Bioware, Please Work On A Patch To Improve PS3 Framerate
#326
Posté 06 janvier 2010 - 06:22
game running at 720p on both systems.
1. Ps3 60gb, 1080i hdtv - smooth with slowdown only during some in game cut scenes and occasional battles with lots of sustained spells and casts.
2. Ps3 80gb, 1080p hdtv - constant slowdown, although i expect its only by a small amount but it is always there and probably around 25fps. Again more slowdown when lots of sustained and castable effects as in test 1.
I should try swapping units and teesting on the different tv's but its far to much hassle.
from the above although pure speculation it would appear the 60gb version is much less likely to give continual noticable slowdown.
this is purely what i have experienced and not trying to start a debate about hardware differences between 60 80 120 hardware but maybe more can elaborate on which ps3 version they are using and go from there.
#327
Posté 06 janvier 2010 - 09:06
#328
Posté 06 janvier 2010 - 09:10
#329
Posté 07 janvier 2010 - 06:45
Good call, bro. I almost forgot after all this time that they haven't said anything...NekroWolfen wrote...
By the way, 14 pages, I think it's about time of another feedback from bioware besides from SILENCE. I'm lvl 190 on Demon's Souls, I want to play DAO, since I PAID FOR IT, thank you.
I bought Demon's Souls too, now. I can't play it for extended periods of time as I would like to with DAO, mainly due to the stress of it, but it is definitely a whole lot more fun than the stutterfest. Basically, if they want to redeem themselves, there better be a patch coming with that delayed DLC...
#330
Posté 07 janvier 2010 - 08:46
reepneep wrote...
You said you aren't very technical so I can see why you aren't charactarising the cell and 360cpu(IBM Power architecture) properly.dlavizzo wrote...
It's just sad that game developers don't seem to want to invest the cash into dedicated PS3 programmers, and keep shoe-horning bad ports into the market, which in turn leads to more "proof" that the PS3 is an underpowered system, which isn't in fact the case. In part, it's Sony's fault - the PS3 is a true "next gen"system - the Cell processor is a highly advanced processor architecture that really wasn't ready for "prime time" in terms of developer support, while Microsoft went with a more traditional, current-gen, three core CPU. It's a lot more complicated than I make it sound, but the bottom line is more money - PS3 costs more to develop for, hence, there isn't as much profit to be made.
The cell has nine cores, one of these being a weak general purpose core that chops up the workload and feeds it to the other eight, which are very simple and need to be fed a very specific type of code. One of those eight is disabled in the ps3, and another is reserved for running the PS3's OS leaving six for running the game on. Cell is best suited to running simple, repetitive tasks that can be broken down into multiple smaller tasks running at the same time (threads). Video encoding, heavy mathematical taks like calculating pi and 3D rendering are all good uses for cell. Running video game engines isn't really one of them. Sure, you CAN do it as the games you listed prove, but you'll notice that every single one of those was developed specifically for the PS3 and weren't ported to other systems. Still, it can do a genuinely massive ammount of work if you code specifically for it. I doubt you'll ever see a complicated program like a game stressing cell to anything near it's theoretical limits.
The 360's cpu is a general purpose design that can run many different types of code competently and has a much larger on chip memory space in which to work(cache). It's three cores can also work on two threads simultaneously for a total of six. Because it's so generalist in structure it's much easier to write efficient code for it. You also get the benefit of being able to pass code very easily to the PC and back since the CPU's are so similar in capability. On the other hand, code doesn't translate to cell well at all and you're basically looking at a (near)total rewrite of the engine.
This is all Sony's fault for using such difficult to program for hardware for a purpose that it isn't really suited.
Firstly, thanks for an intelligent, thought-out response.
I did a lot more reading up on the two and it seems like you're right about how the two architectures are set up - however the general consensus seems to be that the PS3 is actually the more "powerful" system if you program specifically for it, as you said. This is confirmed by a friend of mine at Blizzard. Though, since Blizzard hasn't done anything for either PS3 or XB360 that I know of, outside of a half-hearted attempt to revive "SC: Ghost", how accurate his information is I do not know.
I do have to reiterate that the games I listed, when put side by side with a comparable XB360 flagship title, look better to my eyes - this is hardly scientific though, and could be influenced by a number of factors that's close to infinite. Anything from the work ethic of the developer to my own personal bias could influence that, plus the actual graphical design of the game could be a factor. So, who knows, it's one of those debates that could go on forever with no clear winner. Further, there are games that run on both systems - Modern Warfare 2, Star Wars: The Force Unleashed, and The Orange Box - Portal - that seem as though they would be quite demanding in terms of both graphics and processing, and they run just fine on both systems. And, in the case of Modern Warfare 2, it not only runs flawlessly, it does so in multiplayer (this speaks to other posts with Bioware asking if people with PSN connections are the only ones experiencing the framerate and slowdown problems).
Like I said before, I'm not very technical - I understand the application, not the implementation - so I could be far off base here, but all of the research that I've done points to the developer being the problem in this case, not the hardware.
