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Bioware, Please Work On A Patch To Improve PS3 Framerate


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#151
Bagenholt

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Well, for though's people that can't tell a difference in frame rates I have a tip ^^b go stand in a corner and look down. When you swing the camera or run in a small spot while facing the wall, you will notice how smooth it is compared to how it is in 'normal' game play. In all seriousness no game should drop below 25 end of story and to release something that does that in any circumstance is just pure negligence on Biowares part, whether they did the port or not. It's their name getting dragged through the dirt for it so if they care not to check the quality of it before release then it's their shoulders the responsibility must rest.

That's my two pence on the matter.

Modifié par Bagenholt, 01 décembre 2009 - 05:57 .


#152
bjwal6

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Any news on this issue Bioware?



I would say the majority of people on this thread, like myself, are not regular forum users. Particularly not to complain about a game, but this framerate issue is so serious,and so debilitating to such an otherwise brilliant game, that this large outpouring of feedback has occured.



I'm sure you realise this, and I'm sure you also realise that any and all communication from Bioware representatives is greatly appreciated from a concerned player base.



So, once again: any news on this issue?

#153
hyaruikke

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:) I hope we get news about this issue soon

#154
Larry L

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Andreas Papathanasis wrote...Let's give this one more try. ThePS3 version is identical to 360. Same textures, same visual effects,same pop-in distance for LOD. Framerate might actually be differentbetween the two platforms under certain circumstances, given howthey're entirely different hardware. I played through both consoleversions more than once - framerate is consistent throughout and won'tbe a problem at all (unless you can somehow tell when the game isrunning at 24 vs 30 FPS, and you find 24 frames a second unplayable. Ifthat's the case I would expect you to have issues with many games, notjust Dragon Age). The game delaying for the PS3 in variousregions has to do with certification/publishing differences in thoseregions, and absolutely nothing to do with the development of the PS3version. I'd suggest you wait until you see for yourself, oruntil more comparison reviews come out, before you draw finalconclusions.



Just to comment on this comment. The PS3 and 360 version do NOT use the same texture details. The 360 uses noticably lower res textures almost everywhere. That's not a fanboy comment, it's just a fact. You can see it in every single graphical comparison plain as day. Every reviewer mentions it. And even David Silverman himself, from BioWare said in his "On the Spot" interview where he debuted the PS3 version, that due to the larger amount of disc space, they were able to use more of the PC version's higher resolution textures, which they couldn't on 360. The only meterial it seems they didn't use the PC's higher res textures on PS3 is the hair. But ALL the environments use higher res textures on PS3, and it's plain to see. You don't even have to look closely.



My point is.....if this BioWare employee is so full of crap in his opening line of this comment, I don't see how I can put any stock in anything else he says.



That being said. I never notice any game breaking framerate drops. Only slight drops when rotating the camera. And in large battles, I sometimes see a couple "skips" not framerate drops. The only thing that ever really bothers me about the performance on PS3 is when a line of dialogue doesn't load up once in a while. Luckily there's subtitles so I least get to read them. But usually they're only small, inconsiquential lines, so far anyway. I also notice that my character hasn't updated on this site for a long time, but that's not an issue with the game.



The one and only thing that actually pisses me off about the PS3 version is that it doesn't support custom soundtracks. They really should add the feature in. It's only a small piece of code. Even small indy devs have patched in custom soundtrack support on PSN titles. EA/BW needs to add it in. I don't mind listening to the game's soundtrack the first playthrough. But without custom sountracks I doubt I'll play through a 2nd or 3rd time like I would if the game DID have custom soundtracks. They'll NEED to add it in if they want me to buy the "two years worth" of DLC. Because I'm not going to buy it, if I'm not playing the game.

#155
Lapsus Alumni

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Still looking for any official word available

#156
AzhureHeart

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Yes Bioware, please please make a patch to mend framerate on PS3, pleeeease! :pinched:

Great game, but this issue is quite significant and must be fixed

thanks team

#157
Aquarius85

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AzhureHeart wrote...

Yes Bioware, please please make a patch to mend framerate on PS3, pleeeease! :pinched:

Great game, but this issue is quite significant and must be fixed

thanks team


In the console generation like PS3 a game must work on playable framerate. I hope they'll working on it :(

#158
cbj1991

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Aquarius85 wrote...

AzhureHeart wrote...

Yes Bioware, please please make a patch to mend framerate on PS3, pleeeease! :pinched:

Great game, but this issue is quite significant and must be fixed

thanks team


In the console generation like PS3 a game must work on playable framerate. I hope they'll working on it :(


Exactly!

#159
nero252

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come on bioware where the hell are the patches for the ps3.

#160
gotee12

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Throwing my hat in the ring for a patch for PS3 framerate issues. It's one thing when the screen is loaded with enemies, it's an entirely different thing when I have yet to see a cutscene not skip or freeze for a few seconds. A simple cutscene...

