Modifié par distinguetraces, 01 février 2010 - 02:04 .
dual wield: sword and dagger, or two daggers?
#1
Guest_distinguetraces_*
Posté 01 février 2010 - 12:36
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#2
Posté 01 février 2010 - 12:49
#3
Posté 01 février 2010 - 01:26
If your a warrior, then go Sword and Dagger. Or better yet, Veshialle (Axe from Bodahn) and Rose's Thorn.
Modifié par High Magus, 01 février 2010 - 01:27 .
#4
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Posté 01 février 2010 - 02:43
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Modifié par distinguetraces, 01 février 2010 - 02:52 .
#5
Posté 01 février 2010 - 04:24
#6
Posté 01 février 2010 - 05:13
However, on console, go two full-sized weapons. I dunno what DLC you have, but the Veshaille + Starfand (or Keening Blade without Wardens Keep) is your best bet. Other good weapons include Aodh, Topsiders Honor, Bloodline.
#7
Posté 01 février 2010 - 03:14
#8
Posté 01 février 2010 - 04:12
High Magus wrote...
If your a rogue go double dagger Cunning. Then you actually have an advantage since the attribute bonus from Cunning is 0.85 unpatched and 0.5 patched.
If your a warrior, then go Sword and Dagger. Or better yet, Veshialle (Axe from Bodahn) and Rose's Thorn.
Or x2 Veshialle(with Death Hex), though I am not sure the item duplicates itself occasionally in anything but the PC version of the game.
As to sword vs. dagger, swords only deal more damage to lightly armored foes. Daggers win out because they are consistent across all armor types due to penetration capabilities.
Modifié par AlgolagniaVolcae, 01 février 2010 - 04:26 .
#9
Posté 01 février 2010 - 11:12
Cast "Haste" and "Telekinetic Weapons" (and get Wynne and even Morrigan, so x3 in total) and you get some serious speed and damage.
I can get around 4-5 hits in before an enemy can take a swing at me!
#10
Posté 02 février 2010 - 01:30
Wouldn't three hastes slow you down though? It goes over 50% speed increase and wraps back to 25% at that point from what I understand.equesta wrote...
My latest playthrough as an Arcane Warrior - 2 daggers - Rose's Thorn and Crow Dagger (with 3 runes each)
Cast "Haste" and "Telekinetic Weapons" (and get Wynne and even Morrigan, so x3 in total) and you get some serious speed and damage.
I can get around 4-5 hits in before an enemy can take a swing at me!
#11
Posté 02 février 2010 - 08:07
I mostly run 2 as I'd have too many mages in my party to do any decent tanking, and 3 just makes you look like a Benny Hill special!
#12
Posté 04 février 2010 - 05:45
#13
Posté 04 février 2010 - 06:14
Dual daggers could probably be really good just depending on the weapons, themselves. But it's hard to beat Zevran with "The Veshialle", a dagger
You really enhance the abilities of the weapons with the right runes. So a more powerful weapon could do less damage too (obviously). Just depends on what runes you have equipped. People probably have a tendency to load up the best runes on the best weapons. I'm the other way around. I like to mix and match and give everyone a boost where they need it... (magic and physical resistance hale runes for Morrigan, for example, or Grandmaster silverite runes for quests involving darkspawn.
You don't want to obsess over your runes, either.. But if you aren't swapping them out every once in a while you aren't maximizing your potential. Way I see it, certain characters are best suited to specific rune combos. And the attributes of your upcoming quests are also things you should consider.
-Chris
#14
Posté 20 avril 2010 - 11:41
#15
Posté 21 avril 2010 - 04:07
jfb3neo wrote...
Please explain the 3 hastes. I know this was posted 3 months ago, but can anyone explain this? I am guessing Morrigan and Wynn can both cast haste, but how is that x3?
Hmm. This is not rocket science -- Any mage can be trained/respec'd to caste haste, and one can easily have three mages (M, W, and the PC) in the party.
I actually don't use more than two mages in the party, usually no more than one, and I will only let (a non-respec'd) Wynne cast Haste, because otherwise fights are over too quickly. 3 mages == overpowered IMHO.
#16
Posté 21 avril 2010 - 10:16





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