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This ammo thing bites


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#76
Bigeyez

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kiyyto wrote...

Bigeyez wrote...

kiyyto wrote...

sinosleep wrote...

I'm sorry to say, but if you are running out of ammo you are doing something wrong. I am currently uploading a video of me doing Legion's loyalty mission where I never once ran out of ammo, I can do the same for every mission in the game. I play on hardcore, I practically never switch weapons.


It's not that I run out, but I don't see the point of having to look at the ground or run over a body I just killed. It seems like they had it right in the first ME where you didn't have to actually step on the ammo or search a corner to get something, because that just becomes a dumb mechanic real fast.

Now, if you actually searched the body and there was a nice mannerism for that. I'd be more approving. I just don't like staring at the floor every few seconds because I prefer to use my heavy pistol rather than my submachine gun.


I don't see why auto-looting ammo to you would be a bad thing. It would solve this problem of people apparently not being able to find it. There could still be ammo on the ground if you need it, but any ammo dropped from enemies just auto loots to you. Good suggestion in my book.


I said auto looting was better, that was the same as ME.
I agree with you. It was better before.
I didn't know we were arguing.


We're not I'm agreeing with you Posted Image 

#77
sinosleep

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kiyyto wrote...

No, illogical doesn't equate to ease and time spent.
In any case, you are retarded because neither ease nor time spent is an issue for me.
Are you that dense?

You do have to actually read in order to be able to respond.
Neither ease of getting ammo, or the time spent getting ammo is problematic.
It is BORING looking at the ground.

Does caps help you see?

dummy.


IF it wasn't an issue THAN HOW COME I QUOTED YOU CRYING ABOUT YOU MUPPET. How about you smarten up and stop posting things people can quote and then make you look like an imbecile with before trying to throw insults around?

Modifié par sinosleep, 01 février 2010 - 01:43 .


#78
BLiTZWiNG

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I got the headshot achievement not long after the starting zone, so I can't be that bad a shot. I prefer to use the assault rifle, though the improvement to sniper rifle aiming is most welcome.

#79
sinosleep

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tetracycloide wrote...

In that first area with the vents?  One guy dropped a clip per wave, one maybe two clips per computer room, that's it.  Furthermore if the targets are dropping clips I shouldn't have to go looking for their bodies to find it according to your earlier claims of never having to look for it.  I'm playing on instanity with an adept using a pistol and I run out of ammo often enough to wish it was auto-looted like ME1.  Perhaps you just don't have any experience playing with weapons that have far far less stopping power but nearly as small a clip as the shotgun on insanity?


If you are killing them you can see where they fell right? They are in the same room you are in right? So how on earth does that constitute having to look for them? They are right there in the room where they died, which happens to be the room you are already in. I don't consider that having to look for anything. Now if you had to actively go out of your way to unlock doors to rooms you normally wouldn't go in just for the sake of getting ammo you'd be on to something.

#80
ranger614

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Jack > You.

#81
CMD-Shep

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aww ranger...did mommy finally wake you up from your little nappy time? Back to spamming I see?

#82
tetracycloide

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sinosleep wrote...

If you are killing them you can see where they fell right? They are in the same room you are in right? So how on earth does that constitute having to look for them? They are right there in the room where they died, which happens to be the room you are already in. I don't consider that having to look for anything. Now if you had to actively go out of your way to unlock doors to rooms you normally wouldn't go in just for the sake of getting ammo you'd be on to something.

I have to look for it in the sense that it doesn't come to me automatically and I would not otherwise walk over their bodies.  When I say 'look for' I mean any action other than fighting or moving to the next area so to say that they bodies are 'right there' is to say that they're on the other side of a room I wasn't planning on walking through again but now have to because there's something on those bodies I need.  That's 'looking for it,' in my book.  What's so value additive about spending an extra 10-15 secs after each battle walking toward the humanoids you just killed instead of toward the door?

#83
Soruyao

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You know what was immersion breaking? Using throw to knock someone off a mountain and still recovering loot from them.



Magically having stuff enter your inventory even when they disintegrate or get shot into the atmosphere/space made no sense.



The inventory and ammo systems are much more realistic now than they would be if things were auto looted into our inventory.

#84
tetracycloide

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It's funny you should mention that because you still get loot from enemies that are thrown off of platforms, disintegrated, or thrown into space.



Realism is not a good argument in a game where a large crate stops an infinite number of missile blasts. Some things you just don't notice that much because it's a game and if it were more realistic it would suck. Another case in point, hacking. Is it realistic that an encrypted data pad can be hacked in 5 seconds manually? Let's change the hacking mini-game to something more realistic, it's a real immersion breaker when it doesn't take me at least an hour to hack something manually in real time.

#85
sinosleep

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Why does it have to be all or nothing tetracyloide? Why can't he take a bit of added realism where gameplay affords it and not where it's detrimental to the game?

#86
Blue_dodo

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how is ammo a problem ? I don't have any issues with it, plus it refills when you go back to the normandy



on a side not how the hell does the cain fire ? it doesn't do **** for me

#87
sinosleep

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Blue_dodo wrote...

how is ammo a problem ? I don't have any issues with it, plus it refills when you go back to the normandy

on a side not how the hell does the cain fire ? it doesn't do **** for me


It has to be filled to at least 100% to fire, then you hold the trigger until it fires. It spools up for a while so make sure the target is still in sight when it goes off. It goes through ammo like nobody's business but man does it put on a pretty fire works show.

