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Resources and mining: unimaginative cheap time sink


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#1
Taiko Roshi

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 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets? 

Or alternatively, if you did not need resources to upgrade gear would you spend the 2-3 hours needed to mine for those resources.


I would love to see the REAL feedback from the focus group Bioware used for this part of the game! Who at Bioware thought that this would be fun? Seriously, who at Bioware thought that mining for resources would be a FUN addition to the game? Could some one from Bioware please explain to me how they thought that mining for resources is FUN.
 Even Fable 2 resource gathering was more enjoyable than this and that was the worst feature of that game. Hell I'd even take having to climb mountains at a snail pace with the Mako in ME1 as being better than this. I would much prefer spending that amount of time grinding, killing stuff for loot that could be used for resources to upgrade stuff. Now that is FUN.

Great game! However, mining for resources is a unimaginative cheap time sink and a waste of time. It will be the first thing I think of when I am wondering if replaying the game is worth the bother and right now the answer is a resounding NO. Same with ME 1, replayability was killed by the crappy exploration on cut and paste planets in the Mako.

#2
TheMightyMingy

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I wouldn't mind it half as much if the reticule was just far faster. Other than that, I don't really care much.

#3
Sonataari

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And how would the guy who's supposed to save the galaxy have the time to mine some ore?




#4
Lukertin

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You don't need to mine that many planets. At first, I mined the **** out every planet I came across (~4 systems worth). Then I was like "Why am I doing this, I want to play the game."

So I actually started playing the game. Bought the upgrades. At 1 point I was like "Hey, I'm running out of Palladium. I should check out some planets for that."

Ended up getting pretty much every upgrade with ~20k+ resources to spare.

Conclusion: just do a couple planets, and you'll be good to go.

#5
Cryo84

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It's so bad I would pay 15$ on top of what I already paid to get rid of it.

#6
Nemesis7884

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it sucks...its so boring, especially if you go for several play throughs / want to play different characters.... i am thinking about using some kind of trainer, if anyone knows a good one, that gives just some ressources so that you dont have to gather

#7
Sonataari

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Nemesis7884 wrote...

it sucks...its so boring, especially if you go for several play throughs / want to play different characters.... i am thinking about using some kind of trainer, if anyone knows a good one, that gives just some ressources so that you dont have to gather


Guess you could do that with the ingame console (PC only?).

Modifié par Sonataari, 31 janvier 2010 - 10:24 .


#8
Hatem

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Scanning planets is indeed extremely boring. It would be different if each planet had around five places to mine, but unfortunately, there are like thirty of them. Being a perfectionist, I need to deplete the planet completely in order to move on to the next one. And 25k upgrade cost makes it even worse.

#9
Abriael_CG

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They replaced a massively boring timesink (the mako) with a massively boring timesink that costed them much less time and effort to implement. Success! *sighs*

#10
newcomplex

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Cryo84 wrote...

It's so bad I would pay 15$ on top of what I already paid to get rid of it.


lol with the hammerhead coming out as a DLC, you might very well have to luls.  

#11
magnuskn

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Scanning is incredibly annoying and is making me dread my second ( and consecutive >.< ) playthroughs. If BioWare is smart, they'll give a faster and/or less annoying alternative in a future patch.

#12
bgreenroy

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Taiko Roshi wrote...

 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets? 

Or alternatively, if you did not need resources to upgrade gear would you spend the 2-3 hours needed to mine for those resources.


I would love to see the REAL feedback from the focus group Bioware used for this part of the game! Who at Bioware thought that this would be fun? Seriously, who at Bioware thought that mining for resources would be a FUN addition to the game? Could some one from Bioware please explain to me how they thought that mining for resources is FUN.
 Even Fable 2 resource gathering was more enjoyable than this and that was the worst feature of that game. Hell I'd even take having to climb mountains at a snail pace with the Mako in ME1 as being better than this. I would much prefer spending that amount of time grinding, killing stuff for loot that could be used for resources to upgrade stuff. Now that is FUN.

Great game! However, mining for resources is a unimaginative cheap time sink and a waste of time. It will be the first thing I think of when I am wondering if replaying the game is worth the bother and right now the answer is a resounding NO. Same with ME 1, replayability was killed by the crappy exploration on cut and paste planets in the Mako.



I posted a thread on the same topic. I like scaning planets only if it reveals new information in the game story. scanning planets is a believable need if you were to really explore planets in real life i guess. I dont mind searching the planets, i just wish it could be done a little faster instead of carefully scanning the planet for minerals. hell, most planets have about 30 hotspots that you can send probes to. Want I want to know is what to do after youve spent all your resources on upgrades... once you've done that, then what??

#13
AlphaJarmel

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Abriael_CG wrote...

They replaced a massively boring timesink (the mako) with a massively boring timesink that costed them much less time and effort to implement. Success! *sighs*


I would prefer the Mako to the planets.  Atleast there you got to see cool things as you drove around the planet not to mention messing around with the jets.  The Mako was messed up though due to the mountains.  Whoever thought of the planet scanning does need some lashes on the post though.

