pretendeka wrote...
There is an intersting topic in the other DA forums regarding a bug concerning dexterity and daggers that is somewhat depressing as my main character was to be a dagger wielding rogue. I would like to see if Bioware can give any additional feedback on the comments by Georg Zoeller, Senior Technical Designer regarding a bug that effects the dexterity modifier for daggers, and the usefulness of daggers in general.
The thread can be found here:
http://daforums.biow...forum=135&sp=15
For those that don't want to read the entire thread, here are the two comments I am referring to:
"There is one weapon that is not affected by dexterity at this point is the dagger, it gets +1.0 damage from Strength instead of 0.5 from Strength and 0.5 from Dex."
"On a dagger (and believe me, daggers don't really cut it in mid-endgame due to their limited attribute modifier potential), the impact in early game is actually not that much. Not enough to even notice in fact."
I am especially concerned about the comment about daggers not being worthwhile from mid to end game. If that is the case, I may as well start a new character. Any further feedback you can provide on these comments and any plans to fix this bug would be appreciated.
I see it this way:
a) Daggers are rogue-oriented

Daggers have a dex instead of str requirement to wield
c) Daggers are meant to hit often and accurately rather than like a ton of bricks, rogues are not meant to be mighty hitters
d) Because they don't have a str requirement, you can skip advancing str entirely, and use lethality with a high cunning score which also has armour penetration bonuses.
Remember that every attribute point you spend in one stat is one not spent in another. Deprive your rogue of strength and give him lots of dex and he becomes very agile and hard to hit. It's a tradeoff. Yes, it's inferior to a high str sword-wielder if you only care about damage, but the tradeoff is great defense. Think of it this way: you're getting to pump all your points into a stat that makes you harder to hit AND improves your damage, if not as much. Str-focused chars are pumping a stat that improves damage, only.
Furthermore with lethality and a high cunning store you can skimp on talents like persuasion and lock-picking somewhat, which can then be wisely invested elsewhere.