Again, I can only reply to the posts that defend Cerberus' actions with a 'Are you honestly saying you condone their actions?'
I acceot that taking a Renegade point of view, you can find ways to justify their actions as necessary. But to a Paragon mind, that's just excuses. There are other ways of doing this. The game doesn't allow them or let you contemplate them - but they are there.
Saying it's the only way is simply following the train of logic Bioware set you on. It's nothing new - films and TV, books etc do it all the time in order to tell the story they need to tell. 24 is infamous for doing this exact thing. But even that series has started to question this 'The ends justify the means' standpoint, as new writers who are less receptive to that mindset enter the writing team.
Cerberus have commited atrocities. Jacob does say that people only see the uniform, but my point is that they changed what Cerberus was from ME 1 to ME 2. They barely ever mention the medical experiments and torture, sweeping it right under the rug, except from a few lines from Garrus and an e-mail from Toombs.
As Shepard points out in the prison ship on Paragon, the beatings the guards give out, twist them as well as the people they are hurting. Saying you have to do something does not make it true. It only means that you think it's necessary and have convinced yourself of that fact.
You are defending the Renegade view - that's fine. But it isn't everyone's view and the game should cater to both alignments. And I think you can see from the comments of Paragon players, that they did not feel well served by what this game forced them to do in reletive silence.
Saying that you can't impound the ship because you might not have time... Weak argument, I'm sorry. Taking the easy and convenient path = Renegade. Fine if you agree with it; utterly not if you don't.
And refusing to see that the Council and Alliance are only so short sighted and stupid because Bioware are deliberately writing them that way to give the Cerberus/Renegade argument credibility, shows a complete disregard for the experiences of the Paragon players.
We deserve proper characters, acting in a believeable way and real attention to addressing our very obvious concerns. (Most notably, allow the Council and Shepard to speak to each other in a sensible way). No more 'The Councils are just jerks'.
Or else stop pretending to allow the choice to be Paragon and just make Shepard a Renegade, but with different levels of Renegadeness.
Because honestly, you've got time to comb the galaxy for Iridium, but no time to impound the ship and take a stand against Cerebus' supposed only option? Time to aid Quarians in disputes over slave contracts etc, but not enough time to try and find a solution that doesn't involve working with an organisation that operates as Cerberus does?
Ask all the people who died on those colonies as they were being changed in absolute agony, ask Toombs who life was ruined forever, ask Kahoku as they were injecting him with lethal poison, his men as they being led to their deaths by Thresher Maws...
Do you think they were happy to lay down their lives, because it was necessary? Would you be? Is that the kind of world you want to live in, that you would die for if Cerberus decided you were a good test subject?
Or would you want someone to come along and put a stop to sick nonsense like that? There will always be people saying that X must be done, Y must be sacrificed.
A Paragon does not believe that. If you do, fine. But that's your opinion and we are allowed ours too.
If the writers have already decided that the Renegade path is going to be the path you have to take in this game, then why even give the illusion of free choice?
Anyway, I've had my say and we'll just be going round and round if we continue. Basically, you can try and justify it any way you can. And those reasons will likely make sense to you. And I'm not here to debate the absolute rightness of one side or the other.
I'm just saying that we have the right to express our views and to play the game in reasonable expectation that our needs will be catered for as well. There are two arguments to be made, but the game only really allows one to be heard.
And that's just not playing with a straight bat, as they say.
Anyway, you've been a wonderful audience. Bioware should be as proud to have so many passionate and interesting minds playing their games, as I'm sure we are proud of them for setting the standard in modern RPGs.
Modifié par ModernDayMoriarty, 01 février 2010 - 08:53 .