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Return to Ostegar - Big disappointment!


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#26
BlackVader

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Mlai00 wrote...

Cailen's armor the *best* tanking set in the game?? What are you smoking?
I'm level 11 when I completed this DLC, and I was honestly debating whether or not to use his armor set for my PC. In the end, I wore it because I myself don't have a matching set of anything atm. As soon as I get my STR up, it's getting replaced with the Fade Armor set.

I have no idea what this "Fade Armor" might be, to be honest...

Anyway, Cailen's armor has the highest armor value you can find on ANY complete set - IF you have the tier 7 version, of course.

The boots alone give you 20% dodge - which equals a tier 4 rogue talent, by the way - and the complete set has -25% fatigue (doesn't matter much for a tank) and +5 health regeneration, which s ansolutely HUGE, especially when combined with with Lifegiver, resulting in +8 health regenration.

#27
Alarna

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Soldiers Peak has more story than RtO. What's up there? A few enemies, 3 letters, useless armor and that's it.

I missed a story, a real story not this: What happened to the corpse of Cailan.



And I missed Duncan. Where is Duncan?

#28
BlackVader

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I think the move to the spoilers forum swallowed my reply :mellow:
Ok, second try:

Mlai00 wrote...

Cailen's armor the *best* tanking set in the game?? What are you smoking?
I'm level 11 when I completed this DLC, and I was honestly debating whether or not to use his armor set for my PC. In the end, I wore it because I myself don't have a matching set of anything atm. As soon as I get my STR up, it's getting replaced with the Fade Armor set.

Fade Armor? I can't even guess what you mean. Wade's Armor, maybe? But that's hardly a tanking set, unless you fight a dragon...

Cailan's has the highest Armor value of ANY comlete set in the game - IF you have the tier 7 version, mind you.

On top of that, the boots alone grant 20% dodge - which equals a tier 4 rogue talent, I might add - and the complete set has -25% fatigue (which doesn't matter much for a tank) and +5 health regeneration. Add Lifegiver for a total of +8 health reg and your healer can take a break for most fights.

Modifié par BlackVader, 31 janvier 2010 - 04:50 .


#29
Petu.exe

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RtO was definetly worth 5$ no question about it. In my opinnion if you play Dragon Age because of the story and not because it's just "a good game" you can't be disapointed with RtO. Well that's what I've heard on the road anyway, take it for what it is.

#30
steinvegard

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All the parts I got of King Cailans armor was tier 5, so its just junk to clutter up my inventory basically. Does anyone know what determines if you get the good tier 7 version?

#31
SinYang

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Selling it to Levi's brother at Warden's keep upgrades it to dragonbone. Which may take a few attempts since its random and it will cost a few soreigns.

#32
steinvegard

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Thanks. Know if that will work with the warden commander armor and other DLC armors as well?

#33
SinYang

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Yeah works for all gear that has an upgraded version, stuff like warden commanders, crow daggers, Denerim genetic guard shield.

Sell - leave - talk to the merchant again. Enchantment!.

Modifié par SinYang, 31 janvier 2010 - 05:19 .


#34
Jonny_Evil

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Not really impressed. A recycled area, some gear you can get from mod sites, more mindless combat and a bit of backstory. I suppose it would be good on consoles when you can't mod things in, but it was fairly pointless on the PC. I'm not sure why it was delayed so much either, there's nothing in it that a skilled user of the construction set couldn't throw together in a week.



I'm not fussed about the cost, £3.50 isn't much at all, I'm just a bit disappointed at the lack of ambition in the DLC so far. Using a Bethesda analogy, it feels like they're happy with horse armour when they should be making Broken Steel.

#35
errant_knight

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Mlai00 wrote...

Are you saying that the new Darkspawn enemies that I've encountered in RtO are not new? I wouldn't know, because I'm still playing my first playthrough of the game.
AFAIC, some of the Darkspawn leaders are new, the Shrieks are new, and the sync kill of the Ogre is new. So... they're not new?
I liked RtO, but I would agree that in general, all the DAO DLCs are about 20% too expensive for what they deliver.

Edit: Endless respawning of the weak grunts would have made RtO much better.  I felt too relaxed while exploring the Ostagar ruins slowly.  I should have been hounded by Darkspawn reinforcements left and right, with no time to breathe.


