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Planetary Scanning in ME2: Some suggestions...


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pedal2metal

pedal2metal
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Well, I've now played ME2 for about 50 hours & can say while it's distinctive from ME1, both are excellent fun.  The only true negative I can say about ME2 is the planetary scanning which is equally as tedius as the Mako but with virtually no ways to break the tedium.  In the Mako, you at least had several available options to break up the tedium readily available.  You could just go straight for revealed map targets.  You could always leave whenever you wanted because it was clear what points you'd uncovered.  Also some breakup of the tedium would occur as you had to enter combat w/thresher maws or other enemies you could randomly encounter.  You could also skip most Mako work by just doing the main storyline & forgetting the space exploration part.  This was all possible because exploration in ME1 was not essential but largely up to player interest/motivation.  It wasn't required for the main story or to improve your character/party.

So while lots of people complained about the Mako, what's the old adage:  "Be careful what you wish for."  :)
Now these options are all but virtually gone with the new scheme used in ME2 for exploration.
None of this is possible in ME2 due to the different overall design & architecture of the game.  Now you do exploration through planetary research & without it, you won't be able to research any new technologies (which are now the substitute for items & item upgrades) which are essential for enhancing your own & crew abilities & later survival.  So unless you're willing to go through ME2 researching nothing (or very little due to limited resource drops in missions) & are playing on easy difficulty (even then I would have my doubts about survivability), you'll be doing some planetary scanning.

So here's 2 things that I do to try & address what I find to be the biggest 2 issues with the planetary scanning process.

1.  Real-world time:  It takes roughly 10 minutes to fully & thoroughly scan an entire planet's surface.  This is extremely boring & tedius & the research upgrades for planetary scanning/probes don't help much.  So what can you do to speed things up?  What I do is use a "strobing" method of scanning instead of a "continuous" method.  By this, I mean I alternate pulling the left trigger & releasing it so the scanning reticle will move fast (left trigger released) & then move slow.  So long as you only move 1/2 the width of the retical during the "fast" period, the "slow" period should still pick up any resources at which time you can go into "continuous" scan around that specific location until you've found the optimal probe drop point.  After dropping the probe, go back to "strobe" mode until you find the next potential probe drop point.  I do this in a methodical path up & down longitudinal lines & move over 2 longitudinal lines once I reach the poles.  This helps to bring the scan time down to around 5-6 minutes or roughly a 50% improvement.

2.  Last probe marker:  This becomes an issue when you run out of probes but have not fully scanned a planet.  When you come back after getting more probes, it's often unclear where the last probe was dropped thus making it difficult to determine exactly where to pick up again.  What I do to help eliminate this issue is I only drop probes for scanning until I have 3 probes left.  I then drop the 3 last probes in a vertical line coincident on the last longitudinal line of exploration.  I drop 1 on the equator latitude, 1 just above on the next latitude above the equator, 1 just below on the next latitude below the equator, all 3 on the same longitude.  This way I have a clear indication of where I was last when I return & can quickly pick up where I left off.

Feel free to add your own suggestions to this thread to help reduce the tedium & headache of planetary scanning.

thanks & best regards,
Pedal2Metal

Modifié par pedal2metal, 01 février 2010 - 03:00 .