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The Great Endgame Experiment (big spoilers)


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#51
WriteByTheSea

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Okay, just to add / confuse things a bit. I had loyalty for everyone but Thane, all the ship upgrades, and most all of the weapon / tool upgrades.



If it helps, I'll write down a list of the variables that went into my playthrough:

1st Squad: Samara

Ground team w/ Shepard: Garrus, Grunt

Vents: Tali

2nd Squad: Miranda

Barrier: Samara

Escort: None

Ground Team w/ Shepard: Garrus and Grunt



Thane dies.... but there's no cutscene to explain why... and Tali died when something slipped through to kill her.



None of my crew makes it back to the Normandy... it's a very empty ship.



I had the "Grunt Glitch" where he's listed as loyal but his special power never unlocks.



Don't know how any of that changes the figuring.

#52
Razorsedge820

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Specialist- Legion
1st leader-Garrus
2nd leader-Jacob
Biotic Barrier- Jack
Crew escort -Zaeed
All loyalty quest and most upgrades complete

Everyone survived, plus I did not want to take any chances with Tali so she tagged along with me the entire mission. My only Flaw is that I did not rush to get the crew back. Maybe it was because I liked the Normandy so quit. Now as for the issue with Mordin I think upgrading his omni tool plays a big role in deciding if he lives or dies.

Modifié par Razorsedge820, 31 janvier 2010 - 11:34 .


#53
Zero-X-

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What i have found ( using the same characters over ) is that ppl dies when you take a lot of time to do what you have to do, for example, if you take too much time on the final boss one or more characters will die, the time you have depends if you made the right choices, if you pick a tech expert wich is not much of a tech expert you will have less time to complete the section in order to save him.

#54
pacer90

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Mordin said himself he didn't like holding the line. Send him with your crew to be safe.



Also note I let him kill his assistant.

#55
Policyofnoreturn

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In my playthrough:

- I did Legion's loyalty before the kidnapping (if I remember properly)
- Went straight to the Omega-4 relay after the crew kidnapping
- Had all crew loyal
- Had all ship upgrades and most (but not all) weapon/shield/prototype upgrades for the crew although I did upgrade Mordin's Omni-tool
- Chose Garrus for the first fireteam
- Chose Legion as the tech specialist
- Chose Miranda as second fireteam leader
- Chose Jack as the biotic specialist
- Chose Jacob to escort the kidnapped crew
- Took Samara and Tali in my squad.

I chose to have the rest of the crew hold the door. Worked fine and no one died.

Modifié par Policyofnoreturn, 31 janvier 2010 - 11:47 .


#56
ErraticUnicorn

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If it helps:

All my team was loyal, and I got all the ship upgrades.

Specialist: Legion

1st Squad: Thane, Garrus

1st Commander: Miranda

Biotic Specialist: Samara

2nd Squad: Miranda, Thane

2nd Commander: Garrus

3rd Squad: Miranda, Garrus

I chose Jacob to be the escort.



No one died!

#57
siltsonata

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Is it possible that game difficulty has something to do with it? I had all of the ship upgrades and everyone's loyalty, but no personal upgrades and everyone made it out alive for me...but I was playing on casual. (Shooters and I are not BFFs.)

#58
Amplias

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ok i'm reading all this so i ahve to give my opinion, everyone survived for me, and this was my loadout. i chose thane and legion to be in my party, and Garrus to lead the other team, and tali to go into the tubes, then i choose miranda to be leader, Jack as my biotic, The asari justicar to take the crew back, and garrus and legion in my party, and kept that untill the end, and we all survived no casualties, i had full loyalty with them all, i choose to save the people on zaeed's mission then got his loyalty when i said, "i don't know if i should get that piece of metal off you" so he was like, I lIKE YOU! or some ****, i honestly don't understand how someone dies, i'm thinking of redoing it and telling whats his face to **** off

#59
Guest_Mayobin_*

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xMister Vx wrote...

Mayobin wrote...

Was pretty slow with the final boss battle. The reaper knocked out at least 2 or 3 platforms before I finished him off.


What do you mean, kicked out platforms? He didn't do anything like that in my game. He was just climbing around and shooting a red beam that removed my shields (oooh, so scary). I also took quite some time, since Cain only has power for one shot, and I didn't have much ammo, so I had to kill him using the little SMG ammo I had left and Incinerate.

In my first playthrough, I thought the big circle on his chest was the only place where I could deal damage, so I spent all of time shooting my SMG at that area. And since he spends a lot of his time ducking, this took a WHILE. It went by so slow, he started removing bits and pieces of the stage as a warning to hurry up. He removed 2 or 3 platforms before I finally killed him. If you never saw him remove one, than that should give you an indicator on how slow I was. :P

So yeah, Taking a while to beat the reaper and watching him rip off platforms away from you is a cool and terrible sight. It makes the battle seem more dire than it actually is.

Zero-X- wrote...

