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Resources and mining: unimaginative cheap time sink


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#51
UberJumper

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This gets rid of the ridiculous Makon from ME1, the crap inventory management system, and the lame planet design.



I *love* the new resource hunting mini game, especially when you take it in the context of ME1, where finding resources was key to Humanity's survival. For this Mini game, I imagine the probes are bringing back a small sample of material, and the rest of the deposit is then mapped for Alliance use.



The Scanner upgrade that Miranda provides is awesome, that combined with spinning the planet at the same time your scanning the edge of it saves a ton of time.



I got sucked into the same catch as a few others here. I was scanning the planet for EVERYTHING. Now I only look for the big spikes. Saves a LOT of time.

#52
TSamee

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Hmmm... Maybe provide an alternative option? I like the concept of needing resources for upgrades, but how about this: In ME3, Bioware puts in an inventory with a better interface (keeping individual armour pieces and upgrades as well), with just as many guns as ME1. If you're burdened with loads of crap, then break it into resources (not omni-gel). So, if you've found like 20 crappy pistols on one mission and one really good one, then break the crap ones into iridium and use it to power up your good one.



Pistols/SMGs---> Iridium

Shotguns/Snipers---> Platinum

Assault Rifles--->Palladium

Amps/Omni-Tools---> Element Zero



And armour can break down into a bit of all three (so you'd get more element zero from armour with biotic protection, and more metals from armour with high damage resistance, etc.)



Your opinions on this?

#53
sinosleep

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I don't think it's fun, but the reality is you don't really need to mine as much as the game implies you do. When I was out recruiting I would do a mission, and then get every system in the galaxy I was in to 100% with every planet to at least poor. I did this for about half the recruiting missions and then I stopped and never really mined again. I got every upgrade available and still had 100k plus of every mineral bar element zero available.



Yes it's irritating, but you don't need to do much of it.

#54
Lux

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The one occasion that I used cheats in order to circumvent this. Maybe automatically detect areas worth mining would be better...

#55
Ragincajin179

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I enjoy the break of scanning much more than the mako time sink of hold a direction to next waypoint of the first one. Just becuase you don't enjoy it doesn't mean no one else can. If they added a full scan for credits or excess resources you may already have and willing to use, then maybe both sides can be happy.

#56
mmu1

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I don't think it's too bad, but it'd have been nice if the game gave you a better idea of how much minerals you actually need, and how much effort you should put into a planet.



As I see it, the rules for quick and easy prospecting are:





0. Upgrade your scanner.



1. Read the planet description to figure out if it's likely to have Element Zero on it. (in other words, whether it notes the presence of extinct civilizations, starship crashes, and so on)



2. Scan the planet - if the planet is not Rich, perform a brief scan to see if there is any E-Zero (you'll sometimes come across it despite the lack of clues in the planet description) and if you don't see any, leave.



3. If the planet is Rich, use 10 probes to hit the biggest and most obvious deposits. Take a little time to aim your scanner as well as you can, getting 3000 units instead of 2000 because you took a few seconds to adjust the reticle is a lot more efficient than looking for a new spike.



4. Don't use more than 10 probes unless you got lucky, and you're still coming across big spikes. Even then, using more than 15 is a complete waste of time, except on some very rare planets that are Rich and have E-Zero.



5. For anything but E-Zero, only bother with the kind of deposits that will give you 1500-3000 units - if you just concentrate on those, you'll have more resources than you'll know what to do with very quickly. E-Zero is different, take whatever you can get, but even so, there are planets where you can find a total of 5000-10000 units of the stuff.



6. You can probably get enough minerals just by scanning the systems the main plot and the loyalty missions take you to. The only reason to explore beyond that are the side missions.

#57
fchopin

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I like scanning and mining, gives me something to do instead of just fighting all the time.

#58
HemisH

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I don't mind mining either. It's way better than the previous Mako as mentioned a couple of times in the thread.

My problem with scanning is that a mouse is not a joystick and having to hold the right mouse button as I move the mouse so much hurts. And I can't do the usual move a bit, lift mouse, bring it back, and continue (like a typewriter I guess) because it makes me scan in zigzag.

I wish I could bind a key to scan. God that would be a lot easier!

#59
Profane69

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Comparing the mako to the new scanning system is like comparing boils to insect bites, they're different but both are extremely unwanted and annoying.



I really can't understand why something so basic and extremely time consuming was included in a game with as big a budget as me2. It is actually possible for resource gathering to be fun, but not in this game.

#60
Murmillos

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Honestly, since the start of the game, I've only dropped 4-6 probes onto a planet and I'm still finding I'm having more resources then I need (Except for the planets that have Eezo - those you should strip mine early in the game).



You really don't need to strip mine every planet.

#61
Profane69

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so you are saying that a bad implementation of resource gathering is ok since you really don't need to do it everywhere.......

#62
MonkeyLungs

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SangamonTaylor wrote...

If they add a DLC that gives us a second speed boost, it would be much better. Like another 30% faster than it is after the initial upgrade..


500% faster please. Before upgrade. After upgfrade I want the scanner to be so fast that the challenge is in actually being able to notice the spikes becuase it moves so freaking fast.

Oh, and an option to just : "Hey EDI, scan this planet for me please."

Planet scanning is the worst aspect of the game and feels really out of place in an otherwise well paced and exciting adventure.

The resources gathering should be more about resource managment and alllocation strategically, rather than tedium of searching for stuff.

#63
ITSSEXYTIME

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Taiko Roshi wrote...

 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets? 


Yeah, I liked it.
Obviously it's not something that's fun to do for hours on end, but 10-20 minutes here and there and it's a nice diversion.

#64
Bane

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I think it's a much better system than ME1. It improves on the Mako, the inventory system and the disappointing cookie cutter planets that plagued ME1.

I don't think it's perfect though. Giving us an idea of what elements the planet is richest in in the description would be nice for finding a particular element we may be looking for. Showing the scanner results under the name in the galaxy map would be nice too since it would make it easier to see at a glance the degree to which we've scanned each planet.

#65
Guest_Crawling_Chaos_*

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Maybe you all just need to get better?



I spend 2 minutes mining a planet, on average.



I actually timed it, and I mined a "Rich" planet and left it "Depleted" in 2 minutes 24 seconds. So, a large solar system (5+ planets) would take me 15 minutes including time taken to return to the hug SS to refuel and buy probes.

#66
HemisH

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Crawling_Chaos wrote...

Maybe you all just need to get better?

I spend 2 minutes mining a planet, on average.

I actually timed it, and I mined a "Rich" planet and left it "Depleted" in 2 minutes 24 seconds. So, a large solar system (5+ planets) would take me 15 minutes including time taken to return to the hug SS to refuel and buy probes.


I may  not be as fast but it's still fast. I can't believe how someone could take 45-60mins before optimizing to 10-30mins like someone mentioned in this thread. It boggled my mind!

Bane_v2 wrote...

I think it's a much better system than
ME1. It improves on the Mako, the inventory system and the
disappointing cookie cutter planets that plagued ME1.
I don't think
it's perfect though. Giving us an idea of what elements the planet is
richest in in the description would be nice for finding a particular
element we may be looking for. Showing the scanner results under the
name in the galaxy map would be nice too since it would make it easier
to see at a glance the degree to which we've scanned each
planet.


What a wonderful idea! So when you come back to a system with planets you already checked you could spot a planet you left to "Good" after putting only a few probes on it (Because you ran out of probes and forgot after doing other things).

#67
Kenyagi

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There are some problems definitely... what is the point ?  Please update with something like a customizable base or something...please~~~~..  I have depleted ALL planets and finished all but 3 upgrades on my research and my remaining resourses are: Element zero 171703, Iridium 876436, Platinum 765954, Palladium 920684. Don't believe me?  give me your e-mail.  I'll send a screen.. THis is rediculous.. To think back...why the heck did I do this...?

#68
mepilot

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Rykef wrote...

cruc1al wrote...

also isn't it silly that the scanner is EXACTLY the same size relative to planet surface area, regardless of the planet being a tiny moon or a jupiter sized gas giant. WTFlol

Just read this, I don't understand why you think you think your scanning diameter should change as a result of the planet growing or shrinking.
If I can scan 100 miles of land why should it shrink because their is less total land to scan?


Well, there really is no lore on explaining this, but I agree with what Rykef wrote.  If on a large planet my reticule size take up 2 squares vertically and 2 horizontally, then it should follow that on a small moon sized planet, my reticule should swath a larger area.  This makes sense if the Normandy must orbit the planet to be scanned at an optimum distance to scan effectively...

What you are saying, is that the scanner is optimized to a fixed radius/surface area over the ground which would mean that the Normandy orbits different sized planets at varying orbital "heights".

I wish there was lore for this...

#69
Forest03

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@ CrawlingChaos : Under 3 mins? That's pretty good. Though, it may be take a bit longer for those who are picky. It does deplete a planet very quickly to indiscriminately launch a probe at anything level 5 spike ("orange") and higher. Also, the number of level 6-7 (bright yellow) varies throughout resource-rich planets. It depends on the variety of actual elements. A planet might have only 4 spikes of a single element and still be "Rich".



In any case, that's really good timing. I'm satisfied with my 5-minute record deploying anywhere from 8 to 14 probes. I do have over 200K extra of every element o_O except for E0. Wish we could sell that in-game.

#70
badmammajamma04

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I think there have been some good points made in this thread! As I've played more I've found kind of an 'equilibrium' of only scanning once in a while, but I've had to unlearn my tendencies to do everything there is to do in a given game and force myself to not mine every single planet available.

The question/concern that naturally occurs to me is "Are there enough resources available for mining to allow you to research all the upgrades you will need?" If the answer is no, then it seems you'd have to pick and choose the upgrades you want to go for wisely since you won't be able to get all of them. However, it seems to me that this is not the case based off of other replies in this thread. This is a relief to me. If you mine every planet, the costs of probes and fuel to make probe-runs back and forth within a star cluster seem to become quite high. ...This would then suck if you don't have the creds to buy any upgrades you come across at stations/mission locations, etc.

I still can't help thinking there are some aspects of the ME1 system that I miss. Yeah, many of the side missions weren't really fleshed out, many buildings were just copies of each other, and some of the uncharted world terrain was boring and plain, but there was still something beautiful and exciting about discovering and landing on an open world, driving to the top of a plateau and admiring the atmosphere and near lifeless horizons surrounding you. Many of the vistas were just awesome. Now all you get is a model of the planet that sometimes seems a little cartoon-ish. In ME1 I liked zooming into a planet to read the codex entry and also being able to look at the 'low-orbit' view of the surface and atmosphere. Having a closer view like that was cool to see and looked more real. Sometimes what you get now with the ME2 system seems a little quirky- both scanning AND galaxy-map navigation (which is a topic for a different thread).



I am still not very far into the game since I am a pretty busy person and like to take my time anyway, so I suppose there's still the possibility of some real uncharted territory exploration?? Sorry if this was a little long. Anyone else feel this way?

#71
Guest_Crawling_Chaos_*

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Forest03 wrote...

@ CrawlingChaos : Under 3 mins? That's pretty good. Though, it may be take a bit longer for those who are picky. It does deplete a planet very quickly to indiscriminately launch a probe at anything level 5 spike ("orange") and higher. Also, the number of level 6-7 (bright yellow) varies throughout resource-rich planets. It depends on the variety of actual elements. A planet might have only 4 spikes of a single element and still be "Rich".

In any case, that's really good timing. I'm satisfied with my 5-minute record deploying anywhere from 8 to 14 probes. I do have over 200K extra of every element o_O except for E0. Wish we could sell that in-game.


Right now I have ~76003 element zero, ~326,907 Irridium, ~245,000 platinum, ~289,000 palladium.

