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Bioware comments on the Dagger Rogue Dexterity Bug / Usefulness of Daggers


283 réponses à ce sujet

#51
MrGOH

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Is this a bug or bad design? I really would prefer that it be fixed in either case - it's silly to give a bonus to hit for daggers based on strength alone.

#52
Kakimori

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AFAIK this is a bug.

#53
EXTINCTION XL

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Seems to me the dagger should be integral to any rogues success. Why couldn't they allow dex/cunning to greatly benefit the rogue over strength as it should be? They should include legendary daggers so the rogue build could excel instead imo a broken build. May as well be a warrior if you are going with strength.

#54
Kakimori

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Yes...it would be nice to hear a response from Bioware that they're working on fixing this instead of 'Daggers are useless LOL ROGUES'.

#55
Grahamers

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Lord ****zu wrote...

Georg (who is a Bioware dev) confirmed that this was a bug.


Citations please.   I don't doubt you, but I would liek to see a bioware rep state that this is a bug because a "bug" means "not working as eexpected" which means "should be changed soon."

I, too, am long into my dual wielding rogue playa nd I am very disappointed if this is not going to be fixed soon.

#56
rupert003

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eh? just use swords, no? Just because it's a BioWare rpg it doesn't mean that everything has got to be similar or the same as in their previous games, and, well, most of those were based on D&D. DA ain't no D&D so it might be a good idea not to treat it like D&D. Of course I'm talking about the comment on dagger usability in mid to end game. Heck, in each game/game world there are weapons which are more and less effective then they might be in a different setting.

#57
Kakimori

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If it were intentional, you could make that argument. But it's not. It's a bug. A flaw. A failing. An oversight.

#58
Theronyll Itholien

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How the hell could this go unnoticed after adding another year to the release date while the PC version was basically finished? Is this a freakin' joke?!

#59
Zwierzu85

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Don't want to brake my rogue i will make today when I get DA...

How high should I take my str to use other weapons (are there short swords in this game?)

Should i get cuning higher then 22(to get lockpicking IV) or just pump str and will and con...man that's a lot of stat points

#60
Sesshomaru-

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This just makes the lethality talent and the cunning ability that much more useful. This actually plays into the rogue's strengths. Now we really don't have to worry about strength at all really, except to get some decent leather armour. By mid game you can grab lethality and get a huge boost in damage output.

#61
Lord Shitzu

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Grahamers wrote...

Lord ****zu wrote...

Georg (who is a Bioware dev) confirmed that this was a bug.


Citations please.   I don't doubt you, but I would liek to see a bioware rep state that this is a bug because a "bug" means "not working as eexpected" which means "should be changed soon."

I, too, am long into my dual wielding rogue playa nd I am very disappointed if this is not going to be fixed soon.


Look at the link posted in the OP...

#62
SasugaRIVAL

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Ok this is really messed up to me...So DW rogues are supposed to be leveling up Dex and Str?



Dex to get the DW talents, and Str to meet reqs on big weapons....



Where does cunning fit in?



...and so I do backstabs with longswords?





...something is not computing in this ****. Maybe I'm too used to the D&D way of doing things. Somebody please tell me what the hell is a rogue supposed to be in this game.

#63
D_Strider

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That's a terrible cop-out reply.

#64
IgotTheMeat

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This seems like a pretty big oversight. I mean this totally changes the way i had planned out my rogue. I was already not too thrilled with rogues as they feel stretched thin over too many areas. Especially if your rogue is your PC and you don't want to roll with a 2 rogue party. Personally if my character is a rogue i want him to be able to open up all locks. Also coersion is a must. Combat trainning for weapon talents. Rogues need a high DEX or CUN for most talents and now we need a high STR to be able to use weapons worth beans near the end Whats the point of lethality if you will have a high str and cunning? Lethality doesn't help you wield higher str weapons later on in the game either.

#65
IgotTheMeat

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Some more clarification would be helpful from a bioware source.

#66
ByblosHex

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Did they test the game?

#67
Guest_Crawling_Chaos_*

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OK now I'm really frustrated because I don't want to start my character. I don't want to invest any time into the game if it's broken.

Pretty inexcusable to have such a huge bug after having so much time to make the game.

This needs to be fixed immediately, and Bioware shouldn't be responding here with such cop-out "spec into something else" BS. Some people have already HEAVILY invested into dagger specializations, and some people don't want to invest points into the cop-out "fix" provided and then not be able to change to what they actually want later.

As for people saying "well daggers aren't as effective as other weapons durrp durrrrr," even if this were NOT a bug that would not hold water and would make NO SENSE. Daggers are the perfect stealth weapon. They are small, light, and pointy. They are designed for quick movements, stabbing [quickly], and exploiting weak spots. They are "pop-archtype" because ITS WHAT MAKES SENSE. Can't quite do the same with such heavy weapons as maces and 3 foot long swords.

Modifié par Crawling_Chaos, 06 novembre 2009 - 04:08 .


#68
IsDonIsBest

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I think the way stats are set up, you're not "just pushing Dex" and I like it. I balance out my points - 2/3 Dex, 1/3 between Str and Con. Works for me



Don

have a great day

#69
NetBeansAndJava

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To people who keep saying just use a sword, it's not that simple!



Read the other posts, if you go to swords, you'll need to pump str up to 30+. Combine this with the high dex/cunning requirements for talents and you're looking at a character who is spread thin as butter on toast.



Honestly, this is just a terrible, terrible bug. Looks like I won't be playing my rogue until a fix comes or a mod makes daggers w/ the correct dmg modifiers!

#70
Meteo63

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Hey, no one's answered my question yet.. Does this stupid bug apply to bow-wielding rogues as well as the dagger rogues?

#71
Guest_Crawling_Chaos_*

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IsDonIsBest wrote...

I think the way stats are set up, you're not "just pushing Dex" and I like it. I balance out my points - 2/3 Dex, 1/3 between Str and Con. Works for me

Don
have a great day


Some people don't want to sell themselves short.

#72
the_one_54321

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i think you mean that some people insist on min/max-ing and they like it that way.

#73
Dynamomark

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Meteo63 wrote...

Hey, no one's answered my question yet.. Does this stupid bug apply to bow-wielding rogues as well as the dagger rogues?


doesn't apply to bows, only to daggers

#74
Meteo63

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Dynamomark wrote...

Meteo63 wrote...

Hey, no one's answered my question yet.. Does this stupid bug apply to bow-wielding rogues as well as the dagger rogues?


doesn't apply to bows, only to daggers

You sure? If that's true, I can redo my new rogue and focus on dexterity and cunning with only a bit of strength so I can use bows instead...

#75
Timortis

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C. Ouimet wrote...

Rogues gain an ability in the mid-end game that allows them to dual wield main hand weapons. This ability eliminates the need to use the smaller, off handed daggers near the end of the game.


So when we gain the ability to dual wield main hand weapons, do they gain bonus damage from our DEX score? Because if they don't this doesn't mean anything. The reason we want to use daggers is because we want to play DEX based characters, and we don't want to put a lot of points into STR.:blink: