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The more I play ME2, the less I like it.


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#1
puggini

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I just don't understand why Bioware sacrificed so much for this 'improved' gameplay.

Half the fun of ME1 was the incredible customization they allowed. You had tons of armor, weapon, and upgrade variety. Why did they scrap that? In ME1 we could have 10 different kinds of armor, and now we can only have 3 or 4; only one of which is customizable.. I don't understand why they couldn't have improved the gameplay and kept the in-depth customization.

It just doesn't feel the same. And I wouldn't go as far as to say that it's another mediocre shooter, because it's not. It's still a great game, I just think in a lot of ways it's is a step down from ME1.

#2
EricHVela

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And people who will discount you as a mere dissenter (despite the every-growing presence of you) in 3... 2... 1...

#3
TheGondola

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Yes, because what we need is another thread about why people don't like ME2. Cry me a river, build a bridge and get over it.

#4
Behindyounow

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So switching your armour for another piece of the same armour but differently coloured counts as customisation?

#5
puggini

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TheGondola wrote...

Yes, because what we need is another thread about why people don't like ME2. Cry me a river, build a bridge and get over it.


It  sounds more like you're crying rivers.

And criticism is how developers learn what to improve in their next installment. I doubt they want people oogling about how much they love the game without expressing any gripes they might have.

#6
puggini

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Behindyounow wrote...

So switching your armour for another piece of the same armour but differently coloured counts as customisation?


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'

#7
Youmu

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10 different kinds of armor, out of which two were clearly the best (Predator/Colossus), largely just recolors of eachother and numbered 1 to 10 for "levels". Or different kinds of guns (that look the same, just in different colors), which aren't really useful after getting money for the Spectre weapons.

The armor customization in ME2 really appeals to me much more (hey, actual customization with colors you can pick and some exchange parts, which in the end are rather minor, however), and the weapons are actually different instead of recolors with slightly different stats. While I agree with the upgrade slots would've been really nice, or atleast more sensible way to find the weapon upgrades in current system (I didn't get ANY sniper rifle upgrades as in Infiltrator until very late game, and even then I had only two upgrades... shops didn't have them, and there wasn't many in the missions. On second playthrough there's been 3 shops with sniper rifle upgrades... for an Adept.)

But overall I really like the game. It's largely a step forwards with small stumbles in few aspects.

Modifié par Youmu, 31 janvier 2010 - 03:46 .


#8
Ashton808

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I don't know whats wrong with you.



The more I play, the more I want to play!

#9
Behindyounow

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puggini wrote...


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


There was light, medium and heavy armours. Every other difference was colour.

#10
mjboldy

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I do agree with you. I wanted a simplified more streamline version of the inventory that was in ME1. What I ended up with was virtually no inventory. I especially hated how there were hardly any stats for the guns so you didn't really have much of any idea how the gun was going to handle or how powerful it would be until you used it. I still love the game but Bioware, for ME3 please give us inventory/customization back (not the same one as in ME1 though of course).

I did however like the armor customization though (keep that).

Modifié par mjboldy, 31 janvier 2010 - 03:51 .


#11
puggini

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[quote]Behindyounow wrote...[/quote]

There was light, medium and heavy armours. Every other difference was colour. [/quote]

Did you even play ME1?

#12
Behindyounow

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Yes. What was the difference between two sets of heavy armour besides colour? Some meaningless stats that didn't affect the game anyway.



With weapons the upgrades made a difference, sure. But they hardly mattered with armour.

#13
TheSupremeForce

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Armor "options" in Mass Effect were so pointless that streamlining the entire process by (all but) eliminating them qualifies as a significant improvement. The same can be said for weapons. It's kind of refreshing to see a game that isn't all about "better loot" skip the entire process.

#14
puggini

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The armor customization in ME2 really appeals to me much more, and the weapons are actually different instead of recolors with slightly different stats. While I agree with the upgrade slots would've been really nice, or atleast more sensible way to find the weapon upgrades in current system (I didn't get ANY sniper rifle upgrades as in Infiltrator until very late game, and even then I had only two upgrades... shops didn't have them, and there wasn't many in the missions. On second playthrough there's been 3 shops with sniper rifle upgrades... for an Adept.)


I don't understand how you can say that the customization in ME2 is more appealing.

You can change the tint and look of one armor set. You can change it around with upgrades. That's not customization. It's changing small aspects of the game with higher damage/health percents without offering any variety whatsoever. That's wonderful that you can change the color and tint of your armor, but can you honestly say it compares even the slightest to what we had in ME1? What about the entire lore of different universal companies making armor? Apparently it's okay to throw away entire story concepts for the better 'gameplay' idea. Same goes with the whole thermal clip bit. It's shameless how ME2 sells out key aspects to the first game that made it attractive to try and attract a different variety of people with the whole 'less RPG more shooter idea'.

#15
RighteousRage

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Basically they took the old system and infused it with the Sims and Mass Effect 2 is what we get

#16
I Vigil I

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puggini wrote...

Behindyounow wrote...

So switching your armour for another piece of the same armour but differently coloured counts as customisation?


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


I like the new system better because i can focus more on talking to my team and other npc's as well as have more fun actually playing the game.

plus the new armor customization looks much better, I like being and engineer able to wear medium and heavy looking armor as aside to wearing just the light armor.

