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For those who have finished the game


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#51
CatatonicMan

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Playing through the game as an Adept on Insanity was too much like work to make the game fun. Maybe it plays better on lower difficulties, but it takes so incredibly long to kill wave after wave of enemies over and over just got boring fast. Add to that the fact that the the only really useful power is warp ( though singularity is kinda useful to hold enemies at bay when you get swarmed), and it becomes an exercise in spamming warp from behind cover until everything is dead. Wasn't really that hard, but it certainly was tedious.

I could add in every other complaint I had about it, but that would be a exercise in futility. Others have said it better already.

Overall, I'd give it a B. It had a good presentation overall, but it is lacking in the 'feel' that made me enjoy the original, even with all its flaws. I enjoyed ME1 in spite of the flaws, but ME2 has so far failed to impress me to that level. From my experience they could easily have just made the game a straight shooter with the same story, and I really doubt it would be much different from what it is now.

The game isn't really bad, but it certainly isn't what I expected or wanted as the sequel to ME.

Modifié par CatatonicMan, 01 février 2010 - 05:20 .


#52
MassFrost

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I would give it a solid 95. Honestly it's perfect in every way for me, there's just a few nagging issues that I hope will be fixed at some point in the future.

#53
stevej713

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It had flaws, but I believe the great parts of the game overshadow the bad.

#54
VasQuipQuip

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96



-4 for the Resource and credit thing, and a few bugs.



There are too many positive things to note. Overall, I'm probably going to play the HELL out of this game until ME3 comes out years from now.

#55
MLG_Jake

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It was way to short.

i beat it in one sick day friday.(14 hours) did all the loyalty missions, several side quests and got alot of the upgrades.

i thought that the relationships with all the other characters was shortlived because of the quickness in the moving from teammate to teammate. i didnt like that you didnt really spend time other then the loyalty mission wih the character and that there was no involvement with anyone outside your crew except for short reunions with past teammates and the illusive man. also disliked the lack of a main boss you knowingly were hunting. Also, CItadels new layout SUCKSSSSS. the lack of side quests with compelling story is disappointing(but i hope DLC fixes that)



i loved the combat, the overall story was good, the upgrading factor was good, the final mission was great. graphics and voice acting superb. Samara, Mordin, Thane, Miranda and Grunt all have great capability for roles in ME3 and the ability to further their stories(Samaras justicar history and possibly an asari council conflict? hmmm? Mordins genophage and scientist work, Thanes disease and past, Miranda and her Father. perhaps shes finally captured? grunt and involvemnt in the Krogan uniting.)



if you read all of that, congrats.



96


#56
LoganMalone

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 I'd honestly have to give ME2 a 95 points out of 100 due to the minor bugs and the learning curve of the controls UI.

I've never played a game like this before that drew me with real emotional connections for my squad members. The endgame literally choked me up and almost made me cry. I was on the verge of tears in my eyes and all, LOL.  My mind was totally blown away and I sat there with my jaw open in utter shock. 

All I can say is that Bioware did an super-amazing job on this game despite the minor bugs, however a patch will clear those up soon, hopefully. 

Modifié par LoganMalone, 01 février 2010 - 05:48 .


#57
xWolfxOishiiSan

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200/100 from me simply because you can romance Tali... which I wanted since meeting her in the first game.

Modifié par xWolfxOishiiSan, 01 février 2010 - 05:51 .


#58
Frotality

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80

combat and sidequests vastly improved, but only 2-3 armor sets or weapons, no customization of weapons beyond direct upgrades, and a level system that screws you for not having mathematically perfect builds. ammo system highly imbalanced: use ARs and smgs and your fine, snipers and heavy pistols wont last one fight. still miffed that shepards vocabulary is still determined by how naughty or nice he's been. also, thane's freaky eyeballs when he gets all..you know. teammates have learned to stop shooting walls, but never got the memo that enemies have to: constanly stand and soak up bullets even behind cover.

