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This ammo thing bites


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#51
RighteousRage

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Silger wrote...

So the ammo..sorry, heatsink, thing is universal? then how come if i run out of uh....heatsink for my sniper rifle i cant get it from my assault rifle?


Because the clips must be incubated in Shepard's ass before use, not in another weapon

#52
sinosleep

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If you need to search for it you are doing it wrong.

#53
BLiTZWiNG

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AFossBioware wrote...

@BLiTZWiNG: I just saw your post noting that you are playing as a Soldier.

As a soldier, you're carrying more total ammo around all the time than any other class (each weapon has its own ammo count), and you have access to a variety of ammo skills, which are more effective against certain defenses. Using your ammo skills and weapons more tactically (and triggering Adrenaline Rush to get good shots when needed) will probably help immensely.

Quick guide (as I understand it, please correct me if I'm off-base here):

Incendiary Ammo, Sniper Rifles, and Heavy Pistols are very effective against the Armor defense, but not as good against Barriers and Shields.

Rapid fire / multi-shot weapons like Assault Rifles and SMGs, or the Shotgun at close range are excellent against the Barrier and Shield defenses. As a soldier, I think you get access to Disruptor Ammo as well, which is designed to rip apart Shields (and maybe Barriers?).

I haven't played a Soldier yet, but doesn't the Concussive Shot have an increased effectiveness against one or more defenses as well?

Hope that helps.


That does help actually. I barely touch my powers because Jacob uses Pull a lot on his own, so I don't need to. In ME1 I had those Tungsten rounds equipped against the geth. I guess I just haven't got used  to the changes to the weapon system yet, but I think you're right, I should be using my ammo powers a lot more. Heck, the game even kept telling me to but I was ignoring it, thinking it wasn't going to make a difference. /slap self.

Interesting note about the respawning ammo too. I hope that's true, I'll go look around when I get home

Thanks for that.

#54
novaseeker

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sinosleep wrote...

If you need to search for it you are doing it wrong.


Some people who are playing the game are not shooter players.  That is where the issue comes from.  You didn't really need to be a shooter player for ME1, but you do need to be one for ME2.  There are quite a few RPG people playing the game based on their experiences in ME1 who are not generally shooter players, so they will struggle more with the "skillz" type gameplay and run out of ammo.

#55
sinosleep

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I'm not talking about that in this case. As I mentioned earlier, ammo is usually distributed in places of interest. You find ammo at the end of hallways you HAVE to go down. You find ammo in front of wall safes you were going to use ANYWAY. You find it on top of cover you need to use to survive. You find it next to terminals you NEED to hack. Some of these guys are acting as if each map has a hidden spot that has nothing in it but ammo. You don't need to look for it, it's is quite literally everywhere you need to go anyway.

#56
Zhaocore

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Cmon, someone answer. If heatsink ammo is universal...then how come i cant use my sniper rifle heatsink to resupply my assault rifle heatsink?

#57
sinosleep

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Because gameplay and lore don't always sync up. It's not exactly a new phenomenon.

#58
Bigeyez

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BLiTZWiNG wrote...

Interesting note about the respawning ammo too. I hope that's true, I'll go look around when I get home

Thanks for that.


Usually you'll find respawning ammo in areas of the game where you fight things like Heavy Mechs or named enemies. They tend to be in groups of 2 or 3 clips and once you grab them they'll repsawn after a few seconds. A lot of time they'll be sitting on top of crates and stuff you can use for cover. I know it can be hectic to spot them while your taking on one of these mini bosses, but they are there.

#59
kiyyto

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sinosleep wrote...

I'm sorry to say, but if you are running out of ammo you are doing something wrong. I am currently uploading a video of me doing Legion's loyalty mission where I never once ran out of ammo, I can do the same for every mission in the game. I play on hardcore, I practically never switch weapons.


It's not that I run out, but I don't see the point of having to look at the ground or run over a body I just killed. It seems like they had it right in the first ME where you didn't have to actually step on the ammo or search a corner to get something, because that just becomes a dumb mechanic real fast.

Now, if you actually searched the body and there was a nice mannerism for that. I'd be more approving. I just don't like staring at the floor every few seconds because I prefer to use my heavy pistol rather than my submachine gun.

I guess the focus of ME2 is to be a shooter more than anything else?
I like shooters a lot, that is mostly what I play, but I don't think that ME2 is a very good shooter. It is OK.
Obviously ME wasn't a great shooter either, but that isn't what really attracted me to it.

Modifié par kiyyto, 01 février 2010 - 12:58 .


#60
Pancho Lefty

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sinosleep wrote...

