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Praise for Mass Effect II - Definition of a Real RPG


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#51
Twitchmonkey

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Lmaoboat wrote...

By that logic, pong is an RPG in wich you play the ROLE of a paddel.


It's not because you can make decisions about your stance on anything, you can't define your character, you can't develop or avoid relationships. Without dialouge where you have multiple options, there is no RPG, there is jsut an action game with stats and loot.

#52
Lui77

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post edited ;P

Modifié par Lui77, 31 janvier 2010 - 09:58 .


#53
Abriael_CG

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Schurge wrote...
Walking from Point A to Point B. Random encounter initiated. Susan hits fireball. Steve hits jump, Bob the Bard acts useless, Billy uses standard attack. Fireball kills enemy. Fight Over.

How is that for depth buddy?


Actually in most actual RPGs Susan would have to explore quite a lot the branching dungeon, talking with NPCs and her companions, looting new items and managing her party.

On the other end, ME1 is really nothing else than A-> Shoot everything than moves -> B
There's no exploration, no branching. No depth.

#54
Schurge

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[quote]Lui77 wrote...

much as i probly shudda known better than to read this...thanks for the ****in reaper spoiler at the end u TERWAT
[/quote]

Sorry man, I just edited it, its funny I remembered to block out a spoiler in there already but completely overlooked that one.

[quote]Abriael_CG wrote...

[quote]Schurge wrote...
Walking
from Point A to Point B. Random encounter initiated. Susan hits
fireball. Steve hits jump, Bob the Bard acts useless, Billy uses
standard attack. Fireball kills enemy. Fight Over.

How is that for depth buddy?
[/quote]

[quote]Abriael_CG wrote...

Actually
in most actual RPGs Susan would have to explore quite a lot the
branching dungeon, talking with NPCs and her companions, looting new
items and managing her party.
[/quote]

Exploring? Check! Branching dungeons? Check (Though to a lesser degree then what you are referring to). Talking with NPCs and Companions? Double Check! Looting new items? Check! (Though to alot lesser degree then what you are referring to). Managing your party? Check!

Modifié par Schurge, 31 janvier 2010 - 09:44 .


#55
Lmaoboat

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Twitchmonkey wrote...

Lmaoboat wrote...

By that logic, pong is an RPG in wich you play the ROLE of a paddel.


It's not because you can make decisions about your stance on anything, you can't define your character, you can't develop or avoid relationships. Without dialouge where you have multiple options, there is no RPG, there is jsut an action game with stats and loot.

That isn't the sole factor of an RPG. JRPGs have none of this, but are still considered RPGs because they have lots of other RPG elements. ME1 has all the RPG elements of ME2, plus more skills and loot, and thus it's "more" of an RPG.

#56
Twitchmonkey

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Lmaoboat wrote...
That isn't the sole factor of an RPG. JRPGs have none of this, but are still considered RPGs because they have lots of other RPG elements. ME1 has all the RPG elements of ME2, plus more skills and loot, and thus it's "more" of an RPG.


JRPGs are called RPGs, but that does not make them RPGs as you are not playing a role, you're going through the motions making pre-determined decisions and playing a turn-based action game. While I agree that technically ME1 had all of the RPG elements of ME2, ME2's story and acting makes you care about the role you're playing, so it is a more effective RPG, even if you can't account for a particular feature that enhances its RPG elements.

#57
pilot2fly

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Not this argument again...



To finally end this discussion, a role-playing game (RPG) is a game in which one assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world.



ME2 is an RPG. End thread.

#58
pilot2fly

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And just because it has some shooter elements doesn't make it Gears of War.  You could hide behind cover in ME1 was that GoW?  Don't think so.  I have no idea why this game is even compared to GoW.

Modifié par pilot2fly, 31 janvier 2010 - 09:52 .


#59
Lui77

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[quote]Schurge wrote...

[quote]Lui77 wrote...

much as i probly shudda known better than to read this...thanks for the ****in reaper spoiler at the end u TERWAT
[/quote]

Sorry man, I just edited it, its funny I remembered to block out a spoiler in there already but completely overlooked that one.

You are forgiven, spose its not exactly massive to find out that thered be somethin like that at the end, now, 
DANT DAH IT AGEN

#60
Aoyei

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[quote]Lui77 wrote...

[quote]Schurge wrote...

[quote]Lui77 wrote...

much as i probly shudda known better than to read this...thanks for the ****in reaper spoiler at the end u TERWAT
[/quote]

Sorry man, I just edited it, its funny I remembered to block out a spoiler in there already but completely overlooked that one.

You are forgiven, spose its not exactly massive to find out that thered be somethin like that at the end, now, 
DANT DAH IT AGEN[/quote]
would you mind editing your post as well lui77, that way its completely removed from the thread, less i missed someones earlier

#61
Schurge

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pilot2fly wrote...

Not this argument again...

To finally end this discussion, a role-playing game (RPG) is a game in which one assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world.

ME2 is an RPG. End thread.


You win the thread.

#62
Rendar666

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Nemesis7884 wrote...

