Soldier a waste of time now?
#51
Posté 31 janvier 2010 - 07:18
#52
Posté 31 janvier 2010 - 07:19
WillieStyle wrote...
Actually, it just occurred to me that Infiltrators get the slow-time effect when using sniper rifles. They probably get the same damage bonus Soldiers get with Adrenaline rush.
This means that a soldier with Heightened Adrenaline Rush and Max Commando would get:
75% + 15% = 90% bonus damage while sniping.
On the other hand, an infiltrator with Assassin Cloak and Max Assassin would get:
75% + 15% + 60% = 150% damage while sniping.
If this is correct, infiltrators are still the best snipers while Soldiers are more versatile over all. Seems balanced to me.
Infiltrators only get one shot though, Soldiers get the complete duration with any weapon.
#53
Posté 31 janvier 2010 - 07:19
#54
Posté 31 janvier 2010 - 07:21
Soldiers are very helpful in certain missions where enemies are constantly spammed at you (Derelict Reaper). Revenant Machine Gun quickly clears those husks out
#55
Posté 31 janvier 2010 - 07:25
#56
Posté 31 janvier 2010 - 07:29
I hope someone will find a way to remove ammos, and have the same cooldown than in ME1.
#57
Posté 31 janvier 2010 - 07:32
danman2424 wrote...
I noticed that in some of the descriptions of the classes, there were certain specialization class paths you could go down for vanguard and a few others that increase negotiation and give new dialogue options. Can the soldier learn something like this as well or are his special classes purely combat based?
The Shock Trooper specialization has the persuade bonus.
#58
Posté 31 janvier 2010 - 07:33
#59
Posté 31 janvier 2010 - 07:37
BOOM headshot! BOOM headshot! BOOM headshot!
quick question can you use AI hacking on Yemirs? I have tried a couple of times with no success.
I could be doing it wrong.
#60
Posté 31 janvier 2010 - 07:37
Modifié par mark3777, 31 janvier 2010 - 07:38 .
#61
Posté 31 janvier 2010 - 07:39
Modifié par mark3777, 31 janvier 2010 - 07:39 .
#62
Posté 31 janvier 2010 - 07:40
Thank you. is the persuade bonus the same for everyone if they choose the second specialization option or does any class get more than the other?RurouniSaiya-jin wrote...
danman2424 wrote...
I noticed that in some of the descriptions of the classes, there were certain specialization class paths you could go down for vanguard and a few others that increase negotiation and give new dialogue options. Can the soldier learn something like this as well or are his special classes purely combat based?
The Shock Trooper specialization has the persuade bonus.
Modifié par danman2424, 31 janvier 2010 - 07:43 .
#63
Posté 31 janvier 2010 - 07:43
True but with widow maker you're only getting 1 shot off regardless because Adrenaline Rush doesn't speedup weapon reload times.Bigeyez wrote...
WillieStyle wrote...
Actually, it just occurred to me that Infiltrators get the slow-time effect when using sniper rifles. They probably get the same damage bonus Soldiers get with Adrenaline rush.
This means that a soldier with Heightened Adrenaline Rush and Max Commando would get:
75% + 15% = 90% bonus damage while sniping.
On the other hand, an infiltrator with Assassin Cloak and Max Assassin would get:
75% + 15% + 60% = 150% damage while sniping.
If this is correct, infiltrators are still the best snipers while Soldiers are more versatile over all. Seems balanced to me.
Infiltrators only get one shot though, Soldiers get the complete duration with any weapon.
Besides, with the widow maker, you only ever need 1 shot.
#64
Posté 31 janvier 2010 - 07:48
#65
Posté 31 janvier 2010 - 07:58
I know for sure I'm maxing out adrenaline, commando/shock trooper and probably inferno
I didn't really use concussive shot as often as I thought I would and I was thinking of maxing out my special ability with warp or armor piercing rounds...i dont know...cryo and concussive are the ones i'm thinking about leaving behind with leftover points
#66
Posté 31 janvier 2010 - 08:19
#67
Posté 31 janvier 2010 - 08:19
Personal preferance for me has always been solider. Played through Me1 and 2 as one. Never regreted it
#68
Posté 31 janvier 2010 - 08:46
Bigeyez wrote...
WillieStyle wrote...
Actually, it just occurred to me that Infiltrators get the slow-time effect when using sniper rifles. They probably get the same damage bonus Soldiers get with Adrenaline rush.
This means that a soldier with Heightened Adrenaline Rush and Max Commando would get:
75% + 15% = 90% bonus damage while sniping.
On the other hand, an infiltrator with Assassin Cloak and Max Assassin would get:
75% + 15% + 60% = 150% damage while sniping.