And yeah, in the Rich planet I timed, I deployed 10-12 probes.

Anyway, I'm not too picky.  I use a horizontal method starting from the top to bottom.  So each row gets a scan and I move down a row.  If I'm at "Poor" by the time I reach the bottom row, I'll just leave it (unless it's a planet that had a lot of element zero spikes).

#72
WilliamShatner

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They traded in Mako roaming for this?

At least Mako roaming had scenery and you could do cool stunts.  

It was a hell of a lot more involving than scanning.  I've only scanned a few planets and it already dreary.  Hopefully that upgrade will speed it up.

#73
AtreiyaN7

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I enjoyed scanning, but I have a mouse and just spin the globe fast to get to where I want to go. You call it a time sink, but come on - what exactly was the mineral quest in ME1? It was a HUGE time sink if you actually tried to do that. Seriously though, you'll probably enjoy it more or at least find it bearable if you do not obsessively mine a planet to death. Just go after the big spikes and move on. I generally zip my mouse up & down, then move over a column if I see nothing promising (I can go pretty quickly). Once I do end up with a large hit, I just spin the globe until the marker is on the far left and check the new area for large spikes. I usually end up finishing quickly. The only thing you really need to take time for is if there's Eezo on the planet in question. Then you want to do super-detailed slow searches.

Modifié par AtreiyaN7, 01 février 2010 - 06:27 .


#74
Autoclave

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What did you expect from Bioware? This is not VALVE where playing games actually means having fun.

They felt like they had to replace Mako missions with something but they did not care about it being fun. All this exploration and planet scanning is stupid and non-sense. Why could KOTOR exist without this grinding but ME2 not, is beyond any logical comprehension.

I mean how can you be so blind and fail to understand that this is not fun??

Modifié par Autoclave, 01 février 2010 - 06:46 .


#75
Forest03

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I apologize in advance for what turned out to be a ridiculously long reply -_-'

re: the Mako - I hated being forced to drive that slow piece of junk through mundane, boring, cut-and-paste planet scapes, not to mention getting stuck on 70+ degree slopes numerous times just to click on a chunk of rock. Scanning is much more efficient, and is not even a necessity for every planet. The key is to plan what resources you will need, how much you need to mine, and only launch probes at hot/yellow/level6+ spikes. I'm not familiar with the mining and scanning interface for consoles, but on the PC version, I, along with many other players here, deplete a planet in a few minutes.

The only thing I miss about driving on the Mako is tackling those giant worms (I forget what they were called). I think there are supposed to be more in ME2, but I haven't encountered any yet.

re: Valve - Off-topic, but anyways. I wasn't impressed with any of their games, even the Half-Life series. The conventions they introduced were certainly unique, but the lore and narratives were way too boring. In any case, the majority of Valve games are strictly FPS. I wouldn't put them on the RPG shelf by any means, even with their so-called NPC interaction. BioWare has always been, and likely always will be, an RPG developer - and one of the best at it.

re: Console Interface: Does mining really take that long on the console version? If the mining time-sink is an issue with the XBox community, then they should petition a patch to upgrade the game mechanic for it.

re: "Fun" - I agree with those who find this a nice break from the fighting. ME2 has been very fight-intense for me. I absolutely love it, but it's nice to just get into the groove of resource collecting. The player can choose exactly how much time they spend on mining. It's not that big a portion of total invested gameplay.

re: Kotor not requiring any resource collection - Yeah, I agree that they could have done a way with this. Nonetheless, ME2's narrative follows ME1's need for resources in order for the player (and the rest of humanity) to build defensive and offensive upgrades. If BioWare had expanded on this concept and had the player gather and deliver a specific quantity of each element to a military depot or colony, then it would make much more sense to have so much available. Kotor itself had no use for resource collection, and neither was it implied in any part of the story, as far as I recall. Mining has a purpose in ME2, and it never feels out of place.

Modifié par Forest03, 01 février 2010 - 07:13 .