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Prettiest Charater Contest


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5472 réponses à ce sujet

#1301
pokemaughan

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<- That guy. I'll post a screenshot when I get farther into my playthrough.

#1302
MasterKing666

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I was doing the face on a male human and as soon as I selected the beard, the cheeks dropped inward like a crackhead and his mouth completely changed. As long as I kept the beard on, both the mouth and jaw/cheek options were unselectable. The character seems to have a kind of fake beard. :-(

#1303
Nimdol

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Dylbot wrote...

I do believe it was t3_wpn_drb.tnt, the dragonbone tint. It may have been the armour version. Custom tinting is so much better, though, if a bit of an arse to figure out. My method (only tried it on weapons and armour so far) is to create the tint with the Material editor, export it, and add the tint to the tint override 2DA (one of the forms in Tints.xls, a 2da spreadsheet in a directory I don't quite remember because I'm not on my laptop). With the hair, you should just be able to select the tint after you've exported it, though. The tint override is quite handy for the weaps and armour, though, because it allows me to change the material type (and therefore base stats and equip requirements) without changing the rocking awesome colours, avoiding critical game breakiness. Pro tip - Alastair + white, red and black heavy mail (white plate, red mail, black cloth), sword and shield = sheer awesomeness.

2DA jiggery pokery can also be used to add different models to the item variation list, meaning daggers with greatsword models, allowing for ridiculous yet awesome dual-greatsword wieldery. Base stats will still be dagger stats, though, unless you feck about with the item options and decrease dex/increase str.

I might be persuaded to knock up a couple of simple tutorials (with purdy pictures) on custom tinting and model adding once I get back to my main machine. I'm intending to have a go at porting the hair cross gender, too.


Thank you very much. I started with toolset just yesterday, so i will definitely try your tips.
(Once i will know how ...:))

#1304
DjarumSuper

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Posted Image

Modifié par DjarumSuper, 20 novembre 2009 - 07:29 .


#1305
globgloba22

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Dylbot wrote...

Hat most definitely thrown into ring. Meet Violet.

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How did u get that color on the scales? :o

#1306
darket543

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So what can I modify in this toolset (I mean face)? Can I change texture or what? Is there really difference?

#1307
EightManArmy

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My avatar isn't to bad looking if I must say so myself.

#1308
Xzenorath

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Nolan1654 wrote...

Xzenorath what armor is he wearing lol?


He is wearing the Warden Keep's armor obtained from slaying a certain commander.

Honestly I like yours as well. He honestly looks like he's a duke, regent of a land, or a king or something that belongs to the game.

I made a few more characters but they have yet to register on the site for some reason.


Thank you! I really, really like how he turned out. I have to agree with you, he certainly looks like he could be one of the main NPC's somewhere in the game... there's just something about him that gives him, as you said, the "duke" or "king" look.

Adding the fact that he's an Arcane Warrior, he looks like a holy warrior. Running Miasma gives a "holy" glow all around him... makes him look badass. lol

#1309
Guest_Senunsei_*

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The hero creator sucks, but with a great effort a managed to make this character.I wanted to do it for me, but i read about the contest and i decided to work a little bit more lool.

#1310
Xzenorath

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Senunsei wrote...

The hero creator sucks, but with a great effort a managed to make this character.I wanted to do it for me, but i read about the contest and i decided to work a little bit more lool.


She's cute. She looks like Evgeni Malkin's sibling though, rofl.

#1311
Dylbot

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globgloba22 wrote...
How did u get that color on the scales? :o

The power of custom tinting. A process that goes a little something like this...
First of all, obviously, this can't be done if you don't have the toolset. So no custom colours for the 360 or the PS3, I'm afraid. If you don't have the toolset already (and you really should), go and get it. Go on. I'll wait.
Got it? Right. Get that bad boy opened. Now, I'm going to assume that you already know how to make a new piece of equipment. If you don't, head on over to http://social.biowar.../8/index/114122 and get reading. Make yourself a nice piece of armour. For the purposes of the tutorial, we're going to go for heavy chainmail.
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So! You've got your module loaded, your armour created and stats/material customised to your liking. Time to get that colour sorted out. First of all, create a new material.
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Then add a new tint library to Root.
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Add a new tint object to that library.
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Then enable the red, green and blue channels.
[imghttp://lh6.ggpht.com/_7Tm7vdGkyXI/SwbEnlgVmAI/AAAAAAAAAFw/RS484Cg1wxM/s800/Fullscreen%20capture%2020112009%20141509.bmp.jpg[/img]
Now, you'll need to know what you're changing when you colour the channels. If you don't have a DDS viewing program, now might be a good time to grab one. Windows Texture Viewer - http://developer.nvi...ure_viewer.html - is good for the purpose, and free. Using the Toolset, open up texturepack.erf in (Dragon Age directory)/core/packages/textures/high/, and scroll down to the texture you need (in this case, it's pm_arm_hvyc_0t.dds, signifying male, armour, heavy, type c, tint map). Right-click and open resource. At this point, you may want to hide the alpha channel in WTV, or all you're going to see is a pink square.
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What you're seeing is the armour texture, divided into three channels; red, blue, and green. As you may have guessed, each of the channels corresponds to the equivalent coloured area on the tint map. So, if you do this:
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All of the green areas on the tint map (the chainmail and the belts) will become red on the model when you apply the tint. A little tip: the Diffuse colour changes the base colour, and the Specular colour changes the reflection colour. Change colours as you please. Once you're happy, give your texture a name (I'd suggest sticking to the naming convention of the game, so something like arm_xyz, it'll add the T3 itself) save the matproj, and right click on Root - Post Selection to Local. 
Now, the next bit is a bit more complicated. In the item settings, you may notice an option called Tint Override.

