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Sirta foundation import bug


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#1
Wouwie

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One of the news broadcasts on the Citadel mentioned that the Sirta Foundation wasn't able to recover from their losses resulting from an attack by biotics. However, I saved every single scientists during the 'UNC: Besieged Base' assignment. Anyone else affected by this?

This is a minor gripe, but it hurts the immersion none the less. I just thought I'd pass it along so that a fix might be developed, alongside all other possible import bugs I've seen listed on the internet.

#2
Redem0

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What curious is that I think the Elevator news cast in ME1 say that the thing is massacre regardless of the outcome, I think there is a link



Similar to the fan bug probably

#3
Lazureus Falcone

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Yea I found that odd even though none of the scientists received a bruise. maybe they fired them all?

#4
Redem0

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Lazureus Falcone wrote...

Yea I found that odd even though none of the scientists received a bruise. maybe they fired them all?


Maybe they didn't manage to cure them (since they were crazy)

#5
mobius160

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I'd like to point out that Conrad Verner comes back to life even if he died in ME1. And no matter what you did you pointed a gun in his face.

Modifié par mobius160, 01 février 2010 - 03:07 .


#6
Kane Magus

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I got the same thing, concerning saving all the scientists in ME1 and then having ME2 act as through they were all killed.



I also just encountered something similar with a quest in ME2. "N7: Javelin Missles Launched" ended with me choosing to save the residential area rather than the industrial spaceport area. In the mission summary with the Illusive Man, it said something like "millions of lives were saved." Yet now, in the journal entry for the mission, it says "While the residential core of the colony was destroyed, the economically important spaceport survived the attack," which is, of course, the exact opposite of what I did. Given the screw up with the Besieged Base mission from ME1->ME2, I wonder now if the erroneous result from this quest in ME2 is what will import into ME3.



It's a minor issue, but still annoying all the same.