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Anyone else unphased by Collector's plot twist?


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#26
RiouHotaru

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Answering the OP? Yes, I was rather surprisingly unfazed. Why? The possibility that the Collectors were a modified race of beings was distinct in my mind, so when the truth was revealed, I was less "OH SH**!" and more "Huh, well that's new." Of course, the game was blowing my mind so many times, I suppose by the time that revelation came, I was desensitized.



You know what ACTUALLY surprised me? Discovering Harbringer wasn't the Collector General, but rather a Reaper.

#27
ShadowWolf_Kell

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The Prothean beacon sequences are played enough in ME1 that you'll eventually get a pretty good glimpse of the Collectors. Then on Ilos you learn that the Protheans were enslaved while the Reapers systematically wiped them out. So no, it was no great surprise. There's even a Prothean Beacon you find in ME2 that all but tells you exactly that.



That said, the Collectors themselves really weren't the big mystery. They were merely the plot device leading up to the great mystery for ME2. Much like Saren and the Geth were for ME1. The main difference is that much of the ME universe was known throughout ME2, so it didn't have the same impact as it did in ME1.



The real focus of ME2 is through your choices and actions, which will have a pivotal role in ME3. There were many choices you could make that I could easily see having huge impacts within the next game on a galactic scale.



Ironically, many people feel the same way about ME2 as many did when the Empire Strikes Back first came out. It's amazing how much that perception changed years later. ;)


#28
luet1991

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VettoRyouzou wrote...

luet1991 Did you do the n7 mission with the blue suns and get hit by the Mini Protheans beacon they actually show the ME1 Vision part for part but change out the unclear shadow images of part of the vision with collectors The Protheans looked exactly like they did then as they do now the changes are more on a mental level.


I was stating that you may have seen Protheans who were changed into early Collectors, not actual Protheans. It's quite easy to assume that since the Reapers could not harvest them into new Reapers, they harvested them into collectors, and then used the Collectors to gather up the remaining Protheans. I mean you didn't even know the Collectors existed, it's quite easy to assume that you may have mistook them for Protheans in the vision.

#29
Lucy Glitter

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RiouHotaru wrote...

Answering the OP? Yes, I was rather surprisingly unfazed. Why? The possibility that the Collectors were a modified race of beings was distinct in my mind, so when the truth was revealed, I was less "OH SH**!" and more "Huh, well that's new." Of course, the game was blowing my mind so many times, I suppose by the time that revelation came, I was desensitized.


Indeed. I already had an idea in my mind, it's kind of difficult to just change that with one exclamation from Shep. 

You know what ACTUALLY surprised me? Discovering Harbringer wasn't the Collector General, but rather a Reaper.


Ah, same! That shocked me, actually!

#30
Kalfear

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ShadowWolf_Kell wrote...

The Prothean beacon sequences are played enough in ME1 that you'll eventually get a pretty good glimpse of the Collectors. Then on Ilos you learn that the Protheans were enslaved while the Reapers systematically wiped them out. So no, it was no great surprise. There's even a Prothean Beacon you find in ME2 that all but tells you exactly that.

That said, the Collectors themselves really weren't the big mystery. They were merely the plot device leading up to the great mystery for ME2. Much like Saren and the Geth were for ME1. The main difference is that much of the ME universe was known throughout ME2, so it didn't have the same impact as it did in ME1.

The real focus of ME2 is through your choices and actions, which will have a pivotal role in ME3. There were many choices you could make that I could easily see having huge impacts within the next game on a galactic scale.

Ironically, many people feel the same way about ME2 as many did when the Empire Strikes Back first came out. It's amazing how much that perception changed years later. ;)


See I didnt find the freedom you speaking of about choices.

I found ME2 to be VERY linear and confining for a Bioware game.

Normally your influence opens up chat options and decides which way a character goes in a bioware game. In ME2 the chats were very structured, it didnt matter what you said at the time (though afterwards you might get a paragon/renegade hit), it was boring for lack of better word.

Only thing I think that matters for ME3 is your final choice of destroying or keeping the collector ship, you really had no CHOICE otherwise. How many of your crew you save determined by how long you take to go after them. Miranda or Jack not going to be loyal to you guarenteed. Zheed just stupid, sacrafice innocent people or he pouts! Seriously would rather not of had him on mission and was TRYING to get him killed but game wouldnt let me sadly.

Sorry, ME2 was to forced, not enough freedom.

In the end my ME2 experience can be summerized this way

EPIC EPIC EPIC Start
weak middle
Ended strong
Good narrative story that lacked emotion of immersion

Will I buy ME3? Probably as I played the first two but in a just world, Bioware should have to do sweeping changes to the immersion side of game to get my money.

#31
Shady314

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Kalfear wrote...

ShadowWolf_Kell wrote...

The Prothean beacon sequences are played enough in ME1 that you'll eventually get a pretty good glimpse of the Collectors. Then on Ilos you learn that the Protheans were enslaved while the Reapers systematically wiped them out. So no, it was no great surprise. There's even a Prothean Beacon you find in ME2 that all but tells you exactly that.

That said, the Collectors themselves really weren't the big mystery. They were merely the plot device leading up to the great mystery for ME2. Much like Saren and the Geth were for ME1. The main difference is that much of the ME universe was known throughout ME2, so it didn't have the same impact as it did in ME1.

The real focus of ME2 is through your choices and actions, which will have a pivotal role in ME3. There were many choices you could make that I could easily see having huge impacts within the next game on a galactic scale.

Ironically, many people feel the same way about ME2 as many did when the Empire Strikes Back first came out. It's amazing how much that perception changed years later. ;)


See I didnt find the freedom you speaking of about choices.

