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dual wield: sword and dagger, or two daggers?


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#1
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Especially as the XBox version I am stuck with still hasn't patched the dexterity bug for dagger damage, is it a better choice for a dual-wielder -- especially a dual-wielding warrior -- to use a sword and dagger rather than two daggers.

Modifié par distinguetraces, 01 février 2010 - 02:04 .


#2
highcastle

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I usually go with sword and dagger since the sword does more damage. Of course, the downside to this is that you'll need to invest in strength at some point in order to equipment the best swords.

#3
High Magus

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If your a rogue go double dagger Cunning. Then you actually have an advantage since the attribute bonus from Cunning is 0.85 unpatched and 0.5 patched.
If your a warrior, then go Sword and Dagger. Or better yet, Veshialle (Axe from Bodahn) and Rose's Thorn.

Modifié par High Magus, 01 février 2010 - 01:27 .


#4
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What about Zevran? He starts with a low enough Cunning that it might not be worth it to pump it up after you get him. Was thinking of going with Strength for him --- and just enough Dex to fulfill the minimum for his talents.

Modifié par distinguetraces, 01 février 2010 - 02:52 .


#5
Mr_Raider

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is there a difference in attack speed between sword/dagger and dagger/dagger?

#6
dkjestrup

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Yes, there is. Daggers are the best weapons in the game, because of their speed, and weapon buffs (runes, poisons, spells) don't scale with their speed.



However, on console, go two full-sized weapons. I dunno what DLC you have, but the Veshaille + Starfand (or Keening Blade without Wardens Keep) is your best bet. Other good weapons include Aodh, Topsiders Honor, Bloodline.

#7
Mr_Raider

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I'm on PC. I've just been experimenting with an AW build. I have buffed dex of 34 and magic at 60. I do more damage per hit with axe/dagger than dagger/dagger. But I haven't counted the number hits per round. I'm guessing once I get a few good runes, things will change.

#8
AlgolagniaVolcae

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High Magus wrote...

If your a rogue go double dagger Cunning. Then you actually have an advantage since the attribute bonus from Cunning is 0.85 unpatched and 0.5 patched.
If your a warrior, then go Sword and Dagger. Or better yet, Veshialle (Axe from Bodahn) and Rose's Thorn.


Or x2 Veshialle(with Death Hex), though I am not sure the item duplicates itself occasionally in anything but the PC version of the game.

As to sword vs. dagger, swords only deal more damage to lightly armored foes. Daggers win out because they are consistent across all armor types due to penetration capabilities.

Modifié par AlgolagniaVolcae, 01 février 2010 - 04:26 .


#9
equesta

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My latest playthrough as an Arcane Warrior - 2 daggers - Rose's Thorn and Crow Dagger (with 3 runes each)



Cast "Haste" and "Telekinetic Weapons" (and get Wynne and even Morrigan, so x3 in total) and you get some serious speed and damage.



I can get around 4-5 hits in before an enemy can take a swing at me!

#10
High Magus

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equesta wrote...

My latest playthrough as an Arcane Warrior - 2 daggers - Rose's Thorn and Crow Dagger (with 3 runes each)

Cast "Haste" and "Telekinetic Weapons" (and get Wynne and even Morrigan, so x3 in total) and you get some serious speed and damage.

I can get around 4-5 hits in before an enemy can take a swing at me!

Wouldn't three hastes slow you down though? It goes over 50% speed increase and wraps back to 25% at that point from what I understand.

#11
equesta

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I definitely notice the 3 hastes over 2.



I mostly run 2 as I'd have too many mages in my party to do any decent tanking, and 3 just makes you look like a Benny Hill special!

#12
david46

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Somewhere buried in the threads is one on rogue mechanics. It goes into detail on this subject for Rogues my favorite class/

#13
ammobake

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I prefer sword and dagger or axe and dagger.  Usually I use sword and dagger with my dwarf warrior, Axe and dagger with Zevran.

Dual daggers could probably be really good just depending on the weapons, themselves.  But it's hard to beat Zevran with "The Veshialle", a dagger

You really enhance the abilities of the weapons with the right runes.  So a more powerful weapon could do less damage too (obviously).  Just depends on what runes you have equipped.  People probably have a tendency to load up the best runes on the best weapons.  I'm the other way around.  I like to mix and match and give everyone a boost where they need it... (magic and physical resistance hale runes for Morrigan, for example, or Grandmaster silverite runes for quests involving darkspawn.

You don't want to obsess over your runes, either.. But if you aren't swapping them out every once in a while you aren't maximizing your potential.  Way I see it, certain characters are best suited to specific rune combos.  And the attributes of your upcoming quests are also things you should consider.

-Chris

#14
jfb3neo

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Please explain the 3 hastes. I know this was posted 3 months ago, but can anyone explain this? I am guessing Morrigan and Wynn can both cast haste, but how is that x3?

#15
flagondotcom

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jfb3neo wrote...

Please explain the 3 hastes. I know this was posted 3 months ago, but can anyone explain this? I am guessing Morrigan and Wynn can both cast haste, but how is that x3?


Hmm.  This is not rocket science -- Any mage can be trained/respec'd to caste haste, and one can easily have three mages (M, W, and the PC) in the party.

I actually don't use more than two mages in the party, usually no more than one, and I will only let (a non-respec'd) Wynne cast Haste, because otherwise fights are over too quickly.  3 mages == overpowered IMHO.

#16
jfb3neo

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Thanks for clearing that up for me. I am not a rocket scientist...only a pharmacist. I never considered having more than two mages in my party. I did not know there were even more than two possible, but that is because I did not consider the main character as a mage. I was merely looking for an answer to something that I was not already thinking, but perhaps, should have considered. Thank you for not tearing me down too much.