Timortis wrote...
If you're not going to have high DEX as a Rogue, you might as well play a dual-wielding Warrior then, what's the difference? For me and many other people who want to see daggers be useful, the whole point of playing a Rogue is to play a character that plays differently from a Warrior and uses different attributes, in this case high DEX and low STR.
I'm not fighting against you. The reason I chose to play a rogue was exactly because I wanted to play a high Dex/Cunning type of a character. In fact I was griping about this very issue even before the game was released.
What I discussed earlier was a realistic combat rogue build that you can make with the current ruleset. That doesn't mean I liked the design decisions that force rogues to stack strength but seeing as that's the situation, I can offer opinions on how to do it most efficiently.
And it's not like you won't get a different experience if you play a Str DW rogue or a Str DW warrior. There's still a wealth of difference in the Talents and backstabbing. You can't just equate them and most likely the rogue would be better than the warrior from a pure damage perspective.
So if it seemed like it was the intentional official design choice that the rogues would be built so similarity stat wise as warriors I wouldn't even be complaining about it. I wouldn't like it and I most likely wouldn't even consider playing a rogue character, but I'd accept it as a design choice.
But as things are, there are plenty of indicators that this wasn't the original design idea for rogues. The tooltips seem to point towards the viability of a combat Dex/Cunning dagger rogue and the existence of such talents as Lethality strengthens this impression. What I have a problem with is that this picture doesn't at the moment reflect reality.
Modifié par Reventage, 06 novembre 2009 - 06:40 .