Aller au contenu

Photo

Resources and mining: unimaginative cheap time sink


  • Ce sujet est fermé Ce sujet est fermé
106 réponses à ce sujet

#76
D00MRoar

D00MRoar
  • Members
  • 69 messages
You can upgrade the scanner which makes it move faster.

#77
rockchild123

rockchild123
  • Members
  • 31 messages

Taiko Roshi wrote...

 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets? 

Or alternatively, if you did not need resources to upgrade gear would you spend the 2-3 hours needed to mine for those resources.


I would love to see the REAL feedback from the focus group Bioware used for this part of the game! Who at Bioware thought that this would be fun? Seriously, who at Bioware thought that mining for resources would be a FUN addition to the game? Could some one from Bioware please explain to me how they thought that mining for resources is FUN.
 Even Fable 2 resource gathering was more enjoyable than this and that was the worst feature of that game. Hell I'd even take having to climb mountains at a snail pace with the Mako in ME1 as being better than this. I would much prefer spending that amount of time grinding, killing stuff for loot that could be used for resources to upgrade stuff. Now that is FUN.

Great game! However, mining for resources is a unimaginative cheap time sink and a waste of time. It will be the first thing I think of when I am wondering if replaying the game is worth the bother and right now the answer is a resounding NO. Same with ME 1, replayability was killed by the crappy exploration on cut and paste planets in the Mako.



I hear you bro!  Me and you are cut from the same cloth.  I gringe every time I think about a replay through.  It sucks so bad that I can't even enjoy the other parts of the game because I am "going to have to go and scann planets for another 20 minutes" and it takes up too much of my thoughts on the game rather than the good parts.  Way disappointed!

#78
Mirandalia

Mirandalia
  • Members
  • 29 messages
I will not play through this game again if I have to scan another planet.

If anything that planet scanning thing is the closest thing I have come to getting RSI, and I've been a computer user all my life (20+ years).
http://en.wikipedia....e_strain_injury

That mini-game was fun once or twice, but 100 times, give my hand a break BioWare! :)

They could have designed the mini-game to quickly improve, after 3rd planet all Rich planet spots would show up directly without scanning, after 5th planet all mineral spots would show up and after 10th planet auto-mining would commence where you just press scan planet and it would automatically gather all the minerals from the planet in question. (this is just an example, and not a suggestion to take seriously)

I know they want to be able to boast with long play through times, but instead of filling the game with c**p like this then they could've made something fun, like more mini missions or something... I'm just saying.

#79
Taiko Roshi

Taiko Roshi
  • Members
  • 808 messages
Ok so a summary of posts and ideas:

1. Patch to toggle LT so we don't get RSI.
2. Enable a player to trade or sell minerals for either other minerals or credit
3. Enable a continuous upgrade of the mining feature to eventually enable a auto-scan of the planet as in ME 1
4. Create side-missions where you can build or invest in mining facilities and regularly visit them for resources.

When it takes longer to mine a planet than it does to finish a side-mission something is not right....

Modifié par Taiko Roshi, 01 février 2010 - 09:57 .


#80
JBurke

JBurke
  • Members
  • 158 messages
I just do quick scans over the planet until a spot spikes. There isn't a need to take advantage of every little mole hill that shows up on the scanner. Another thing you can do is stick to the rich planets (usually moons/very small planets). Even it says it's exhausted on resources there are usually a couple spikes left around.



Oh, and I actually kind of enjoy the planet harvesting. Makes me feel like a space locust.

#81
Ingrimm22

Ingrimm22
  • Members
  • 268 messages
I know that a ragestorm is approaching when i say this, but it's like that: from a gamedesignperspective EVERY RPG that has even the smallest modicum of leveleling or improving your character, ship or what have you, NEEDS grinding, that's a gamedesign axiom for RPGs. I could talk at length about the "whys" but let's put it like this: It has to do with the idea of achievement in regards to leveling. If you get everything handed to you on a silver platter it's not an achievement. Bottomline: A RPG completly without grinding won't work, it's as simple as this. If you strip away grinding you have to can leveling as a whole and you have an Action Adventure, Adventure, Shooter or what have you. As simple as it is, as hard is it for most gamers to understand and that's exactly the reason why i'm glad that most gamers aren't gamedesigners.

Modifié par Ingrimm22, 01 février 2010 - 10:56 .


#82
Ghurshog

Ghurshog
  • Members
  • 265 messages
While I also hate the scanning mechanics in ME2, I did find that completely harvesting all the systems/worlds in the starting Omega Nebula was sufficient to get me past most of my needs. I only needed more element zero which I got easily other places.

By 'completely' I mean even after 'Depleted' removing any source of resources that caused the meter to jiggle at all beyond the base line. This took 30-60 probes per planet but made it so I didn't have to ever have to scan a planet, other than for element zero, again.

Modifié par Ghurshog, 01 février 2010 - 11:00 .


#83
Vormalon

Vormalon
  • Members
  • 175 messages
Actually I kinda like it. I wouldnt spend hours doing it because thats boring but after getting the scanner upgrade I do enjoy the scanning mini game from time to time. I only do it when i need more resources, so i guess i havent made myself sick of it.



Also its nice when you come across an anomaly.

#84
Deviija

Deviija
  • Members
  • 1 865 messages
I wish the size of the scanner and the rate in which to turn the scanner (on the 360) was quicker. As is, it is painfully slow and boring. :(

#85
kiyyto

kiyyto
  • Members
  • 296 messages

Taiko Roshi wrote...

