The ME3 suggestions thread
#1
Posté 31 janvier 2010 - 01:03
1) Longer romances with your love interest in ME3. The depth and replay value that it would add would be considerable and instead of having 2 conversations once the romance is started, why not 12? The voice actor only needs to read a few more lines and a minimal amount of work setting up the conversation tree, but it would be much appreciated. The romances are one of the most enjoyable aspects of the game.
2) More side quests. As much as I loved ME2 I was hoping I could do a bunch of side quests to avoid advancing the main story line and thus getting closer to the end of the game. The progression was very linear, however, with most quests advancing you toward the end.
Anyone else have suggestions?
#2
Posté 31 janvier 2010 - 01:09
Stonetwister wrote...
1) Longer romances with your love interest in ME3. The depth and replay value that it would add would be considerable and instead of having 2 conversations once the romance is started, why not 12? The voice actor only needs to read a few more lines and a minimal amount of work setting up the conversation tree, but it would be much appreciated. The romances are one of the most enjoyable aspects of the game.
I completely agree, they really should branch out the romance conversations, I hate it that Tali only says one romance-specific line after the mission: "I feel ill, but it was worth it."
But I really do hope I won't have to wait another 2 years, 2 months, and 2 days for that. I have a feeling DLC/Expansion packs for ME2 will make this come true early.
#3
Posté 31 janvier 2010 - 01:12
#4
Posté 31 janvier 2010 - 01:15
Characters recognizing when you're asking them the same questions over and over again would be a nice bonus.
Elcor romance. They can be a science officer or something on your ship. Don't have to be squadmates.
#5
Posté 28 février 2010 - 06:41
Also, Udina should force you to attend somekind of diplomatic event, and you'd have a chance to insult/humiliate other species diplomats or improve relations with them... (Udina would be whining pitifully in the background, ofc).
...Also some kind of dramatic interrogation scene
#6
Posté 28 février 2010 - 06:46
-Some kind of mission that takes place with your LI. Like, you and your LI get seperated from the rest of the crew and the Normandy, and you have tackle a mission or two by yourselves. This would allow for a lot of nice LI-related dialog and moments. Basically, it would really show the chemistry between the two, beyond just dialog + sex cutscene of the first two games. Maybe it ends with your LI getting injured and you can interact with them in the med-bay (only for a short while of course, then it goes back to normal)
Modifié par sergio71785, 28 février 2010 - 06:47 .
#7
Posté 28 février 2010 - 07:01
2) Like mentioned by others. Longer romances (More Tali =D) - more hard choices, quest connected to romances.
3) More side quests. ME2 really lack of side missions. Loyality missions doesn`t count, because they are important for a main quest.
4) One more difficulty lvl.
5) Bring back weapons upgrade.
#8
Posté 28 février 2010 - 07:10
i want more character development in general:more lines,more emotionally engaging missions and maybe even more interaction between NPC's i like the tali/legion and mirand/jack discussions and i would like to see some friendship between the characters like that at some point you talk with 2 squadmates at the same time (simmular to donnely & Gabby convercations)
#9
Posté 28 février 2010 - 07:23
-Inventory system more streamlined
-Trimming down on armour and weapons, variations of weapon types
-Research and Tech
What Doesn't
-Lack of customization of armour
-Ammo system unique but pointless waste to switch from one ammo type to another
-Squad members who almost NEVER interact with each other
-Planet exploration is a right step but still not quite right, still feels like a necessary chore
Suggestions:
-Mods to customize weapons
-All survivors of ME1 and ME2 to be playable in ME3, really poor players will have to live with their limited choices
-More intersquad dynamics, no point having 12 squadmembers if they arent fully fleshed out
-More compelling exploration
-DO NOT ADD MAKO SECTION AKIN TO ME1
-Mission to fly the Normandy would be badass
-Personal preference but I'd rather not have the romance section becoming a dating sim like a jrpg
#10
Posté 28 février 2010 - 07:25
Please, please, please let the third game give you the ability to talk to a character without going the 'lovers' route. Persona 4 did optional romances perfectly by giving romance options a 'friends' conversation tree, take a page from their book.
