After leaving lothering and the camp... I realize there is a huge number of places I can visit... Do enemy levels scale depending on your path or should I be visiting some areas earlier then others to avoid being owned by high level foes?
I hit up Redcliffe first and am preparing for battle... I am playing a mage and would like to become an Arcane Warrior but I have no idea how to find the trainer.
Is there a specific path of "difficulty" after leaving Lothering.
Débuté par
Kulharin
, nov. 05 2009 09:44
#1
Posté 05 novembre 2009 - 09:44
#2
Posté 05 novembre 2009 - 09:49
I went to circle then to helm's de- I mean deep roads. Circle is tough if you don't have enough inventory space or healing since you can't go back for more. Helm's deep is just a grindfest till the end which is painful.
#3
Posté 05 novembre 2009 - 09:52
Enemies do scale with your level but some areas are harder than others.
#4
Posté 05 novembre 2009 - 10:13
Enemy scale is set when you enter the area, so if you leave and come back when you're more powerful, the enemies in that area will have stayed the same and will be easier to kill.
#5
Posté 05 novembre 2009 - 10:19
If you don't have a healer, go to the circle first. Don't go to Redcliffe. You can't leave once you get there and you need AOE spells for the fight.
#6
Posté 05 novembre 2009 - 10:21
Im currious when everyone did the wardens quest area. Early or late, or does it matter?
#7
Posté 07 novembre 2009 - 08:00
I went early.(Sword n board pc,shale,Leliana,morrigan).
Be careful to do everything there the first time...the wardens keep locks behind you.
Be careful to do everything there the first time...the wardens keep locks behind you.
#8
Posté 07 novembre 2009 - 08:04
I can't believe the keep locks behind you. Don't we own it?
#9
Posté 07 novembre 2009 - 08:27
lol first place i went to was the B Forest, ... im still there
#10
Posté 07 novembre 2009 - 11:12
Isn't there supposed to be storage (like permanent, for the user) in
Warden's keep? So why would it lock? That makes no sense. The whole point is for storage, at least one of the main points.
Warden's keep? So why would it lock? That makes no sense. The whole point is for storage, at least one of the main points.
#11
Posté 08 novembre 2009 - 01:54
The storage is outside of the keep.





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