An RPG IS micromanaging stats.
An RPG IS getting phat l00tz.
An RPG IS a large and complex spec tree

at least this is what current rpgs are and what players expect and want additionally to
a deep and intense story
interesting and interactive characters
choices



Your post is phail.

Honestly.

"Current RPGs are" expected to be what you listed? Um, just because something breaks outside the mold doesn't make it no longer apart of that group. That's ubsurd. You people. Just because you expect it to be a certain way doesn't mean that your definition of an RPG is any better than mine. I think it's an RPG. I'm so not arguing this anymore. You people say what you want and I'll go enjoy Mass Effect 2.

Phat Phail. lol

#63
Gandalf-the-Fabulous

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Schurge wrote...

ranger614 wrote...

Jack > You.


ROFL.


Ah he says that in every thread.

But yeah I have to agree with you, I think most of the people who are complaining about the combat in ME2 are just sore because they are too stupid to figure out the finer points of aiming and cover, they would rather have their battles decided by having superior stats rather than having to rely on their own skills.

#64
xxSgt_Reed_24xx

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Schurge wrote...

pilot2fly wrote...

Not this argument again...

To finally end this discussion, a role-playing game (RPG) is a game in which one assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world.

ME2 is an RPG. End thread.


You win the thread.


awww, I wanted to win!! I applauded your opening speech. :P

#65
Abriael_CG

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Schurge wrote...
Exploring? Check! Branching dungeons? Check (Though to a lesser degree then what you are referring to). Talking with NPCs and Companions? Double Check! Looting new items? Check! (Though to alot lesser degree then what you are referring to). Managing your party? Check!


"branching" doesn't mean having one locked room to the side that you can access for some credits and a medigel. There's no branching to speak off in ME2's dungeon crawling. They're all A -> B
And extremely short to boot.

Modifié par Abriael_CG, 31 janvier 2010 - 10:00 .


#66
Lmaoboat

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Twitchmonkey wrote...

Lmaoboat wrote...
That isn't the sole factor of an RPG. JRPGs have none of this, but are still considered RPGs because they have lots of other RPG elements. ME1 has all the RPG elements of ME2, plus more skills and loot, and thus it's "more" of an RPG.


JRPGs are called RPGs, but that does not make them RPGs as you are not playing a role, you're going through the motions making pre-determined decisions and playing a turn-based action game. While I agree that technically ME1 had all of the RPG elements of ME2, ME2's story and acting makes you care about the role you're playing, so it is a more effective RPG, even if you can't account for a particular feature that enhances its RPG elements.

Never in any point in RPG history was that literal definition true. RPGs have always been much more than "playing a role." If you were to use that narrow definition, 90% of RPGs would be mislabled. Charcerization through dialouge choices is merely one fascet of RPGs.

Modifié par Lmaoboat, 31 janvier 2010 - 10:01 .


#67
pilot2fly

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Schurge wrote...

pilot2fly wrote...

Not this argument again...

To finally end this discussion, a role-playing game (RPG) is a game in which one assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world.

ME2 is an RPG. End thread.


You win the thread.


Yay!  BTW I totally loved your intro speech as well.

#68
Lmaoboat

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Abriael_CG wrote...

Schurge wrote...
Exploring? Check! Branching dungeons? Check (Though to a lesser degree then what you are referring to). Talking with NPCs and Companions? Double Check! Looting new items? Check! (Though to alot lesser degree then what you are referring to). Managing your party? Check!


"branching" doesn't mean having one locked room to the side that you can access for some credits and a medigel. There's no branching to speak off in ME2's dungeon crawling. They're all A -> B
And extremely short to boot.

And exploring doesn't mean finding diffrent looking marbels to play Mineral Minesweeper on.

#69
Twitchmonkey

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Lmaoboat wrote...
Never in any point in RPG history was that literal definition true. RPGs have always been much more thna "playing a role." If you were to use that narrow definition, 90% of RPGs would be mislabled.


Would this be a bad thing? Stat-based action games can be great, why do we have to act like they are actually RPGs? The core appeal of the classic PnP RPGs was that you could do whatever you want, not that you could pick up a nwe sword. That was part of it, but it's not why people play PnP games, PnP is largely what RPGs have evolved from.

#70
Lmaoboat

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Twitchmonkey wrote...

Lmaoboat wrote...
Never in any point in RPG history was that literal definition true. RPGs have always been much more thna "playing a role." If you were to use that narrow definition, 90% of RPGs would be mislabled.


Would this be a bad thing? Stat-based action games can be great, why do we have to act like they are actually RPGs? The core appeal of the classic PnP RPGs was that you could do whatever you want, not that you could pick up a nwe sword. That was part of it, but it's not why people play PnP games, PnP is largely what RPGs have evolved from.

Core appeal is subjective. I've always been a treasure hunter at heart, and one of the main draws for me is phat loot.

#71
Abriael_CG

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Twitchmonkey wrote...

Would this be a bad thing? Stat-based action games can be great, why do we have to act like they are actually RPGs? The core appeal of the classic PnP RPGs was that you could do whatever you want, not that you could pick up a nwe sword. That was part of it, but it's not why people play PnP games, PnP is largely what RPGs have evolved from.


