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DAO VS ME1&2


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#76
ejikvkaske

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I haven't played ME2 yet, so I can't comment on that. As far as ME1 vs. DA:O, I think DA is more complete, more polished and overall the better game.



However, I also think that ME universe is a lot more interesting then Thedas, which is rather generic. Although DA:O does have more interesting companions.

#77
Kaoschizm

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Although both are solid games, DAO is the superior game in my opinion.



Mass Effect I think probably had more interesting companions and overall a better plot BUT the gameplay was just too boring to be able to replay it for me.



With DAO every encounter feels new, every unexplored area has something different. Mass effect made heavy use of recycling the same few buildings for just about all of the side quests, and you frequently found yourself having to go back to locations you'd already visited to forward the plot; every time you went to a random planet you pretty much knew exactly what was going to happen. Dragon age is a bona-fide epic adventure, with a solid 40 hours of non-repeated scenery, whereas Mass Effect was a decent, medium length game which was padded out to be long with repitition.



DAO is much more streamlined as well - inventory management, quest management, the map system are all highly intuitive and mean that your majority of game time is actually spent enjoying the combat and story of the game rather than managing your inventory and searching around.



The sheer variety of spells and skills in DAO put it leagues ahead of ME in terms of combat. ME had a handful of skills per character and the only trick to using them was really just to spam them when you see an enemy and then use normal FPS tactics to win the fight.



Looking at my steam account is probably the biggest kicker for me: 75 hours on DAO and I'm not even close to sick of it. 50 hours on ME and I was pretty much totally bored by the end.


#78
Sidney

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Sylvius the Mad wrote...

It's not possible to create a coherent character in ME because his actions forever threaten to contradict his previous behaviour.  The dialogue wheel, as implemented in ME, is incompatible with roleplaying.


You are really hung up on the dialog wheel. You act like if it was numbered running up and down the screen it would be "better".  Heck, you do know that "good" and "evil" dialog options are sorted for you on those menus right - good at the top evil at the bottom. Been that way since BG2?

As for contradictions aren't most of your characters full of them? That's the beauty of both DAO and ME as opposed to say KoTOR. My characters are a lot more grey. My Sith Lord was 100% pure evil, he had no contradictions only a lot of ugly. My DAO characters could swing between horrible misanthropy and philanthropy - with a reason most of the time. My Shep in both ME and ME2 is a ends over means kind of guy but he's loyal to a fault to his crew and those he is responsible for. still, there were times that being a jerk didn't hit me right even with that profile and I did something nice. Is that wrong? Is that a contradiction that can't be sustained?

#79
_Infiltrator

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ME and ME2 are great games, and I enjoyed them both. The thing that is going for them is that they are much more accessible by public.

But for me, I'll go with the old school RPG.

All in all, I'd give ME2 a 9/10, and DA:O a 9.5/10. (BG2 is 10/10).

Modifié par Infiltrator, 03 février 2010 - 11:31 .


#80
Sylvius the Mad

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Sidney wrote...


You are really hung up on the dialog wheel. You act like if it was numbered running up and down the screen it would be "better".

It would be better if it actually told us what we were selecting.  Full text options would be better.

Heck, you do know that "good" and "evil" dialog options are sorted for you on those menus right - good at the top evil at the bottom. Been that way since BG2?

Whether the designers think a given response is good or evil is immaterial.  What matters is what my character thinks.

As for contradictions aren't most of your characters full of them? That's the beauty of both DAO and ME as opposed to say KoTOR. My characters are a lot more grey. My Sith Lord was 100% pure evil, he had no contradictions only a lot of ugly. My DAO characters could swing between horrible misanthropy and philanthropy - with a reason most of the time.

If there's a coherent set of reasons that explains both behaviours in the relevant contexts, then that's not a contradiction.

But imagine you're playing ME and you know that in this circumstance Shepard would never kill an innocent - and then he does.  That's a contradiction: the personality you created for Shepard was just violated by Shepard's own actions.

The wheel allows for that.  Therefore the wheel is broken.

#81
Spires114

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I absolutely love DA: Origins. Can anyone remind me who to report back to after killing the men in The Pearl? What world is the guy in?

#82
GithCheater

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As several posters mentioned, comparing DAO with ME1 & ME2 is somewhat like comparing apples and oranges as ME is more of a FPS.

In contrast, I am curious how people might compare DAO vs NWN-1 & NWN-2 vs BG-1 & BG-2.

Perhaps there are a few people who are not tired of idiotic polls? ... Image IPB

http://social.biowar...77&poll_id=1720

Modifié par GithCheater, 04 février 2010 - 04:50 .


#83
Lawliet89

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I love both games and I can imagine myself going back to both games some time down the road to replay.