What i have found ( using the same
characters over ) is that ppl dies when you take a lot of time to do
what you have to do, for example, if you take too much time on the
final boss one or more characters will die, the time you have depends
if you made the right choices, if you pick a tech expert wich is not
much of a tech expert you will have less time to complete the section
in order to save him.

No one will die if you spend too much time on the final boss (I should know), but you might be right about having less time to do things with certain people. I think I managed to save an unloyal Miranda (as the 2nd leader) after hearing her distressed radio calls and picking up the pace. But that doesn't exactly explain why Mordin can randomly die at the end.

I still think that Mordin's life at the end partcially depends on who is left by the door with him, or in other words those that Shepard doesn't take with him to fight the boss.

Modifié par Mayobin, 01 février 2010 - 12:11 .


#60
SuSuSudio

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Hey guys, here's a hint - early in Morlin's dialogue he says "I remember that Salarian you met on Virmire, he liked speeches. 'We held the line.' Good for morale. Me, I prefer going, doing, not waste time"

When you are about to face the Reaper, Miranda will tell you that there isn't much time and that the Collectors will break through eventually. I kept my speech short (1 renegade line, then lets go) and Mordin survived.

He was loyal/upgraded, though. I stopped him from killing his assistant and made him destroy the data, but I only used him for the 2 missions on Tachanga. I have a feeling the speech is what made the difference.

My storyline:
All loyal/upgraded except Jacob and Legion
All ship upgrades except medbay

------------------- Specialist ---------- Squad Leader
1st choices: -- Tali (died) ---------- Zaeeed
2nd choices: - Jack ----------------- Garrus
Crew Escort: - Jacob (died)

Modifié par SuSuSudio, 01 février 2010 - 12:18 .


#61
chelseaisthepan

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First time I finished the ending, Mordin died for me. No reason as to why.

Restarted from a savepoint, and brought him along for the final boss battle. Everyone survived.



Vents: Legion

Squad Leader: Miranda (both times)

Biotics: Samara

Escort: Grunt



Everyone was loyal, had all ship upgrades, not all weapon/armor/personal upgrades though.

#62
Barker673

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Mordin was absolutely fine in both my endings that I played (I reloaded a previous save to see how things differed toward the end) I'll chuck in my own variables (I purposefully didn't get all upgrades and rushed into the Omega-4 Relay mind you)



Legion died on the Normandy when the engine core overloaded.



For the vents I used Thane, who died because he couldn't close the doors in time.



Garrus (Loyal) was my first alternate squad leader - he was hit, but shrugged it off and survived.



For the biotic field I used Samara (Loyal) and she survived, as did all my current squad.



Garrus (Loyal) was the second strike team leader and survived.



Jacob (Loyal) was the escort for the crew and all survived.



For the final confrontation with the Human-Reaper I took Miranda and Garrus (Both loyal) and survived. Out of the people defending our position, only Jack died (But I lost her loyalty for siding with Miranda in their confrontation)

#63
Amplias

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Ken Ueno wrote...

Since the Prima guide was utterly useless for figuring out the endgame and there seems to be a great deal of confusion on the boards about how this works, I thought I'd spend some time running different teams through the endgame to see what variables are at work.  This is a work in progress, so as long as my edit-post privileges don't expire, I'll try to keep this updated. 

These tests were run with all research upgrades complete and all team members loyal.  I'll be going back to test these factors later, but that'll take alot more time.  For now, let's see what we have. 

If the Normandy is not properly upgraded, each missing upgrade will result in a team member death before you even start the assault on the Collector base.  If you take this team member with you during the oculus fight, a different character dies instead.

-No Silaris Armor:  Oculus beams punch through; Jack dies
-No Cyclonic Barrier Shielding:  Engine core overloads; Tali (or Legion) dies
-No Thanix Cannon:  Normandy charges in with main guns;  Thane dies

For the assault itself, there appear to be three types of characters that are required for the various key roles. 
-If the Tech Specialist is not one of those listed below, they will die at the first rendevous. 
-If the first Fireteam Leader is not a leadership character, the Tech Specialist will die at the first rendevous. 
-If the second Fireteam Leader is not a leadership character, they will die at the second rendevous. 
-If the Biotic Specialist is not a powerful biotic, one of your current squad members will be swarmed by seekers and die. 
-If the crew survivors are not escorted, they will die (though it seems anyone can fill this role; possible loyalty factor?). 
-If the Heat Exchanger valves are not opened in time, the Tech Specialist dies and you're forced to restart

Tech Specialist
* Tali
* Legion

Leadership
* Miranda
* Jacob
* Garrus

Biotic Specialist
* Samara / Morinth
* Jack

Crew Escort
* Any loyal character

Having disloyal characters in any of these key positions will probably result in death.