Actually for many a big part of the core appeal of PnP RPGs is character progression as well. Stats and loot play a big part in that.
In computer RPGs you CANNOT do whatever you want, no matter how wide the choices you are given are (and in ME2 they aren't even that wide and varied), so if we used that definition, no videogame would be an RPG.

ME2 has SOME very loose RPG factors, but much less than basically every other RPG out there, which makes questioning it's nature as an RPG entirely legit.

#72
artiss68w

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Pocketgb wrote...

ME2 doesn't lack depth, it's not "Gears of Effect 2", it's just more of a different game. And I can understand that completely, just look at the original Fallout fans when Fallout 3 hit.

But does that mean Fallout 3 is a terrible game? No.
Is Fallout 3 more shallow than Fallout? Of course not.

Bioware just went a different route with ME2, possibly a route they wanted to test out, possibly one that they felt was more appropriate with where they wanted to head with the series.


Yep, I remember those days. Most of the "old" fallout crowd (no mutants allowed) hated fallout 3 way before it hit store shelves. Their loss, I thought it was an enjoyable game that made good use of the fallout lore. It wasn't the old isometric look for a water chip fest the original was, but I thought it was more than oblivion with guns.

It is funny that people complain about a masterpiece like ME2 and on the other hand people will defend the technical garbage that is two worlds to their grave! Just shows how varied gamers tastes can be.

I've been playing the genre on multiple systems for 20 years from might and magic to final fantasy 13 (soon) and I haven't heard the majority say one specific RPG was the best of all time yet. However, I think Bioware accomplished what they wanted with their sequel and I'm fine with that. (Despite the big, bad wolf that is EAPosted Image) I don't think ME2 is perfect (I mean really, what game is perfect?), but I don't feel that Bioware ripped me off either.  

If there is one gripe I have...it is the trend of replacing full blown expansion packs with DLC. That said, I hope the DLC with the tank is good, because I did miss the mako exploration part. However, my hopes aren't high.

#73
Twitchmonkey

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Lmaoboat wrote...
Core appeal is subjective. I've always been a treasure hunter at heart, and one of the main draws for me is phat loot.


So you would play a PnP game to be told that you picked up a leet sword? I've only played once, but the appeal of playing was that I could make my choices and if the DM was any good, the world would change in some way because of that choice. That's something that games still can't achieve and that's why I think some still playing PnP.

But maybe some people do play to write down that they got a Longsword of Slaying +2 on their character sheet.

Actually for many a big part of the core appeal of PnP RPGs is
character progression as well. Stats and loot play a big part in that.
In
computer RPGs you CANNOT do whatever you want, no matter how wide the
choices you are given are (and in ME2 they aren't even that wide and
varied), so if we used that definition, no videogame would be an RPG.

ME2
has SOME very loose RPG factors, but much less than basically every
other RPG out there, which makes questioning it's nature as an RPG
entirely legit.


Character progression is significant in that it allows you to feel like your character has grown, it feeds into his role in the story. ME2 has this, probably more than ME1, when you get a new level of a skill, you really feel stronger, it isn't just a little bit of nothing, and your weapons truly improve and change, you aren't scrounging around in trash cans for 3% more accuracy. However, this is all a means to an end, to progress your character's place in the world, and ME2 delivers in this area more than most RPGs. Not as well as some games like The Witcher or Fallout, but better than many.

Modifié par Twitchmonkey, 31 janvier 2010 - 10:13 .


#74
Abriael_CG

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Fallout 3 was a quite enjoyable game, but was indeed immensely inferior to the "old school" fallout 1 and 2 by interplay. It's just another example of the results of dumbing down a game to increase it's mass appeal. Understandable? Yes. Liked? Not really.

#75
steve1945

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Rendar666 wrote...

Nemesis7884 wrote...

An RPG IS micromanaging stats.
An RPG IS getting phat l00tz.
An RPG IS a large and complex spec tree

at least this is what current rpgs are and what players expect and want additionally to
a deep and intense story
interesting and interactive characters
choices



Your post is phail.

Honestly.

"Current RPGs are" expected to be what you listed? Um, just because something breaks outside the mold doesn't make it no longer apart of that group. That's ubsurd. You people. Just because you expect it to be a certain way doesn't mean that your definition of an RPG is any better than mine. I think it's an RPG. I'm so not arguing this anymore. You people say what you want and I'll go enjoy Mass Effect 2.

Phat Phail. lol




You are fail. Your line of reasoning is retarded

If something BREAKS outside the ESTABLISHED MOLD OF THE GENRE.

THEN IT IS NOT OF THAT GENRE.

Let me just stir up the flames a little.

MASS EFFECT 2 SUCKS its not a RPG if its a RPG then its MYFIRSTRPGtm by fisherprice
Its still a good game. It just NOT a good RPG because its NOT a RPG.

Please understand that my definition of RPG is THE DEFINITION OF RPG

Disagree? Too bad.