That's my two pence on the matter.
Modifié par Bagenholt, 01 décembre 2009 - 05:57 .
Modifié par Bagenholt, 01 décembre 2009 - 05:57 .
AzhureHeart wrote...
Yes Bioware, please please make a patch to mend framerate on PS3, pleeeease!
Great game, but this issue is quite significant and must be fixed
thanks team
Aquarius85 wrote...
AzhureHeart wrote...
Yes Bioware, please please make a patch to mend framerate on PS3, pleeeease!
Great game, but this issue is quite significant and must be fixed
thanks team
In the console generation like PS3 a game must work on playable framerate. I hope they'll working on it
noruraeus wrote...
FallingStickman: it is not a system related problem. Its a problem of subjective perceptions about how big the issue is. But to make a general claim that it is impossible to improve the framerate on the PS3 version due to hardware or operating system limitations is just silly.
Modifié par slimjims, 03 décembre 2009 - 04:44 .
Ever heard of customer satisfaction? Maybe they want me to buy another one of their games some time. If this doesn't get patched soon, I will definately not buy another Bioware game.zippie151 wrote...
Lol come on guys, you really think this is gonna be patched? Some people have issues with other don't, some people care some don't. I mean you've bought the game thats all that the publishers and devs really gonna care about. But hopefully Bioware will be different and at least look into the issue properly, never hurts to get a few extra frames lol.
Modifié par greeny85, 03 décembre 2009 - 07:17 .
Modifié par yohooo, 03 décembre 2009 - 08:27 .
While the graphics were extremely close, our frame analyzer was able
to capture major differences. The main and most obvious performance
issue with both versions of Dragon Age: Origins was the frame
rate. While the PlayStation 3 had absolutely no frame tearing, it did
however run at a lower frame rate, sometimes slumping down to 15fps.
The Xbox 360 had a more steady frame rate overall, but had a small
amount of frame tearing (usually localized to the top 1/4th of the
screen). In contrast, the lower frame rate of the PlayStation 3 was
very noticeable during camera manipulation and heavy action sequences
which further bogged down this experience, giving the Xbox 360 a
significant advantage with regards to performance.
Clip 1:
Length of clip: 1518 frames
Average FPS of clip: 28.85
Percent of torn frames: 0.0
Clip 2:
Length of clip: 2922 frames
Average FPS of clip: 22.30
Percent of torn frames: 0.0
Clip 3:
Length of clip: 1102 frames
Average FPS of clip: 26.99
Percent of torn frames: 0.0
Clip 4:
Length of clip: 888 frames
Average FPS of clip: 29.40
Percent of torn frames: 0.0
Clip 5:
Length of clip: 1390 frames
Average FPS of clip: 28.71
Percent of torn frames: 0.0
Clip 6:
Length of clip: 1180 frames
Average FPS of clip: 28.97
Percent of torn frames: 0.0
Clip 7:
Length of clip: 531 frames
Average FPS of clip: 22.75
Percent of torn frames: 0.0
Clip 8:
Length of clip: 688 frames
Average FPS of clip: 24.51
Percent of torn frames: 0.0
Clip 9:
Length of clip: 889 frames
Average FPS of clip: 29.43
Percent of torn frames: 0.0
Clip 10:
Length of clip: 1421 frames
Average FPS of clip: 21.66
Percent of torn frames: 0.0
Clip 11:
Length of clip: 2049 frames
Average FPS of clip: 21.04
Percent of torn frames: 0.0
Clip 12:
Length of clip: 1727 frames
Average FPS of clip: 17.42
Percent of torn frames: 0.0
Clip 13:
Length of clip: 1384 frames
Average FPS of clip: 20.02
Percent of torn frames: 0.0
Clip 14:
Length of clip: 2038 frames
Average FPS of clip: 28.09
Percent of torn frames: 0.0
Global percent of torn frames: 0.0
Global average FPS: 24.49
Modifié par Sambuque, 03 décembre 2009 - 10:02 .
SHartin70 wrote...
Horrible framerate problems, sound glitches and constant 1 second framerate hitch.
Ive played the game on all 3 systems, and every one of them has the same problems. It is not a system hardware issue, its a software issue due to crappy programming. I doubt they will ever fix it.