#161
FallingStickman

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I'm affraid that it might be a system related problem, not a problem with the game itself.

From my experience with the PS3 version I can say that the framerate is unstable, but it never falls below 20fps-ish. I also don't experience any animation skips and freezes during cut-scenes.



It might be a similar problem that plagued GTA4. On some systems the game would run fine, on others it would display horrible graphical glitches and freeze often, requiring a console reset. Now I don't want to worry all the people that have framerate issues, but it might be something Bioware will simply not be able to fix.

#162
noruraeus

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FallingStickman: it is not a system related problem. Its a problem of subjective perceptions about how big the issue is. But to make a general claim that it is impossible to improve the framerate on the PS3 version due to hardware or operating system limitations is just silly.

#163
FallingStickman

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noruraeus wrote...

FallingStickman: it is not a system related problem. Its a problem of subjective perceptions about how big the issue is. But to make a general claim that it is impossible to improve the framerate on the PS3 version due to hardware or operating system limitations is just silly.


Well, some people say that the game tends to freeze for a second or so, and skip during cut-scenes, so I think it more that just a matter of perspective.
And I'm not saying it's related to hardware limitations, but rather discrepancies in hardware between different models of PS3s.
Again, I would like to mention the GTA4 problem.
If that would be the case then Bioware wouldn't be able to fix it, because there would be to many variables to take into account.
Let's hope it's just a matter of bad coding.

#164
Alex_Lilic

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1) Is your game NTSC or PAL?
PAL

2) Has anyone noticed these framerate issues when playing on 480p or lower?
Yes
3) Did lowering from 720p to 480p make a noticable performacne difference. If so, approximately how noticable was the difference?
Perhaps a little better but not by much
4) Does turning off networking options in the Options Menu make a noticable difference?
No
5) What is your PS3 firmware version. 2.70 is the minimum required/supported version but newer versions may affect performance.
3.10
6) How much hard drive space is left on your console?
25 Gb (of 60)
7) How long after you start playing does it take for the framerate issues to occur or do they occur immediately after a load/new game?
Pretty much imediately the DTS sound from the optical starts stuttering, and dropping. 
8) Does your tv natively support the options selected on the console for video and sound?
Yes

#165
FallingStickman

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I'll add my answers. Maybe it will help Bioware a bit to resolve the issue.

1) Is your game NTSC or PAL?
PAL
2) Has anyone noticed these framerate issues when playing on 480p or lower?
I have not encountered any major issues and there was no noticable difference when I changed the resolution.
3)
Did lowering from 720p to 480p make a noticable performacne difference.
If so, approximately how noticable was the difference?
Haven't noticed any.
4) Does turning off networking options in the Options Menu make a noticable difference?
Again, I have not noticed an improvement in framerate.
5) What is your PS3 firmware version. 2.70 is the minimum required/supported version but newer versions may affect performance.
3.10
6) How much hard drive space is left on your console?
180GB from 250GB (classic PS3 (originally with a 40GB HDD) with a custom HDD[Seagate 5400RPM] )
7)
How long after you start playing does it take for the framerate issues
to occur or do they occur immediately after a load/new game?
The framerate drops a bit in bigger fights and in areas  with more geometry - regardless of playtime.
8) Does your tv natively support the options selected on the console for video and sound?
Yes

#166
slimjims

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1) Is your game NTSC or PAL? 
PAL

2) Has anyone noticed these framerate issues when playing on 480p or lower?    
Yes

3) Did lowering from 720p to 480p make a noticable performance difference.
If so, approximately how noticable was the difference?   
No

4) Does turning off networking options in the Options Menu make a noticable difference?  
No

5) What is your PS3 firmware version. 2.70 is the minimum required/supported version but newer versions may affect performance.
3.10

6) How much hard drive space is left on your console?    
34/74GB

7) How long after you start playing does it take for the framerate issues
to occur or do they occur immediately after a load/new game?
Immediately


8) Does your tv natively support the options selected on the console for video and sound?
Yes

Modifié par slimjims, 03 décembre 2009 - 04:44 .


#167
zippie151

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Lol come on guys, you really think this is gonna be patched? Some people have issues with other don't, some people care some don't. I mean you've bought the game thats all that the publishers and devs really gonna care about. But hopefully Bioware will be different and at least look into the issue properly, never hurts to get a few extra frames lol.

#168
greeny85

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zippie151 wrote...

Lol come on guys, you really think this is gonna be patched? Some people have issues with other don't, some people care some don't. I mean you've bought the game thats all that the publishers and devs really gonna care about. But hopefully Bioware will be different and at least look into the issue properly, never hurts to get a few extra frames lol.

Ever heard of customer satisfaction? Maybe they want me to buy another one of their games some time. If this doesn't get patched soon, I will definately not buy another Bioware game.

