Resources and mining: unimaginative cheap time sink
#26
Posté 01 février 2010 - 11:53
#27
Posté 01 février 2010 - 12:31
I have 200k+ in two resources, 150k+ in one, and 40k+ in zero element.
It is boring as hell.
#28
Posté 01 février 2010 - 01:02
Taiko Roshi wrote...
Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets?
Me. It's why I play RPGs, random pointless quests interspersed between plot-critical ones.
#29
Posté 01 février 2010 - 01:08
At least with ME1, if you thought the UCWs were boring, you could just miss them out and not be penalized for it. In ME2 you have to scan for resources and upgrade or you're screwed in the end mission.
I'm sill getting over the fact that instead of making UCWs more interesting, they scrap them all together and replace them with this and the over in 30 seconds N7 missions.
#30
Posté 01 février 2010 - 01:11
A mouse isn't a joystick...
#31
Posté 01 février 2010 - 01:17
#32
Posté 01 février 2010 - 01:19
Modifié par Bfler, 01 février 2010 - 01:19 .
#33
Posté 01 février 2010 - 01:22
But like other people have said scanning is only prudent when there is something you want
#34
Posté 01 février 2010 - 01:24
Just read this, I don't understand why you think you think your scanning diameter should change as a result of the planet growing or shrinking.cruc1al wrote...
also isn't it silly that the scanner is EXACTLY the same size relative to planet surface area, regardless of the planet being a tiny moon or a jupiter sized gas giant. WTFlol
If I can scan 100 miles of land why should it shrink because their is less total land to scan?
#35
Posté 01 février 2010 - 01:25
#36
Posté 01 février 2010 - 01:29
Not my favourite part of the game, but that's not a problem to me when every other aspect is so superb.
#37
Posté 01 février 2010 - 01:32
Then I realized A) I probably don't need all the resources in the Galaxy to upgrade everything;
Planets now took 10-30 mintues even without upgrade (this is PC by the way), takes an average 15 probes per planet and you always get depleted resources. I only miss about 1000+- resources per planet (under tier 3 spikes gives around 50-200 resources). Now I find resource hunting to be ok at least but that could change after multiple playthroughs.
If I were the developers I would have actually made a second mineral upgrade that auto scanned/mined the higher spikes until you run out of probes or stop the scan. That way if people were really sick of mining they could skip it all together after mining 1-3 planets or on their first or more playthroughs. I also like the other ideas like trading and investment to aquire resources instead. Maybe ME3 will have something like that.
#38
Posté 01 février 2010 - 01:32
#39
Posté 01 février 2010 - 01:33
SangamonTaylor wrote...
If they add a DLC that gives us a second speed boost, it would be much better. Like another 30% faster than it is after the initial upgrade..
I was thinking that too.
Thing is as well, if you think about it, why would we need to scan anyway, why can't I just hop on the ol' phone and call up the Illusive man for the upgrades?
It's not that I don't like the scanning, it's just that it's so sodding slow.
#40
Posté 01 février 2010 - 01:34
#41
Posté 01 février 2010 - 01:36
#42
Posté 01 février 2010 - 01:37
Whether that is done by making the scanner reticule smaller or bigger, or increasing/decreasing the size of the planet, either way would make sense.
Modifié par Moshi Moshi, 01 février 2010 - 01:40 .
#43
Posté 01 février 2010 - 01:38
Modifié par BanditGR, 01 février 2010 - 01:43 .
#44
Posté 01 février 2010 - 01:44
#45
Posté 01 février 2010 - 01:47
I'm sure there are other ways to do this. Personally, I would have preferred having to spend more on a single or few probes that we can leave on a planet's surface, while the element values update in real time. The more probes we deploy, the faster the harvest - just like in an RTS. I wouldn't even mind having to go back and "pick up" the resources once a planet has been "depleted", as long as I don't have to sit there going through grid lines.
Oh, and make sure you get the Probes quantity upgrade ASAP (I think it was from a store either in the Citadel or on Ilium) which gives you a capacity of 60.
Addendum:
One improvement I would really like to have is the ability to tell what elements are on any particular planet, so we don't have to deplete each one every time we need resources for an upgrade. Other than that, it's still neither as frustrating or time-consuming as some players make it sound.
Modifié par Forest03, 01 février 2010 - 02:05 .
#46
Posté 01 février 2010 - 01:49
Although I have to admit to questioning the logic behind having to propect/mine at all, given that you are an elite commando, not a captain from a scout command and that the cost spent on putting you on the mission dwarfs the cost of getting a commercial miner to supply you, instead of wasting your time!
As for the scan area, it should change to a fixed area, not a fixed ratio of the planet, but the 2nd is far easiler to program.
#47
Posté 01 février 2010 - 02:35
#48
Posté 01 février 2010 - 02:41
Carmarkcaine wrote...
Argh, are you telling me there is MORE grinding?? I just quit wow to avoid that crap.
Honestly, every RPG has some sort of grind to it (though you may not feel it in DA:O, it's still there). RTS/FPS games are pretty much the only non-grindy genres left, and even those are starting to develop a grind-based style.
#49
Posté 01 février 2010 - 02:52
#50
Posté 01 février 2010 - 03:03
I bet one day, someone is going to design a game that makes you stop pursuing the main quest and just repeatedly fight enemies just to get the XP needed to level your characters. That would really suck.
[/sarcasm]




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