more suited to the design.

It's been said before but you really want to start by not touching the hair or anything. My personal rule of thumb is to ignore the hair, beard, tattoo's, and eyebrows until the end. Eyes, cheeks, jaws and nose are usually the make or break of your morph.

Don't be afraid to use the 'unique shapes' tab in minute quantities. Sometimes it will add that extra balance or unique expression that you just could not achieve on your own, such as adding .2 of Alistair into your model.

The way the nose meets the forehead, as you mention, comes down to the use of the 'Nose Bride In/Out' function as well as the 'Eye Brow Back/Forward' function (located in the Eye section, not the Brows section. Try to find a happy medium between these two to achieve what you're looking for. And don't overanalyze the nose. The longer that you stare at it, the more it looks very unattractive. Nose touch up is usually something I do throughout the process in small quantities.

Last and certainly not least, remember that the toolset is a tool that allows readjustments. If you are having trouble with a design, put it away for a while. Work on something new and allow yourself to see the old morph in a new light when you're ready to work on it again.

Modifié par Stippling, 10 avril 2010 - 03:05 .


#3905
Guest_Conzuela_*

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Don't be afraid to use the 'unique shapes' tab in minute quantities. Sometimes it will add that extra balance or unique expression that you just could not achieve on your own, such as adding .2 of Alistair into your model.


Unique Shapes is one of my new favorite features to use, and I must reiterate this point.  I was working on an Elf Male and was ~amazed~ at how quickly a slight creative block was obliterated by adding a little bit of a distinct looking elven NPC to the mix.

Experiment with this feature, it is worth it.

#3906
Lady Jess

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Ok All you geniuses here. I know how to make a .mop file so I can get a preset made. Sometimes it works best for me to do what I can in the toolset, then tweak in the creator. BUT, in my earlier screenshot of the elf, I have a skin texture for the jewel on her forhead, and a custom tattoo mod, providing the two ravens. When I export the .mop, the jewel shows, but not the tattoo...what am I doing wronG?

#3907
Stippling

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Lady Jess wrote...

Ok All you geniuses here. I know how to make a .mop file so I can get a preset made. Sometimes it works best for me to do what I can in the toolset, then tweak in the creator. BUT, in my earlier screenshot of the elf, I have a skin texture for the jewel on her forhead, and a custom tattoo mod, providing the two ravens. When I export the .mop, the jewel shows, but not the tattoo...what am I doing wronG?


My best guess is you're making it a Dalish elf. For some reason, Dalish Elf presets ignore your tattoo choice and give you that default tattoo. Best way to check this is, if your present has the *correct* tattoo as a City Elf, then that's the cause.

Only way you'll be able to get it the way you want would be to use a .mor file and rewrite a save to use the custom morph. If you need to know how to to do this, I can go into more detail. It's not as hard as it sounds.

Modifié par Stippling, 10 avril 2010 - 03:41 .


#3908
Lady Jess

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Conzuela wrote...

Don't be afraid to use the 'unique shapes' tab in minute quantities. Sometimes it will add that extra balance or unique expression that you just could not achieve on your own, such as adding .2 of Alistair into your model.


Unique Shapes is one of my new favorite features to use, and I must reiterate this point.  I was working on an Elf Male and was ~amazed~ at how quickly a slight creative block was obliterated by adding a little bit of a distinct looking elven NPC to the mix.

Experiment with this feature, it is worth it.


Hmm I have none listed for a female elf...darn. I did for HF.

#3909
Noir201

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Hey, nice chars all, keep them coming, will post a new char of mine when i'm not working and can play for once (been on mass effect 2 since the new dc content come out, with what little time i do have)

Modifié par Noir201, 10 avril 2010 - 03:42 .


#3910
Lady Jess

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Stippling wrote...

Lady Jess wrote...

Ok All you geniuses here. I know how to make a .mop file so I can get a preset made. Sometimes it works best for me to do what I can in the toolset, then tweak in the creator. BUT, in my earlier screenshot of the elf, I have a skin texture for the jewel on her forhead, and a custom tattoo mod, providing the two ravens. When I export the .mop, the jewel shows, but not the tattoo...what am I doing wronG?


My best guess is you're making it a Dalish elf. For some reason, Dalish Elf presets ignore your tattoo choice and give you that default tattoo. Best way to check this is, if your present has the *correct* tattoo as a City Elf, then that's the cause.

Only way you'll be able to get it the way you want would be to use a .mor file and rewrite a save to use the custom morph. If you need to know how to to do this, I can go into more detail. It's not as hard as it sounds.


Darn, thats what I was afraid of. I'm having no luck past a certain point with the toolset, (The cheek/jaw wierdness is even worse with a hairstyle I want to use) in fact I keep making it worse. I figured If I could finish her up in the CC as a preset I'd get around it.

