Suggestions for Mass Effect 3
Weapons
- Should have an Ammo Type slot to replace Ammo Type talent points for more useful abilities
- Should have infinite ammo, but still have an amount count for each clip to act as ‘overheating’
- Should have merchants to sell Weapons and Weapon Upgrades to make currency system more important
Armor
- Make DLC armor able to toggle off/on helmet
- Should still be able to put armor attachments such as ‘Arms + 5% HP or Legs + 5%Weapon Damage’
- Make individual armor attachments give a + Bonus set, example ‘Helmet, Shoulders, Chest, Legs Arms all have + 5% when all equipped, bonus set would be + 10%
- Have merchant sell Armor and Armor Upgrades/Attachments
- Allow you to customize your crew’s armor
class Abilities & Talent Tree
Soldier:
- Talent tree should be based on individual Weapon’s Damage + Accuracy
Shotgun [][ ][ ][ ]
Assault Rifle [][ ][ ][ ]
- Replace SMG to make proper room for Adrenaline Rush as only ‘Ability’
Biotic Related classes
- Allow Abilities such as Throw, Shock Wave, etc, to have a certain % of Armor/Shield damage
- Remove ‘global’ recharge time, so abilities can be used in combinations except for abilities such as Singularity, Shock Wave, that are major Area of Effect abilities.
General Suggestions
- Health and Shield bar should be visible as show here http://ve3dmedia.ign.../50358_orig.jpg
Modifié par llinsane1ll, 31 janvier 2010 - 10:35 .




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