The protaginist is someone from an elite group of operatives(Jedi/Spectres/Wardens/Adventurers) whom has to save the (Galaxy/Galaxy again/Ferelden/Neverwinter and Faerun) from an ancient evil(Sith + Starforge/Reapers/Darkspawn/Old Ones). For some reason, the protaginist is the only one who can do this because (Dunno where the other jedi are/Dunno where the other spectres are/Wardens are in the wrong country/Dunno where the Neverwinter Nine were) and the powers of the galaxy/world with their fleets/armies are (plot device : Getting owned by ancient evil/Sitting at the Citadel/Doing stupid **** under Teryn Loghain/Owned by plague).
The protaginist has to travel to a series of locations to unravel the clues that will lead him to the ancient evil (Finding Starmaps/Chasing Saren/Gathering armies/Chasing Cultists), upon which the protaginist enters the final battle against the ancient evil and emerges victorious, whereupon a new glorious age begins thanks to the efforts of the protaginist (Republic is saved/Humans gain more prominence in galatic affairs/Wardens are rewarded for saving Ferelden/Neverwinter is saved and can be rebuilt), until the next sequel in which another ancient evil appears (Mass Effect 2 with the Collectors) whereupon once again due to (insert plot device here] you are the only one who can save everyone because [even more jedi are dead than the last time/dunno where the other spectres are/no sequel yet/Dunno where all the high level Faerun NPCs are).
Bioware also seems incapable of making evil endings be truly evil (Darkside protaginist doesnt conquer republic/Not really applicable/Wardens cant be evil/Only one ending which consists of saving everyone).
Modifié par Question2, 01 février 2010 - 01:01 .




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