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Chests Useless?


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#26
BW_Lee

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Well, you can rest easy because...


*SPOILERS? You were warned!*


There is rarely anything important or valuable in locked chests. It generates more income for your party, but you aren't missing out on much if you skip the chests entirely.

There are, however, a few occasions when lockpicking can genuinely help you out, but I won't spoil the surprise. :)

#27
UziBeatle

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LoL.

Roll a rogue and find out your missing out on bandages and potions or an occasional gem. Woopie.



Chill out.


#28
Guest_Crawling_Chaos_*

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So is spending (read: wasting) valuable talent points on lockpicking even worth your while?

#29
Sovek

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Taltherion wrote...

That's only a small tip of the hat to rogue characters - you are not missing anything really.

Rogue is actually my favorite class so far. Stealth attacks are extrememly satisfying.

#30
Forumguy

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Crawling_Chaos wrote...

So is spending (read: wasting) valuable talent points on lockpicking even worth your while?


If you enjoy playing a rogue then yes. There are instances in the game, and also sidequests that utilize the rogue abilities, but are not essential to proceed with the game. Some are profitable and cool, but again, not essential by any means.

#31
toggled

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All you're missing out on is an extra pair of studded leather boots and perhaps a minor heal potion or two. Chests, and I mean the wooden kind, are useless.

#32
Seahorses_4ever

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My first play through is with a rogue , because I want a ranger. I understand the frustration and I would be kind of mad to see all these chests I couldn't open at the beginning (prior to getting a rogue) as well, but you really are not missing all that much in those chests. I still don't have much silver even with a bunch of added stuff to sell.

#33
Aprudena Gist

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BW_Lee wrote...

Well, you can rest easy because...


*SPOILERS? You were warned!*


There is rarely anything important or valuable in locked chests. It generates more income for your party, but you aren't missing out on much if you skip the chests entirely.

There are, however, a few occasions when lockpicking can genuinely help you out, but I won't spoil the surprise. :)


Why even put them in game if you aren't going to use them correctly?

#34
Forumguy

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If all the chests had artifact weapons and armors it would be stupid. Minor regular items is a small enough bonus to warrant toting a rogue, and doesn't penalize someone for not running one. As mentioned, the rogue lockpicking abilities at certain parts of the game are useful, while not necessary, and sometimes quite rewarding item wise.

#35
cyvaris

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I am kind of regretting using open chest on my rogue. The stuff inside is usually pretty worthless.

#36
cyvaris

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I am kind of regretting using open chest on my rogue. The stuff inside is usually pretty worthless.

#37
- Archangel -

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Forcing all parties to have a rogue to unlock things is an almost 40 year old fantasy concept that should drink some paint thinner and die.

#38
Sylixe

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You know all those chest you see everywhere that ar elocked?  Well the real story is that if you try opening all of them you will discover that 99% of the time there is nothing or just crap in them.  The best i have gotten from them so far is a single item that sold for about 50 silver.  The rest of the time it was stuff that i wouldn;t loot because it's so useless.

#39
Forumguy

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Therefore you don't "need" a rogue. So just forget the chests. It's not that big of a deal.

#40
dante585

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the assassin can be spec'd to be a decent fighter and open chests

#41
- Archangel -

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What's in the chests is irrelevent. It's a gaming concept that really needs to die because it makes no sense. Anyone with big enough shoulders can bash doors and locks.

#42
BW_Lee

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Aprudena Gist wrote...


Why even put them in game if you aren't going to use them correctly?


I say that whether or not they are used "correctly" is subjective to the tastes of the individual gamer.

Personally, I like that I am not missing out on fantastical, amazifying lewtz by skipping some chests, and the occasions when lockpicking does come in truly handy are all the more rewarding.

Also, it is worth noting that if you do pick all of these locked chests and sell what you find inside, you can use that money to purchase fantastical, amazifying lewtz from one of Ferelden's many vendors. :)

Lockpicking certainly has it's uses.

#43
Taltherion

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Whatever happened to good old role-playing? Without min-maxing and thinking of everything one might be missing? Why not accept that if you choose one "role", you'll be missing out on some things the other "roles" can do ... ?

#44
BW_Lee

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- Archangel - wrote...

What's in the chests is irrelevent. It's a gaming concept that really needs to die because it makes no sense. Anyone with big enough shoulders can bash doors and locks.



Flying dragons and magical enchanted staves perhaps don't make a lot of sense either, but in a fantasy world, one may sometimes be required to suspend disbelief. :)

#45
Sledge454

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No option to bash the chest open. Meh. :mellow:

Modifié par Sledge454, 05 novembre 2009 - 10:51 .


#46
Nosuchluck

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Lock picking is always a problem in games and there's nothing developers can really do about it. If you put in spells like knock or let warriors bash stuff open it renders lock picking talents mostly useless.



Due to that they have to make items you find in chests a bit standard or else everyone would be forced to take a rogue. It's a better system than forcing everyone to take zev or len along.

#47
Grymwolf

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Nosuchluck wrote...

Lock picking is always a problem in games and there's nothing developers can really do about it. If you put in spells like knock or let warriors bash stuff open it renders lock picking talents mostly useless.

Due to that they have to make items you find in chests a bit standard or else everyone would be forced to take a rogue. It's a better system than forcing everyone to take zev or len along.


Something that the devs can do to get around this is perhaps by making it so that if you "bash" the locked chest to get it open, there is a small chance that some of the items might be broken. None of the magical/good stuff because then there would be an instant outcry but perhaps instead of finding a regular "longsword" you might now find a "broken blade". While with lockpick and other magical means, you open it with no chance of finding something broken.

#48
Aprudena Gist

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BW_Lee wrote...

- Archangel - wrote...

What's in the chests is irrelevent. It's a gaming concept that really needs to die because it makes no sense. Anyone with big enough shoulders can bash doors and locks.



Flying dragons and magical enchanted staves perhaps don't make a lot of sense either, but in a fantasy world, one may sometimes be required to suspend disbelief. :)




Why can you [spolier] during the magi starting using magic to shoot though locks but not use magic to shoot though locks on chests[/spoiler] that doesn't make any sense but then again your worlds never really seem to.

#49
- Archangel -

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BW_Lee wrote...

- Archangel - wrote...

What's in the chests is irrelevent. It's a gaming concept that really needs to die because it makes no sense. Anyone with big enough shoulders can bash doors and locks.



Flying dragons and magical enchanted staves perhaps don't make a lot of sense either, but in a fantasy world, one may sometimes be required to suspend disbelief. :)




I knew someone would reply with this, kinda surprised it's a dev.  You make allowances when accepting a fantasy world...magic...strange creatures...etc.

Are we supposed to assume wood and metal are unbreakable?

#50
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Nosuchluck wrote...

Lock picking is always a problem in games and there's nothing developers can really do about it. If you put in spells like knock or let warriors bash stuff open it renders lock picking talents mostly useless.

Due to that they have to make items you find in chests a bit standard or else everyone would be forced to take a rogue. It's a better system than forcing everyone to take zev or len along.


It wouldn't make it irrelevent.  You just do it right.

1)  Bashing has a percentage chance of destroying one ore more items in the chest...say 20%.

2)  You can still put lockpick only chests and doors, just not every 10 feet.

3)  Rogues have quite a few other skills, they don't HAVE to have lockpick to make them useful.