Reapers, any thoughts on how/ if they can be defeated?
#101
Posté 01 février 2010 - 08:00
#102
Guest_Nuupro_*
Posté 01 février 2010 - 08:01
Guest_Nuupro_*
p-o-d-b-o-d wrote...
Ya it seems kinda silly that you would threaten someone by saying you were going to kill them if they didn't stop trying to stop you from... killing all civilisation lol. Why would the reapers not kill Shepard.... Interesting
They want a cabana boy.
But on a more serious note, they probably want to see how something so insignificant -- compared to their splendid presence -- could defeat them, and continue to do so. Whenever they encountered civilizations they were probably met with fear and scrambled efforts from the organics, but then along comes one tiny ungulate who can kill their Vanguard. Generally, when someone comes across something they do not understand, they seek to either destroy it or control it.
I highly doubt the reapers have seen anyone like Shepard before -- thus they want him/her.
#103
Posté 01 février 2010 - 08:02
#104
Posté 01 février 2010 - 08:10
tangofish wrote...
If all else fails there's always the small blonde child option.
What?
#105
Posté 01 février 2010 - 08:12
#106
Posté 01 février 2010 - 08:17
Modifié par jimmyjoefro, 01 février 2010 - 08:18 .
#107
Posté 01 février 2010 - 08:27
As for how the trilogy will end and the Reapers will be stopped...I think Renegade Shep may be given the option to inhabit a Reaper body as earlier stated. There may very well be some form of ceasefire for a Paragon path. The captured Collector base may reveal some new technology capable of cracking the Reapers' shields. A large enough force of Krogan, Humans, Asari, Turians, Geth, Rachni, and Quarians might be able to combat the fleet with significant enough technological advances. In short, I think it's impossible to tell at this point =)
#108
Posté 01 février 2010 - 08:43
#109
Posté 01 février 2010 - 08:44
Digital Supremacy wrote...
Yeah why do the Reapers want Shepard dead or captured so bad? They sick the Collectors on him at the start and kill him. then Cerberus went and revived him. They had the Collector ship appear disabled as a trap to lure Shepard into it, then later use the Reaper IFF to locate the Normandy, boarding it and taking everyone. Seem to be putting in a lot of effort to capture/kill one person...
Maybe the answer lies with the Prothean Beacons from ME1. It was explained in ME1 that these beacons contained information which could only be transmitted to organic life forms. The Reapers thus used an organic life form - Saren - to obtain the information for them. Shepard also used the beacons. Since Saren was killed, Shepard became the only organic life form - and the only life form of any kind - to have the information that the Protheans put into the beacons.
It was never made clear what the totality of the information contained in the beacons amounted to, but only that life forms were being attacked and killed, or mutated. The visions Shepard has in ME1 show the Protheans being attacked. The Prothean beacon that Shepard finds in ME2 causes him to have the same visions, except for one addition: Protheans being mutated into Collectors.
Perhaps within these visions, there is a section that Shepard has yet to understand. The Prothean scientists who were Cycrogenically frozen for thousands of years until Vigil awakened them could have discovered some way to stop the Reapers from indoctrinating organic life forms or some other important piece of information regarding the Reapers and put their discovery into the Prothean beacons. Shepard could have this information in his head and not know it. Perhaps the Reapers are aware of this and so want him dead, or they could be after the information Shepard has so they can use it for their own benefit.
#110
Posté 01 février 2010 - 01:33
#111
Posté 02 février 2010 - 12:25
#112
Posté 02 février 2010 - 12:34
JRCHOharry wrote...
Blasto needs no oneSmilingMirror wrote...
Shepherd needs to team up with Blasto.
Blasto is Chuck Norris in disguise.
#113
Posté 02 février 2010 - 02:49
And I have come
into a conclusion that realistically thought ME 3 could very well end
with the Reapers once again purging the galaxy of all sentient life. I
can give reasons for my (absurd) claim (lots of insane rambling to be
followed).
Even though Shepard and his team are extremely
badass, they are only a small team (and one ship), and at the ending of
ME 2 a lot (thousands?) of Reapers seem to be coming into the galaxy.
If we take into consideration what has been accomplished so far:
-In
ME 1 you defeat one Reaper and its minions, but most of Citadel fleet
and lots of Alliance vessels are destroyed, and ultimately Sovereign is
destroyed only because of Shepards distraction (destroying husk-Saren).
Clearly Reapers are far superior than any traditional vessel in the
galaxy, and even though better ship-weapons have been developed using
Sovereigns corpse, it is state-of-the-art technology and it won't
probably be implemented on most ships. So you are probably going to
need a fleet of traditional vessels to destroy one Reaper.
-In ME 2 you and your team destroy the minions of a one Reaper.
Then let's us consider Shepards assets after ME 2, from a (true) paragon and a (true) renegade viewpoints.
Paragon:
-Citadel
races. When the Reapers come, they will probably finally admit that
Shepard is right and mobilize their fleets, but seeing how it went down
at the end of ME 1 they may not be as useful as hoped.