My only gripe with ME is the length. I believe I spent significantly more time in finishing DA:O than ME.

#84
Survalli

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GithCheater wrote...

In contrast, I am curious how people might compare DAO vs NWN-1 & NWN-2 vs BG-1 & BG-2.

http://social.biowar...77&poll_id=1720


I would say it would be pretty fair to compare DAO to NWN2...DAO presentation as more polished.

#85
Survalli

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Kaoschizm wrote...


Although both are solid games, DAO is the superior game in my opinion.

Mass Effect I think probably had more interesting companions and overall a better plot BUT the gameplay was just too boring to be able to replay it for me.

With DAO every encounter feels new, every unexplored area has something different. Mass effect made heavy use of recycling the same few buildings for just about all of the side quests, and you frequently found yourself having to go back to locations you'd already visited to forward the plot; every time you went to a random planet you pretty much knew exactly what was going to happen. Dragon age is a bona-fide epic adventure, with a solid 40 hours of non-repeated scenery, whereas Mass Effect was a decent, medium length game which was padded out to be long with repitition.


sounds like you havent played ME2

#86
Kaoschizm

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Survalli wrote...

Kaoschizm wrote...


Although both are solid games, DAO is the superior game in my opinion.

Mass Effect I think probably had more interesting companions and overall a better plot BUT the gameplay was just too boring to be able to replay it for me.

With DAO every encounter feels new, every unexplored area has something different. Mass effect made heavy use of recycling the same few buildings for just about all of the side quests, and you frequently found yourself having to go back to locations you'd already visited to forward the plot; every time you went to a random planet you pretty much knew exactly what was going to happen. Dragon age is a bona-fide epic adventure, with a solid 40 hours of non-repeated scenery, whereas Mass Effect was a decent, medium length game which was padded out to be long with repitition.


sounds like you havent played ME2



Nope, until a demo is released I won't be buying ME2, ME1 crashed a bunch on my PC and I've read that people are having the same issues with ME2.

#87
grieferbastard

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Sylvius the Mad wrote...

But imagine you're playing ME and you know that in this circumstance Shepard would never kill an innocent - and then he does.  That's a contradiction: the personality you created for Shepard was just violated by Shepard's own actions.

The wheel allows for that.  Therefore the wheel is broken.


Anyone who's ever seen anything I've written on this form would say that I prefer DA:O to ME1 or ME2, specifically because I prefer to more classical RPG format. I find it more enjoyable and  having a lot more replayability.

I am however going to disagree with you here. People conflict themselves. You may be a perfectly moral person but be driven by events, internal or external, to do something you would otherwise consider abhorant. Since you are the one driving the characters development I'd say it's critital that making those decisions and changes be left to the play and not limited from dialog options. The players interprestation of how events impact their character are what should be the finial arbiter of why he decides to shoot an innocent person this time and not other times. If it's not suitable then don't do it. The choice needs left there to the player however.

The wheel would be broken if it didn't allow for shifts in behavor that would be contrary to prior decisions. One thing I did enjoy in ME1 and what of ME2 I've played and seen is that you do need to pay a lot of attention in the dialog portions because your choices have consequences. At what point the character you are playing gets pushed outside his comfort zone and makes a radical departure is up to you. I can think of at least a couple times my Paragon Shepard killed someone for the greater good instead of letting them be taken to justice and possibly escape and times my Renegade Shepard had a soft spot for someone and showed mercy. That's what made him my Shepard, in as much as the game allowed, instead of just Token Paragon Shepard or Token Renegade Shepard.

I think this is an apples to oranges comparison though, Mass Effect vs DA:O. Two different concepts to games directed at two seperate markets.

#88
Sidney

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Sylvius the Mad wrote...

But imagine you're playing ME and you know that in this circumstance Shepard would never kill an innocent - and then he does.  That's a contradiction: the personality you created for Shepard was just violated by Shepard's own actions.

The wheel allows for that.  Therefore the wheel is broken.


 I can play DAO as a big cheerleader for the Maker for 99% of the game and still corrupt the Ashes if I want to - does that mean the dialog list option is broken? Are you suggesting that prior actions determine and limit the choices accessible to a player character? That's not right since it is via those dialog options you shape your character and refine them...often against earlier decisions.

#89
Survalli

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Kaoschizm wrote...

Survalli wrote...

Kaoschizm wrote...


Although both are solid games, DAO is the superior game in my opinion.

Mass Effect I think probably had more interesting companions and overall a better plot BUT the gameplay was just too boring to be able to replay it for me.

