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Bioware comments on the Dagger Rogue Dexterity Bug / Usefulness of Daggers


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#1
pretendeka

pretendeka
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There is an intersting topic in the other DA forums regarding a bug concerning dexterity and daggers that is somewhat depressing as my main character was to be a dagger wielding rogue.  I would like to see if Bioware can give any additional feedback on the comments by Georg Zoeller, Senior Technical Designer regarding a bug that effects the dexterity modifier for daggers, and the usefulness of daggers in general.

The thread can be found here:

http://daforums.biow...forum=135&sp=15

For those that don't want to read the entire thread, here are the two comments I am referring to:

"There is one weapon that is not affected by dexterity at this point is the dagger, it gets +1.0 damage from Strength instead of 0.5 from Strength and 0.5 from Dex."

"On a dagger (and believe me, daggers don't really cut it in mid-endgame due to their limited attribute modifier potential), the impact in early game is actually not that much. Not enough to even notice in fact."


I am especially concerned about the comment about daggers not being worthwhile from mid to end game.  If that is the case, I may as well start a new character.  Any further feedback you can provide on these comments and any plans to fix this bug would be appreciated.

Modifié par pretendeka, 05 novembre 2009 - 11:36 .


#2
C. Ouimet

C. Ouimet
  • BioWare Employees
  • 114 messages
Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.