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Resources and mining: unimaginative cheap time sink


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#26
Stofsk

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I would absolutely love a stock market trading thing. Some method of being able to buy/sell resources would be welcome, but it could lead to exploits for easy money, which wouldn't be welcome. I much prefer monetary scarcity in ME2 to cash abundance in ME1.

#27
Hobnobb

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I have played 13 hours into the game. Recruited a few companions and done 2 loyalty missions, and a few side quests.



I have 200k+ in two resources, 150k+ in one, and 40k+ in zero element.



It is boring as hell.

#28
Nomcookie

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Taiko Roshi wrote...

Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets?


Me. It's why I play RPGs, random pointless quests interspersed between plot-critical ones.

#29
Tasker

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I have to admit, the scanning being so slow is annoying me so much, i'm really thinking about not bothering with a second playthrough.



At least with ME1, if you thought the UCWs were boring, you could just miss them out and not be penalized for it. In ME2 you have to scan for resources and upgrade or you're screwed in the end mission.



I'm sill getting over the fact that instead of making UCWs more interesting, they scrap them all together and replace them with this and the over in 30 seconds N7 missions.

#30
KuldarYldrad

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What bothers me most is that we see that it was designed for a console.

A mouse isn't a joystick...

#31
cruc1al

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also isn't it silly that the scanner is EXACTLY the same size relative to planet surface area, regardless of the planet being a tiny moon or a jupiter sized gas giant. WTFlol

#32
Bfler

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Are there any cheats which can raise the amount of ressources, that you don't have to waste so much time with scanning? Normally I play without cheats but this is so damn boring that I want to use them.

Modifié par Bfler, 01 février 2010 - 01:19 .


#33
Rykef

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sorry to buck the trend but I kind of like it, it adds to the immersion for me, although I use the PC so scanning a planet takes as long as I want it to take rather than ultra slow reticle.

But like other people have said scanning is only prudent when there is something you want

#34
Rykef

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cruc1al wrote...

also isn't it silly that the scanner is EXACTLY the same size relative to planet surface area, regardless of the planet being a tiny moon or a jupiter sized gas giant. WTFlol

Just read this, I don't understand why you think you think your scanning diameter should change as a result of the planet growing or shrinking.
If I can scan 100 miles of land why should it shrink because their is less total land to scan?

#35
SangamonTaylor

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If they add a DLC that gives us a second speed boost, it would be much better. Like another 30% faster than it is after the initial upgrade..

#36
GHOST OF FRUITY

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I didn't mind it to be honest. I just scouted about for resources when I needed them. Going about mining every planet isn't neccesary. Just getting what you need doesn't take very long if you're smart about it.



Not my favourite part of the game, but that's not a problem to me when every other aspect is so superb.

#37
Balek-Vriege

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I found it very boring after scanning all of the local System planets in my first game (before I remade) when I was trying to pick off every single spike on each planet moving the vertically up and down to scan. Not only was it boring but it took around 45-60minutes per planet even with the scan upgrade.



Then I realized A) I probably don't need all the resources in the Galaxy to upgrade everything; B) If I do I can always go back to Planets of interest; C) Much easier to place a marker by scanning a spike, move the cursor to a polar end, move it horizontally by turning the Planet and moving up/down a parallel after returning to marker scanning just tier 4ish or higher spikes.



Planets now took 10-30 mintues even without upgrade (this is PC by the way), takes an average 15 probes per planet and you always get depleted resources. I only miss about 1000+- resources per planet (under tier 3 spikes gives around 50-200 resources). Now I find resource hunting to be ok at least but that could change after multiple playthroughs. :P



If I were the developers I would have actually made a second mineral upgrade that auto scanned/mined the higher spikes until you run out of probes or stop the scan. That way if people were really sick of mining they could skip it all together after mining 1-3 planets or on their first or more playthroughs. I also like the other ideas like trading and investment to aquire resources instead. Maybe ME3 will have something like that. :)

#38
Ingrimm22

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I never thought i would say this prior to actually playing this minigame, but i enjoy it. As soon as you know how to do it properly you deplete a "rich"-planet in 5 Minutes. As a MMO-Player who is used to grinding, i gotta say to you spoiled brats: U KNOW NOTHING ABOUT GRINDING! :)

#39
Tasker

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SangamonTaylor wrote...

If they add a DLC that gives us a second speed boost, it would be much better. Like another 30% faster than it is after the initial upgrade..


I was thinking that too. :D

Thing is as well, if you think about it, why would we need to scan anyway, why can't I just hop on the ol' phone and call up the Illusive man for the upgrades? ;)

It's not that I don't like the scanning, it's just that it's so sodding slow. 