 Can anyone honestly say that they actually enjoy spending quality gaming time having to mine resources from planets? 

Or alternatively, if you did not need resources to upgrade gear would you spend the 2-3 hours needed to mine for those resources.


I would love to see the REAL feedback from the focus group Bioware used for this part of the game! Who at Bioware thought that this would be fun?


Of course it isn't fun.
No one would do that if they weren't trying to upgrade armor.
It is work, the mechanic is completely exposed and it offers nothing.

I suspect the reason it was implemented was in order to provide an excuse to let reviews state that ME2 retained something other than a pure 3rd person shooter element.

I don't think this game was supposed to be released quite yet. It is so easy to see greatness in ME2, but there are also so many instances of game areas that feel tacked on, rushed at the last minute.

#86
UberJumper

UberJumper
  • Members
  • 12 messages
I've got it on the 360, and it doesn't take that long to scan if you get the scanner upgrade, and rotate the planet with the right stick while you're moving the cursor with the left stick.



Moving the cursor to the edge of the planet, while rotating the planet and scanning speeds it up incredibly.



You can also "blip" the scanner, by pulling the left trigger and continuing to scan. The cursor movement speed jumps right up and you don't miss much.



I try to always circle the planet, usually starting around the equator and going down two lines (the cursor is three lines wide). The real key though is to not fire any probes at any tiny spikes. Wait for the HUGE spikes. I was finding it really time-sinky when I didn't realize that depleted meant "there's barely any big deposits left, go away".

#87
bliu_bioware

bliu_bioware
  • Members
  • 6 messages

AlphaJarmel wrote...

Abriael_CG wrote...

They replaced a massively boring timesink (the mako) with a massively boring timesink that costed them much less time and effort to implement. Success! *sighs*


I would prefer the Mako to the planets.  Atleast there you got to see cool things as you drove around the planet not to mention messing around with the jets.  The Mako was messed up though due to the mountains.  Whoever thought of the planet scanning does need some lashes on the post though.


I totally agree with this!  It is my least favorite part of the game.  That and the fact that the map has disappeared and been replaced with a tiny little radar which should always be present during combat.

They really fubar'd this part of the game.  This is a job for an AI or your crew.

#88
Ghost Pirate LeChuck

Ghost Pirate LeChuck
  • Members
  • 36 messages
The cynic in me reckons EA will release an even faster scanner on the 360 as paid for DLC. I wouldn't put it past them.

#89
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
And riding around with the Mako was FUN ?

Scanning is annoying, but not as annoying as the Mako

#90
The Angry One

The Angry One
  • Members
  • 22 246 messages
Star Control 2 had planetary resource gathering down to an art.

Want some really great resources? Send your lander down to the deadly fire planet and avoid the lander-seeking lightning, firestorms and earthquakes ftw.

#91
IronVanguard

IronVanguard
  • Members
  • 620 messages
Could use some tweaks, yeah.



Like it better than randomly driving a Mako to find them, but..... Hopefully, they'll figure out a new, better system.

#92
submarinex1

submarinex1
  • Members
  • 98 messages
pointless op, in first game only difference was you got to drive around on planet which was kind of bit more fun but result pretty much the same.

#93
Darth Obvious

Darth Obvious
  • Members
  • 430 messages
If you think that scanning planets takes too long then you are doing it wrong.

#94
Ghost Pirate LeChuck

Ghost Pirate LeChuck
  • Members
  • 36 messages

Darth Obvious wrote...

If you think that scanning planets takes too long then you are doing it wrong.

You playing on PC or 360? Scanning on the PC version is outrageously quicker than on the 360.  If the 360 scanning was as fast as the PC version, it really wouldn't be an issue.

#95
Varasin

Varasin
  • Members
  • 65 messages
Yeah, I have to agree with the OP, scanning was fun for about an hour but now it's just a grind. On the other hand, riding around in the Mako wasn't any better.

#96
legend of kane

legend of kane
  • Members
  • 79 messages
The problem is the balence is way off with the scanner. First thing is its tooo slow even with

the upgrade. second is there is nothing to really discover, no feeling of what am i going

to find on this world? I've been skipping the gas giants just because you will never discover

a side quest on them and they are all moderate to poor on resources.

#97
Guest_Crawling_Chaos_*

Guest_Crawling_Chaos_*
  • Guests
Fun? Bioware makes RPG's, if you're looking for "fun" then the RPG genre is the wrong one for you.

#98
Varasin

Varasin
  • Members
  • 65 messages

Crawling_Chaos wrote...

Fun? Bioware makes RPG's, if you're looking for "fun" then the RPG genre is the wrong one for you.


RPG's are games. Games are fun. RPG's are fun.

#99
Bored Dead

Bored Dead
  • Members
  • 1 messages
I enjoy the realism of mining, but it's obviously to long.



Making it about 40% faster would make me happy. With my limited knowledge of programming I know that you would only have to replace a few numbers to achieve that. (not sure about updating though)

#100
Chromie

Chromie
  • Members
  • 9 881 messages
I wish they would make it so we could sell our surplus of resouces

Maybe in a future DLC or Mass Effect 3 they can use the

"Alliance Geological Service" from the codex by the way for the people who haven't read it.

They offer bounties to people who are willing to probe planets for resources and such.