Hmmm.... That's a good idea. it would be a little tricky to balance where and how often, because even the low level characters od the Lothering timeframe have to be able to get through it, and because you need to be able to search, and have moments of mourning, but I bet someone could mod that....

#36
voidwarrior

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Modifié par voidwarrior, 01 février 2010 - 09:09 .


#37
voidwarrior

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Carodej wrote...

2) Can't see the forest for the trees.  I would say more, but see 1 above.



Forum Home
» Dragon Age: Origins
» Dragon Age: Origins Official Campaign Quests and Storylines (Spoilers Warning)

Now you can say more smart guy - pray enlighten us with your penertrating insight.

#38
GHL_Soul_Reaver

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BlackVader wrote...

GHL_Soul_Reaver wrote...

OK pay 50 dollars for the full game and get between 75 to 100 hours + content sort of.

Bought any action games lately? Those cost just as much and many of them hardly get 10 hours of content - 1 hour per 5 dollars - which is just as much as RtO. If you take such numbers as "industry standard", DAO could have been sold for about 500 dollars - and I'm not even counting the replay-value here.

Really, "X hours of gameplay should not cost more than Y dollars" is no base for any discussion. It's ok to say that you think there wasn't enough content - meaning story wise - in RtO, but the time it takes to complete the DLC is no valid point.


Only buying a very very few action games here and they all contain interesting multiplayer content that I am going to exploit, easier to make content for a RPG than an action game sort of speak.

And yes it is a valid point in how fast you can complete RTO compared to what you get for the money it is an RPG. It is easier to develop that way as well especially if you are skilled at using the toolset, you don't even have to develop new things as all the models already are in game.. 30 minutes to maybe 60 minutes if you are bad at playing the game is simply not enough... especially if they are going to sell the game at 5 dollars x 500000 customers then for sure the game has covered its expenses well knowing of how things run 1 month of paying people doing it then for sure they could put in a much better effort at creating something and make it more long lasting, just my five additional dollars to the topic.

#39
Dragon Age1103

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wow, just wow you have a really poor view on everything you are talking about. I don't think you fully understand or even remotely understand all the tedious work that goes into programming nor do you have any clue the cost of producing DLC. 3-5 hours for $5, really? I think if you were that disappointed you should learn to use the toolset & give the community free 1 hour created DLC from you. So you can get an idea of all the hard work & constant testing, checking, & cost that goes into these DLCs. Maybe then you'll be a little more appreciative & understanding of it all.

#40
P4X279

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What hacked me off was not being able to open the Mage's Chest.

I enjoyed the cuscenes and lore, but it totally needed more waves of darkspawn.

#41
GHL_Soul_Reaver

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Dragon Age1103 wrote...

wow, just wow you have a really poor view on everything you are talking about. I don't think you fully understand or even remotely understand all the tedious work that goes into programming nor do you have any clue the cost of producing DLC. 3-5 hours for $5, really? I think if you were that disappointed you should learn to use the toolset & give the community free 1 hour created DLC from you. So you can get an idea of all the hard work & constant testing, checking, & cost that goes into these DLCs. Maybe then you'll be a little more appreciative & understanding of it all.


The thing is that you don't actually need to program to make this, scripting yes but that is far from core programming, have you even attempted to use the toolset? if you did you would see how it works out might be intimidating in the ´beginning, but if you know a bit about how stuff works you can easely as a newb in it make steps as well as having an open mind to how it work out.

The toolset grant all those models that is used for RTO, the entire areas just needs to be worked on... you load in the original Ostegar map and mod it into the return to ostegar map by adding new props, removing everythign that was in the previous mod.

Then you put in triggers for the monsters to spawn here and there.. adding the items to the 'boss' monsters so the drop the kings armor, then you link into the other maps and add triggers and monsters to spawn, you add an area transistion to the underground of Ostegar tower and lock the door that was there first time you went through, underground you add triggers for the spiders to spawn as well as an area transition to ground of the castle.. adding in the boss that can attack you and drop duncans weapons when killed.. then you kill the final 'boss' and get the final piece.. on the return back you hit an area transistion that teleport you to the bridge, some sort of cutscene and you get an option to do this and that.

Don't tell me that that is difficult to make and everything is in the toolset to make a similiar thing as it is, they even had the kings model from the very beginning as well.

Above is told in a simple way.. doing it is not difficult... above needs to be looked at as a quick build walkthrough and frankly enough it for me seem like an easy way to spin gold on stupid players.

