spitfiredjd wrote...
I like how you make a seemingly quasi intelligent post and then add some snide remake at the end. Anyways isn't that part of role playing? Playing "dress up" as you call it...
There's nothing wrong with playing "dress up." Do what you want. I was just pointing out that folks in this thread were talking about different things:
-When it comes to improving the effectiveness of your gear in a steady fashion that affects gameplay: ME2 > ME1.
-When it comes to playing "armor lottery" or outfitting your squad in matching gear: ME1 > ME2.
Which you prefer depends on what you want out of the game.
After an encounter in an RPG is always fun for me, where you get to see what kind of loot got dropped, that is completly missing here in the game.
Again, this speaks to the psychological disconnect between folks arguing in this thread.
For some people, the act of finding loot is merely a means to an end: getting upgrades that affect gameplay. These people hated the ME1 system because there were very few gameplay-affecting items to pick up mixed in with tons of "vendor trash" you had to sell or turn into omnigel.
For others, the act of finding loot is itself a fun experience. It's like opening presents on Christmas. Finding that one piece of Predator/Collussus armor makes omnigelling 27 pieces of crap armor worth it.
It's very hard for Bioware to please both kinds of people. I for one like the direction they took, but I can understand why the "dressup lottery" folks are upset.