MikeFL25 wrote...
When I play Mass Effect, I ALWAYS go Paragon, because it is what I believe to be the right thing to do in the game world. I had 1 renegade playthrough, only to see what it was like. I find it incredibly hard to believe that the second Paragon Shepard got his ship, he didn't rip off all the Cerberus logos and get re-instated into the Alliance.
As far as the game having a "dark" feel, I think it could have been done better by making the task of the suicide mission more daunting, instead of artificially darkening the game by forcing you to work with Cerberus.
Now, this is reasonable. But there is a clear answer to it.
The moment you denounce Cerberus and get back into the Alliance and the Spectres, you are again under their control. Their rules. Their political restrictions. You saw in ME1 that even though Spectres are SUPPOSED to be beyond red tape, they are anything but. The Council rules a Spectre's actions; the Council can ground your ship and order you to do as it says and you can do nothing unless you can find a way to blatantly disobey and circumvent their orders and their authority. In which case you may be disciplined or even fired, which can get in the way when the next major threat rolls around and they are STILL unwilling to believe it until it's in their face killing them.
It's not artificial darkness but a realistic universe wherein the good guys don't always step up to the plate. They're afraid of panic from the masses. They would rather pretend the big threats don't exist. They won't act without absolute proof, and they have no absolute proof that Sovereign was more than an isolated incident. Just a big enemy warship allied with Saren and the geth, and all that remains is to eliminate the geth, right? As far as anyone can actually prove, that's the extent of it.
I actually sort of wish they'd done that as a non-standard game over, though. Turn the Normandy over to the Council. Cutscene: You're ordered to go hunt geth again. You do as they say. Eight months later, the Reapers overwhelm the galaxy. Death.
Epic oops.
MikeFL25 wrote...
Michelle, you are right, the Spectres
can do anything. Shepard wouldn't even need to go to the Council. Why
wasn't there an option for Shepard to say something like, "It is my
decision that, utilizing my status as a Spectre, I declare this vessel
Council property, and henceforth this mission will proceed under
Alliance and Council support."
This way, the Council wouldn't
even need to believe Shepard (they didn't in ME1 either), but since he
is a Spectre they would have to support him. Shepard would no longer
be with Cerberus, and then your ME1 team members wouldn't need to flip
out.
Except they DON'T have to support Shepard, and Shepard is NOT free to do whatever. You're going back into unreasonable territory again.
The Spectres are the arms of the Council. They are RULED by the Council. Your authority goes up to the point where they decide they don't like your haircut and say, "No, you can't do that. You can't go into the Terminus Systems because it's bad and wrong and politically dangerous. Bad little Shepard-child." Anyone who thinks otherwise is kidding themselves.
KnightofPhoenix wrote...
Full renegade is a short sighted ****.
Full paragon is a naive idealist who isn't good at anything.
A mix of both, in other words, moderation is the best imo. Moderation in anything is usually always the best.
Wow. I agree with you so wholeheartedly that it's practically the theme of my entire existence. I'm not being sarcastic, just in case it wasn't clear; that is my personal view of the universe. Balance in all things. Too far in either direction and you're on a sure path to dangerous assumptions.
Pragmatism, as ashmiranda3waymm was saying. Even the most Paragon Shepard has to be a pragmatist after the events of ME1. After all, even a 100% Paragon has seen the effects of following orders like a good little scout instead of doing what you have to do. It gets the universe destroyed.
KnightofPhoenix wrote...
Keep in mind that TIM will revive Shepard even
if he was maximum paragon and absolutely abhors Cerberus. And keep in
mind that TIM did NOT attempt to brainwash Shepard in project Lazarus
(and he could have). He in fact made sure that Shepard remains Shepard,
regardless of his beliefs.
I wish people would stop looking at TIM as a "villain". And start looking at him more like an anti-hero.
Yeah, seriously. TIM is not a villain. He's a realistic, sane man
consumed by fear of the inevitable. He's basically the only person besides Shepard who really
gets it. His real problem is that he's willing to go overboard to get it, but even he
refuses to let Miranda implant Shepard with a control chip to ensure you do what he says. Miranda tells you that--if it had been up to her, you would have had no free will and while she turns around later, it's TIM that wanted you free in the first place, not her. He believes in Shepard exactly as Shepard is and won't let her compromise your free will because he knows in his gut that you know best. That it's Shepard that can keep the galaxy safe, not him or anyone else.
It can be said that TIM actually protects himself
from himself later in the game by ensuring you have that freedom, to ignore him when he asks you to bring back the Reaper tech. Ironic, but fitting, and very much in character for him I think. You're his failsafe, you're what can keep him from going too far because he himself doesn't know where the line must be drawn.
It's not that he's cartoon eeeeeeevil, he's not Mr. Burns as some people paint him to be. At the end, his main problem is that he wants to go too far, and that out of a brief madness born of panic; he thinks using their tech against them may be the only way. He doesn't get what you get because he hasn't seen the effects of indoctrination in the field like Shepard has. He's a suit who sits in his chair and smokes and plays chess with his universe.
TIM is canny enough to realize what the Council doesn't, but he is not wise enough or noble enough to realize what many Shepards do--that getting involved with Reaper tech may very well be as sure an end to our existence as if we had let Sovereign send the signal. That it may be even worse than getting wiped out, because you may be strengthening the enemy's ranks rather than your own, making it even easier for the galaxy to die and the next batch of sentient species to be taken apart.
Reaper tech is a great big Pandora's box you probably just don't want to open. I'm not even sure if my most Renegade Shepards will hand it over to the Illusive Man. Trusting it may be even worse than giving up a potentially valuable tool for survival. It really is a grey choice; it's the kind of thing you can see both the good and the bad of, and that's why it's perfect as an ending to ME2.