With DAO every encounter feels new, every unexplored area has something different. Mass effect made heavy use of recycling the same few buildings for just about all of the side quests, and you frequently found yourself having to go back to locations you'd already visited to forward the plot; every time you went to a random planet you pretty much knew exactly what was going to happen. Dragon age is a bona-fide epic adventure, with a solid 40 hours of non-repeated scenery, whereas Mass Effect was a decent, medium length game which was padded out to be long with repitition.


sounds like you havent played ME2



Nope, until a demo is released I won't be buying ME2, ME1 crashed a bunch on my PC and I've read that people are having the same issues with ME2.


its kind of interesting you mention that...one of my PC's cannot play ME1 because of some sort of sound driver issue.. (will only work with the sound disabled)  the other PC plays it just fine....ME2 works like a charm on the PC that had problems with ME1...funny how that works sometimes.  

so if you have never played ME2 how can you compare it to DA:O

Modifié par Survalli, 05 février 2010 - 12:11 .


#90
NotMyName13

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ME2 is a fantastic interactive movie. The first and second time you play through the game is a very good overall gaming experience, and one which should not be missed. Subsequent play throughs, however, espcecially on the hardest difficulty levels, reveal the inherent weakness in the combat mechanics.

It's a mediocre shooter, with like rpg lite mechanics. There is no delineation between classes on hardcore or insanity levels: you shoot guns, fire techs or spam warp/reave to damage enemies. There is no playstyle difference in playing soldier, engineer, or adept: you baiscally go for cover and pop to shoot guns/overload-incenerate/warp-reave.

DA:O, and to an extent ME1, has great presentation, perhaps not as polished as ME2, but has infinitely more replayability.  Arcane warrior, for example, plays differently than a blood mage/nuker. Same with Rogue/archer vs Rogue/DW. I've played through DA:O seven times already, but I've only gone through ME2 2 complete times(Adept and Infiltrator) with 4 aborted play throughs with other classes, and its just boring at this point.

Having said that though, I do find the ME unvierse a lot more appealing than the DA one.

Modifié par NotMyName13, 05 février 2010 - 01:58 .


#91
RabidWHM

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NotMyName13 wrote...

ME2 is a fantastic interactive movie. The first and second time you play through the game is a very good overall gaming experience, and one which should not be missed. Subsequent play throughs, however, espcecially on the hardest difficulty levels, reveal the inherent weakness in the combat mechanics.

It's a mediocre shooter, with like rpg lite mechanics. There is no delineation between classes on hardcore or insanity levels: you shoot guns, fire techs or spam warp/reave to damage enemies. There is no playstyle difference in playing soldier, engineer, or adept: you baiscally go for cover and pop to shoot guns/overload-incenerate/warp-reave.

DA:O, and to an extent ME1, has great presentation, perhaps not as polished as ME2, but has infinitely more replayability.  Arcane warrior, for example, plays differently than a blood mage/nuker. Same with Rogue/archer vs Rogue/DW. I've played through DA:O seven times already, but I've only gone through ME2 2 complete times(Adept and Infiltrator) with 4 aborted play throughs with other classes, and its just boring at this point.

Having said that though, I do find the ME unvierse a lot more appealing than the DA one.


I agree with you.

Story: Mass effect wins. Your main character talks and interacts with
people. I felt more pressure making decisions in ME because of the consequences.
In DA:O it felt like choice A or B. Your character didn't say anything or
really felt anything but have that blank look on his/her face. That killed it
for me. I felt a disconnect for my grey warden on that level. Your Grey warden
doesn't have the depth that Shepard has because he/she cannot speak. The story
is good enough though that even without speaking I felt a connection for him.
Although, when I beat DAO it felt good but that it. When I beat ME2 I felt
like I saved the galaxy and pulled my team through an incredible mission.

Gameplay/Combat: Most likely biased but I will state anyway. DAO. For
reasons stated by NotMyName13 choosing your class in DA really, really, impacts
they way the game feels. It felt like I was playing an MMO. Sadly in ME2
class doesn't feel much different from eachother. Overload, Warp feels like a crutch.
But I do like the more action "upgrade" since ME1.

Environment /world: Mass Effect seems to me a bit more flushed out (maybe
because we been to this world twice already.) DAO is very well done at giving
you the lore and history for the first game in the series. I just wish the
codex entries would speak as they did in ME2. I have sensitive eyes and
sometimes reading on the computer/TV gives me headaches.

So to me they are even. I hope they both continue in the future. It comes down
to what’s more important to the individual. To me ME2 beats DAO...for now.
Surprising because I prefer sexy elf assassins over aliens any day. LOL :D

Modifié par RabidWHM, 05 février 2010 - 02:35 .


#92
Vicious

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I, too, felt a disconnect with my Warden due to his blank face and overall lack of personality. Maybe I've been spoiled by modern games [not just RPGs] where the main character is typically voiced.



But there is no way your character can have much depth, because he cannot speak. Since he can't express inner thoughts or values since they are left up to the player, and the game obviously cannot account for whatever's in the player's imagination, so it ends up with a big nasty disconnect.



