Modifié par Canned Bullets, 12 février 2010 - 08:51 .
The Great Endgame Experiment (big spoilers)
#351
Posté 12 février 2010 - 08:49
#352
Posté 12 février 2010 - 02:33
#353
Posté 15 février 2010 - 08:28
Ken Ueno wrote...
Combat Specialist
* Zaeed
* Grunt
* possibly other partial contributors
*Problem w/ this one*
I've sent in both these guys & they die (side note: I have everyone loyal & have all upgrades). i'm going to try & send Garrus again as leader. A lot of other sites suggest this is best. Just in case people are having the same problem.
Oh yea if u guys keep getting Mordin killed at the end, send him w/ escort so he lives.
#354
Posté 15 février 2010 - 11:09
#355
Posté 15 février 2010 - 11:56
1st playthru I used Garus, then Miranda for the team leaders, sent thane back with the crew (only half were alive), used Jack and Samara for the final fight with Legion as the tech specialist, and Samara the biotic. No one dies.
2nd playthru I used only Garus as the leader, sent thane back with the crew (all of which were alive), used Samara and Grunt in the final fight, used Legion as the tech specialist, and Samara as the biotic. Mordin died in the holding action.
The tech development for the squad between the two games was more or less identical. The only obvious difference was the lack of the second geth shielding tech advance. Otherwise the differences were cosmetic but all critical advances were present in the two play throughs: squad health +50%, tech&biotic duration and power boosts, etc. All weapons between c&e. All personal upgrades done and everyone loyal.
The only significant difference I can see between 1 and 2 was Grunt in the final battle.
#356
Posté 15 février 2010 - 12:02
Spell Singer wrote...
The only significant difference I can see between 1 and 2 was Grunt in the final battle.
Yup in first playthrough you had 2 of your main squishies in the final battle, in the 2nd you only had 1, thus lowering Mordin's chances of survival, basically if you are taking Mordin with you past the meeting with the crew, instead of using him as their escort, you have to ensure you go into the final battle with your squishy types rather than any of the tough nuts. Either that or put him in the final battle team himself.
Modifié par Sir Ulrich Von Lichenstien, 15 février 2010 - 12:02 .
#357
Posté 15 février 2010 - 12:13
Spell Singer wrote...
The only significant difference I can see between 1 and 2 was Grunt in the final battle.
If Grunt is not holding the line but instead fighting the boss with you, it's more likely that Mordin will die. He seems to have the highest "score" for holding the line and if he's not there the chances of Mordin's survival drop drasticaly. However I also used Grunt in the final fight once but with Tali, this means that Samara has quite a high value in the line holding action (higher than Tali obviuosly). And the squad can hold with no casualities without Grunt ONLY IF you take out a relativly weak character like Tali.
Modifié par Mr.Kusy, 15 février 2010 - 12:13 .
#358
Posté 15 février 2010 - 12:19
Hard to consider Samara as "squishy" she was my ace in the hole against Harbinger...Reave the barrier down, then incineration blast and reave usually did him in. Also between area concussive blast and area throw a lot of those fights pre-embryo-reaper were over quick...unfortunately that left me a tad short of heat clips for my Widow.
But from now on I leave Grunt with the hold the line group. I am glad it is for a sensible reason rather than some timer...if you don't kill the embryo-reaper in 3 min 30 sec we start killing your team mates or random check.
Well regardless, Shepard is saving the galaxy for humanity...one (or more) aliens at a time. The half filled Normandy hurt a lot more than Mordin...not that Mordin's loss wasn't a kick in the quads but it was a lot easier to deal with then wandering about a half filled ship.
#359
Posté 15 février 2010 - 12:23
Tech: Legion
Biotic: Jack
1st Squad Leader: Zaeed
2nd Squad Leader: Miranda
Escort: Jacob
Final Battle Team: Garrus and Tali
Legion was killed. My second time through everything was the same except Garrus was squad leader instead of Zaeed and Legion made it through. Also I used Garrus and Legion in the final battle.
Modifié par Chief Savage Man, 15 février 2010 - 12:25 .
#360
Posté 15 février 2010 - 12:25
#361
Posté 15 février 2010 - 12:45
#362
Posté 15 février 2010 - 12:51
I guess, it was a hint for him being a not-that-bad leader.
Anyways, knowing this, I still didn't think about choosing him, only after reading about it.
#363
Posté 15 février 2010 - 01:00
#364
Posté 16 février 2010 - 04:44
I know that having a bad biotic (anyone but Jack or Samara) will result in a fizzle that kills your second party member. But what if I take Samara or Jack, and whichever one it is happens to be disloyal? Would the biotic die, or would I lose a squaddie to the fizzle?
#365
Posté 23 février 2010 - 05:16
Anyways, thx again!
#366
Posté 25 février 2010 - 03:18
#367
Posté 25 février 2010 - 07:01
It might have been by chance thought... I don't really know.
He was Loyal btw.
Modifié par Kije, 25 février 2010 - 07:08 .
#368
Posté 25 février 2010 - 07:03
GarethLorn wrote...
I have a question about the biotic.
I know that having a bad biotic (anyone but Jack or Samara) will result in a fizzle that kills your second party member. But what if I take Samara or Jack, and whichever one it is happens to be disloyal? Would the biotic die, or would I lose a squaddie to the fizzle?
You would lose a squaddie to the fizzle.
#369
Posté 27 février 2010 - 02:02
She does the same thing, sadly.Shady314 wrote...
It'd be awesome if a disloyal Miranda turned on you there but it's doubtful.
I may as well point out that ME Wiki says Garrus is a good choice to leave behind to hold the line.
Also, if both active squad members die, does Shepard die as well? Or do all of the characters have to die?
Modifié par AdamNW, 27 février 2010 - 02:03 .
#370
Posté 21 mars 2010 - 09:11
miranda was the only one not loyal, and I got the big 3 upgrades for the normandy (gun, shield, plating)
also worth noting I hadn't installed Zaed, so take him out of the equation.
Tubes- Legion. I think I got one of his character-specific upgrades, but that was all.
Fire team leader- Garrus both times. He just seemed like the natural choice to me. He got shot when closing the door at the second rendezvous, but it didn't seem to bother him
sent jacob back with the crew. none of the crew died either.
biotic barrier- jack. was on the fence about her or samara, but I kinda randomly chose jack. her dialogue when doing this is a little out of character though :/
I took thane and jack with me for the final boss, and we kicked serious booty. I was an Infiltrator and I went mostly paragon for the whole game, got a few upgrades, but not THAT many,
I'm on the fence about how to do my second playthrough though. I kinda want to see some death scenes now.
#371
Posté 16 mai 2010 - 02:36
#372
Posté 16 mai 2010 - 04:55
#373
Posté 19 juillet 2010 - 01:21
Sheppard Squad: Grunt and Kasumi
Vent: Tali
1st and 2nd Fire team: Garrus
Escort: Mordin
Biotic: Samara
100% Survival
Had every upgrade except two weapon upgrades and two health upgrades.
Btw, being an infiltrator is the easiest class. Headshot anyone? The Widow sniper rifle dominates everything. Harbinger dies in one hit every time if you have max sniper upgrades with a perfect headshot. I think only the Cain and Arc Projector can boast more efficient killing than the upgraded Widow.
#374
Posté 19 juillet 2010 - 02:37
#375
Posté 19 juillet 2010 - 05:29
How in the hell does that happen!? Did I take someone in my final squad for the boss that I shouldn't have?
Modifié par Mindless_Prey, 19 juillet 2010 - 05:34 .





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