Bioware comments on the Dagger Rogue Dexterity Bug / Usefulness of Daggers
#126
Posté 06 novembre 2009 - 07:48
Try it again.
#127
Posté 06 novembre 2009 - 07:49
He claims to have fixed the link.macayle wrote...
murteas wrote...
There is a fix (unofficial) for this bug... It is here:http://dragonage.gulbsoft.org/doku.php/items/weapons
Don't know if it was already posted, but here it is again.
the problem is when you try to download the file ( bitm-base.dga ) there you get a message it does not exist. now if you were able to get that file downloaded please please pretty please send it to me.
#128
Posté 06 novembre 2009 - 07:50
Seraph Aur wrote...
Reventage wrote...
I'm not fighting against you. The reason I chose to play a rogue was exactly because I wanted to play a high Dex/Cunning type of a character. In fact I was griping about this very issue even before the game was released.
What I discussed earlier was a realistic combat rogue build that you can make with the current ruleset. That doesn't mean I liked the design decisions that force rogues to stack strength but seeing as that's the situation, I can offer opinions on how to do it most efficiently.
Just a point of clarification. Given that the current implementation is contrary to the information in the game's tool tips, I think it's pretty clear that this isn't a ruleset or a design decision. It's a bug. While looking for viable work-arounds is worthwhile, I think it's also important to do everything possible to encourage BioWARE to patch this bug ASAP. I encourage everyone to a) stay positive/supportive andkeep the pressure up so this gets some attention.
Current implementation of what? I'm not only discussing the bug with the dagger damage bonus. I'm discussing a larger issue around rogue stat allocation and utility of dagger focused build overall. This touches on the strength requirements on other weapons, their necessity, the relative uselessness of lethality and the general image of rogues conflicting with their stat requirements.
The dagger damage bonus bug is a very small thing and depending on the build its effect is either very small or, in the case of a Str build, completely inconsequential.
Modifié par Reventage, 06 novembre 2009 - 07:53 .
#129
Posté 06 novembre 2009 - 07:56
Lord ****zu wrote...
Georg says he has now fixed the link.
Try it again.
sweet ty for lettign me know.. I will not ask how you got ahold of him to findout
Modifié par macayle, 06 novembre 2009 - 07:58 .
#130
Posté 06 novembre 2009 - 08:00
macayle wrote...
Lord ****zu wrote...
Georg says he has now fixed the link.
Try it again.
sweet ty for lettign me know.. I will not ask how you got ahold of him to findout
Lol, he posted in the original thread linked by the OP
http://daforums.biow...orum=135&sp=120
#131
Posté 06 novembre 2009 - 08:02
#132
Posté 06 novembre 2009 - 08:08
Modifié par Thokor, 06 novembre 2009 - 08:20 .
#133
Posté 06 novembre 2009 - 08:14
Lord ****zu wrote...
macayle wrote...
Lord ****zu wrote...
Georg says he has now fixed the link.
Try it again.
sweet ty for lettign me know.. I will not ask how you got ahold of him to findout
Lol, he posted in the original thread linked by the OP
http://daforums.biow...orum=135&sp=120
that would be the thread that i can not subscribed as it says i am not registered for the game
#134
Posté 06 novembre 2009 - 08:18
murteas wrote...
There is a fix (unofficial) for this bug... It is here:http://dragonage.gulbsoft.org/doku.php/items/weapons
Don't know if it was already posted, but here it is again.
Thanks so much for posting about that, I was already getting bored of my re-rolled warrior and wanting to go back to my Rogue already
#135
Posté 06 novembre 2009 - 08:21
An official fix is being considered and going through QA for all versions.IgotTheMeat wrote...
still no responce? Will consoles get some sort of update to fix this?
Note that this bug does not simply effect players. It effects everyone. It could result in Genlocks doing massively more damage or something else. They need to test it to find out.
#136
Posté 06 novembre 2009 - 08:27
Taleroth wrote...
An official fix is being considered and going through QA for all versions.IgotTheMeat wrote...
still no responce? Will consoles get some sort of update to fix this?
Note that this bug does not simply effect players. It effects everyone. It could result in Genlocks doing massively more damage or something else. They need to test it to find out.
well look at it this way i am sure if genlocks do we will hear about it on the forums soon enough
#137
Posté 06 novembre 2009 - 08:27
#138
Posté 06 novembre 2009 - 08:30
IgotTheMeat wrote...
still no responce? Will consoles get some sort of update to fix this?
i would think once they test it and make it an offical patch they will. I am not sure how it works for consoles but for us with a pc all we have to do is open the game files and paste it in. I am assuming this is not the case with consoles so I am guessing you have to wait till they push it.