#331
Posté 08 janvier 2010 - 07:08
#332
Posté 08 janvier 2010 - 09:13
Modifié par greeny85, 08 janvier 2010 - 09:13 .
#333
Posté 08 janvier 2010 - 03:49
#334
Posté 08 janvier 2010 - 10:53
greeny85 wrote...
Bioware, if you want PS3 owners to buy the Awakening expansion, fix the framerate.
I'm not buying anything additional until what I've already bought is patched. Period.
#335
Posté 08 janvier 2010 - 10:54
Guess even the forum has trouble running at a steady framerate...
Modifié par gotee12, 08 janvier 2010 - 10:59 .
#336
Posté 09 janvier 2010 - 02:24
#337
Posté 09 janvier 2010 - 02:36
14 pages spanning while 2-3 moderators who don't know s--- answered with "there is no apparent problem" months ago...
on what qualities to you hire customer support or these mods? because quite boldly, they aren't anymore helpful or supportive than my dog that died 4 years ago.
#338
Posté 10 janvier 2010 - 02:53
#339
Posté 10 janvier 2010 - 04:43
the ****ty framerate is actually a feature for the PS3, exclusively.
#340
Posté 10 janvier 2010 - 07:20
Oh well, missed opportunity.
#341
Posté 10 janvier 2010 - 12:52
#342
Posté 10 janvier 2010 - 06:06
Somehow I doubt this considering how they ignore us.Sambuque wrote...
Maybe they won't forget for the extension.
#343
Posté 11 janvier 2010 - 04:26
Horrible customer service. Horrible product. I'd go on but I'm fairly certain nobody but us is reading this thread.
#344
Posté 11 janvier 2010 - 05:41
The Frame rate can't necessarily be improved as easily, considering that it goes down to the core and then a recode may end up being needed, You can't recode an entire game with a patch it's not so simple as everyone wants it to be.
You should take realization to the fact that there are only certain parts at which it slows down, I notice the only slow down with my PS3 is when I leave it on for more than 48 hours straight. It's a problem with the PS3 and the tv not necessarily the game. the PS3 is considered a computer it has enough graphicing power to handle a full board OS (YDL) if your wanting something open sourced try getting YDL for your PS3 then you can see about quick system patches that may help.
Many of you speak and slander them without undertsanding crap about coding, much less the fact that they have 2 other systems they also need to look at AND an Expansion plus an addon which people have complained over. Try understanding a little before you attack Bioware. They have problems, they will check this issue when they have an open moment.
Modifié par saizetsu, 11 janvier 2010 - 05:42 .
#345
Posté 11 janvier 2010 - 06:11
saizetsu wrote...
Forum's don't run at a frame rate that's games which do that. And while you think it's possible for the Game to run at a better frame rate via patch. no not quite, considering that someone is a 360 fanatic it seems no the CPU on the 360 allows itself to overheat and then you get the red ring of death like all other ****ty microsoft crap you can buy.
The Frame rate can't necessarily be improved as easily, considering that it goes down to the core and then a recode may end up being needed, You can't recode an entire game with a patch it's not so simple as everyone wants it to be.
You should take realization to the fact that there are only certain parts at which it slows down, I notice the only slow down with my PS3 is when I leave it on for more than 48 hours straight. It's a problem with the PS3 and the tv not necessarily the game. the PS3 is considered a computer it has enough graphicing power to handle a full board OS (YDL) if your wanting something open sourced try getting YDL for your PS3 then you can see about quick system patches that may help.
Many of you speak and slander them without undertsanding crap about coding, much less the fact that they have 2 other systems they also need to look at AND an Expansion plus an addon which people have complained over. Try understanding a little before you attack Bioware. They have problems, they will check this issue when they have an open moment.
Open moment.. like before they release the game?
#346
Posté 11 janvier 2010 - 07:01
Your post has no relevance to the topic at hand and is a rather poor attempt at justify biowares lack of response through FUD and xbox bashing.
The 360 has nothing to do with the issue, therefore why even enter it into the equation. This is a ps3 issue and requires bioware to release a ps3 fix.
As for the assumption that the PS3 is a computer? Well yes certainly the older ps3's can run Linux, but they do so terribly. Anyone bringing up PS3's Linux ability has a merit, certainly has not wasted their time installing it, for if they had they would know that peformance wise it is worse than a netbook having a staggering poor 256mb reserved for system memory.
The fact that there was not even a simple GRUB or EFI menu to allow switching between Linux and ps3 and this had to be done with Linux command prompts shows how unelequent Sony's Linux offering really was, and how it was never intended for real mass consumption. The original reason for allowing Linux support was to garner 'computer' status for tax purposes in the EU as it would allow Sony to push the units and pay less tax than if it was classed as a home entertainment device. In the subsequent slim model, Sony have made enough financial savings and with parts obviously cheaper than 2-3 years prior that it no longer needs that tax status in order to reduce price/cost. Removing the facility also save Sony a small 'licencing' fee for that part which allowed the installation in the first place.