#3911
Lady Jess

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@Stippling, Oh yes, as a circle mage or city elf it is right. Guess it's time to run the origin, and copy/paste the values into the dalish save right?

#3912
Stippling

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Lady Jess wrote...

@Stippling, Oh yes, as a circle mage or city elf it is right. Guess it's time to run the origin, and copy/paste the values into the dalish save right?


Seems like that would work, yeah.

#3913
Lady Jess

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Well it would if I hadn't suddenly forgot how to do it...ugh. I've done it way too often to forget something that simple.

#3914
Wyldsong

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Lady Jess wrote...

@Stippling, Oh yes, as a circle mage or city elf it is right. Guess it's time to run the origin, and copy/paste the values into the dalish save right?


For the Dalish elves to get the custom tats to work, you need to change the name of the original file in the override folder and have it replace one of the original dalish elf tat files.  Riena is a Dalish Elf using a custom tat, and it shows up in game.  Now, how that will work between the toolset and the game, I've no clue.  I do most of my work straight out of the character creator....though the face change option might work as well...don't know...

Modifié par Wyldsong, 10 avril 2010 - 04:52 .


#3915
Wyldsong

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Lady Jess wrote...

Well it would if I hadn't suddenly forgot how to do it...ugh. I've done it way too often to forget something that simple.


Try the face changer at the link below, and you will need to download the Phyton stuff to use the face changer script.

www.dragonagenexus.com/downloads/file.php


http://www.python.org/download/

#3916
Lady Jess

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@Wyldsong I'll check that out thanks!



For now, I finally got the copy/past values from one save to another to work. I almost had a fit and deleted her after I looked at her close up, but then I went further til a cut scene came up, she looked better.



Image IPB

#3917
Wyldsong

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@Lady Jess - Personally I like it, and I must say that the combo of jewel and tat still looks excellent. I'm not sure if it's the lighting in the first photo or what, but the second side shot seems to have come out a little better. Any chance of getting a face shot in that setting?

#3918
ThaneR

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Stippling wrote...

Running out of ideas/motivation at this point, but at any rate here's my latest timewaster Iniko Cousland:

Image IPB



How did you make the hair and tatoo?

#3919
Elastic Otter

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@ November--Lovely red head.  classic green eyes, red-hair combo.  The red is a nice punky shade of strawberry.

Had to add this because the screenie looked, well, cool.
Arelie, Orlesian Warrior:

Image IPB
Fire?  How droll...

Modifié par Elastic Otter, 10 avril 2010 - 05:29 .


#3920
yasuraka.hakkyou

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it's like she's a holy warrior, purging the world with Andraste's flame.



even though I hate the Chantry, I think that description is quite apt.

#3921
Stippling

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ThaneR wrote...

How did you make the hair and tatoo?


Well I didn't make either, both are created by other great community members.

Nero Hair by Raughnut

Warden Tattoo by Nacery

In addition, I used very fine amounts of Scar by PsychoTech to contrast his otherwise handsome face.

To give you a clearer image of the end result, here's Iniko in the toolset:

Image IPB

Thanks for taking interest in the design! :wizard:

:alien:

#3922
Elastic Otter

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yasuraka.hakkyou wrote...

it's like she's a holy warrior, purging the world with Andraste's flame.

even though I hate the Chantry, I think that description is quite apt.


The screen shot does lend itself to a certain ferver...
She's a Champion and Spirit Warrior...

#3923
Lady Jess

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Wyldsong wrote...

@Lady Jess - Personally I like it, and I must say that the combo of jewel and tat still looks excellent. I'm not sure if it's the lighting in the first photo or what, but the second side shot seems to have come out a little better. Any chance of getting a face shot in that setting?


Thanks, and yep, got a shot in that lighting just now. Ugh now I'm thinking i may have more tweaking.

Image IPB

#3924
Stippling

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Lady Jess wrote...

Thanks, and yep, got a shot in that lighting just now. Ugh now I'm thinking i may have more tweaking.


Beautiful update. You did some amazing stuff with the cheeks. Every time I think you've perfected the design you 1up yourself.

#3925
yasuraka.hakkyou

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so I'm gonna tempt Fate here.

I got to the Wending Woods again on my mage, and found out that Shayaryn's morph for Velanna wasn't working. So I took to the toolset to changer her up. There are similarities between Shay's morph and mine, but its been a while since I've seen the other one. I did change it up to suit myself, so its not a straight copy to my knowledge. I'd appreciate any tweak ideas you guys and gals have.

Shayaryn, your work inspired mine, and I hope you don't take offense. If you do, I apologize fully.

Image IPB

Kinda hard to tell, but her eyes are green, and I like what I got going with the tattoo.

Modifié par yasuraka.hakkyou, 10 avril 2010 - 05:55 .