The more i play the more i love the game.  Definately playing the game until 3 comes out.

#17
brgillespie

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You have an odd idea of customization, my friend. What was customizable about ME1's armor, Puggini? The fact that you dumped whatever garbage you were wearing for the next palette-swapped model you found? All the way up until you finally hit the Predator H or Colossus and never changed your armor again?



That's not customization.



...Are you trolling us?

#18
puggini

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Behindyounow wrote...

puggini wrote...


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


There was light, medium and heavy armours. Every other difference was colour.


That is hands down the most asinine thing I've read today.

http://masseffect.wi...mor#Heavy_Armor

Look at each individual armor and try to say that the only difference is 'color'.

Not to mention it was broken up into armor/shileds/tech. That only certain armors were available for certain races. What kind of customization do we get for our squadmates in ME2? Oh yea, a single outfit. No wait, that's right, you get one more outfit when they become 'loyal'.

If you want to talk about 'the only difference is color' you should look at the the two options for squadmate clothing we're given.

#19
I Vigil I

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puggini wrote...

Behindyounow wrote...

puggini wrote...


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


There was light, medium and heavy armours. Every other difference was colour.


That is hands down the most asinine thing I've read today.

http://masseffect.wi...mor#Heavy_Armor

Look at each individual armor and try to say that the only difference is 'color'.

Not to mention it was broken up into armor/shileds/tech. That only certain armors were available for certain races. What kind of customization do we get for our squadmates in ME2? Oh yea, a single outfit. No wait, that's right, you get one more outfit when they become 'loyal'.

If you want to talk about 'the only difference is color' you should look at the the two options for squadmate clothing we're given.


Well its just armor anyway.  I prefer to spend most of my time actually playing the game.

#20
puggini

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brgillespie wrote...

You have an odd idea of customization, my friend. What was customizable about ME1's armor, Puggini? The fact that you dumped whatever garbage you were wearing for the next palette-swapped model you found? All the way up until you finally hit the Predator H or Colossus and never changed your armor again?

That's not customization.

...Are you trolling us?


I think you're trolling me.

So what, you didn't like the color or tint of the Colossus armor? Basically that's what I get from this post. You didn't like the way it looked. Save the fact that there were almost 20 different varieties of armor to choose from, all of which you could put modifications on, some of which were only available to certain races. The ability to change the color of the armor in ME2 is cool, I get that. I like it. Why couldn't they have kept the different kinds of armor to boot?

#21
gethsemani87

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The problem was that ME1 had options but they had very little impact. As you leveled, so did the armors you found meaning you eventually swapped your Mantis I Light Armour for a Mantis II light armor etc. There were a few armors that were obviously superior and once you found one of them, you had no business changing to another armor.



The options in regard to team members are less, but the customization in ME2 is light years better than what you had in ME1. And frankly, by the middle of ME1 the "inventory system" mostly consisted of punching the "Convert to Omni-Gel" button about 50 times between missions. Not exactly my idea of a good time. In comparsion to that, not having to deal with armor at all is an alright trade off (and before you start with the whole Xbox kid and short attention span crap, I have enjoyed every Black Isle game barring ToEE and all the Bioware RPGs to date).

#22
puggini

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I Vigil I wrote...

puggini wrote...

Behindyounow wrote...

puggini wrote...


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


There was light, medium and heavy armours. Every other difference was colour.


That is hands down the most asinine thing I've read today.

http://masseffect.wi...mor#Heavy_Armor

Look at each individual armor and try to say that the only difference is 'color'.

Not to mention it was broken up into armor/shileds/tech. That only certain armors were available for certain races. What kind of customization do we get for our squadmates in ME2? Oh yea, a single outfit. No wait, that's right, you get one more outfit when they become 'loyal'.

If you want to talk about 'the only difference is color' you should look at the the two options for squadmate clothing we're given.


Well its just armor anyway.  I prefer to spend most of my time actually playing the game.


I don't even know what that means. I must spend most of my time staring at the start menu or something.

#23
Archie591

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ME2 is better. Simple fact. Yes the customization in ME1 was nice, I don't argue that - but it was pointless most of the time. For one you didn't know how many shields you had. So you put in a mod that gives +100 shields instead of +90. Do you notice something? No, you know it's better, but you'll never see it in the game.

Same with every other mod. Same with armor. You obviously know that higher numbers are better, but unless you change between a lvl I armor and a lvl X one, you will not notice much improvement.



This mechanic works best in games like Diablo and Borderlands where you have thousands of enemies who respawn. You can actually actively concentrate on your inventory and calculate the best gear. In ME1 it was all fairly pointless. I could not tell the difference.



Customization is nice, but I don't see the point if the feedback is as shallow as it was in ME1. So in this regard ME2 is tons better.

ME had always been about the story and the presentation. Collecting loot was never meant to be the main point of the game. That's for games like Diablo. You are arguing about something rather unimportant.


#24
RighteousRage

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People pretending that the armor choices matter in ME 2 either

#25
brgillespie

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Ultimately, pug, I'm sorry you found the system not to your liking. I think it's a nice improvement over the old way of doing things. You and others like me have compared opinions, and it doesn't seem as if we'll change each other's way of thinking. Hope you enjoyed the rest of the game, though.