I'm not talking about that in this case. As I mentioned earlier, ammo is usually distributed in places of interest. You find ammo at the end of hallways you HAVE to go down. You find ammo in front of wall safes you were going to use ANYWAY. You find it on top of cover you need to use to survive. You find it next to terminals you NEED to hack. Some of these guys are acting as if each map has a hidden spot that has nothing in it but ammo. You don't need to look for it, it's is quite literally everywhere you need to go anyway.


Then what the heck is the point of the ammo system? For all of those convenient locations, I have also seen ammo clips in unreachable places.

#61
sinosleep

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kiyyto wrote...

It's not that I run out, but I don't
see the point of having to look at the ground or run over a body I just
killed. It seems like they had it right in the first ME where you
didn't have to actually step on the ammo or search a corner to get
something, because that just becomes a dumb mechanic real fast.

Now,
if you actually searched the body and there was a nice mannerism for
that. I'd be more approving. I just don't like staring at the floor
every few seconds because I prefer to use my heavy pistol rather than
my submachine gun.


This complaint I truly don't understand, how is looking around for and then searching a body, a faster process than simply running over it?

Modifié par sinosleep, 01 février 2010 - 12:56 .


#62
Sprgmr

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Yea, the heat clips are kinda annoying, but if i ever run out, i switch to my sniper or carnifax (which is damn powerful) and problem solved. Admittedly, when i first heard about heat sinks, i thought they were talking swappable ones. Like use one, swap it out, let it cool, use the next one up, replace it with one that just cooled off. The fact they you can't reuse sinks after they cool off it a bit of a letdown.

#63
tetracycloide

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sinosleep wrote...

If you need to search for it you are doing it wrong.


So if I'm a low/mid level adept with the 'hand cannon' pistol, the one with a 6 shot clip and 18 shots in reserve, and I'm running out of ammo what am I doing wrong?  I don't shoot overmuch but I've found that if I use the gun for just 2 or three headshots  to finish off each target if I don't actively look for ammo afterward I'll out of ammo sometime during the next wave, if not sooner.  I mean the waves I'm fighting on insanity are usually 4-8 people at a time, 2 bullets each, 24 total bullets, that's just not enough bullets without getting ammo.  Sure, sometimes it's plentiful enough I never have to look for it but not always.  That first encounter early in the game after you get the first pistol upgrade and they give it to you only half full?  If there's a way to do that without running out other than just taking an extra 10 secs per kill to spam powers I don't know what it is.  I knocked out the headshot achievement almost as soon as I left the prologue so I know it's not my aim and I tend to prefer using powers even when bullets might be the better choice so I know it's not that too.  Fact is, 24 bullets on a pistol that weak just isn't that many bullets and each 'clip' you find doesn't give you many bullets either.  Maybe this will all change after I unlock a better pistol or another weapon specilization entirely but, for now, ammo is enough of an issue that I have to look for it some of the time.

What would be the problem with auto-looting like the first mass effect?  What gameplay element would be lost here?  Is there something value additive to having it appear on the ground I'm missing?

#64
Bigeyez

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kiyyto wrote...

sinosleep wrote...

I'm sorry to say, but if you are running out of ammo you are doing something wrong. I am currently uploading a video of me doing Legion's loyalty mission where I never once ran out of ammo, I can do the same for every mission in the game. I play on hardcore, I practically never switch weapons.


It's not that I run out, but I don't see the point of having to look at the ground or run over a body I just killed. It seems like they had it right in the first ME where you didn't have to actually step on the ammo or search a corner to get something, because that just becomes a dumb mechanic real fast.

Now, if you actually searched the body and there was a nice mannerism for that. I'd be more approving. I just don't like staring at the floor every few seconds because I prefer to use my heavy pistol rather than my submachine gun.


I don't see why auto-looting ammo to you would be a bad thing. It would solve this problem of people apparently not being able to find it. There could still be ammo on the ground if you need it, but any ammo dropped from enemies just auto loots to you. Good suggestion in my book.

#65
Pancho Lefty

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sinosleep wrote...

kiyyto wrote...

It's not that I run out, but I don't
see the point of having to look at the ground or run over a body I just
killed. It seems like they had it right in the first ME where you
didn't have to actually step on the ammo or search a corner to get
something, because that just becomes a dumb mechanic real fast.

Now,
if you actually searched the body and there was a nice mannerism for
that. I'd be more approving. I just don't like staring at the floor
every few seconds because I prefer to use my heavy pistol rather than
my submachine gun.


This complaint I truly don't understand, how is looking around for and then searching a body, a faster process than simply running over it?


It makes more sense than random tubes laying around in random places.

Modifié par Pancho Lefty, 01 février 2010 - 12:58 .


#66
sinosleep

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tetracycloide wrote...

sinosleep wrote...