-Krogan.
Wrex has probably unified the krogan race under one banner in time for
ME 3. This will give you a powerful army of ground troops, but I think
that this war will ultimately be won in space.
-Quarians. They have a big fleet, but it seems to consist mostly of civilian ships, so their usefulness is questionable.
-Geth.
They are in my opinion the most powerful ally of paragon Shepard. They
are the most technologically advanced race in the galaxy, and if you
return the heretics in to the fold, you could get first hand knowledge
of Sovereigns (and the other Reapers) inner workings. They could even
find a way to prevent indoctrination.
-Rachni. They can be your
ace in the hole or your biggest liability. Obviously they are very
powerful (once considered a threat to the entire galaxy), but they have
been indoctrinated before, and obviously they are easy prey to it,
since Reapers need only to indoctrinate the queen and the whole race
will follow.
Renegade:
-Humanity.
Alliance dominates the Citadel races and can probably strongarm the
other races to fight beside them. So no change in this area to paragon
Shepard (which would make the ending of ME 1 pretty irrelevant).
-Krogan
and the mercenary groups. The Illusive Man has so much money on his
hands, that he can probably buy their services. So you still have your
strong ground troops.
-Quarians and the geth. If you sold Legion
to Cerberus, the whole race has become heretics. But if you have also
goaded quarians to go to war, they have all but wiped each other out
and their role in ME 3 will be very marginal.
-Collector base.
Cerberus has probably created at least a couple of ships, that can go
toe to toe with a Reaper. And they should have found a way to block the
indoctrination (I think this the most decisive thing in the war).
-So
as a renegade you wont have as many allies, but your tech is better and
the front is more unified because humanity is such an dominating force
over the other races.
Obviously this would result in two almost
completely different games (unite/gather allies or gather better tech),
but the people in Bioware have said that "they are going get nuts with
the plot" (or something like that), so my hopes are high.
Possible weaknesses of the Reapers:
-There
really aren't that many Reapers. Thats why the Collectors were building
a new one at their base, it was Sovereigns replacement, its destruction
was a big loss to them. And thats why they are so dependant of the
indoctrination process and their minions.
-Other Reapers are not
as powerful as Sovereign and Harbinger. Sovereign and Harbinger could
be the best of their species, kinda like Shepards opposing number (a
top notch operatives of their kind). Shepard can mow down hundreds of
enemies, its not like every human can do that. And once again they are
very dependant of their indoctrination ability.
-Vigil said,
that they basically lost because they were surprised of the attack and
didn't know about indoctrination and how it worked. And if I remember
correctly he also said that the Reapers took control of the mass
relays, so there is one more problem for Shepard to solve.
So as
a conclusion, Reapers will obviously be defeated, because BW has
already said that there will be a ME 4 after the Shepard-trilogy
(unless they go the Bungie way and release only spin-offs and
prequels), and because it would be massive letdown.
And finally I have a couple of wishes:
-No
deus ex machina. No to a benevolent hyper advanced race that will come
to your aid at the 11th hour, no forgotten superweapon that will save
the day and destroy the Reapers. The war should be destructive and
bloody, and any race could face extinction or near extinction
(depending on your actions).
-No big decision at the very end
(sadly this is a Bioware constant, so there will probably be one).
Ending of the trilogy should be determined with your decisions at ME 1,
ME 2 and during ME 3. Previous decisions should accumulate together and
decide ending for the trilogy.
-You may already have lost. This
links to the above. You may screw up things in ME 1 and ME 2 so badly,
that you can't win in ME 3, only delay the inevitable. Defeating the
Reapers shouldn't be easy.
-ME 4 should be a more small scale
game storywise. Even though playing as a demigod saviour of the galaxy
is extremely fun. I personally would like to experience a more smaller
scale personal story in ME 4. The Mass Effect universe is so good that
it doesn't have to be an epic scale adventure in order to make it
interesting storywise. It could very well be a stand alone game, a
little breather before the next epic trilogy.
#114
Posté 23 février 2010 - 08:29
Modifié par nov_pl, 24 février 2010 - 03:22 .
#115
Posté 23 février 2010 - 08:35
Bio's gonna have to go with the typical cliche of introducing some form of super-weapon that is probably launched at the Reaper fleet at the end through a relay of some sort..it goes..BOOOOOOOOOM and kills all (but maybe one or two leaving room any future property.)
I hope I'm wrong..but I doubt it....be it dark energy..some kind of mass effect weapon...or some other such thing...I bet you that's what it's gonna reduce us down too in order to really "save" the galaxy...
I mean look at where the story is going...Dark Energy issues creeping into ME2...I'm sure for some reason (only way I see them abandoning dark energy is if they scrap the original idea and go with something else.) Dark Energy is the key to winning..be it some big bomb..some way to shut the reaper down...something...watch...cliche ending..mark my words.