If you wasted too much time between the end of the Joker level and jumping through the Omega-4 relay, the captured Normany crew members will die off.  Watching Kelly get liquified was particularly horrifying.  There is enough time to do one mission (e.g. Legion's loyalty quest) before people start dying.  Two missions results in Kelly, the engineers, and half of the crew dying.  Three or more results in everyone except Dr. Chakwas dying.

Some people also report having trouble keeping Mordin or Legion alive at the end where they must hold the line until Shepard kills the last boss.  I think this is related to the member-specific upgrades you can perform (Mordin's omni-tool upgrade, Legion's Widow rifle, etc), but unconfirmed.

My mordin had no omni-tool upgrade, and i didn't use him often, i'd like you to be a bit more specific aswell, I choose Garrus as my leader in the first strike force, but explain why if i choose someone else they will die, are you sure it plays a roll?

#64
Paragonsheperd

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I used Jacob as a leader on the second group (Garrus was my first choice but I sent him on the escort) and he did fine for me.

#65
slinky317

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My Mordin died inexplicably as well. It's quite annoying, as I had him fully loyal and I made good decisions on who to choose. During my second playthrough, I chose slightly different selections and Mordin still made it, even though I didn't use him for anything. I think I may have done the last stage faster, which is why maybe he survived. I'm not really sure.

#66
Bryy_Miller

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Shady314 wrote...

I think if you bring non-loyal team mates they die in the rubble after beating the human reaper but can't test that yet because my whole team is loyal.


This is true. I brought both Zaeed and Miranda and they died. It also seems like Miranda dies no matter what if disloyal.

#67
Homebound

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I did Tali and Legions Loyalty quest at the end and only that Colony person died.

#68
HighScore 2600

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Shady314 wrote...

I think if you bring non-loyal team mates they die in the rubble after beating the human reaper but can't test that yet because my whole team is loyal.

Also want to say if you bring Miranda on your squad for last leg of the mission and choose to blow up the base she tells the Illusive Man to get bent basically and quits Cerberus. I had her loyal and was romancing her so I don't know what happens if she lacks loyalty.

It'd be awesome if a disloyal Miranda turned on you there but it's doubtful.


I can, Jack died. She wasnt loyal.

#69
Ileanos07

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Mlow44 wrote...

in my first game Mordin died at the very end, while I was fighting the final boss. Everyone was loyal, I had every upgrade except one each for shotgun damage and submachine gun damage (neither of which Mordin could have used). made 100% sure to have all of the upgrades that the teammates suggested. still, he died and I have no idea why. according to everything i've read on the subject so far, and even others' experiences that match mine EXCEPT mordin's death, he should have survived. Hence, I am convinced that it's at least partially random

Thats is possible... I also had everything possible done, but in my game everone survived (even Mordin)... And i didnt have him in my party for once.

#70
Ken Ueno

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Amplias wrote...
My mordin had no omni-tool upgrade, and i didn't use him often, i'd like you to be a bit more specific aswell, I choose Garrus as my leader in the first strike force, but explain why if i choose someone else they will die, are you sure it plays a roll?


The first Fireteam Leader affects whether or not the Tech Specialist survives (if they are not a 'leadership' type character, they fail to provide proper covering fire and the Tech Specialist will be hit by Harbinger's projectile attack as they try to manually force the door closed).

You can choose Garrus, Miranda, or Jacob for Fireteam Leader and they will succeed.  All other options will result in the death of the Tech Specialist.  I see some people picked Samara or Zaeed for Fireteam Leader, which is why their Tali or Legion died (even though Tali/Legion are good picks for the Tech Specialist). 

Also Mordin is not a good Tech Specialist choice; he dies no matter who the Fireteam Leader is.

#71
AdamNW

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If you guy disagree with the Genophage, that my affect Mordin's survival. Just saying

#72
Amplias

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Has anyone chosen Legion as their fire team leader? i'd like to see how that played out

#73
Ackillez

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Mordin seems to be the mysterious one. I'll relate my data too:



-Mordin loyal, omni-tool upgraded, had lots of conversations, including one about erogenous zones on Quarians. Disagreed with him several times about the genophage, both on the Normandy and on Tuchanka.



Final run: Tali in vents, Garrus leads the other team on both occassions, Samara keeps the bubble up. No fatalities (everyone is loyal). I take Garrus and Miranda for the final part, Mordin dies. My first instinct was that the guard group needed a good leader and I'd taken both, so I swapped Miranda for Thane on my second try. Same result, Mordin still dies. Third time I brought him along and he survived.

#74
Juztinb42

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I got everyone to survive on my first playthrough.



Everyone is loyal



Squad leader 1: Miranda



Tech Specialist: Tali



Squad Leader 2: Miranda



Biotic: Samara



Didn't save the crew



My squad for the whole time was Garrus and Jacob



All Normandy upgrades



Mordin and Legion both had their respective upgrades. Disagreed with Mordin on genophage all the time, spared his assistant. Rewrote the geth with Legion.

#75
Juztinb42

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Also, was wondering how Shepard dies?