#14
Decho the Dolphin

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Nemesis7884 wrote...

it sucks...its so boring, especially if you go for several play throughs / want to play different characters.... i am thinking about using some kind of trainer, if anyone knows a good one, that gives just some ressources so that you dont have to gather


Start a new playthough and ye'll be given 55k of each resource from the start. That dramatically reduces the amount of times you need to spend mining. Guess Bioware figured that people would start to hate it deeply after the first time.

#15
Lukertin

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Decho the Dolphin wrote...

Start a new playthough and ye'll be given 55k of each resource from the start. That dramatically reduces the amount of times you need to spend mining. Guess Bioware figured that people would start to hate it deeply after the first time.


O Rly?

#16
jeep_tj_terror

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I just wish I could sell my excess like my 150k iridium to get money to buy upgrades to use the minerals on.

#17
FlareStarXL

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It might have been more interesting had instead they implemented resource gathering via side missions. They could take on various forms - investment of money to start a mining opperation which supplies resources over time and lump-sum payments for clearing mines full of hostiles. Also they could have integrated resources as rewards for hacking / re-wiring during missions or a seperate (and shorter) mini-game where you scavenge resources from dead mobs.

All possible, and none required massive amounts of thought to invent.

#18
Taiko Roshi

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The strange thing is here we have Cerberus spending billions of credits to resurrect Shepard and rebuild the Normandy, and yet they can not afford to give me the resources to upgrade my gear for the final missions. Instead I have to physically scan planets and buy upgrades at shops. It doesn't make a lot of sense within the story. It makes sense as gameplay, its a simple and very boring time sink. Still I'd much prefer grinding for resources by looting corpses I have killed, or, as one of the posters mention, having side missions where I can set up mining operations and come back to collect the minerals after doing missions.

Maybe for ME 3 Bioware should listen to the ARPG/RTS gamers instead of the FPS and RPG whinners :o

Modifié par Taiko Roshi, 01 février 2010 - 11:15 .


#19
Stofsk

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Taiko Roshi wrote...

 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets?

Yes. I honestly find it relaxing. It makes more sense to use probes/scanners from orbit for surveying and it's a massive improvement over the Mako which got me frustrated in the end (and I used to love it, but there were too many planets which had me drive over too many jagged mountains for me to ever take it seriously and suspend my disbelief, not to mention all the times you slip and fall and go tumbling down a cliff only to end up right-side-up with barely a scratch on the paint).

You don't have to scan for every single mineral spike. I made the mistake when I first started playing where I would sink nearly all my probes on one planet even though the scanner barely spiked on a mineral lode. I then realised I was acting inefficiently, and it's usually enough to send down half a dozen probes - if that - on only rich planets when you come across a lode that spikes high on the scanner.

#20
jfrenchy

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stofsk wrote...
Yes. I honestly find it relaxing. It makes more sense to use probes/scanners from orbit for surveying and it's a massive improvement over the Mako which got me frustrated in the end (and I used to love it, but there were too many planets which had me drive over too many jagged mountains for me to ever take it seriously and suspend my disbelief, not to mention all the times you slip and fall and go tumbling down a cliff only to end up right-side-up with barely a scratch on the paint).

You don't have to scan for every single mineral spike. I made the mistake when I first started playing where I would sink nearly all my probes on one planet even though the scanner barely spiked on a mineral lode. I then realised I was acting inefficiently, and it's usually enough to send down half a dozen probes - if that - on only rich planets when you come across a lode that spikes high on the scanner.

that's the thing, most players are scanning the entire planet, when it seems that was not how it was meant to be done. but nowhere in the game is that explained. we find a planet, start scanning, and see hundreds of squares and a small and slow reticule.

#21
Zoe Dedweth

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I found it relaxing after a tense battle. Besides Tough battles make me wanna get better gear, so it works out well. I get better gear and some relaxation.



As for planet scanning - Get Thane + Miranda asap. Just miranda will do. The scanning upgrade she gives you increases your speed tremendously.

#22
catabuca

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jeep_tj_terror wrote...

I just wish I could sell my excess like my 150k iridium to get money to buy upgrades to use the minerals on.


This. I've done every side mission, and I still can't afford a couple of upgrades from one of the Citadel stores. I knew I shouldn't have bought that space hamster.

#23
Erakleitos

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Instead of scanning it would be cool to buy/sell on the stock exchange in Ilium. Or even buying mines on some planets and upgrade them.

#24
Stofsk

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The counter to that though is no-one explained it to me either, yet I figured it out anyway.

EDIT: Sorry, that was in reply jfrenchy.

Modifié par stofsk, 01 février 2010 - 11:35 .


#25
sedrikhcain

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I'm on my first playthrough and still enjoying it. I do suspect it will become tedious eventually. And catabuca, jeep and anyone else who wished to be able to trade resources is spot on. That would be nice. I've got tons of iridium for ship upgrades. I do assume I will need it at some point but right now it sure would be nice to swap it for some platinum or element zero to upgrade my combat gear/biotics.