I like the PS3 hardware, so much so I actually own 3 of them - but all of this has nothing to do with the issue of framerates in Dragon Age does it? Turning this thread into yet another silly console war debate is pathetic and only serves as a reason for bioware to ignore this thread. There are plenty of places on the web where insecure console owners can engage in imature pissing competitions, so let's avoid it here.
#347
Posté 11 janvier 2010 - 10:01
http://en.wikipedia.org/wiki/Sarcasmsaizetsu wrote...
Forum's don't run at a frame rate that's games which do that.
The RROD has other causes, but I don't want to discuss this here.And while you think it's possible for the Game to run at a better frame rate via patch. no not quite, considering that someone is a 360 fanatic it seems no the CPU on the 360 allows itself to overheat and then you get the red ring of death like all other ****ty microsoft crap you can buy.
What do you think a "patch" is? It is nothing more than changed code. To optimize a piece of software, you don't need to recode the "entire game", you make improvements to certain points in the code that allow the software to run better. For example, the developers of Ghostbusters have done something like this.The Frame rate can't necessarily be improved as easily, considering that it goes down to the core and then a recode may end up being needed, You can't recode an entire game with a patch it's not so simple as everyone wants it to be.
Not really. The hiccups (which annoy me the most) are ALWAYS there (sometimes even in pre-rendered cutscenes). Maybe you don't notice it, but it's there. There are parts in the game where the framerate also goes down to a crawl.You should take realization to the fact that there are only certain parts at which it slows down
Sure, I guess that's why the other 50 games I own all run perfectly fine. TVs don't have ANYTHING to do with framerate issues, they have a fixed refresh rate.I notice the only slow down with my PS3 is when I leave it on for more than 48 hours straight. It's a problem with the PS3 and the tv not necessarily the game.
I don't know what Linux has to do with anything of this, I think you're just trying to look smart.the PS3 is considered a computer it has enough graphicing power to handle a full board OS (YDL) if your wanting something open sourced try getting YDL for your PS3 then you can see about quick system patches that may help.
Talking to yourself?Many of you speak and slander them without undertsanding crap about coding
If they can't deliver quality they should just stop developing for the PS3 and save us the trouble, period. I don't get how this game got through Sony certification anyway.much less the fact that they have 2 other systems they also need to look at AND an Expansion plus an addon which people have complained over.
People have the right to complain about an inferior product.
If you buy a new car and it doesn't go beyond 50mph, do you also say "well okay Ford has 50 other car models to care about, so I won't complain"? I don't get it.
A little feedback from Bioware would be appreciated. It takes about 10 seconds to tell us what's going on, even if it's just "you're out of luck, we ain't gonna fix it, bye". But not responding at all to a 14+ page thread is just rude.Try understanding a little before you attack Bioware. They have problems, they will check this issue when they have an open moment.
BTW I realize this might be EA's fault for putting pressure on Bioware in terms of release dates. Nonetheless I expect an answer.
Modifié par greeny85, 11 janvier 2010 - 10:03 .
#348
Posté 11 janvier 2010 - 11:06
firmware is the latest and i have over 50gb free space remaining, my tv changes to 720p when loading the game
problems i have noticed
1. Leliana's romance problem when gifting too much, but maybe thats intended i dont really know.
2. Frame rate issue most of the time i'd say its running about 25 fps as someone else i think mentioned already, i dont quite know why 25 over 24 or 26 fps but it seems reasonable that its a little less than 30fps
3. after a good few hours of playing 3-5+ it takes a while for corpses to become lootable, i think it takes about 5-6 minutes of waiting about.
4. stone warden content, when completing the quest to rescue the daughter and taking the exit near the quest giver my screen stuck on "Loading..." the loading text was animated but after 15 minutes i restarted my ps3 and it loaded fine after.
5. after another good session of about 7 hours of gaming my ps3 wouldn't turn off from within the game, what i mean by this is that when i hold my ps logo on the controller and say switch off, i got a black screen and my ps3 sat with the green and blue lights flickering away, manual restart got it working again and then i turned it off (to the red standby light). have noticed this in other games but maybe its worth mentioning
no other problems however i've just spoken to loghain beginning the landsmeet.
hopefully this helps.
thankyou bioware for bringing the game to the PS3....and fyi im sincere. faults(?) and all, im genuinely happy i was able to buy the game for my PS3 and i hope you bring other games to the PS3 too, i know i will be buying them.
#349
Posté 11 janvier 2010 - 01:00
They may be busy but this situation hardly compares to some massive company like Ford. Why not try making a patch yourself? It's easy enough you just need to know the spots that need fixed and then you can fix them, and you need the whole want to do it.
Modifié par saizetsu, 11 janvier 2010 - 01:10 .
#350
Posté 11 janvier 2010 - 02:15
Becausesaizetsu wrote...
Why not try making a patch yourself?
a) I don't get paid for it.





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