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The more I play ME2, the less I like it.


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#26
puggini

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gethsemani87 wrote...

The problem was that ME1 had options but they had very little impact. As you leveled, so did the armors you found meaning you eventually swapped your Mantis I Light Armour for a Mantis II light armor etc. There were a few armors that were obviously superior and once you found one of them, you had no business changing to another armor.

The options in regard to team members are less, but the customization in ME2 is light years better than what you had in ME1. And frankly, by the middle of ME1 the "inventory system" mostly consisted of punching the "Convert to Omni-Gel" button about 50 times between missions. Not exactly my idea of a good time. In comparsion to that, not having to deal with armor at all is an alright trade off (and before you start with the whole Xbox kid and short attention span crap, I have enjoyed every Black Isle game barring ToEE and all the Bioware RPGs to date).


I agree omni-gel was a pain, but the auto loot was a step forward in my opinion. Now we don't even have loot, they've replaced it with some kind of platformer game checkpoint system. It feels like God of War with aliens.

#27
Stoko981

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Behindyounow wrote...

Yes. What was the difference between two sets of heavy armour besides colour? Some meaningless stats that didn't affect the game anyway.

Yeah, I know exactly what you mean. 500+ shield strength vs 100 shield strength? No difference there at all, totally meaningless. I stuck with the first heavy armour I found in the game and never even bothered looking at any others I might have picked up Posted Image

#28
Mezinger

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 Yes Puggini I couldn't agree with you more... and all this trash about who "it didn't even matter in ME1 because there was one best of everything so why bother having all the lesser versions?" That's just asinine.. If this was an RPG set in a Dark Fantasy world no one would be ok with 1 or 2 swords that you could only customize the pommel and hilt on.... oh and some awesome tint options... give me a break.

Oh and incase the happy folks out there aren't convinced the reason you classically have from worst to best equipment is to maintain a sense of character and story progression a key RPG element... which ME2 has damaged (in comparison with ME1) in many ways one of which was by killing the inventory.

And someone will come back with "it's not a Dark Fantasy RPG it's an Action RPG get over it"... That doesn't mean they should remove the whole inventory! That means it's not a turn based game it's a "real-time" based game.

:devil:

Modifié par Mezinger, 31 janvier 2010 - 04:17 .


#29
cerberus1701

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There simply was no signifficant customization in ME.THose who claim that there was have simply imbued the game with qualities it didn't have because they don't like the direction of the new game

#30
I Vigil I

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puggini wrote...

I Vigil I wrote...

puggini wrote...

Behindyounow wrote...

puggini wrote...


LOL

You had different tiers of armor I-X. Different varieties, all of which looked different. Different classes, light-heavy. And you could put on modifications (all of which had different tiers and uses). So no, I don't think they were 'same pieces of armor that looked different.'


There was light, medium and heavy armours. Every other difference was colour.


That is hands down the most asinine thing I've read today.

http://masseffect.wi...mor#Heavy_Armor

Look at each individual armor and try to say that the only difference is 'color'.

Not to mention it was broken up into armor/shileds/tech. That only certain armors were available for certain races. What kind of customization do we get for our squadmates in ME2? Oh yea, a single outfit. No wait, that's right, you get one more outfit when they become 'loyal'.

If you want to talk about 'the only difference is color' you should look at the the two options for squadmate clothing we're given.


Well its just armor anyway.  I prefer to spend most of my time actually playing the game.


I don't even know what that means. I must spend most of my time staring at the start menu or something.


well then i guess your just retarded then.  customization is fun but id rather spend more time playing the game (combat, conversation, scanning, missions, dancing, etc) rather then spending all my time on an inventory screen making sure that i look the most stylish.

#31
Sidney

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Mezinger wrote...

 Yes Puggini I couldn't agree with you more... and all this trash about who "it didn't even matter in ME1 because there was one best of everything so why bother having all the lesser versions?" That's just asinine.. If this was an RPG set in a Dark Fantasy world no one would be ok with 1 or 2 swords that you could only customize the pommel and hilt on.... oh and some awesome tint options... give me a break.


Jade Empire made it work. This inventory fetish is beyond me. Of all the gripes about ME2 THIS is a huge element they got right. I love not having to loot corpses and look through every crate for crap to try and sell.

#32
puggini

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I Virgin I, you should talk to your mom about fixing the parental controls on your computer. She's going to be very upset that you're online talking to strangers.

