Anyway, I think DAO and ME1/2 appeal to different audiences. Some people love medieval fantasy, others love sci-fi. Others love them both. It's good that BioWare is catering for both groups. I personally like DAO's more strategic-feel when it comes to combat, ME is much more action oriented. I also prefer to play an RPG in medieval settings... And romances are just so much more exciting when getting it on in a tent/under a starry nightsky rather than a boring spaceship cabin.
DAO VS ME1&2
#51
Posté 01 février 2010 - 08:25
Anyway, I think DAO and ME1/2 appeal to different audiences. Some people love medieval fantasy, others love sci-fi. Others love them both. It's good that BioWare is catering for both groups. I personally like DAO's more strategic-feel when it comes to combat, ME is much more action oriented. I also prefer to play an RPG in medieval settings... And romances are just so much more exciting when getting it on in a tent/under a starry nightsky rather than a boring spaceship cabin.
#52
Posté 01 février 2010 - 08:25
I perfer Dragon Age and I will list why
Companions- In Mass Effect 1-2, you could only speak to your companions during a mission if you were speaking to an NPC, that triggered your companion to draw it's weapon or if it was in their storyline or plot. Most of the time, the companion's had nothing new to say, untill you completed a mission
In Dragon Age, you can turn to a companion and ask what do you think of this, more interaction with companions in Dragon Age to the things you do. You hear them speak to you
Choices- Mass Effect has only a pick of three things usually to say. While Dragon Age on average has about four. Even though you don't hear the voice. You have alot more digloge to choose from. Their are more choices in Dragon Age
Even though in Mass Effect you generally had two choices at the end of every mission. In Dragon Age the choices more noitcable affected the overall game. In some loyatly missions with Mass Effect, the only outcome with your choice to
the overall misssion was a slight change in way they reacted. Though had really no effect on the main mission and none of your other companions spoke about it. There was little digloge interaction
LoytatlyI felt Mass Effect was good, though Dragon Age had the longer extended play. More quests to do, more storyline plots. In Mass Effect the loyatly missions almost felt forced. You had to do this if you want a person to be loyal, in Dragon Age most of the
Plot Missions were much more smoother, they came naturally and you usually didn't have to kill a bunch of foes to get to the end of it. I won't mention more because of the spoilers, though you didn't have to complete everyone's loyatly quest
to get them to focus on main mission it was optional, and only reasoning behind if they died at main mission because they were distracted or not loyal enough to you. In Dragon Age, it didn't effect
#53
Posté 01 février 2010 - 08:25
Mass Effect was quite a good adventure game. It had an interesting story and I quite enjoyed the gameplay, but I never really got into it because it didn't actually allow roleplaying. I try to roleplay in every game I ever play. That's why I count Alpha Centauri among my top 5 games: it accommodates roleplaying, even though it's not a roleplaying game.
Mass Effect does not, so it was simply a diversion.
#54
Posté 01 février 2010 - 11:09
Sylvius the Mad wrote...
Mass Effect was quite a good adventure game. It had an interesting story and I quite enjoyed the gameplay, but I never really got into it because it didn't actually allow roleplaying. I try to roleplay in every game I ever play.
Then you sir are a gawd awful role player if you didn't find RP opportunities in ME.
Then again if you think you RP AC or Civ then maybe you have a highly warped view of what playing a role means in a game. Do you RP Axis and Allies as well?
#55
Posté 01 février 2010 - 11:29
There are things I like better in DA:O...like the fact there really is no good or evil...it's more about your choices make changes in the story, and affect how your party likes you. Combat however is way better in ME2...I also found the game a lot more engaging and emotional.
#56
Posté 02 février 2010 - 12:38
Dragon Age is much better, deeper, and richer then ME.
But ME2 is much better, deeper, and richer then Dragon Age.
I'm hoping Dragon Age 2 is much better, deeper, and richer then ME2 in return.
BUT Mass Effect has a very unique setting with literally a galaxy of possibilities. So lore wise and enviorment wise it can go anywhere really. Dragon Age is much more restricted in those reguards.
Modifié par Wishpig, 02 février 2010 - 12:40 .
#57
Posté 02 février 2010 - 12:51
Sidney wrote...
I don't think the story hangs together as well - you spend most of the game gathering your allies and not stopping the threat to the galaxy.
That's something that we also see in DAO, I'm afraid.
I'm not a big fan of gathering allies or the likes, but for some reason I did enjoy locating the star maps in KotOR. Maybe that's partially because KotOR's story was more closely centered around the character. Aside from being a Grey Warden the story in DAO isn't very personal, which I hope is something they might consider for future iterations of the franchise.
As for replayability? If you discount the Origins stories there isn't much more replayability in Dragon Age Origins than there is in Mass Effect.
#58
Posté 02 février 2010 - 01:18
Really, Bioware games seem to be getting worse as time goes on.
#59
Posté 02 février 2010 - 02:27
After I played it a while I wanted to see if the rumours about bioware were true, downloaded ME1, loved it to bits, bought it on steam during the christmas sales and now own ME2's CE.