#40
Geralt of Relays

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I just use the trainer from cheathappens.com, saves a lotta pain and lets me upgrade/get on with the story.

#41
John Locke N7

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it would be SO MUCH BETTER, it it would tell you if a planet had more of a type of resource, that way you dont feel asiff if had to search for random anything.

#42
Moshi Moshi

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Rykef - the planet on the scanner screen is always exactly the same size. Crucial didnt expect the size of your scanner to change, just for the game to take into account that a planet 200 miles in circumference is quicker to scan than a planet that is 2000 miles.

Whether that is done by making the scanner reticule smaller or bigger, or increasing/decreasing the size of the planet, either way would make sense.

Modifié par Moshi Moshi, 01 février 2010 - 01:40 .


#43
BanditGR

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Mining via scanning was a simple and quick way to get rid of 90 degree slope Mako complaints and recycled landscapes/enemies, when exploring planets. Instead of focusing on the real problems with the Mako and fixing them, while still retaining the essence of the current N7 missions, a tedious and unimaginative mini-game was devised that totally replaced (=fixed ?!?) the old system. Horrible, horrible thinking. It's a shame that an otherwise wonderful game, should have to endure criticism because of this "feature". The person who came up with this "fixing" idea, should really be handed over to the Collectors for processing.

Modifié par BanditGR, 01 février 2010 - 01:43 .


#44
John Locke N7

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when i first started i thought i t was boring, and then thought "hey, i'll only mine when i need an upgrade!" so it got less not fun for about an hour, and then i need like 1 platnium ore, ONE DAMN ORE and ive gotta mine so much irdeneum it makes my head spin. planet scanning it absolutly DREADFULL

#45
Forest03

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It's a far better alternative to randomly scouting by rover, as in the first game. And really, it doesn't take that much time to mine. There's a grid for a reason. You can go through every planet's resources in an entire cluster very quickly if you scan the grid lines in a systematic fashion. Line-by-line scanning can make things very efficient, taking a mere 5-6 minutes per planet, even the ones categorized as "Rich". Also, you don't need to launch a probe at every "bump" in the reading in order to get the "depleted" status, just the yellow to yellow-orange spikes. These will yield more than enough resources for the majority of upgrades. The Medical Bay's Facial Reconstruction takes a bit more time, but it's not a necessity.

I'm sure there are other ways to do this. Personally, I would have preferred having to spend more on a single or few probes that we can leave on a planet's surface, while the element values update in real time. The more probes we deploy, the faster the harvest - just like in an RTS. I wouldn't even mind having to go back and "pick up" the resources once a planet has been "depleted", as long as I don't have to sit there going through grid lines.

Oh, and make sure you get the Probes quantity upgrade ASAP (I think it was from a store either in the Citadel or on Ilium) which gives you a capacity of 60.

Addendum:

One improvement I would really like to have is the ability to tell what elements are on any particular planet, so we don't have to deplete each one every time we need resources for an upgrade. Other than that, it's still neither as frustrating or time-consuming as some players make it sound.

Modifié par Forest03, 01 février 2010 - 02:05 .


#46
whiteraider

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On PC the mini-game isnt too bad, I just want to be able to carry a decent number of probes, so that I can strip mine a few more than 2 planets at a time!



Although I have to admit to questioning the logic behind having to propect/mine at all, given that you are an elite commando, not a captain from a scout command and that the cost spent on putting you on the mission dwarfs the cost of getting a commercial miner to supply you, instead of wasting your time!



As for the scan area, it should change to a fixed area, not a fixed ratio of the planet, but the 2nd is far easiler to program.

#47
Carmarkcaine

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Argh, are you telling me there is MORE grinding?? I just quit wow to avoid that crap.

#48
Nomcookie

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Carmarkcaine wrote...

Argh, are you telling me there is MORE grinding?? I just quit wow to avoid that crap.


Honestly, every RPG has some sort of grind to it (though you may not feel it in DA:O, it's still there). RTS/FPS games are pretty much the only non-grindy genres left, and even those are starting to develop a grind-based style.

#49
Beoweasel

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Ehh, the grind for resources wasn't too bad. Though, I would have preferred that scanning would get us more than just resources, like, more planets with explorable areas, would have been great.

#50
The Tony Show

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Yeah, I hate boring time sinks being required for upgrading stuff in an RPG. 

I bet one day, someone is going to design a game that makes you stop pursuing the main quest and just repeatedly fight enemies just to get the XP needed to level your characters.  That would really suck.

[/sarcasm]