#33
puggini

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DP

Modifié par puggini, 31 janvier 2010 - 04:24 .


#34
I Vigil I

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puggini wrote...

I Virgin I, you should talk to your mom about fixing the parental controls on your computer. She's going to be very upset that you're online talking to strangers.


lol someone is a little touchy.

#35
Pocketgb

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I never really felt like there was much custimization in ME1.

In regards to weapons and armor itself, it was all a painful progression of starting with the worst brands of weapons and armor until you got to the best.

Granted the modding could get a bit fun, but personally it never made too much of an impact for me. I prefer the large amount of research options we get in ME2, moreso since it's also less tedious.

#36
puggini

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I Vigil I wrote...

puggini wrote...

I Virgin I, you should talk to your mom about fixing the parental controls on your computer. She's going to be very upset that you're online talking to strangers.


lol someone is a little touchy.


Nope. I just realized I was trying to have a conversation with a 10-year-old.

#37
spitfiredjd

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Youmu wrote...

10 different kinds of armor, out of which two were clearly the best (Predator/Colossus), largely just recolors of eachother and numbered 1 to 10 for "levels". Or different kinds of guns (that look the same, just in different colors), which aren't really useful after getting money for the Spectre weapons.

The armor customization in ME2 really appeals to me much more (hey, actual customization with colors you can pick and some exchange parts, which in the end are rather minor, however), and the weapons are actually different instead of recolors with slightly different stats. While I agree with the upgrade slots would've been really nice, or atleast more sensible way to find the weapon upgrades in current system (I didn't get ANY sniper rifle upgrades as in Infiltrator until very late game, and even then I had only two upgrades... shops didn't have them, and there wasn't many in the missions. On second playthrough there's been 3 shops with sniper rifle upgrades... for an Adept.)

But overall I really like the game. It's largely a step forwards with small stumbles in few aspects.


I don't get this really part of the fun of RPG's for me is tracking down new and unique armors and then mix and matching them.  I keep hearing "well you just end up using Predator/Colossus armor anyway" .  Well I didn't, I think I had i peice of predator armor and thats it.  Why take the exciting parts of exploration in rpg away from us and give us this new system which don't really have alot of options.  I mean if the MAJOR complatint that keeps coming up is that by endgame you only had 2 choices in ME1 then why not expand and give us more options for different types of gamestyles, Instead of taking it away!

#38
spitfiredjd

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Pocketgb wrote...

I never really felt like there was much custimization in ME1.

In regards to weapons and armor itself, it was all a painful progression of starting with the worst brands of weapons and armor until you got to the best.

Granted the modding could get a bit fun, but personally it never made too much of an impact for me. I prefer the large amount of research options we get in ME2, moreso since it's also less tedious.


I prefer modding the weapons to get the results and weapons I want, not some prefab reseach upgrades...

#39
konfeta

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Yes Puggini I couldn't agree with you more... and all this trash about who "it didn't even matter in ME1 because there was one best of everything so why bother having all the lesser versions?" That's just asinine.. If this was an RPG set in a Dark Fantasy world no one would be ok with 1 or 2 swords that you could only customize the pommel and hilt on.... oh and some awesome tint options... give me a break.




No, it's not customization. Customization implies real choice, not a rail of progressively shinier upgrades. Mass Effect 1 sucked as a "traditional" RPG. Mass Effect 2 simply took the logical step and expanded on the game's strengths while culling weaknesses. Not saying it's perfect, but sweet Jesus Christ, calling the travesty that was the Mass Effect 1 armor system "customization" is the asinine act here. The only aspect of that system that I remember to have any noticeable effect was slapping on Medical Exoskeletons for massive regen and cooldown reduction.



I think every ME1 game looked like this in terms of loot: Find Scorpion armor in act 1, upgrade to Titan armor (exact same look as Scorpion) somewhere in the middle of the game, upgrade to Collossus or Predator armor late game. Slap on HP regeneration or cooldown reduction whenever found the because every other mod was utterly worthless and had no impact on the gameplay flow or feel. Wooptie do, CUSTOMIZATION with an overdose of clicking "OMNIGEL" 20 times per battle once you bought Spectre weapons.

#40
I Vigil I

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puggini wrote...

I Vigil I wrote...

puggini wrote...