#11
Posté 28 février 2010 - 07:27
#12
Posté 28 février 2010 - 07:27
Madness Factory wrote...
people want more LI?
i want more character development in general:more lines,more emotionally engaging missions and maybe even more interaction between NPC's i like the tali/legion and mirand/jack discussions and i would like to see some friendship between the characters like that at some point you talk with 2 squadmates at the same time (simmular to donnely & Gabby convercations)
Greate point. I would like to see it too. And in addition to that I would like to see that squad mates react to decissions I make. If they don`t like something they will react. There was only 1 or 2 situations in ME2 when squadmates were angry on me when I done something agains them... (Miranda vs Jack).
I know that You can`t start conversation with NPC always expecting that they will say something new... no body invented AI to make conversations.
#13
Posté 28 février 2010 - 07:31
#14
Posté 28 février 2010 - 07:35
#15
Posté 28 février 2010 - 07:45
#16
Guest_Captain Cornhole_*
Posté 28 février 2010 - 08:15
Guest_Captain Cornhole_*
Lets see, a complicated Race against time plot. I enjoyed ME2 but the plot was stagnate for most the game.
A plot as in:
It starts out like StarWars episode six, instead of dealing with Jabba Shepard is dealing with the Shadow Boaker.
Shepard some how pissed him off and is being interogated, eventually his friends break him out. And he is called back to the citidel, by the council. Due to events in ME2 the majority of the counil is accuseing him of treason. Anderson helps him escape to admiral Hackett's place. There Hackett tells Shepard and friends about how reports of Massive Husk movements; being the Husks are up to something. So Shepard has to find out, so explores the gallaxy, hunted by Csec, recruiting former and new squadmates, side quests, husk related missions and a mission decideing the perminate fate to the Genophage. Eventually shepard finds some info on the husks, as it turns out the Husks under Reaper control our building a "beachhead" somewhere for a galatic invasion for the whole reaper fleet. Then Anderson calls Shepard back to citidel and as it turns out Sovereign over the years has been slowly indoctinating the council, eventually in attept to open the Citidel Relay. Shepard somehow stops sovereign, and either again kills the council or saves them. Either way the citidel races are fully devoted to stopping the Reapers. Shepard is sent out to find the "beach head". And eventually there is a mission decideing the fate of the quarian/geth conflict, either peace or destruction of either Geth or Quarian. So shepard finds the location after dealing with husks, and the "BeachHead" is dirctly above the Galatic Core. Eventually the Council Fleet masses along with Geth, Krogen, Quarian and Terminus System fleets to destroy the beachhead, so some how they get to galatic core but Reapers come through. Massive Space battle ensues. Shepard then engages Harbinger in hand to hand combat. Then Shepard gets a startling revilation that the Reapers somehow have a good reason for doing this. Then either Shepard can join the Reapers, persue Organic/Reaper peace, defeat harbinger and give his life to stop the Reapers once and for all, or he defeates Harbinger, but dos'nt give his life, so the Head Reaper and his reaper pals retreat back to dark space and the beachhead is destroyed, but shepard know the Reapers will be back, or Shepard screws up royally and the Reapers win the battle and comit genicide, but before Shepard and the whole galaxy dies Shepard leaves a warning for other races about the Reapers and at the end 50,000 years later you see a person reading Shepard's message.
Done, I know it's a sucky plot.
#17
Posté 28 février 2010 - 08:28
Inventory was good in ME2 but could of used more weapons and armor types. allowing customization of squadmate armor would be nice
Ammo actually didn't bother me nearly as much as I thought it would so that can stay
New and returning Squadmates issue:
What I'd like to see are about 12 maximum squadmates
certain members of the ME2 squad (Say 6, 7 or even 8) including Tali and Garrus are scripted to join IF the survived (DLC characters are unlikely to be included but the should get a short cameo. the ME2 squadmates that are not scripted to join should be those that have a reason to (example: Samara says she'll leave afterwards anyway, Thane is dying ect...) and all need their own cameo's that are at least somewhat signifigant to the plot)
Liara and the Virmire survivor take up two more slots and New Squadmates make up the rest
Modifié par Lord Aesir, 28 février 2010 - 08:32 .