#42
Sabriana

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The "do it yourself, or shut up" argument isn't one of the best in any case. For example, I can't sew for the life of me, even hemming something comes out all weird. However, you can trust me that I can spot crappy made clothing right off.

#43
Lotion Soronarr

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I generally don't buy DLC because IMHO, most of it is crap.



Let's be honest here - I won't be comparing a DLC to a hamburger or to a FPS or to a potato.

I'll be comparing it to the original game, as that is the only comparison that really makes sense.

#44
GHL_Soul_Reaver

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Just trying to reveal the truth... they are stalling the projects to make it seem like they got tonnes of value bringing up peoples expectations so they buy buy buy.



This is not Biowares way of doing things but there owners Electronic Arts.

#45
BlackVader

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GHL_Soul_Reaver wrote...

Just trying to reveal the truth... they are stalling the projects to make it seem like they got tonnes of value bringing up peoples expectations so they buy buy buy.

Sorry, but do you have some kind of insider information you'd like to share? The constant delays did nothing but make many players angry and even the understanding ones were disappointed. Overall, I'd say the delay made LESS people by RtO.

Comparing RtO to some player-made module doesn't work so well either. RtO was delayed due to bugs. Noone cares if a player made module has some minor issues but if you find lots of bugs in something you paid for, you WILL complain - and you'll be right to do so.
RtO also needs to run on multiple platforms. Go ask a 360 player how he felt when all his specialisations were suddenly gone.

Testing and bugfixing aside, there are also things like professional voice acting (in multiple languages, I might add), translation/proofreading for every version, balancing issues and probably at least a dozen other things I can't even think of. Show me ONE player-made module that has to deal with only half of these problems.


And no, I'm neither saying nor denying that RtO is worth 5 dollars. That's something everyone must decide for themself. I'm just pointing out that there might be more things going on behind the scenes than anyone outside of BioWare (or the gaming industry in general) can see.

#46
Grog415

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RTO was kind of ho hum. Not really challenging and it should have been. I was expecting some epic battles, I would list them as skirmishes with slackers. Smoked them without really trying all that hard. I never did find a way to open the Mages Chest either, it requires a key and I never found it.

Cailin's armour was below what I have my tank wearing now....I would liked to have put it back on Cailin for his funeral, more fitting.

#47
GHL_Soul_Reaver

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But technically there should be no actual bugs aside from those that already is in DAO, testing my something.. it is 5 different areas you head to and 4 of them is already in game all they did was to take each of those 4 areas was to modify them landscape wise and save them under another filename.. the rest is just setting the transistions.. the triggers that should spawn beasts and whatsoever and making the cut scenes... the flashback scenes was re-used from the original game at the cutscene battle video of the things attacking when having to cross the bridge from the very first time in game as it is as well as the cutscene from when the tower is taken over to ignite the beacon...



All the voice acting would probably had been done during the make of the original DA:O to save expenses (that is what I would had done.. pre planned everything and had the scenes going that way)



My final conclusions is that it was technically rather cheap to make RtO compared to Wardens keep that is.

#48
Zecele

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My problem with both of them really is that they're far more valuable in a new playthrough than some extra area to poke around in at high level. I'd beaten the game once already when I played them the first time so I had to load an old save. My chars were all high level and excellently geared so I plowed through them both. The gear was nice, some of it upgrades but not huge ones.



On a totally different playthrough, however, where I did mage tower, stone prisoner, Warden's Keep, and then finally RTO. The armor sets you get from RTO and WK are almost overpowered at that point. In short I enjoyed them much more when playing them as part of a new campaign. Which brings me to my biggest problem.



The whole time I was playing RTO I was saying to myself how naturally it fit into the playthrough and I couldn't shake the feeling that it should have been part of the original campaign.

#49
GregorLightbringer

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It was good on the whole, IMHO it more felt like a missing piece of the whole game (an omition due to production time maybe) than something extra or optional.

Modifié par GregorLightbringer, 01 février 2010 - 05:30 .


#50
Little Paw

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I am usually not this harsh about reviewing games but I really think this DLC was a steaming pile of bat guano.

Short, not very emotional (even with the right characters with you), and the boss at the end was laughable.

I am not so concerned about the $5.

It could have been $1 and it would still be very sub par to what I expected.