1- Purchaseable/researcheable gun models: so the shops sell gun mods, but no actual guns? This DLC would add several gun models to the shop's inventory, allowing players with particular weapon specialities to purchase a weapon to suit their playing styles. Vanguards not aware of the location of the Scimitar, for example, would potentially be stuck with the basic shotgun throughout most of the game. This would fix this problem.
2- More weapon variety (MOAR DAKKA): It's pretty much a given bioware will do this. What i do hope is that they'll cover a wide range of weapon statistics and not make a single weapon overwhelmingly better than all the others
(*cough*spectregear*cough*). I'd really like to see:
-an electro-laser assault rifle (high damage against synthetics, stuns organics but otherwise doesn't harm them, doesn't work outside of an atmosphere)
-a semi-automatic carbine (for assault rifles)
-a high capacity shotgun
-a medium range, small spread, low capacity shotgun
-a particle stream shotgun
-a variable charge pistol: hold the trigger, then release. kinda like Kyle Katarn's bryar pistol.
-a precision pistol with a low rate of fire and a 2x scope, and a 5 percent bonus to headshots.
-weapons with a default ammo setting. the ammo powers would grant a bonus to these, or override them entirely. considering their impact on gameplay, they'd be the most expensive to buy/develop.
-an EMP heavy weapon to stun synthetics.
3- Romance sidequests. The characters are interesting and all, but the romances kinda boil down to: "I really like you!" and "I really like you too!" and they really don't impact the story except when you go through the omega relay (although i hear yeoman chambers is an exception). Would be nice if we could, you know, DATE them before we sleep with them? just sayin'...
alright, that's my list. What's yours?
Modifié par IggyD, 01 février 2010 - 06:07 .




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