This ammo thing bites
#26
Posté 31 janvier 2010 - 02:03
#27
Posté 31 janvier 2010 - 11:39
#28
Posté 31 janvier 2010 - 11:45
BLiTZWiNG wrote...
I like ME2. I agree with some posters that the loss of inventory system and simplification of the skill system is over the top, but I'm living with that. I was having a blast, but I keep running out of ammo, and this is starting to turn my experience into a negative one. Am I missing a source of ammo other than the few scraps of loot left lying around that sometimes I can't pickup?
You are right OP.
I was impressed with ME, how you didn't have to hunt for ammo or search bodies looking for loot because when you have to do that then you end up spending a significant portion of your time scanning the floor looking for ammo (ie, fallout 3).
It sucks that you have to search for ammo or heat dissipators or whatever. At least in Fallout 3 it made a bit of sense (still didn't like it), but this game had so many things cut from the original I can't believe they added something so irritating. It isn't like we are going for a realistic experience here.
#29
Posté 31 janvier 2010 - 11:50
#30
Posté 31 janvier 2010 - 11:59
I kind of liked the heat mechanic in the original ME, and ME2 is not ammo, per se, but ablative heat dissipation. This works fine in gameplay, though.
What is weird is that all the Alliance and Terminus races across the galaxy made the change in weapons technology in just a few years? Really? Even with retrofitting, etc. There would be a ton of older weapons that did not "take advantage" of thermal clips.
What I would like to see is some recoverable "old school" alliance weapons that don't rely on thermal clips, but are prone to overheating. Either that, or some weapons which could use the thermal clips optionally, suffering from overheating issues if the clips are not used.
These ideas, however, probably wouldn't happen, as they would require additional coding and interface, just saying.
#31
Posté 01 février 2010 - 12:02
#32
Posté 01 février 2010 - 12:03
#33
Posté 01 février 2010 - 12:05
#34
Posté 01 février 2010 - 12:06
#35
Posté 01 février 2010 - 12:07
BLiTZWiNG wrote...
Ok seems I need to clear up a few misconceptions here. I'm a good shot and I switch weapons, which leaves only one thing, even though I think I'm looking hard for ammo, I guess I must be missing some, though sometimes when I try and pick up ammo the game beeps at me and wont take it. As far as I can tell they're all the same.
If the game is beeping at you and won't take it is because your weapons are all full, except for the heavy weapon, which uses a different power cell system.
Making sure your weapons are reloaded before picking up new thermal clips can help save you a few rounds here and there.
#36
Posté 01 février 2010 - 12:08
I should say I'm playing as the default soldier. I have no biotics. Maybe I should restart as something that has powers. At least those recharge.
Modifié par BLiTZWiNG, 01 février 2010 - 12:10 .
#37
Posté 01 février 2010 - 12:09
#38
Posté 01 février 2010 - 12:10
sinosleep wrote...
I play as a Vanguard, use the shotgun almost exclusively, never, run, out, of, ammo.
This.
The limited ammo mechanic is better for tactical combat. Period. It is a better mechanic for promoting more interesting play.
I have never gone bone-dry on ammo for any of my weapons, save for right away after getting the Carnifex in the very early stages of the game, where I ran out of Heavy Pistol shots for all of... 30 seconds?
If you are having problems maintaining your ammo, I suggest reducing the difficulty, as that will make the enemies drop in fewer shots.
Modifié par AFossBioware, 01 février 2010 - 12:18 .
#39
Posté 01 février 2010 - 12:11
wommer354 wrote...
In what way does this solve the ammo problem ?syn1988 wrote...
Switch your weapons around more often, or aim better. Doing one of the two or both will solve your ammo problem.
The sniper rifle has like 10 shots, even if you dish out 100% headshots that´s not enough for most combat scenarios.
I always wish I could trade in my "high-tech" sniper rifle for some kind of 19th century historical rifle, because that would definitely be better.
And you can't use an SMG/Heavy Pistol when you run out of sniper ammo because?
classes are horribly one dimensional when they rely on a single weapon/tactic.
#40
Posté 01 février 2010 - 12:12
#41
Posté 01 février 2010 - 12:12
#42
Posté 01 février 2010 - 12:16
I actually included one in the video I uploaded since people doubted me in another thread where I mentioned there are more than a few respawning ammo points. Ammo is literally all over the place while at the same time enemies are dropping it left right. I don't see how there could possibly be people out there saying they actively go out of their way to look for ammo and still run out. You know how often I look for ammo? NEVER. You know why? Cause the game walks you to it. You ind ammo at the end of hallways, in front of wall safes, on top of cover. You don't have to look for it, they specifically put it in places of interest.Bigeyez wrote...
/Shrug. I'm currently playing 3 classes on Insanity and never run out of ammo. The game throws ammo at you, so unless you're particularly wasteful or just don't use your powers I don't see how people can run out of the stuff. Hell on any mini-boss type fights the game actually respawns as much ammo as you need in locations around the room.
#43
Posté 01 février 2010 - 12:21
As a soldier, you're carrying more total ammo around all the time than any other class (each weapon has its own ammo count), and you have access to a variety of ammo skills, which are more effective against certain defenses. Using your ammo skills and weapons more tactically (and triggering Adrenaline Rush to get good shots when needed) will probably help immensely.
Quick guide (as I understand it, please correct me if I'm off-base here):
Incendiary Ammo, Sniper Rifles, and Heavy Pistols are very effective against the Armor defense, but not as good against Barriers and Shields.
Rapid fire / multi-shot weapons like Assault Rifles and SMGs, or the Shotgun at close range are excellent against the Barrier and Shield defenses. As a soldier, I think you get access to Disruptor Ammo as well, which is designed to rip apart Shields (and maybe Barriers?).
I haven't played a Soldier yet, but doesn't the Concussive Shot have an increased effectiveness against one or more defenses as well?
Hope that helps.
Modifié par AFossBioware, 01 février 2010 - 12:21 .
#44
Posté 01 février 2010 - 12:25
#45
Posté 01 février 2010 - 12:26
T1l wrote...
Ryuuichi009 wrote...
Please tell me your enemies don't have infinite ammo as well.
Please.
They appear to.
Also, just by the by, has anyone else noticed a complete 180 in terms of classes in ME2 compared to ME1? A Soldier in ME2 is an absolute powerhouse; where as a Vanguard is basically useless on the higher difficulty levels, as are Adepts, who now get shredded. I agree that not all of the changes made in ME2 have been good - nor have they been bad. It's just different.
Wtf? I could most likely beat Mass Effect 1 on insanity with my soldier within 7 hours, without ever saving.
Modifié par RighteousRage, 01 février 2010 - 12:27 .
#46
Posté 01 février 2010 - 12:28
Funny, my vanguard has cake walked through hardcore.
#47
Posté 01 février 2010 - 12:29
#48
Posté 01 février 2010 - 12:32
#49
Posté 01 février 2010 - 12:33
#50
Posté 01 février 2010 - 12:33




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