Rogue & Party Tactics Tough On Me...
#1
Posté 31 janvier 2010 - 11:15
In this second play-through the PC is a human rogue but the first boss battle against an Ogre once again required the health assist though it was close a couple of times. I've learned that backstabbing is a great tactic for the rogue to use and I think I've been successful several times. However...is there any way for the rogue to use his backstabbing tactics in a real-time battle or is it always going to be turn-based? I really would like to get away from turn-based.
#2
Posté 31 janvier 2010 - 11:22
Honestly, I haven't used tactics a whole lot--I end up controlling my party a lot of the time. I've heard the advanced tactics mod is good, though. You could try watching some of the videos in my signature to see how I use a rogue in different fights. Chokepoints, Denerim Guards, the Tower of Ishal, and maybe one or two others are done with a rogue.
#3
Posté 02 février 2010 - 01:33
1) I'm wondering about a couple things. If you don't use a character and leave them in camp they continue to level up on their own. Would it really matter much if I only manually level up the PC but let all the NPCs level up automatically--even ones I use in the party? I'm pretty sure Morrigan picks up healing on her own--I guess that's the big if because if she doesn't the party has to stick with potions. I know...I can leave them to manually level up, save the game, turn automatic on and see what they do and if it doesn't make sense restore and do it manually!
2) I gave the necklace to Morrigan and the silver bracelet to Alistair because it wasn't earmarked for anyone else. They both said their 'wows' and I got +5 points from each.
3) Can you/should you order the party? If I select the lead character first they will be in front and the rest will follow.
4) One thing I want to build up early is lockpicking so I don't miss a chest; Coupe de Grace; Lethality; and Momentum; stop Strength at 20 so I can get the drakeskin leather; build up Dexterity and Cunning as far as I can; Max-out Coercion and Poison Making... I think I need Weapon Training too and what else?
5) The problem is I don't want to spend time with every NPC's stats/spells/skills/and talents I've got though maybe I will and get over it?
Modifié par Ratsneve, 02 février 2010 - 01:35 .
#4
Posté 02 février 2010 - 06:37
#5
Posté 02 février 2010 - 06:52
And Advanced Tactics helps a lot, although it doesn't fix everything. The latest version - just a couple of days ago - now lets backstabbing companions actually manoeuvre for backstabs - without you having to position them.
#6
Posté 02 février 2010 - 07:52
I hate auto-characters and auto-mode. its so cheesy and it lacks challenge.
#7
Posté 02 février 2010 - 05:59
#8
Posté 02 février 2010 - 08:25
Ratsneve wrote...
I'm still having a huge problem with tactics. ...
The Tactic screen and its options work really well but you do have to select
the right options and it is not obvious which options work best.
The order is important. For example with a mage, the Petrify Spell followed by the Stonefist spell always results in a one/two punch that usually Shatters the foe.
The first slots tell the character to use healing and lyrium potions. Then comes the attack commands.
I normally have the mages run through their spells on nearest enemy. Warriors and rogues go through their special attacks sucn as Overpower, Sweep, etc. Disabling attacks (Dirty Fighting, Paralyze, etc.) are usually the first attack and the last is a general attack any enemy. Nearest Enemy works better than Any Enemy as sometimes your characters will decide that the farthest enemy is as good as any.
As a result, I can usually leave my characters to fight on their own most of the time. I usually take them over to target bosses and for crowd control such as Cone of Cold. There are options to target bosses but I find that there are usually not enough slots for most characters to devote one just to bosses. The only reason for controlling the rogue is backstabbing. The extra hit points are worth it for bosses. Otherwise I let the rogue cycle through his Tactic options.
Harold
#9
Posté 02 février 2010 - 08:32
2. Yes, those gifts and a few others can be given to anyone for +5, rather than the +10 they get if they really like it.
3. Generally, when you're exploring, it's best to select the toughest character and control them when you're running into danger. That way they get hit with all the nastiest spells first.
4. Your plan is pretty good for your character. You'll want to consider what specializations you're taking. Duelist/Assassin is pretty good for a dual wield rogue, although Bard and Ranger are strong enough as well.
5. I recommend getting used to it and levelling your companions as well. It doesn't take very long--just max Morrigan's magic, and give her cone of cold, crushing prison, heal, sleep, and death hex. Alistair, give him more or less equal strength and dexterity until he can wear massive armor, then just raise his dexterity. You'll want him to have taunt, shield expertise, and shield mastery. For Dog or a Sten or Oghren raise their strength mostly.
