Upper_Krust wrote...
ladydesire wrote...
Upper_Krust wrote...
However, I should point out that the changes I am suggesting would not alienate casual gamers at all, because I am not asking for greater difficulty for combat, simply greater variety to combat.
That greater variety would do exactly that, simply because some folks already have trouble with the game on the easiest setting,
The ability to complete the game on 'easy' difficulty, can still be balanced to 'be' easy.
Just like a monsters statistical differences between difficulty levels, so can any tactical mechanics we introduce.
For example. I have suggested that Hurlocks attack in a phalanx, gaining a defense/armor bonus for each Hurlock adjacent to the hurlock you attack. If that defense/armor bonus is +2 on normal, +3 on hard and +5 on nightmare, it might only be +0.5 on easy.
I think you're missing the point I was making; if you alter a monster's tactics like you suggest, there are going to be people that have even more trouble with the game on the easy setting than they already do. I spent what seemed like 45 minutes the other night trying to figure out how to beat an Arcane Horror that had a pretty large party of Undead in the area, on easy; I finally had to zoom out to the tactical view to see get a good enough field of view to figure out how to beat him (I play on PC).
or expect the normal setting in DA to be like the normal setting in any other RPG they have played.
I fail to see how that could really be judged. Difficulty is as much subjective as objective.
Also in Dragon Age, you can change the difficulty at ANY stage of the game.
Didn't Bioware say themselves that Normal was somewhat more difficult than what a similar setting in other RPGs was?
I recall someone saying earlier in this thread that it shouldn't be possible to set the party AI up in such a way that it could defeat the monters AI; however, what is overlooked is that the monster AI in this game only have maybe 5 tactics slots the entire game whereas your party ends up with around 25 tactics slots by the end of the game.
The monsters have as many tactics slots as Bioware want to give them.
It varies from 5 to 11, from what I've seen in the Excel files that come with the toolset. And there are quite a few times that I have seen Hurlocks use their shields, though not in the way that you've suggested.
They also likely only have a fraction of the abilities that members of your party do.
Yet another reason why each monster ability should be as unique as possible.
In other words, you want the monsters to be able to throw things at you that aren't easily countered; I can understand that, but at the same time I realize that Bioware doesn't want to design a game where the abilities don't fit with the lore, which is likely why you don't see Darkspawn using advanced combat tactics like a phalanx. Maybe they will add these in the Expansion, though.





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