I would give it around a 75.
There were lots of good points; many funny scenes and dialog that amused me (Loved Mordin, took him everywhere with me). And the combat was ok, some points which I liked more from the first one (Wheres me crouch? Maybe not everyone used to as much as me but in Me1 I used it whenever I was firing from the open).
My decisions didn't feel like they carried a whole lot of weight and consequences. Maybe they will have more of an effect in the third one, but to be honest throwing a guy out the window or letting Miranda [SPOILER] didn't make me think 'Wow, I have really changed the course of the game'. It just made me think 'Wow I was kinda a bit of an ****, good thing there probably wont be repercussions' (Which there weren't, maybe in the third?).
The council reinstated me as a specter on my first time through when I was playing as a paragon (From my saved file where I saved the original council), They told me to not play on their swings and to keep too the Terminus systems. Then in my Second play through when I was playing as an ass [SPOILER], and made the C-Sec Captian keep me officially dead, it didn't change much - even on the Citadel, I could still tell off that guy harassing the Quarian and he left me alone after I claimed to be an 'ex-specter' as opposed to a 'specter'.
Something I would like more of is decisions like in 'Bring down the Sky' from ME1. Where you get to save the hostages and let the terrorist (who is likely to threaten and kill others again) or kill him and sacrifice the hostages. Tough choices, that really make you think. Repercussions for these decisions would be ideal, something like if you spared the Hostages you run into the Batarian again, or if you killed the hostages by taking out the terrorist a grief stricken family member sets up an elaborate trap to kill you. I don't know, something with a bit of repercussion.
Another thing that bugged me a bit was the continuity of characters from ME1. I know someone else mentioned Liara, and I was also rather disappointed that I didn't really get much interaction with her after I help her deal with her [SPOILER]. But it wasn't just Liara that I was really concerned about.
Garrus seemed to be rather different than how he had been at the end of my ME1 game. I had played as a paragon, and it had rub off on him, he was going to go back to C-Sec and its regulations because I had convinced him that playing cowboy wasn't the way to go, how you had to worry about innocent bystanders and couldn't sink to the criminals level. Then as soon as bump into him in ME2, hes playing cowboy vigilantie. Really seemed out of character from what I had gotten used to for ME1. I understand that it was for their plots sake, but surely the reason could have been more in line with his 'paragon' character in ME1. Like a secret task force gone wrong or something?
Finally, and I am aware that this is becoming a rambling long wall of text, the side missions in ME2. I was overjoyed to see that environments weren't being copypasted like in ME1, but there didn't seem to be that many (I got to 100% of all areas explored last night, after only a few hours of side missioning), and the lack of interactivity in them made me a little sad. In one instance I landed on a planet where the geth had been using some terraforming machine. It consisted of a bad visibility firefight with a few dozen geth. As we approached the Terminal to shut it off and finish the mission I thought 'Here would be a perfect opportunity for Legion (Who was in my party) to give some explanation as to what the geth were doing this for' but he didn't say anything. I assume that those geth we just shot must have been the [SPOILER]~ (I don't actually know exactly the limits of the Perseus Viel).
All that being said it would have to be one of the best games I have played. And I really enjoyed it, but I just thought I should mention the things that bugged me a little.
Edited for a few spoilers.
Modifié par CiaranTully, 01 février 2010 - 08:53 .