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Bioware comments on the Dagger Rogue Dexterity Bug / Usefulness of Daggers


283 réponses à ce sujet

#1
pretendeka

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There is an intersting topic in the other DA forums regarding a bug concerning dexterity and daggers that is somewhat depressing as my main character was to be a dagger wielding rogue.  I would like to see if Bioware can give any additional feedback on the comments by Georg Zoeller, Senior Technical Designer regarding a bug that effects the dexterity modifier for daggers, and the usefulness of daggers in general.

The thread can be found here:

http://daforums.biow...forum=135&sp=15

For those that don't want to read the entire thread, here are the two comments I am referring to:

"There is one weapon that is not affected by dexterity at this point is the dagger, it gets +1.0 damage from Strength instead of 0.5 from Strength and 0.5 from Dex."

"On a dagger (and believe me, daggers don't really cut it in mid-endgame due to their limited attribute modifier potential), the impact in early game is actually not that much. Not enough to even notice in fact."


I am especially concerned about the comment about daggers not being worthwhile from mid to end game.  If that is the case, I may as well start a new character.  Any further feedback you can provide on these comments and any plans to fix this bug would be appreciated.

Modifié par pretendeka, 05 novembre 2009 - 11:36 .


#2
Malormur

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Wow, that is distressing, as I am about 10 hours into a dual-wielding dagger using rougue, and have been pumping a lot of points into DEX. Hopefully it is something that will get hashed out in a patch.

#3
- Archangel -

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WTF?



Making a weapon class useless.....

#4
Sevenex

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I find it very weird that daggers are inferior to heavier weapons mid/endgame. The staple for Rogues in any game, has always been duel-wielding daggers. They should be able to put out as much DPS as someone with a 2Hander as they hit a lot faster. That statement has just made my mind up. I will be rolling a Mage. Shame really, I love me Rogues.

#5
C. Ouimet

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Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.

#6
- Archangel -

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Well maybe the mod community will pick up the ball Bioware dropped here.

#7
ITSSEXYTIME

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I've been using a Sword/dagger build with my rogue and it certainly worked better than 2x dagger, but I've been getting strength, dex and cunning since the beginning (in fact I may have insanely over leveled my cunning...)

#8
Iconik_

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C. Ouimet wrote...

Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.



The Eye of Horus watches over you! Resist the globalist takeover.

#9
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C. Ouimet wrote...

Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.


That's kinda not the point....if people want to Role play a dagger wielding rogue....a common archetype, you're saying they will be ineffective.

#10
Sevenex

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I understand that Quimet. But as I said, the staple for a Rogue class, has always been duel-wielding daggers. If theyre using a 2 Hander or duel-wielding swords then they may aswell be a warrior...Rogue = Stealth + Poisions + Daggers.

#11
scyld

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Why in the world would the archetypal rogue weapon, the dagger, be the ONE weapon which does not benefit from the archetypal rogue stat, dexterity?



That makes no sense.

#12
Jassper

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Where is your improvising?
And you guys call yourselves Rogues?

Personally I prefer the Rapier - But alas, I must improvise!!

Image IPB

Modifié par Jassper, 05 novembre 2009 - 11:49 .


#13
Eluethra

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C. Ouimet wrote...

Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.


A very disappointing answer coming from a poster with Bioware below his/her name.

#14
Twitchmonkey

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I like the idea of having a main weapon with a dagger sidearm, but I guess if daggers aren't useful, I might as well just dual wield swords.

#15
- Archangel -

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Actually I'm a die hard mage player...I normally hate rogues.



But for some strange reason I really want to try playing a rogue in DAO.

#16
Taltherion

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Especially because that is an ability you must invest a talent point to gain - not everybody wants to do that.

#17
Setzer

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Eluethra wrote...

C. Ouimet wrote...

Rogues
gain an ability in the mid-end game that allows them to dual wield main
hand weapons. This ability eliminates the need to use the smaller, off
handed daggers near the end of the game.


A very disappointing answer coming from a poster with Bioware below his/her name.


Which basically means they have no intention of fixing it, just deal with it until you get near the end of the game.

Modifié par Setzer, 05 novembre 2009 - 11:53 .


#18
RavenholmeCP42

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Except, if you were to think about it, Daggers are nearly useless as weapons, since they're so small, they rely on you getting close to an enemy without their one with a longer reach ripping you to shreds. And in the mid-endgame, you're going to be fighting some very tough and powerful opponents, so naturally daggers are no longer going to cut it.



Dual-wielding dagger rogues may be the archetype, but you might not have noticed, but the DA-verse is trying to move away from those.

#19
RavenholmeCP42

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Edit: Double-post, darned forums.

Modifié par RavenholmeCP42, 05 novembre 2009 - 11:55 .


#20
OctopusRush

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IIRC C. Ouimet is not a dev.

#21
dragero

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My issue is I was maximizing dex and cun and taking the Lethality talent so I wouldn't need much str. But now that I'm going to have to boost str in order to even use higher lv main hand weapons rather than daggers, making lethality seem like a useless talent.

#22
Are el

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EDIT:  nrmd, I have no idea what I'm talking about.

Modifié par Are el, 06 novembre 2009 - 12:11 .


#23
Seahorses_4ever

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- Archangel - wrote...

Actually I'm a die hard mage player...I normally hate rogues.

But for some strange reason I really want to try playing a rogue in DAO.


[off topic]
:wizard:Me too. I'm ALWAYS a caster, but I saw that rangers could call wild animals to help & though that sounded interesting so decided to check out the rogue. I actually rolled my rogue first to insure that I can definately play through with something I really want for my second play through. It's a fun class in this game, you should check it out in your next play through.
[back to topic]


I'd really like to hear an answer on whether this dagger issue was an accident or just one of the things they changed to make DA:O "different" from the standard RPG universes. Because, of all the things to change, this really doesn't make sence at all.
Taking daggers away from rogues is like taking robes away from mages... you just don't do it.
:bandit:

#24
Lord Shitzu

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Are el wrote...

As far as I can tell, there is no bug. I repeat, NO BUG. See, melee weapons get a bonus to "damage" from strength, and ranged weapons from dexterity. But, melee weapons also get .5 "attack" from both dex and str. Attack is "chance to hit," not "damage."


No, you are missing the point. All melee weapons get an Attack bonus from Str and Dex, but daggers are supposed to also get a Damage bonus from Str and Dex, whereas other melee weapons instead pull their entire damage bonus from Str.

The bug is that daggers are functioning like other melee weapons, rather than having their Damage bonus be 0.5 Str and 0.5 Dex, and in the thread linked, Georg (who is a Bioware dev) confirmed that this was a bug.

This has nothing to do with the Attack stat.

#25
OctopusRush

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Are el: Daggers, being Piercing weapons, are supposed to use a special Half/half formula where 50% of the damage comes from Dex and 50% from Str.