If this is correct, infiltrators are still the best snipers while Soldiers are more versatile over all. Seems balanced to me.
Infiltrators only get one shot though, Soldiers get the complete duration with any weapon.
Not true. My Infiltrator can get about 3 or 4 good shots in before fully decloaking with the rapid fire sniper rifle
#69
Posté 31 janvier 2010 - 08:54
#70
Posté 31 janvier 2010 - 09:05
You Sir are a man amongst boys.vhatever wrote...
I can drop about 15 headshots in one adrenaline rush with the viper. It will do about 3 times the damage of widow.
The most enemies I have managed to drop in a single Adrenaline Rush is 2 with my Assault rifle on Hardcore. I don't use the semiauto sniper rifle, but even if I did, there's no way I could kill 3 regular enemies in one Adrenaline Rush with it.
#71
Posté 31 janvier 2010 - 09:07
WillieStyle wrote...
I don't understand people who play infiltrators without using cloak.
How do you setup one-shot kills?
On Hardcore I would have run out of ammo really fast if not for assasin cloak.
That being said, Heightened Adrenaline Rush >> Assasin Cloak. It provides the same 75% damage boost but with better time slow down, AND with all weapons AND it doesn't go away after the first shot so you can use it with an assault rifle.
The Soldier is fun because of the weapon swapping and being able to "snipe" with assault rifles. This is especially true if you don't exploit the "pause" feature and actually "work" for your headshots.
That said, Heightened Adrenaline Rush might be a little too good. It's making Hardcore too easy so I might restart on Insanity.
I loved soldier for my first run (on hardcore), primarily because the sniper rifles are so fun...thought hard about doing infiltrator for my second run because of it. Went vanguard (on insantify) and am getting owned so far.
Still fun but you get seriously hurt when hit.
#72
Posté 31 janvier 2010 - 09:09
MANoob wrote...
Damage bonus equal to time dilatation in AR/sniper zoom as infiltrator is a pure speculation. Surely AR gives bonus damage, you can notice that, but the exact ammount remains unknown (as well as if its dependant on time dilatation). From my experience shots from assasination cloak deal more damage than shots from AR (although cloak boosts you dmg for smth like 2 seconds (just observation again, no exact number) and AR does it for 5).
True, assuming time dilation in sniper mode as infiltrator boosts weapon damage is pure speculation.
That beng said, I have found that sniper rifle head shots with a max Assassin Infiltrator without cloaking do more damage than sniper rifle head shots with a max Commando Soldier without using Adrenaline Rush.
I also think that getting Heightened Adrenaline Rush boosted my weapon damage over regular Adrenaline Rush. It's hard to prove without a combat log, but it seems to suggest that the damage bonus is proportional to the time dilation.
[Edit]
Are you sure cloak boosts your damage for 2 seconds and not for just 1 shot? This would be really nice if true. It'd make semiatuomatic weapons more valuable for an Infiltrator.
Modifié par WillieStyle, 31 janvier 2010 - 09:15 .
#73
Posté 31 janvier 2010 - 09:11
buttercrust wrote...
Soldier is an awesome class. Having biotic friends around is good and all, but you cant beat the feeling you get when you see an enemy with 57 health/shields/whatever bars and your like: ok, got ammo types for all this. Besides, you don't depend on powers that have to cool down, you just put in a new clip and keep going.
EZmode class is EZmode
#74
Posté 31 janvier 2010 - 09:31
WillieStyle wrote...
Are you sure cloak boosts your damage for 2 seconds and not for just 1 shot? This would be really nice if true. It'd make semiatuomatic weapons more valuable for an Infiltrator.
Well, I can take down an 'above average' enemy like blue suns centurion with a short burst of tempest smg from assasination cloak on insanity. I can't do that without cloak. Im sure if it was only 1 shot the difference wouldn't be noticeable..
#75
Posté 31 janvier 2010 - 09:57
MANoob wrote...
WillieStyle wrote...
Are you sure cloak boosts your damage for 2 seconds and not for just 1 shot? This would be really nice if true. It'd make semiatuomatic weapons more valuable for an Infiltrator.
Well, I can take down an 'above average' enemy like blue suns centurion with a short burst of tempest smg from assasination cloak on insanity. I can't do that without cloak. Im sure if it was only 1 shot the difference wouldn't be noticeable..
That is an absolutely horrible way to determine such.
Just find a single enemy you can blast down with or without a cloak and see how many bullets it takes for each way. Heavy pistol would probably be more precise cause spraying with a machine gun is gonna be hard to tell if you shot a few extra rounds and not very accurate.. If it's two seconds, you should get like 3-4 bonus damage shots. Should be very noticable with heavy pistol.




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