ME was my introduction ticket to sci-fi (hated it with a passion before), and the fact I haxxored a ****load of games, and bought the CE's of both DA:O and ME2 says enough about my love for both of them.
They both have excellent stories, no doubt about that. I love all 3 games equally, ME2 slightly more then ME1 for the simple reason of loyalty missions but apart from that they are equal.
And I'll support all 3 of them.
#60
Posté 02 février 2010 - 03:55
Tbh, I find the Mass Effect Universe a lot more interesting than DAO. More fresh and original. It is the natural evolution of the Shooter as a new gaming experience. Borderlands and other Shooter RPGs are going to be measured up to ME as a yardstick for years to come.
DAO treads on familiar ground that Bioware has done previously. I've played the BG series, Icewind Dale, KOTOR and Jade Empire. I think DAO is the most memorable out of all of them. The influences of Song of Ice and Fire really gave it an edge that people will be talking about for years to come.
Personally I want Bioware to make an Icewind Dale equivalent to DAO. A team built by you from the ground up with more focus on combos and combat.
#61
Posté 02 février 2010 - 04:08
If ME had the party interaction of DAO then ME would be even more immersive. I just didn't like how you could only talk about one or two things at a time in ME. I just felt so limited with talking to my party members.
#62
Posté 03 février 2010 - 06:57
mjboldy wrote...
If ME had the party interaction of DAO then ME would be even more immersive. I just didn't like how you could only talk about one or two things at a time in ME. I just felt so limited with talking to my party members.
Well and your party members didn't converse during missions. That plus the "not now" feeling made the NPC's feel a bit more distant than my DAO party members. That and since it costs an elevator ride (read: load scren) to go visit them I wasn't as inclined to interact with them.
There were some great stories and very very cool personal quests but the NPC's and their pace in the game never seemed to click into place.
#63
Posté 03 février 2010 - 07:21
#64
Posté 03 février 2010 - 08:42
#65
Posté 03 février 2010 - 09:15
#66
Posté 03 février 2010 - 11:50
#67
Posté 03 février 2010 - 01:18
Each have their own 'feel'. As BW products, tho', IMHO, they're all quite very good.
If there's anything I can throw as a point of comparison, it would be 'atmosphere': ME1 did it well, what I've seen in ME2 seems to surpass that of ME1 (i love some of the environments where LOS is obscured by mist/fog), and DA:O was a bit poor in this department.
That said, I really enjoy/ed the aforementioned games and wouldn't hesitate to get/pre-order their expansions/sequels.
#68
Posté 03 février 2010 - 01:50
#69
Posté 03 février 2010 - 03:19
#70
Posté 03 février 2010 - 04:10
WilliamShatner wrote...
ME for me. Better characters, better story and the game felt like a huge step forward whereas DA:O felt like a step back.
Completely this. I enjoy a good medieval rpg as much as I enjoy a good sci-fi rpg, but Mass Effect 2 feels fresh, whereas Dragon Age felt like a patchwork quilt of every western rpg I've ever played. DA:O sucked up a good few days of my life, but I feel like I'll actually be able to put myself through a second playthrough of ME 2.
#71
Posté 03 février 2010 - 06:14
#72
Posté 03 février 2010 - 07:42
Seraosha wrote...
... but Mass Effect 2 feels fresh, whereas Dragon Age felt like a patchwork quilt of every western rpg I've ever played.
Of course, the ME universe is a patchwork quilt of SF movies, TV, and games. Less games because there haven't been so many SF RPGs (though the planetary exploration game is straight out of Starflight).
As for ME2 feeling fresh, I dunno. "Haven't we seen this movie before?" was the first thing that went through my mind when I heard about our new team members.
Modifié par AlanC9, 03 février 2010 - 07:55 .
#73
Posté 03 février 2010 - 08:08
regardless- DAO is a far better game even though i prefer action oriented games, and guns and grenades over sword and sorcery.
in dao- the world is more immersive since the party members interact the way they do with each other and you- in me1 and me2 it seems taht in order to really get a feel for the world- you have to listen/read codex entries.
while present in dao- codex entries are an "and one" for additional lore, not a necessary tool for bieng immersed int eh world and understanding its major workings.
EDIT:
i do wish they did something different with the other species in dao- using "elves" and "dwarves" does come off as very generic. they might have put a new slant on the elves, but still nothing "new".
i would have liked to see completely new species fit those "traditional" roles.
Modifié par Bluto Blutarskyx, 03 février 2010 - 08:12 .
#74
Posté 03 février 2010 - 09:12
I them them all for what each brings.
#75
Posté 03 février 2010 - 09:25
It's not possible to create a coherent character in ME because his actions forever threaten to contradict his previous behaviour. The dialogue wheel, as implemented in ME, is incompatible with roleplaying.Sidney wrote...
Then you sir are a gawd awful role player if you didn't find RP opportunities in ME.
It doesn't work as well in Civ; Civ is a bit too quick to reward aggression.Then again if you think you RP AC or Civ then maybe you have a highly warped view of what playing a role means in a game.





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