#18
Posté 28 février 2010 - 08:31
2. Related to 1. A strong and engaging villain. I hated Saren's guts in ME and couldn't wait to blow his head off. Harbinger? Well, it's a good thing I love my squad this time around.
3. A more interesting resource collection game.
4. Togglable helmets.
#19
Posté 28 février 2010 - 08:54
2) Bring back some of ME1's itemization choices. At least a little customization in weapons, ammo, and armor would be nice. Surely there must be some common ground between having hundreds of weapons and about 10.
3) Bring back grenades.
4) Story arc. I know some people like the more encapsulated, episodic method of storytelling in ME 2 (think Star Trek), but I thought ME 1's biggest forte was the strength of its "mythic"-style story arc (think Babylon 5). In ME 2 I felt like the actual plot was completely sidelined to very marginally related mini-stories. Sure they were well written, but in ME 1 each step flowed naturally and seemed important and imparitive. In 2 it felt like almost everything I did was just "hey go find this guy cause he might make the actual mission easier. OK now go find this guy cause he might make the actual mission easier." Etc. It robbed the game of any sense of ugrencey and, to borrow a word from an above poster, lead to long periods of plot stagnation.
5) As has already been said, taking out all the planetside exploration was a bad move IMO. Sure, the Mako wasn't great, but it's not the mechanic that was flawed, just the execution.
6) I've never heard anyone voice this opinion, but I hate the iron-clad hub vs. combat area distinction. Sure, ME 1 had hubs of a sort (outside Normandy of course), but they weren't always safe havens. For example, it really helped build atmosphere when you tried talking to people in Zhu's Hope and suddenly a Geth Rocket Trooper was blasting your squad to pieces, or when you're poking around on Noveria proper and all of a sudden you're fighting for your life against rent-a-cops. It kept you on edge and altert; ME 2's hardline hub world policy just made it feel too sterile.
7) A compelling antagonist. As was just mentioned, Saren was a really strong character, as was Benezia. A big part of ME 2's plot "meh"-ness came from the fact that there really just wasn't an antagonist. Or rather that all the antagonist seemed to do was show up and dis you from time to time.
I think basically most of my wishlist could be summed up by un-fixing ME 1. Sure, it was a cumbersome game, but none of the flaws, in my opinion, warranted gutting the system. A nice sweeping would have done the job just as well without robbing the game of its grandeur.
#20
Posté 28 février 2010 - 09:00
archonambroseus wrote...
6) I've never heard anyone voice this opinion, but I hate the iron-clad hub vs. combat area distinction. Sure, ME 1 had hubs of a sort (outside Normandy of course), but they weren't always safe havens. For example, it really helped build atmosphere when you tried talking to people in Zhu's Hope and suddenly a Geth Rocket Trooper was blasting your squad to pieces, or when you're poking around on Noveria proper and all of a sudden you're fighting for your life against rent-a-cops. It kept you on edge and altert; ME 2's hardline hub world policy just made it feel too sterile.
That's a very good point.
Many of the hubs in ME1 had some combat take place on them. The Wards are a great example; there was combat in the lower markets, in the clinic, in Chora's Den, in that alley, etc.
Noveria too, with the corrupt security officers, and then later on in the Labs with that Asari.
#21
Posté 28 février 2010 - 09:18
More character development. It is really strange to be shut down by team members when I want to talk to them either beuause I havne't done something to activate the next set of i have run out. Again I know this is a limit on tech and money but to have jacob say over and over again that he isn't into all this talk...
I would also like to have it so that if you have certain team members along that they don't work as well with each other. There was something about have Jack and Miranda along that was missing. They should be snide to each other, or even trying to get the other killed. Imagine if during a fire fight Jack get Miranda killed? I know that would ****** people off but it would be great in character nad story. (Then you could go and get more team members from the pool you haven't recruited from).