#139
Posté 06 novembre 2009 - 08:51
#140
Posté 06 novembre 2009 - 08:59
w1nd28 wrote...
well i was just wondering, at first though i thought that this bug affects all platforms, but i seen someone in this thread saying that it could be a "PC-exclusive" bug. Right now i am kinda confused so does this bug affects the 360? currently in the middle of the game already having a hard time to go through it.
The reference to "PC Only Bugs" was refering to items corrected in the recent official patch. The dexterity bug affects both PC and consoles, athough a "fix" has been implemented for PC users.
#141
Posté 06 novembre 2009 - 09:02
HorkaThane wrote...
ROFL Rouge got Nerfed
Sigh
#142
Posté 06 novembre 2009 - 09:04
"The dagger issue will probably be fixed as part of whatever patch is officially put out next. As it stands, I don't know any timeline on when that might happen, just that we want to fix this, and any other issues that we become aware of."
EDIT: That's good news, but really still says nothing of whether daggers are a viable option at endgame.
Modifié par MikeIsGood, 06 novembre 2009 - 09:05 .
#143
Posté 06 novembre 2009 - 09:07
DOM: The dagger issue will probably be fixed as part of whatever patch is officially put out next. As it stands, I don't know any timeline on when that might happen, just that we want to fix this, and any other issues that we become aware of.
ME: That's one of the things I was looking to find out, so thanks. Was hopeful console owners wouldn't be left behind - it's so nice for PC users to be able to mod and get updates like the one you put out. I just didn't have it in me to upgrade my PC right now...
Anyone know if dual-wielding daggers is a viable option on the console (normal difficulty)? Can it hold up damage-wise (i.e. the game doesn't become overly difficult because you aren't doing enough damage)? It's the route I'd prefer to go, and if a patch will eventually fix it it's the way I will go, but if the daggers eventually become too weak anyways, even with a patch, I might go with a STR build now.
DOM: Dual wielding daggers is very viable due to the high attack speed you're getting. If you really want to powergame, go for a bit more STR than you would usually due to the dagger bug, but really, even with the bug and a dex centric build, dual wielding is still very viable (which is the reason we didn't catch this earlier, people were doing well enough with dual wielding daggers even without the bug).
#144
Posté 06 novembre 2009 - 09:10
MikeIsGood wrote...
Actually, he just went on to answer both my questions. Here's the conversation:
DOM: Dual wielding daggers is very viable due to the high attack speed you're getting. If you really want to powergame, go for a bit more STR than you would usually due to the dagger bug, but really, even with the bug and a dex centric build, dual wielding is still very viable (which is the reason we didn't catch this earlier, people were doing well enough with dual wielding daggers even without the bug).
I was just about to paste this here. It kind of contradicts what he said about daggers not being worth using later in game, so that's good I think?
#145
Posté 06 novembre 2009 - 09:10
pretendeka wrote...
w1nd28 wrote...
well i was just wondering, at first though i thought that this bug affects all platforms, but i seen someone in this thread saying that it could be a "PC-exclusive" bug. Right now i am kinda confused so does this bug affects the 360? currently in the middle of the game already having a hard time to go through it.
The reference to "PC Only Bugs" was refering to items corrected in the recent official patch. The dexterity bug affects both PC and consoles, athough a "fix" has been implemented for PC users.
i see thanks for clearing it up. i am having a hard time now in the fade lol.
#146
Posté 06 novembre 2009 - 09:13
#147
Posté 06 novembre 2009 - 09:14
I suppose maybe it's false hope, but I'm gonna run with it.
#148
Posté 06 novembre 2009 - 09:15
#149
Posté 06 novembre 2009 - 09:28
#150
Posté 06 novembre 2009 - 09:32
it was not fixed in this patch. there is an unoffical fix that a dev has put up that you can downlaod and paste into your override file till it is put into an offical patchjohnny71181 wrote...
Can anyone confirm that this specific bug was fixed in the patch?
http://dragonage.gul...s#dagger_bugfix
once they push the offical patch with it you will have to remove this file from your override file before you load the game.





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