You can only play Shepard in ME, a human (ex)spectre. DA:O you can be any different race, class and the origin story flushes out background moreso than ME. This diversity, perhaps makes the protagonist less personal for some or most. And voice acting is icing, not the cake for me.Vicious wrote...
I, too, felt a disconnect with my Warden due to his blank face and overall lack of personality. Maybe I've been spoiled by modern games [not just RPGs] where the main character is typically voiced.
The replayability for me hinges on whether I like the game play mechanics or not. Let's be honest, after watching both movies twice, there is very little new to see. I would argue that ME2 had even less story elements, and more recruiting and companion loyalty 'extranaeous character development crap' as you put it. So ME2 had you go do 10 or 11 places in any order instead of the 5 in DA:O.Vicious wrote...
And DAO Does not have 'infinite replayability.' simply because it's canned in the style of KOTOR, even worse so since you can't turn evil at the end. You go to 5 places and accomplish objectives, then you hit the final chapter and it's game over. Everything else including character development is extranaeous.
ME2 had 6 classes which played exactly the same: go for cover shoot gun/tech/warp(on the highest difficulty levels). DA:O has 3, which depending on build, played very differently.
As I said, I like the ME universe better, but it gets tedious to play a third time through because the gameplay is static.
In the end I encourage all Bioware fans to play ME2 for it is their most polished game. It is their best movie, but it is also their shallowest RPG.
Modifié par NotMyName13, 05 février 2010 - 10:59 .





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