#116
Posté 23 février 2010 - 08:54
no we have to blow suns so black holes are build and all reapers get suck in.
reapers sux in hole=mass effect 3 happy end
#117
Posté 23 février 2010 - 09:10
*Turian Councilor stands right infront of the Reaper fleet*
Ah yes, 'Reapers'. The immortal race of sentient starships allegedly waiting in dark space. We have dissmised that claim.
*every Reaper dissapears*
Modifié par gashgfjaskgfkagh, 23 février 2010 - 09:11 .
#118
Posté 23 février 2010 - 09:12
#119
Posté 23 février 2010 - 09:22
Problem solved.
#120
Posté 23 février 2010 - 09:24
TheUnusualSuspect wrote...
Evacuate the citadel, push it towards an event horizon, and just as it starts to break up, activate the dark space relay gate.
Problem solved.
They built a base in the middle of the galaxy that is nothing but massive black holes... see the problem with your idea.
#121
Posté 23 février 2010 - 09:26
On a side note, I firmly believe that if Bioware is smart, tactically and strategically, the geth fleet will be the main offensive force against the reapers. Consider that the Reapers have weapons that can tear a human vessel in half and kinetic barriers that allow them to literally plow through turian ships without incurring damage. You would need either a multi-generational leap in technology or a method of avoiding the reaper's weapons as well as taking down it's kinetic barriers. In my mind, the neural network-linked geth could coordinate fleet wide precision ftl jumps, negating the reaper weapons advantage by never giving them a firing solution. In order to take down the shields of the reaper you would need a boarding party that isn't vulnerable to indoctrination, ie the geth because of their inability to be hacked for any length of time, to destroy the mass effect core of each individual reaper. Every time a geth ship came out of FTL they'd fire at a reaper allowing the boarding party to get in range. The quarian, krogan, and rachni forces would be in charge of evacuation and ground assaults with the quarian flotilla in charge of evacuating turian, human, asari, roloi (the new race), and any other race with a similar form factor and the Rachni in charge of evacuating the elcor and volus, because of the need for larger halls. The krogans don't have ships and would be in charge of fighting any species the Reapers managed to ally themselves with, alongside the rachni ground forces and human, turian, asari, and salarian militaries.
#122
Posté 23 février 2010 - 09:28
addiction21 wrote...
TheUnusualSuspect wrote...
Evacuate the citadel, push it towards an event horizon, and just as it starts to break up, activate the dark space relay gate.
Problem solved.
They built a base in the middle of the galaxy that is nothing but massive black holes... see the problem with your idea.
Building a base in some lagrangian point surrounded by black holes doesn't mean that the Reapers have the innate ability to cope with passing through an event horizon.
Two different things.
#123
Posté 23 février 2010 - 09:42
gashgfjaskgfkagh wrote...
Two words: Turian Councilor
*Turian Councilor stands right infront of the Reaper fleet*
Ah yes, 'Reapers'. The immortal race of sentient starships allegedly waiting in dark space. We have dissmised that claim.
*every Reaper dissapears*
LOL
+1 for including his quotation marks too
I think the fact they've had to hike the whole way conventionally could play a part - their 'energy reserves' may be low/dwindling by the time they reach us (shields weak etc)
Unifying the krogan (or even curing the krogan genophage) will be huge, along with the Geth, Rachni and Quarian armadas.
Would the Reapers bother that much with indoctrination in the middle of a space battle? I agree that the situation has to be looked at, but it may not be as much of an issue as we thought.
Regardless, I can't see this being a conventional ship-to-ship battle. Whilst the cutscene would be freakin' epic, it's too 'unoriginal' for the galactic fate to be decided over this (although who's to say ground warfare won't happen at the same time, a la The Ark on Halo 3).
Another important thing to consider is Reaper numbers - we may have only seen a small portion of their invasion force and any numbers we can muster will still pale in comparison...
A side question however - when Sovereign's shields were dropped at the end of ME1, was this purely as a consequence of Saren (or Sovereign-Saren) dying?
Modifié par Moorpheusl9, 23 février 2010 - 09:45 .
#124
Posté 23 février 2010 - 09:49
#125
Posté 15 mars 2010 - 06:14
Your ally will be the Shadow Broker. He has the resources to back you up and provide you with the SR-3 and crew. The Shadow Broker has the motivation. If the reapers destroy everything then it would be bad for business. The Shadow Broker has all the information you need. In ME3 the Shadow Broker instructs you to go after the Leviathan of Dis which disappeared after the batarians got hold of it. It turns out that Leviathan was a member of a genetically engineered race that were created to break the destructive cycle of the reapers. In the remains of the starship you'll find clues how to bio-engineer new ones. The Alliance finally agrees to go after the reapers after seeing the evidence and builds a fleet of them. This fleet will proof to be strong enough to defeat the reapers. Of course with Shepard as the admiral they cannot fail.
Modifié par AngryFrozenWater, 15 mars 2010 - 06:17 .





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