If you need to search for it you are doing it wrong.


So if I'm a low/mid level adept with the 'hand cannon' pistol, the one with a 6 shot clip and 18 shots in reserve, and I'm running out of ammo what am I doing wrong?  I don't shoot overmuch but I've found that if I use the gun for just 2 or three headshots  to finish off each target if I don't actively look for ammo afterward I'll out of ammo sometime during the next wave, if not sooner.  I mean the waves I'm fighting on insanity are usually 4-8 people at a time, 2 bullets each, 24 total bullets, that's just not enough bullets without getting ammo.  Sure, sometimes it's plentiful enough I never have to look for it but not always.  That first encounter early in the game after you get the first pistol upgrade and they give it to you only half full?  If there's a way to do that without running out other than just taking an extra 10 secs per kill to spam powers I don't know what it is.  I knocked out the headshot achievement almost as soon as I left the prologue so I know it's not my aim and I tend to prefer using powers even when bullets might be the better choice so I know it's not that too.  Fact is, 24 bullets on a pistol that weak just isn't that many bullets and each 'clip' you find doesn't give you many bullets either.  Maybe this will all change after I unlock a better pistol or another weapon specilization entirely but, for now, ammo is enough of an issue that I have to look for it some of the time.

What would be the problem with auto-looting like the first mass effect?  What gameplay element would be lost here?  Is there something value additive to having it appear on the ground I'm missing?


And you're telling me not a single one of the bad guys drops a clip? That not a single area of cover has a clip on it? That there's not clip somewhere in the immediate vicinity? I play on hardcore, but I have a really hard time believing that.

#67
sinosleep

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Pancho Lefty wrote...



It makes more sense than random tubes laying around in random places.


It's not about what makes sense, I specifically asked about ease. You can't complain about having to look around for clips then suggest looking around for bodies, and then having to search them. You are taking a one step process, complaining about it's difficulty, then suggesting a two step one. It's illogical.

Modifié par sinosleep, 01 février 2010 - 01:04 .


#68
kiyyto

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sinosleep wrote...

kiyyto wrote...

It's not that I run out, but I don't
see the point of having to look at the ground or run over a body I just
killed. It seems like they had it right in the first ME where you
didn't have to actually step on the ammo or search a corner to get
something, because that just becomes a dumb mechanic real fast.

Now,
if you actually searched the body and there was a nice mannerism for
that. I'd be more approving. I just don't like staring at the floor
every few seconds because I prefer to use my heavy pistol rather than
my submachine gun.


This complaint I truly don't understand, how is looking around for and then searching a body, a faster process than simply running over it?


It isn't, not at all.
I'm not saying that the speed at which you recover ammo is a problem, or that I run out.
I have plenty of ammo, but when I'm in the game and trying to get immersed in it, it is boring to keep looking at the ground just to pick up ammo.

In ME, it was not an issue because you recovered whatever the enemy had and it didn't interfere with your game play until you entered the menu screen and then you were alerted to what you recovered. The whole idea of ammo seems like a step back from the original though. The lore in the original was a nice way of avoiding that whole shoot guy, look at ground, run over dead body repetition.

It is just another example of how immersion was ruined in ME2 over ME.
I thought it was cool that the weapons were the way they were and I definitely didn't miss running over every dead body I killed.

If the developers made searching a body an actual task and gave him a few different mannerisms with which he'd do that, then the immersion factor would rise and it might be worth having ammo or heat dissipators. The whole heat dissipator thing is gay though, since you have to use a new dissipator every five or ten rounds. I would think that you'd need to change them less frequently, but whatever.

#69
kiyyto

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sinosleep wrote...

Pancho Lefty wrote...



It makes more sense than random tubes laying around in random places.


It's not about what makes sense, I specifically asked about ease. You can't complain about having to look around for clips then suggest looking around for bodies, and then having to search them. You are taking a one step process, complaining about it's difficulty, then suggesting a two step one. It's illogical.


No, it isn't illogical.
Besides that, I don't give a crap what you asked about.
I told you from the beginning that running over dead bodies to step on ammo is boring, had nothing to do with the ease at which I could perform something.

Please do not make this game any more easy than it already has become, otherwise it'll play itself.
Maybe that is why they had to add the ammo, lol.

Another alternative is just be able to buy ammo at a shop, rather than get it from a body, but that would require an inventory I guess.

The real problem here is that the game's mechanics have been turned into EA mush. I'm not hating, but this is the same crap you find in any other run of the mill EA game.

recruit next character, point-shoot-loot, objective-boss, completion screen, repeat 10 times.

Sometimes it feels like it might as well be Star Wars or The Incredible Hulk.

Maybe this game would have been much better had BioWare remained its own. Maybe it was rushed out the door instead by EA in order to up profits.