Kick team members off the team. Why do we have to have people along we don't like? Like after Zaeed's loyalty mission I would have kicked him off my team and ship or just flat out killed him myself right away. I want that option. If someone doesn't like Ashely they should send her packing. If they don't like Mordin send him away, etc. etc.
I'm waiting to see what happens with the Hammerhead but I would like to see options for the mineral gathering. Keep the scanning, put in planet side scanning while driving around (but with the abilty to scan the area not just accidentally stumbling across it) Also more planet side missions. How come at the most you only got one per system? You could make the minerals easier to find while on the surface but much more dangerous to get. DO NOT make it where we have to scan and then go planet side to get the minerals!!!! Then again I didn't mine all that much and only really found that ezo was the most difficult one to find.
I want more weapon, armor, clothing choices. Why can't I wear my casual outfit outside the Normandy, Jack and Miranda can. There are good games that do inventory very well or add weapon customization. Where you buy or find parts and then can build your own. Also ammo should not be a power!!!!!! Why would putting cryo ammo on my gun effect my ability to overload a shield?
Omega is supposed to be packed and dangerous. I felt none of that. The wards are supposed to be dangerous too. Nope not at all. Both places also felt very clean for being messing and dirty environments. Imagine the possibilites of getting caught up in a random fire fight on Omega or someone trying to rob you on the Zerka Ward.
Modifié par tropicalwave, 28 février 2010 - 09:21 .
#22
Posté 28 février 2010 - 09:28
8) SCOPE. This dovetails with a few of my other wishes, but the scope of ME 1 was gigantic, and another one of its great strengths. Even though you only see a small fraction of the Citadel, you get a pretty damn good idea of how huge it is. In ME 2, we get Anderson's office. In ME 1 we essentially scower Luna looking for the rogue VI. In ME 2 we go "oh hey look an LZ!" (Again yes the Mako was tedious, but it could have been addressed without removal.)
I think perhaps the biggest offender here is the isolated combat zones again. Think of Noveria, when you drive aaaallllllllllll the way across those highways getting from the port to Peak 15, running over Geth all the way. Again, the Mako wasn't great, but what you did with it gave you a sense of scale that's sadly lacking in ME 2.
#23
Posté 28 février 2010 - 09:33
#24
Posté 28 février 2010 - 10:27
My suggestion for ME3 is more missions with assigned task groups, like the Suicide Mission. If every main story mission in ME3 was like that how intense would that be? Since the galaxy's fate is at stake anyway, why not up the ante and make every little decision during a mission matter even more?
I would recommend whatever paid content Bioware comes out with to have that format for ME2, like if you're taking down the Shadow Broker and finding out his connection to the Collectors / Reapers. Split the team into a tank group to take out the air defenses, a security disabling group requiring a tech specialist to shut off the base lockdown, an shadow team Shepard leads through the back with Liara, and a diversion team that Garrus/Miranda/Jacob leads to keep the base defenses thinking they're attacking the front. You make a wrong choice and that part of the mission fails and SB gets away, forcing a restart or having to deal with SB's info not being available from then on. ME3 implications.
Of course, it would be kinda cheesy if you have an easy time of choosing the right people so at least one Virmire kind of choice of pick one and lose the other should come up too. Do I see a Kaidan - Jacob or Miranda - Ashley choice coming up? How about a Garrus - Tali choice?
In addition, make gathering information prior to and during missions beneficial, providing small XP bonuses for asking people questions in conversation and maybe mid-mission bonuses. A good ME2 example would be Tali's recruitment mission with Kal'Reegar. He tells you the layout of the battlefield and in this method, you'd gain a small health bonus for knowing what to expect.
If you think about it, you could pick the right options on the conversation wheel, which advance the conversations and get you back in the action, and you'd be just fine without knowing anything other than you have to kill stuff and reach end objective.
There was a little bit of this in ME2, with Samara's loyalty mission and how talking to the Admirals with Tali's changes your paragon/renegade speech, but more of it would make the player have to pay attention to every conversation and the rewards would make it easier on you (or essential on Insanity hehe).
#25
Posté 01 mars 2010 - 12:23





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