I Virgin I, you should talk to your mom about fixing the parental controls on your computer. She's going to be very upset that you're online talking to strangers.


lol someone is a little touchy.


Nope. I just realized I was trying to have a conversation with a 10-year-old.


yeah my guess is touchy.  because im obviously 20 when i look at my birht certificate.  maybe you need mental health treatment because you cant see that your 10.

Modifié par I Vigil I, 31 janvier 2010 - 04:34 .


#41
WillieStyle

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There's a bit of a disconnect here because folks are talking about different things.



Many of us found the weapon and armor system in ME1 annoying because the moment you got Specter weapons (which was very early on) there was no longer any variety in weapons. You used your specter VII gun until you got high enough level to buy your Specter X gun and that was that. Every other gun you found was crap that you either sold or turned into omni gel. Similarly, with armor, there was Predator/Collussus. That was it. Everything else was trash you had to wade through to find the good stuff. If you cared about power and progression, the ME1 system was much worse than that in ME2.



But Puggini isn't talking about that. He likes the "lottery" feeling of sifting through tons of armor/weapons looking for one you like. He likes being able to swap out different armor sets even if there's one that's clearly superiour to all others. He likes being able to outfit his squad in matching armor.



In short, while many of you like ME2's system for the gameplay improvements, Puggini hates it because it makes it harder to play dress up.

#42
Insanityxiii

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can we have just one complaint thread please, i'm sick of this ****

#43
puggini

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Everyone keeps saying that once you had the Colossus X armor the game was pointless beyond that point. I didn't find the Colossus armor until I was a level 59. By that point I had 100+ hours invested. It was so rare to find, and it made me want to continue playing to get the best armor and weapons for my squadmates. I'm not saying I don't like anything about the new game. It's leaps and bounds a better shooter, that's obvious. But there was no reason to strip the game clean of a lot of aspects people found endearing about the first game. It's like they've taken as much as they've contributed to the sequel.

Modifié par puggini, 31 janvier 2010 - 04:33 .


#44
Zoe Dedweth

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In Mass Effect 1 i always ended up using he Predator and Colossus because it was so much better than anything else. As for the wonders of customizing I never used anything except health regen and armor plates. Everything else was useless in comparison. Why bother installing biotic resistance items or physics lift resistance when your spectre weapons just kills everything as soon as you hold down the trigger for a coupla seconds ?

#45
puggini

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WillieStyle wrote...

There's a bit of a disconnect here because folks are talking about different things.

Many of us found the weapon and armor system in ME1 annoying because the moment you got Specter weapons (which was very early on) there was no longer any variety in weapons. You used your specter VII gun until you got high enough level to buy your Specter X gun and that was that. Every other gun you found was crap that you either sold or turned into omni gel. Similarly, with armor, there was Predator/Collussus. That was it. Everything else was trash you had to wade through to find the good stuff. If you cared about power and progression, the ME1 system was much worse than that in ME2.

But Puggini isn't talking about that. He likes the "lottery" feeling of sifting through tons of armor/weapons looking for one you like. He likes being able to swap out different armor sets even if there's one that's clearly superiour to all others. He likes being able to outfit his squad in matching armor.

In short, while many of you like ME2's system for the gameplay improvements, Puggini hates it because it makes it harder to play dress up.


Lmao, you criticize this holy game and suddenly people start implying you like to play with barbies.

When did this board become such an absolute garbage can of users? You can't even talk about aspects of the game without someone coming on and saying you have mental health issues or that you like to play with dolls.

I liked being able to upgrade my squad with the best armor. Bioware removed that option. I liked being able to equip my weapons and armor with mods. Bioware removed that option. I liked having more than one armor. Bioware gave us DLC (that you can't even toggle the helmet off.)

It's like, you guys must really love this game if you can't find a single fault with it. :lol:

#46
Mezinger

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konfeta wrote...

Yes Puggini I couldn't agree with you more... and all this trash about who "it didn't even matter in ME1 because there was one best of everything so why bother having all the lesser versions?" That's just asinine.. If this was an RPG set in a Dark Fantasy world no one would be ok with 1 or 2 swords that you could only customize the pommel and hilt on.... oh and some awesome tint options... give me a break.


No, it's not customization. Customization implies real choice, not a rail of progressively shinier upgrades. Mass Effect 1 sucked as a "traditional" RPG. Mass Effect 2 simply took the logical step and expanded on the game's strengths while culling weaknesses. Not saying it's perfect, but sweet Jesus Christ, calling the travesty that was the Mass Effect 1 armor system "customization" is the asinine act here. The only aspect of that system that I remember to have any noticeable effect was slapping on Medical Exoskeletons for massive regen and cooldown reduction.

I think every ME1 game looked like this in terms of loot: Find Scorpion armor in act 1, upgrade to Titan armor (exact same look as Scorpion) somewhere in the middle of the game, upgrade to Collossus or Predator armor late game. Slap on HP regeneration or cooldown reduction whenever found the because every other mod was utterly worthless and had no impact on the gameplay flow or feel. Wooptie do, CUSTOMIZATION with an overdose of clicking "OMNIGEL" 20 times per battle once you bought Spectre weapons.


Nobody is making you upgrade to the better armour... that's a real choice... you prefer Ashley in her white and red getup but you found new camo-stuff that you don't like the look of as much but it's got better shields... go ahead leave her in her standard armour... that's a choice and it is a standard RPG element...

You could customize your whole squad this way which armours they wear, which upgrades they get, and make choices that lead to customization of your squad and their gear... perhaps there's validity that there wasn't enough impact on gameplay which mods and armour you were running with... perhaps... but would you really want to play a game where just because you didn't have the right mods you couldn't get past a certain battle... instead of whack a mole gameplay you know have paper rock scissors game play... 

IMO I thought ME1 system of customization was way better and on insanity with a 1st level character the added edge the mods could give you were plenty good enough to make it worth your while to look and upgrade... which I also found fun. 

Modifié par Mezinger, 31 janvier 2010 - 04:44 .


#47
Vrashk

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What bothers me the most about Mass Effect 2, armourwise(unless i missed something) is the lack of being able to change the appearance of your teammates. 

So far the only thing I noticed is that if you get them loyal, you can change the colour of their clothes.

I want my teammates to wear helmets goddamnit!  And I want to be able to turn the helmet on and off during a mission.. and that auto-switch thing from ME 1 was nice as well, you know.. the helmet automatically being turned on with a breather-device when you landed on planets etc.. but then again, I suppose you don't land on planets with bad enviroments in ME2.


But still it gets to me... facing down a bunch of battle-mechs, I have my heavy combat armour and my squadmates are running around in spandex suits.... Course, I dont really remember what the light armour in ME1 was.. maybe it was spandex suits as well.

Bah.

Edit: fixed a misuse of the word customize ;)

Modifié par Vrashk, 31 janvier 2010 - 04:46 .


#48
spitfiredjd

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WillieStyle wrote...

There's a bit of a disconnect here because folks are talking about different things.

Many of us found the weapon and armor system in ME1 annoying because the moment you got Specter weapons (which was very early on) there was no longer any variety in weapons. You used your specter VII gun until you got high enough level to buy your Specter X gun and that was that. Every other gun you found was crap that you either sold or turned into omni gel. Similarly, with armor, there was Predator/Collussus. That was it. Everything else was trash you had to wade through to find the good stuff. If you cared about power and progression, the ME1 system was much worse than that in ME2.

But Puggini isn't talking about that. He likes the "lottery" feeling of sifting through tons of armor/weapons looking for one you like. He likes being able to swap out different armor sets even if there's one that's clearly superiour to all others. He likes being able to outfit his squad in matching armor.

In short, while many of you like ME2's system for the gameplay improvements, Puggini hates it because it makes it harder to play dress up.


I like how you make a seemingly quasi intelligent post and then add some snide remake at the end.  Anyways isn't that part of role playing? Playing "dress up" as you call it...

After an encounter in an RPG is always fun for me, where you get to see what kind of loot got dropped, that is completly missing here in the game. 

#49
Kaiol_

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There are like, what. A hundred of these " I don't like ME2" threads, go into the same thread cursing ME2 >:(

#50
Vrashk

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And seriously, whoever it was that claimed he enjoyed not having to bother running around poking crates and looking for loot... aren't you doing that in ME2?

At least for me, with there being so much less loot (scans) around, everytime I leave a mission I feel like running back and checking through the area again, to make sure I didnt miss something during the fighting.

But meh... I'm gonna go back to the game now!

Modifié par Vrashk, 31 janvier 2010 - 04:49 .