I did not feel this with Baldur's gate 2 because, well, only about half the characters were actually voiced, so it already relied on my imagination to fill in the blanks. No issue.





And DAO Does not have 'infinite replayability.' simply because it's canned in the style of KOTOR, even worse so since you can't turn evil at the end. You go to 5 places and accomplish objectives, then you hit the final chapter and it's game over. Everything else including character development is extranaeous.



Alistair will leave no matter how much you have been his friend if you perform a certain act.

Wynne will leave no matter how much you are her friend if you perform a certain act.

Morrigan will return at some point to make a certain request regardless if you booted her from the party before.



So basically all that 'character development' in DAO is completely extranaeous crap that has no bearing on the storyline. Really felt like a step backwards compared to ME2, where your companions lived or died depending on how much attention you paid to them.





Food for thought. I welcome rebuttals.

#93
Stuffy38

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I completed Dragon Age many times. I have completed Mass Effect 2 twice. When I completed Dragon Age, I took a short break and then jumped back in again (and again, and again - hmm sounds like a Status Quo song.) With Mass Effect 2, I don't feel so motivated to pick it up and play through again. I'm not sure why - ME2 is technically better, it is more stable, loads faster, runs very smooth and has a good story. Yet I can't put my finger on why it has a lower replay value for me.



So the short answer for me is Dragon Age.

#94
MerrickShep

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I've played all of these games I loved ME1 when I first played it got boring quick though.

But DA:O is amazing and I honestly put it above ME1&2 I played through ME2 once and got bored and didn't want to play again and then I started my 5th playthrough of DA:O.

#95
AlanC9

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Sylvius the Mad wrote...


But imagine you're playing ME and you know that in this circumstance Shepard would never kill an innocent - and then he does.  That's a contradiction: the personality you created for Shepard was just violated by Shepard's own actions.

The wheel allows for that.  Therefore the wheel is broken.


No... therefore that particular dialog node is broken.

#96
Pinkleaf

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I managed one and a half play-throughs of ME before I became utterly bored with it, I don't know it all seems so cardboard somehow,

I am back playing my 8th play-through of DAO, plus starting of a few new characters.



ME is fun for one play, maybe two if you enjoy shooting games, but I am thinking it was vastly over hyped, the power of advertising can give you all sorts of false impressions.

#97
MiSsSmOkEy20

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I like DAO the best. I didnt like ME1 but ME2 was a lot of fun but I didnt like it as much as DAO..

#98
Kaoschizm

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Survalli wrote...

Kaoschizm wrote...

Survalli wrote...

Kaoschizm wrote...


Although both are solid games, DAO is the superior game in my opinion.

Mass Effect I think probably had more interesting companions and overall a better plot BUT the gameplay was just too boring to be able to replay it for me.

With DAO every encounter feels new, every unexplored area has something different. Mass effect made heavy use of recycling the same few buildings for just about all of the side quests, and you frequently found yourself having to go back to locations you'd already visited to forward the plot; every time you went to a random planet you pretty much knew exactly what was going to happen. Dragon age is a bona-fide epic adventure, with a solid 40 hours of non-repeated scenery, whereas Mass Effect was a decent, medium length game which was padded out to be long with repitition.


sounds like you havent played ME2



Nope, until a demo is released I won't be buying ME2, ME1 crashed a bunch on my PC and I've read that people are having the same issues with ME2.


its kind of interesting you mention that...one of my PC's cannot play ME1 because of some sort of sound driver issue.. (will only work with the sound disabled)  the other PC plays it just fine....ME2 works like a charm on the PC that had problems with ME1...funny how that works sometimes.  

so if you have never played ME2 how can you compare it to DA:O


I never did... notice how "2" was never in my post.

#99
Kalfear

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coolguy125 wrote...

So which do yall like better imo i think DAO is 100 times better than Mass effect, i cant stand playin mass effect  its so boring , you can do more in DAO anyways ,i played threw DAO 3 times without gettin tired of it and played mass effect 1 half way and 2 all the way once and was done with em , i think they should work more on DAO instead of mass effect. DAO!


1) ME1 9.5 score
2) DA:O 9 score
3) ME2 7.1 score

Im bias though, Im bored to tears of fantasy settings so DA:O losses marks for that setting.
If I wasnt so bored of fantasy and DA:O had topless nudity in the love scenes, it would be a 9.8 rating from me!

I played ME1 7-9 times
DA:O 4-5 times
ME2 once with no desire to replay again, saved games be damned

#100
Vicious

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I for one don't want my polygon models to go topless, especially seeing Bioware's creations [Morrigan's face, for example] vs the communities masterful versions.



Yugh