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What we're going to do now is tell the game that our new tint is one of these overrides. This comes with the added bonus that the armour can be set as any material and still have the custom colour. You'll need a spreadsheet program, so if you don't have MS Office, go pick up OpenOffice (if you don't have it already, naturally). Done? Right. Navigate to (Dragon Age directory)/tools/Source/2DA, and copy Tints.xls to your documents area, or wherever. Open up the copy, and choose the tint_override sheet. Add your new tint in at the next available blank line (put whatever you want as the label, something like "My Custom Tint 1" or something that makes it obvious what it is, and the file name in the tintfile box, which, in the case of our example, would be t3_arm_xyz. Star out the last column like the other tints). Save the worksheet and close it. Now, you're going to need to export that to the 2DA format. There's a handy tutorial over at the DA Builder wiki - http://social.biowar...t/index.php/2DA - which looks a bit scary at first, but is nothing to be worried about. If you don't know how to create a batch file, all you do is create a new text document, and change the extension from .txt to .bat. Once you've exported, chuck the tint_override.gda file into the game's override folder, as described in the 2da tutorial.
Now, close the toolset and open it again. Check out your piece of armour, and check the tint overrides. Lo and behold, your new tint is there. Apply that sucker and admire your handiwork.
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Save, check in, and export the armour. If you've got gloves and boots (and you should have, we're going for a matching set here), check them out and apply the tint too. You can even apply it to weapons and shields if you want. Once everything is checked out and exported, load up your game and take a look at your shiny new equipment (if you've set up your loading script, or already have the equipment. If not, check the custom item tutorial, it'll tell you what you need to know).

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Alastair wearing the new armour.

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Violet's armour redone.

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One handed greatsword? Hells yes.

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Dual longswords. Awesomes.

And there we have it. It's a bit of a long-winded process the first time around, but once you know what you're doing, you can do it in minutes. Maybe next time we'll see how to get that one handed greatsword, eh?

#1312
Leww

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violet is perhaps not the prettiest i've seen so far, but definitely the most different. shes awesome :D and after seeing her, i think i'm gonna give this a shot one day when i'm feeling creative.

#1313
Freppson

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Anyone feel like telling how i post images? :> I've tried but i just can't get it to work.

Modifié par Freppson, 20 novembre 2009 - 05:32 .


#1314
Tingwot

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Here 's my character Levan, will be playing him as as Human Noble rogue once I get the game. Created using the CC :)

social.bioware.com/da_game_other/portraits/413000/412756/412756.png

#1315
Vioitty

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Freppson wrote...

Anyone feel like telling how i post images? :> I've tried but i just can't get it to work.


Make sure you have images saved to your computer - you can do this via the screenshot button on the keyboard, or getting a picture off of a camara and onto your computer. Make sure you know where these files are kept.

If you want to crop (IE, get rid of unnecessary space in your picture) you can use something such as microsoft paint.

Go to an image uploading site: Ones without registration include: tinypic, imageshack.us/

Or you can register to photobucket if you wish to have a gallery (along with those two).

click the upload picture and search for your photo file. When it is uploaded, you should get a prompt with a link to your image.

Post your image in IMG tags like so

[ I M G ] http://picture.com/picture.jpg  [ / I M G ]

minus the spaces, of course.

[img]http://picturehoster.com/picture.jpg[/img]

:lol:

Modifié par Vioitty, 20 novembre 2009 - 06:28 .


#1316
Guest_jynthor_*

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DjarumSuper wrote...

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Very very nice...

Can i touch?

#1317
Ceased2Be

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Can I have Violet as DLC please? :D

#1318
Dylbot

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By popular demand:



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The Violet head morph. It rar'd down pretty small so give me a shout if it doesn't work.



http://www.2shared.c.../viol_face.html

#1319
Ninjaphrog

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inSPECTRE Shepard wrote...

Ninjaphrog wrote...

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I win! Can't beat that robe!Posted Image


Looks like Ming's costume from Lost Odyssey.


Well then Ming is hot!

#1320
SasekPOL

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Is it possible to download your characters?


#1321
Pineappletree

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Gilded Age wrote...

FdL_Ananas: Wow. Zhaena and Daelia are gorgeous! You didn't keep their sliders by any chance, did you?
[...]


inSPECTRE Shepard wrote...

[...]
They're both awesome. Did you use the toolset?



Thank you!

Zhaena is a "product"  of the vanilla Pre-Release CC, while Daelia is my first Toolset Morph. (Or maybe I should say my first "successfull" Morph :D)

Maybe I will release a package containing them and other characters in the future. Nothing decided yet, so stay tuned ;)


The Demonologist wrote...

Ya know what we need?

A posing mod for this game, like the ones in Oblivion and whatnot. That'd make the screenshot geek in me very happy.


Ooooh, yes please! :o
Add a free moving camera and the possibility to hide the character selection rings and we will be in DAO screenshot heaven :lol:



Oh, and thanks for the tutorial, DylBot. Will have to try that out in the near future...

Modifié par FdL_Ananas, 20 novembre 2009 - 09:51 .


#1322
grallonsphere

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The first incarnation of my human noble rogue - Raistlin Cousland:
 
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And the second one - remorphed:

img193.imageshack.us/img193/7403/raist3.jpg
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G.

Modifié par grallonsphere, 20 novembre 2009 - 10:04 .


#1323
darket543

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FdL_Ananas
It'd be good if you release these files, at least Zhaena:)

#1324
INVICTRA

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Here is my 1st try at DA_TS.

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#1325
Wabfloyd

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I'm trying to get my crew to resemble their sacred ashes trailer counterparts.

Modifié par Wabfloyd, 20 novembre 2009 - 11:05 .