Modifié par greeny85, 03 décembre 2009 - 07:17 .


#169
rytango

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Like someone said before, I believe it's an issue of everything streaming off the bluray. If it was hardware related, then there wouldn't be so many people complaining. It's just a matter of perspective on what one might call a "major framerate issue". Some just don't have a problem with the jittery frame skips when simply moving their character or panning the camera.

#170
yohooo

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I guess bioware dosen't give a shiat.. They already said that they are not noticing any framerate problems with ps3.. well unbelivable!

Modifié par yohooo, 03 décembre 2009 - 08:27 .


#171
Sambuque

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As stated by Lens of Truth -just telling the truth- here: http://www.lensoftruth.com/?p=16618

While the graphics were extremely close, our frame analyzer was able
to capture major differences. The main and most obvious performance
issue with both versions of Dragon Age: Origins was the frame
rate. While the PlayStation 3 had absolutely no frame tearing, it did
however run at a lower frame rate, sometimes slumping down to 15fps.
The Xbox 360 had a more steady frame rate overall, but had a small
amount of frame tearing (usually localized to the top 1/4th of the
screen). In contrast, the lower frame rate of the PlayStation 3 was
very noticeable during camera manipulation and heavy action sequences
which further bogged down this experience, giving the Xbox 360 a
significant advantage with regards to performance.

Clip 1:

Length of clip: 1518 frames

Average FPS of clip: 28.85

Percent of torn frames: 0.0

Clip 2:

Length of clip: 2922 frames

Average FPS of clip: 22.30

Percent of torn frames: 0.0

Clip 3:

Length of clip: 1102 frames

Average FPS of clip: 26.99

Percent of torn frames: 0.0

Clip 4:

Length of clip: 888 frames

Average FPS of clip: 29.40

Percent of torn frames: 0.0

Clip 5:

Length of clip: 1390 frames

Average FPS of clip: 28.71

Percent of torn frames: 0.0

Clip 6:

Length of clip: 1180 frames

Average FPS of clip: 28.97

Percent of torn frames: 0.0

Clip 7:

Length of clip: 531 frames

Average FPS of clip: 22.75

Percent of torn frames: 0.0

Clip 8:

Length of clip: 688 frames

Average FPS of clip: 24.51

Percent of torn frames: 0.0

Clip 9:

Length of clip: 889 frames

Average FPS of clip: 29.43

Percent of torn frames: 0.0

Clip 10:

Length of clip: 1421 frames

Average FPS of clip: 21.66

Percent of torn frames: 0.0

Clip 11:

Length of clip: 2049 frames

Average FPS of clip: 21.04

Percent of torn frames: 0.0

Clip 12:

Length of clip: 1727 frames

Average FPS of clip: 17.42

Percent of torn frames: 0.0

Clip 13:

Length of clip: 1384 frames

Average FPS of clip: 20.02
Percent of torn frames: 0.0

Clip 14:

Length of clip: 2038 frames

Average FPS of clip: 28.09

Percent of torn frames: 0.0


Global percent of torn frames: 0.0

Global average FPS: 24.49


24 average and as low as 15, I'm tempted to ask for a bioware special edition ps3 which "somehow" manage to play the game at a decent framerate (24) in the worst case.

Modifié par Sambuque, 03 décembre 2009 - 10:02 .


#172
Lapsus Alumni

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Well, I don't know how a gaming employee could not tell the different between 15 frames and 20+ frames a second...

#173
Elystia

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WHat I would like to know is...why does it take my character a few seconds longer to get behind a darkspawns arse then it is for them to already be hitting me?

Like I was in the fade rescuing Allister and his sister stepped 4 times to position herself for battle before I could even move! How is that fair?

And..when I use stun...by the time I get behind their butts..they wake up!



My rogue seems to have no wits about her in battle. It's frustrating.



"Elystia! Get behind your target! ..No, No, Not like that! What are you standing there for?!"

***^%#!@##^**$#($())!!!!!!



OK...feel the Chi..be the Chi....

#174
SHartin70

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I have 3 different PS3 models at home that I have tried the game on:



Original 60 gig:

Horrible framerate problems, sound glitches and constant 1 second framerate hitch.

40 Gig non-backwards compatible:

Identical to above.

120 Gig slim:

Identical to above.



Ive played the game on all 3 systems, and every one of them has the same problems. It is not a system hardware issue, its a software issue due to crappy programming. I doubt they will ever fix it.

#175
Sambuque

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SHartin70 wrote...


Horrible framerate problems, sound glitches and constant 1 second framerate hitch.

Ive played the game on all 3 systems, and every one of them has the same problems. It is not a system hardware issue, its a software issue due to crappy programming. I doubt they will ever fix it.


Best Description of the Problems and Best Description of the Cause Awards. I hope you won't get the What Will Happen Award.