#88
BLiTZWiNG

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Well after following some tips here I'm no longer having problems. I did omega first, maybe that was my problem. I'm in the prison now and at full ammo quite often.

#89
Nephnic

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Only ran out of ammo once with my super big assault rifle going bambambambam .. You know when fighting certain enemies its better to get your hand cannon with the right ammo and just BLAM their heads..

#90
Zoe Dedweth

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I tend to run out of a lot of ammo for the carnifex. Hence only pulling it out for the heavy armor saps. I like having to switch ammo and Guns for the different enemies. Battles feel more tactical. Do I go nuts and suppress the enemies while sending my squad forward ? Do I conserve ammo and move up myself ? Do I use the hand cannon now to put them faster or do I take it slow and use the machine pistol so I can save sniper rounds for when I really need them ?



I like choices.

#91
JKoopman

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Zoe Dedweth wrote...

I like choices.


That's just it though. The ammo system forces you to switch weapons when you run out. That's not a choice. I want my Infiltrator to be a pure sniper and not have to run'n'gun with a machine pistol at close range after 10 shots. Where's my choice?

#92
obie191970

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wommer354 wrote...

syn1988 wrote...

Switch your weapons around more often, or aim better. Doing one of the two or both will solve your ammo problem.

In what way does this solve the ammo problem ?
The sniper rifle has like 10 shots, even if you dish out 100% headshots that´s not enough for most combat scenarios.
I always wish I could trade in my "high-tech" sniper rifle for some kind of 19th century historical rifle, because that would definitely be better.


I am an Infiltrator and use the Sniper Rifle a lot - And I rarely run out of ammo.  Make sure you are looking for ammo during and after each battle as there is almost always enough lying around.  And, make use of your pistol or SMG for closer range combat.  With upgrades, my sniper rifle now has 14 bullets and my SMG has 750.

#93
AudioJane

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What makes me chuckle is all the people saying ammo has made the game soo much better, tactical. It's like Rainbow six Vegas baby, spare me it didn't make the game harder at all. What made combat better in Mass effect 2 was level design, streamlining ability's and making biotics more balanced with enemy's. If anything all Bioware did was annoy everyone with low mag ammo count weapons and having to look at the damn floor so much.

#94
tetracycloide

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sinosleep wrote...

Why does it have to be all or nothing tetracyloide? Why can't he take a bit of added realism where gameplay affords it and not where it's detrimental to the game?


I'm not the one insisting on all or nothing.  I've suggested an equitable compromise between the ammo system of ME2 and the looting system of ME1 that would make the new ammo system less detrimental to the gameplay.  What part of that position would you describe as 'all or nothing' specifically?  Are we to seriously entertain the notion that searching for ammo, even one time, is value additive to the gameplay?  Sure, it's more realistic, for whatever that may be worth, but realism alone doesn't add to the gameplay.

Modifié par tetracycloide, 01 février 2010 - 11:44 .


#95
LoweGear

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Is looking for ammo on the ground so time-consuming that people are actually getting annoyed by it? Given that ME2 is viewed from a third person perspective, you always have a view of the floor that doesn't require your utmost attention. And given that ammo clips are very distinct and have lots of cues as to their location (red lights and sparkling), you don't even need to find it at all. You don't even need to do anything special to get ammo clips off a floor or shelf, you just need to be near it, and you get it. No Resident Evil 4 style click to get system. And of course, in boss fights ammo respawns at certain locations to ensure that you can finish the level (I mean if they didn't have unlimited ammo in that Thresher Maw fight people will complain about the level being "broken" for the possibility of running out of ammo to kill the thing).



I'm guessing the reason for the ammo system is that the old infinite ammo system made the game too easy, especially for FPS veterans. Need to kill something? Hold down the trigger and dump enough bullets to kill them before you overheat. Not that ME1 didn't reward fire discipline since you can prevent weapon overheats through the use of disciplined burst-fire tactics, but unlimited ammo in a game where the combat is played as a third-person shooter is almost tantamount to cheating. And wait till you get the Frictionless Materials mod for your weapons, which more or less negates the only limitation of your weapons and makes your guns nigh unstoppable, and given that you can get multiple copies of it later in the game starting a New Game+ with it became a freaking joke.



The ammo system really skirts the line of believability lore wise, but as an in-game mechanic it works to even out the combat system. In exchange for your weapons actually doing more damage per shot (making Sniper Rifles viable, and even essential), you're limited in the amount of ammo you can have, which is a fair limitation to me. It makes me have to think for my kills and be better with my aim, and unlike the time when I played as a Soldier in ME1, playing as a Soldier in ME2, especially on higher difficulties required me to be able to use my abilities alongside my weapons if I have a chance of surviving in a combat situation. It's not like the game doesn't give you options to ensure each shot counts (like Adrenaline Rush, Tactical Cloak, tech powers etc).

#96
DarthCaine

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At first I regularly run out of ammo, but later in the game I never run out of ammo