#10
Posté 03 février 2010 - 07:42
5. Thanks! This makes some sense with what I've been doing. I'm thinking Sten is better then Dog. He's the first into massive armor and two-handed sword but even he can't wear the Blood Dragon Armor yet and iirc that still isn't the best armor in the game.
This is as good a place as any to add this new item... My rogue trap detection 'sucks'. She just sets off the traps but never detects them in time. Is this because you not only need the Talent 'Deft Hands' tier to disarm a trap (which I have) but you also need the Skill 'Trap-Making' tier to detect a trap. Since the PC rogue isn't detecting the traps successfully that must be my starting point on this. Thanks.
#11
Posté 03 février 2010 - 08:01
Ratsneve wrote...
This is as good a place as any to add this new item... My rogue trap detection 'sucks'. She just sets off the traps but never detects them in time. Is this because you not only need the Talent 'Deft Hands' tier to disarm a trap (which I have) but you also need the Skill 'Trap-Making' tier to detect a trap. Since the PC rogue isn't detecting the traps successfully that must be my starting point on this. Thanks.
Cunning is what spots and disarms traps but Trap Making adds some points to spotting traps. I had one rogue with a Cunning of 32 with no Trap Making skills who did just fine spotting and disarming traps. I recommend getting one level in Trap Making and concentrating on increasing Cunning as it is useful for far more than just traps for a rogue.
Harold
#12
Posté 03 février 2010 - 10:47
#13
Posté 03 février 2010 - 05:01
#14
Posté 03 février 2010 - 06:49
On the PC, it is easy. When your rogue detects a trap, pause and sent them there manually (unless they're dead of course, which happens often enough if you don't watch them closely).
Ratsneve, some advise:
- Each party member you use should use the lowest kind of potion you have when they're below 25% health. That should *normally* give sufficient breathing space to drink a potion. When facing a high dragon or another very tough enemy, attempt to give the potions to them manually - otherwise you'll find a very powerfull overwhelm, slam or 'pick&return' used against you, which likely will then will be an instant kill.
- I found out that Zevran has his tactics always set OK. He's the ONLY partymember/rogue I found so far who about never needs adjustement in his tactics. Another exception is Dog who just needs a slight change - but at higher levels, take other party members unless you've got no others.
- On the contrary, Morrigan can be a total disaster at times (that she suddenly goes melee. WTF???!)
- Wynne, Alistair, Shale and Leliana need adjustment at Hard and Nightmare difficulties - you *can* leave their current tactics at what it is as Normal, and don't bother at easy.
#15
Posté 03 février 2010 - 07:28
#16
Posté 03 février 2010 - 07:29
#17
Posté 03 février 2010 - 07:41
#18
Posté 03 février 2010 - 08:06
#19
Posté 03 février 2010 - 09:47
#20
Posté 04 février 2010 - 08:47
Ratsneve wrote...
Thanks... The problem still may remain that my rogue does not detect traps...
I suspect that the ease with which a trap can be detected is a variable. I noticed that in the deserted building in Denerim, my rogue is able to detect the first floor plate only half the time but detects the second floor plate all the time. However all the other traps are detected. Similarly in the walkway to Avernus' tower about half the time my rogue can detect the traps and half the time my rogue cannot detect the traps.
Harold
#21
Posté 04 février 2010 - 09:13
Modifié par Ratsneve, 04 février 2010 - 09:16 .
#22
Guest_CommandoShepard_*
Posté 04 février 2010 - 09:49
Guest_CommandoShepard_*
#23
Posté 05 février 2010 - 07:41
I think what you missed reading because I may not have made it that obvious in this post is that my first time through the whole game I used a trainer for health only. This second time through I have so far been focussing on understanding tactics and like you control my PC and have everyone else follow and provide support. I do a lot of backstabbing with my rogue now without even pausing and the mage keeps the party healed up. She likes to cast earthquake though which I think I will change. Friendly fire doesn't hurt because its Easy but the whole party like the baddies gets knocked down a lot.CommandoShepard wrote...
The strategy guide has some nice info on tactics that help though the character builds in there suck. I'm also surprised that you've beaten the game without getting a good feel for tactics. I guess I just prefer to control my main character and have everyone else follow and provide support, and setting good tactics for allies makes things much easier. Usually, the only time I switch away from my tank is when I need to tell Leliana to disarm a trap.





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