Twitchmonkey wrote...
Well, if all you care about is going
renegade or paragon then yes, the game does allow for this, but if you
actually want to think, then the game allows for that too. There are a
lot of issues that are complex and if you aren't content to either just
choose the paragon or renegade option (something you could do in ME1 as
well) then there is a lot of space to define your character's values.
The only problem is that as with ME1, your choices don't immediately
effect anything greatly. At least not immediately, we'll see how things
go in ME3.
You're missing the point. if you mix up Renegade and Paragon you'll just end up with a not very believable mildly psychotic wacko with no real defined personality.
The big problem is that most choices have an extremely predictable outcome that will make you either get the white "alien-friendly sympathetic paladin" or the "chaotic stupid violent trigger happy rogue". Even without reading the options, you know what's going to happen. In other games (DA:O is an example) there are many choices that place you in a grey area, and you have to actually think "What could happen if i do this?" and quite a few times, you will get an outcome that makes perfect sense, but it's not what you predicted.
ME2 simply places you on two set railway tracks with many switches that make you move between them, but whatever you do, you're almost always confined to them.
That's not much of a choice.
Its quite simple, Bioware understands what an RPG is, even if you do not, and wanted to try something new. The game has its problems, but that supposed "appeaseing" is not a cause.
Of course, now disagreeing with your vision of what an RPG is means "not understanding what an RPG is".
You probably could use re-reading a few dungeons & dragons manuals yourself.
Modifié par Abriael_CG, 31 janvier 2010 - 08:44 .




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