I say this, because if you take everything we have in ME2 and add the things lost from ME, you have an incredible game, a much better game than ME or ME2.

Modifié par kiyyto, 01 février 2010 - 01:24 .


#70
sinosleep

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Personally the old system broke immersion for me. I mean, I get what you're saying from the stand point of, I don't have to stop what I'm doing to pick things up, but for me the whole telekinetically picking up hundreds of objects and dumping them in my invisible back pack thing was worse.

#71
sinosleep

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kiyyto wrote...

No, it isn't illogical.
Besides that, I don't give a crap what you asked about.
I told you from the beginning that running over dead bodies to step on ammo is boring, had nothing to do with the ease at which I could perform something.

Please do not make this game any more easy than it already has become, otherwise it'll play itself.
Maybe that is why they had to add the ammo, lol.


Oh really?

kiyyto wrote...

You are right OP.
I was impressed with
ME, how you didn't have to hunt for ammo or search bodies looking for
loot because when you have to do that then you end up spending a significant portion of your time scanning the floor looking for ammo (ie, fallout 3).

It
sucks that you have to search for ammo or heat dissipators or whatever.
At least in Fallout 3 it made a bit of sense (still didn't like it),
but this game had so many things cut from the original I can't believe
they added something so irritating. It isn't like we are going for a
realistic experience here.


Ease, time spent, same thing still illogical.

Modifié par sinosleep, 01 février 2010 - 01:12 .


#72
Art3mas

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 Ammo limitations add a lot to the game, In ME1 a upgraded pistol is all you ever need. ME2 forces you to use tech and bio powers and to really think about what you're doing.

#73
kiyyto

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Bigeyez wrote...

kiyyto wrote...

sinosleep wrote...

I'm sorry to say, but if you are running out of ammo you are doing something wrong. I am currently uploading a video of me doing Legion's loyalty mission where I never once ran out of ammo, I can do the same for every mission in the game. I play on hardcore, I practically never switch weapons.


It's not that I run out, but I don't see the point of having to look at the ground or run over a body I just killed. It seems like they had it right in the first ME where you didn't have to actually step on the ammo or search a corner to get something, because that just becomes a dumb mechanic real fast.

Now, if you actually searched the body and there was a nice mannerism for that. I'd be more approving. I just don't like staring at the floor every few seconds because I prefer to use my heavy pistol rather than my submachine gun.


I don't see why auto-looting ammo to you would be a bad thing. It would solve this problem of people apparently not being able to find it. There could still be ammo on the ground if you need it, but any ammo dropped from enemies just auto loots to you. Good suggestion in my book.


I said auto looting was better, that was the same as ME.
I agree with you. It was better before.
I didn't know we were arguing.

#74
kiyyto

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sinosleep wrote...

kiyyto wrote...

No, it isn't illogical.
Besides that, I don't give a crap what you asked about.
I told you from the beginning that running over dead bodies to step on ammo is boring, had nothing to do with the ease at which I could perform something.

Please do not make this game any more easy than it already has become, otherwise it'll play itself.
Maybe that is why they had to add the ammo, lol.


Oh really?

kiyyto wrote...

You are right OP.
I was impressed with
ME, how you didn't have to hunt for ammo or search bodies looking for
loot because when you have to do that then you end up spending a significant portion of your time scanning the floor looking for ammo (ie, fallout 3).

It
sucks that you have to search for ammo or heat dissipators or whatever.
At least in Fallout 3 it made a bit of sense (still didn't like it),
but this game had so many things cut from the original I can't believe
they added something so irritating. It isn't like we are going for a
realistic experience here.


Ease, time spent, same thing still illogical.


No, illogical doesn't equate to ease and time spent.
In any case, you are retarded because neither ease nor time spent is an issue for me.
Are you that dense?

You do have to actually read in order to be able to respond.
Neither ease of getting ammo, or the time spent getting ammo is problematic.
It is BORING looking at the ground.

Does caps help you see?

dummy.

#75
tetracycloide

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sinosleep wrote...
And you're telling me not a single one of the bad guys drops a clip? That not a single area of cover has a clip on it? That there's not clip somewhere in the immediate vicinity? I play on hardcore, but I have a really hard time believing that. 


In that first area with the vents?  One guy dropped a clip per wave, one maybe two clips per computer room, that's it.  Furthermore if the targets are dropping clips I shouldn't have to go looking for their bodies to find it according to your earlier claims of never having to look for it.  I'm playing on instanity with an adept using a pistol and I run out of ammo often enough to wish it was auto-looted like ME1.  Perhaps you just don't have any experience playing with weapons that have far far less stopping power but nearly as small a clip as the shotgun on insanity?