I found ME2 to be VERY linear and confining for a Bioware game.

Normally your influence opens up chat options and decides which way a character goes in a bioware game. In ME2 the chats were very structured, it didnt matter what you said at the time (though afterwards you might get a paragon/renegade hit), it was boring for lack of better word.

Only thing I think that matters for ME3 is your final choice of destroying or keeping the collector ship, you really had no CHOICE otherwise. How many of your crew you save determined by how long you take to go after them. Miranda or Jack not going to be loyal to you guarenteed. Zheed just stupid, sacrafice innocent people or he pouts! Seriously would rather not of had him on mission and was TRYING to get him killed but game wouldnt let me sadly.

Sorry, ME2 was to forced, not enough freedom.

In the end my ME2 experience can be summerized this way

EPIC EPIC EPIC Start
weak middle
Ended strong
Good narrative story that lacked emotion of immersion

Will I buy ME3? Probably as I played the first two but in a just world, Bioware should have to do sweeping changes to the immersion side of game to get my money.


If ME2 is linear and confining then EVERY game ever made is linear and confining. And the point becomes moot.

#32
Wynne

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Kalfear wrote...

I was surprised when it came about but I gotta agree with OP, its not what I would have gone with. Protheans WERE mysterious and what not, not the mystery gone and the pay off rather blah other then initial shock value.

I actually guessed this plot twist a little before ME2 was released. I'd say it was blah if it was intended to be a true "Ohhhhh wow" stunner, but I don't think it was. For me and anybody else who guessed, it's more of a "Yes! I was right!" And for anybody else, the more you think about the Reapers' methods, the more it makes total sense, and if you'd thought about the specific issues in question you probably would have guessed as well.

But this does not at all kill the mystery. Again, the Collectors are Protheans after a buttload of engineering by the Reapers. To be able to do what the Reapers intended for them to do.

I think this is less a plot twist and more a "OH HOLY CRAP FATE WORSE THAN DEATH IF WE LOSE." Now it's not just destruction to fear, but rather, becoming something as far away from our own species as the statues on Ilos were from the Collectors.

Just imagine what the Reapers could do to the existing races of the galaxy. And their attention is now focused on humanity. That is the mystery for ME2. What sort of thing do they want to make of us?

Modifié par Wynne, 31 janvier 2010 - 10:42 .


#33
KalliChan07

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I agree with the OP. Dunno if the devs / writers were running out of ideas there, or if it just sounded way better on paper than actually in the game.



I think it was more so how they delivered it. "Oh they used to be Protheans" "Whaaaat?" End of the surprise.

#34
ShadowWolf_Kell

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Wynne wrote...

Kalfear wrote...

I was surprised when it came about but I gotta agree with OP, its not what I would have gone with. Protheans WERE mysterious and what not, not the mystery gone and the pay off rather blah other then initial shock value.

I actually guessed this plot twist a little before ME2 was released. I'd say it was blah if it was intended to be a true "Ohhhhh wow" stunner, but I don't think it was. For me and anybody else who guessed, it's more of a "Yes! I was right!" And for anybody else, the more you think about the Reapers' methods, the more it makes total sense, and if you'd thought about the specific issues in question you probably would have guessed as well.

But this does not at all kill the mystery. Again, the Collectors are Protheans after a buttload of engineering by the Reapers. To be able to do what the Reapers intended for them to do.

I think this is less a plot twist and more a "OH HOLY CRAP FATE WORSE THAN DEATH IF WE LOSE." Now it's not just destruction to fear, but rather, becoming something as far away from our own species as the statues on Ilos were from the Collectors.

Just imagine what the Reapers could do to the existing races of the galaxy. And their attention is now focused on humanity. That is the mystery for ME2. What sort of thing do they want to make of us?


I have to agree here.  When it comes to books, movies, TV shows and so on, the ones I enjoy the most are the ones that keep me guessing.  This is one big reason why I enjoyed ME1 as much as I did.  Normally I don't enjoy the ones where I feel like I'm being spoon fed and have already guessed everything.  I didn't get that impression with ME2.  Rather it filled in a lot of gaps for the context as well as giving closure to a lot of actions you did in the first game.  The other things is that ME1 was mainly black and white.  ME2 is shades of grey.  You'll find many options that will award you BOTH Paragon and Renegade points for a single dialog option.  One of the impressions I got with the game is that at times you had to take a rougher stance to do the right thing, and that is reflected in ME2 quite well.  You have more freedom to make your choice(s), but in the end the choice is still yours and yours alone to make.  While not apparent now, these choices will have an impact in ME3.  Now the catch here is that unlike ME1 where they were simply black and white, there are varying shades of grey.  The complexity this has is pretty interesting if they utilize it for ME3.

So while it might seem a bit dull now, given this is sort of the calm before the big storm, the implications of what you chose to do, and how are going to be shocking for you in the next game.  ;)  I was quite surprised at just how indepth they were on choices you made during the first game.  Some of it played into the plot of the game.  Some didn't.  In that regard, ME2's sort of a test bed for that technology, but it's definitely an intriguing step for gaming.

As far as the game being "too linear...."  Sorry to tell ya bud, but BioWare's games are some of the most linear RPGs ever and always have been.  While I wasn't impressed with DA's story (and won't be buying the expansion for it, it's too much of a Wheel of Time ripoff imo), I was highly impressed with ME's story.

For open ended games, you'd have to go with Bethesda.  Oblivion is still the most played RPG of all time and most likely will be until they release the next one.  ;)

#35
Peer of the Empire

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I came to despise the Protheans.

#36
KainrycKarr

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It made sense, and I accept it just fine. Not a bad story plot. Just unsurprising.