 overall id say an improvement over the first, and the cult of fanboys can feed me the same 'streamlined' bs all they want, but rpg elements are severely shorted this time; dont tell me strategic equipment and a wide variety of weapons with meaningful differences that made you think about what to take had nothing to do with your enjoyment of previous bioware games. story and characters make an rpg yes.  2 peices of bread and a transparently thin single slice of ham also make a sandwich, but chances are you want something more than that on it to.

humor me this analogy comparing the 2 games. ME1 had some stale bread and maybe some sun dried tomatoes that not many like, but it also had bacon, cheese, and all kinds of good stuff that worked together wonderfully. ME2 imported some fine french bread and put some delicious prime rib inbetween it, but then stopped. it had a great foundation, but never put on any dressing, sauce, or anything. case in point: instead of recreating a great, but basic sandwich, what shouldve been done is just getting some fresher bread and maybe replacing those tomatoes with something more generally liked, maybe a little garlic powder or something new, but dont go changing our 5 meat sub sandwich into a whopper jr.

hehe....i've tried putting my opinion out there the conventional way, just seeing if this perspective garnishes less irrational hate. here's hoping ME3 will be its own restaurant unbiasally catering to all our sandwich preferences.:P

#59
UnnDunn

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I'd give it somewhere around the 90 range.

It is a whole lot of fun, very well paced with compelling characters and sharp dialog. The overall plot is somewhat weak... significantly weaker than the first game, I think. It is graphically and mechanically solid enough, but it doesn't have the smooth, fluid grace of a Gears of War or an Uncharted.

To me, the best part about it is it dispenses with all of the useless contrivances of the genre--stuff like inventory management, stat management and party management--and focuses on role-playing (imagine that!)

It's not perfect of course. Planet-scanning is boring and the game doesn't feel as expansive and epic as the first one did; the process of getting all the squadmates and winning their loyalty often feels like you're merely checking marks on a to-do list. I also feel like BioWare missed some golden opportunities, for example it saddens me how little galactic politics Shepard gets to partake in this time around--there is no interaction with the Galactic Council, nor do you get to visit some of the old locations in any meaningful way.

But those are minor quibbles. The focus of this game is squarely on Shepard and his/her interaction with his/her squad as they prepare to take on the gravest threat (s)he has ever faced. And in that respect, the game succeeds brilliantly.

#60
Celorilm

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60 at max

Having played ME1 recently, I was very disappointed: I expected better and got less
(very linear story, few and very linear missions, degraded interface, ..., see my topic "ME 2 is quite disappointing" for details)

Modifié par Celorilm, 01 février 2010 - 06:05 .


#61
tdotc

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90? Minus points for poor side-quest quality, lack of equipment (armor choices/weapons)

#62
TheSpaceHamster

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92



Great story! Fun combat that very much kept you in the action, using cover was a breeze, very diverse characters - if not completely utilized.



The lack of armor options, and somewhat pale weapons detracted a little...but I wish we had more character interaction with the other personnel. The romance/love interest stuff is a nice addition, but why not add even more fluff for that portion? Could have been some exciting quest lines added where your love interest is taken by a separate Collectors group, and you need to rescue him/her...


#63
eriaa

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Not to sound like a fanboy, but I give it a 100.

It's for sure the second best game I have ever played...I don't think anything will top Ocarina of Time for me. And it's for sure the best game series I have played. Never a dull moment, the changes were so well done, and when I beat the game, I was so emotionally drained...just simply an amazing ride from start to finish.

#64
Sereaph502

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RogueAI wrote...

If you are a blind fanboy, you will say it is 100.

If you actually look at this game objectively, you will say it is a 80.



I will?

You might, but I won't.  And other people certainly won't.

Just to spite you, I give it a perfect 100.

#65
CiaranTully

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I would give it around a 75.

There were lots of good points; many funny scenes and dialog that amused me (Loved Mordin, took him everywhere with me). And the combat was ok, some points which I liked more from the first one (Wheres me crouch? Maybe not everyone used to as much as me but in Me1 I used it whenever I was firing from the open).

My decisions didn't feel like they carried a whole lot of weight and consequences. Maybe they will have more of an effect in the third one, but to be honest throwing a guy out the window or letting Miranda [SPOILER] didn't make me think 'Wow, I have really changed the course of the game'. It just made me think 'Wow I was kinda a bit of an ****, good thing there probably wont be repercussions' (Which there weren't, maybe in the third?).

The council reinstated me as a specter on my first time through when I was playing as a paragon (From my saved file where I saved the original council), They told me to not play on their swings and to keep too the Terminus systems. Then in my Second play through when I was playing as an ass [SPOILER], and made the C-Sec Captian keep me officially dead, it didn't change much - even on the Citadel, I could still tell off that guy harassing the Quarian and he left me alone after I claimed to be an 'ex-specter' as opposed to a 'specter'.

Something I would like more of is decisions like in 'Bring down the Sky' from ME1. Where you get to save the hostages and let the terrorist (who is likely to threaten and kill others again) or kill him and sacrifice the hostages. Tough choices, that really make you think. Repercussions for these decisions would be ideal, something like if you spared the Hostages you run into the Batarian again, or if you killed the hostages by taking out the terrorist a grief stricken family member sets up an elaborate trap to kill you. I don't know, something with a bit of repercussion.

Another thing that bugged me a bit was the continuity of characters from ME1. I know someone else mentioned Liara, and I was also rather disappointed that I didn't really get much interaction with her after I help her deal with her [SPOILER]. But it wasn't just Liara that I was really concerned about.

Garrus seemed to be rather different than how he had been at the end of my ME1 game. I had played as a paragon, and it had rub off on him, he was going to go back to C-Sec and its regulations because I had convinced him that playing cowboy wasn't the way to go, how you had to worry about innocent bystanders and couldn't sink to the criminals level. Then as soon as bump into him in ME2, hes playing cowboy vigilantie. Really seemed out of character from what I had gotten used to for ME1. I understand that it was for their plots sake, but surely the reason could have been more in line with his 'paragon' character in ME1. Like a secret task force gone wrong or something?

Finally, and I am aware that this is becoming a rambling long wall of text, the side missions in ME2. I was overjoyed to see that environments weren't being copypasted like in ME1, but there didn't seem to be that many (I got to 100% of all areas explored last night, after only a few hours of side missioning), and the lack of interactivity in them made me a little sad. In one instance I landed on a planet where the geth had been using some terraforming machine. It consisted of a bad visibility firefight with a few dozen geth. As we approached the Terminal to shut it off and finish the mission I thought 'Here would be a perfect opportunity for Legion (Who was in my party) to give some explanation as to what the geth were doing this for' but he didn't say anything. I assume that those geth we just shot must have been the [SPOILER]~ (I don't actually know exactly the limits of the Perseus Viel).

All that being said it would have to be one of the best games I have played. And I really enjoyed it, but I just thought I should mention the things that bugged me a little.

Edited for a few spoilers.

Modifié par CiaranTully, 01 février 2010 - 08:53 .


#66
Kalfear

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I should point out to OP



This game plays better if your importing from ME1. There is a ton of immersion content cut from game for people playing ME2 as a first time experience which greatly effected the game for now im seeing all the content I missed on first play through!

#67
W00DBar0n

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 90
- Found it took me awhile to get to use to the game play
+Great story
+Great look
+Loved the end, made me feel like ME3 is gonna be REAL tough fight to win.

#68
vhatever

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90 for a TPS, 80 for an RPG. So 85ish.

#69
sanjo32

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60/100

Great story can't wait to see what happens in ME3 other than that hoping for better content on its own not DLC and enemies that don't stand next to you like idiots or teammates being useless getting themselves killed(better AI)

#70
Lmaoboat

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90

Could have had a loot more weapons and armor hidden around, and the pacing of the middle was kind of weak.

#71
Maveick_Vile

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GTA 4 got a 10/10 everywhere and it sucked balls this game gets a 9/10 everywhere and is amazing so 100 it is

#72
Archdemon Cthulhu

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98. 100 if they had dumped ammo and somehow made the overheating issue work in a similar manner instead. And if the final boss had been a little better.

#73
Maveick_Vile

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The final bosses epicness made up for its difficulty