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Ok, seriously, why is keeping the base the renegade choice?


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#126
senojones

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Marlina wrote...

I was with you up till the second part of the last sentence. He might as well try to SAVE the rest of the galaxy, you dork! He's sacrificing his humanity FOR THE BENEFIT of the many. He might be going to hell, but it's for a good cause. The ends justify the means.


Using the collector technology to destroy the bad guys would not benefit everyone else in the end, I shouldn't even have to explain why.

#127
ShadowAldrius

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Thrakkesh wrote...

I played through Paragon as well as Renegade--put bluntly, I'm pretty damn convinced Saving the Citadel was a stupid move.


Eh. Once there's concrete proof for the reaper's existence, they'll take action. They kinda need proof first. Can't act solely on one man's heresay after all (even a man they owe a personal debt to).

It's not stupid... it's just... beaurocracy. Anyway, even if they did admit that the Reapers existed, there isn't much more they could do for you than what they did (make you a spectre). At least not in Mass Effect 2.

Though it'd be nice if they were a little more open-minded and not so dismissive... I mean Turian councillor... seriously... you don't even SUSPECT that the gigantic ship that attacked the Citadel might NOT be just another Geth warship? Bah...

Modifié par ShadowAldrius, 01 février 2010 - 09:22 .


#128
Thrakkesh

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[

Thrakkesh wrote...

Eh. Once there's concrete proof for the reaper's existence, they'll take action. They kinda need proof first. Can't act solely on one man's heresay after all (even a man they owe a personal debt to).

It's not stupid... it's just... beaurocracy. Anyway, even if they did admit that the Reapers existed, there isn't much more they could do for you than what they did (make you a spectre). At least not in Mass Effect 2.




Giant.  Reaper.  Ship. Landed. On.  Them.

#129
Shady314

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Thrakkesh wrote...

[

Thrakkesh wrote...

Eh. Once there's concrete proof for the reaper's existence, they'll take action. They kinda need proof first. Can't act solely on one man's heresay after all (even a man they owe a personal debt to).

It's not stupid... it's just... beaurocracy. Anyway, even if they did admit that the Reapers existed, there isn't much more they could do for you than what they did (make you a spectre). At least not in Mass Effect 2.




Giant.  Reaper.  Ship. Landed. On.  Them.


To be fair a Giant. Ship. Landed. On. The. Tower. As. They. Evacuated. To. The. Destiny. Ascension.
A giant ship surrounded by Geth ship.

I bet they never even saw it firsthand. But nothing there SAYS Reaper. Anderson sums it up pretty well. That's why I made him Councilor. I knew he was the only one that'd really believe and stand by me.

#130
Lone_Wolf_511

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john william wrote...

Bioware's morality makes about as much sense here as the whole "destroy the council/save the council" dilemma at the end of ME1.  Which is to say none at all.  I actually resisted the urge to keep the collector base but I couldn't argue against Illusive Man's cold, hard logic.  There's no question that the galactic civilization is better off with the treasure trove of secrets that is the collector base.


Galatic civilization or Cerberus? That's were the renegade bit comes in, you're giving the most advanced piece of technology in the galaxy to biggoted terrorists who perform inhumane experiments. That's obviously for the good of everyone isn't it....

#131
Thrakkesh

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Semantics. A giant previously unknown spaceship busted in and wreaked absolute havoc. It used technology the galaxy hasn't seen before. Pictures exist of the stupid thing. There's needing evidence and there's willful ignorance.

#132
screwoffreg

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I am hedging my bets. I always play Paragon, never could stand renegade. My male adept with the Tali Romance will take the high road and destroy the base. My female soldier with Liara will keep it...we will see what happens!

If you are really that worried, then just make a personal save right before you fight the final boss and when ME 3 comes out, if you find that you hate what you did at the end, reload your ME 2 save, beat the final mission and change your decision!  Though, any post game or DLC stuff will be negated...

Modifié par screwoffreg, 01 février 2010 - 09:45 .


#133
Shady314

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Thrakkesh wrote...

Semantics. A giant previously unknown spaceship busted in and wreaked absolute havoc. It used technology the galaxy hasn't seen before. Pictures exist of the stupid thing. There's needing evidence and there's willful ignorance.


The Geth ships also possessed technology never seen before. Indeed their ships had not even been seen before. Sovereign even fits with their aesthetic. Their fleet looked like a No one had even seen the Geth for centuries before they attacked. No one had any idea the Geth had a space station outside Geth Space. If anything automatically assuming evil space monsters is willfully ignorant. 

Modifié par Shady314, 01 février 2010 - 09:46 .


#134
ShadowAldrius

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Thrakkesh wrote...

Giant.  Reaper.  Ship. Landed. On.  Them.


And how do they know it's not a giant geth ship?

#135
Novacain999

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Marlina wrote...

ShadowAldrius wrote...

Except it doesn't. There is logic to both paths, and there's emotion to both paths. (Renegade involves a CRAPLOAD of ego and being incredibly quick to anger.)

Paragon = high risk, high reward. Long-term solutions with initial risks that may or may not pay off. It's the more responsible path.

Renegade = quickest, simplest, most direct solution.

Killing the rachni queen means she's no longer a problem. Sparing her means you have to have faith that she'll make good on her promise. If she does, then... you know, you didn't just commit genocide. If she doesn't, then you'll have to take responsibility for your decision.

One is safer, to be sure, but one is 'right'. One can reap the greater reward. (Saving an extinct species from destruction, a potentially powerful ally in a future war with the reapers, so many benefits if the gamble pays off, and it's not even that huge a gamble.)

Taking the paragon path here means you're not going to have access to questionable technology to battle a foe with. Meaning you'll have to look elsewhere for answers. It also means you're not trusting the guy who unleashed reaper technology on a human colony in ME1.

I seriously don't understand why anyone would trust the Illusive Man over the Rachni Queen, though. The Rachni queen is an innocent alien in a jar who has yet to actually DO anything, and she talks. (She was born in an exo-geni lab) And who heavily implies that the Rachni War was the result of Reaper indoctrination. Over a man who... unleashed reaper technology on a colony, refuses to work with established government powers and is extremely xenophobic.

Just saying.

Fine: Paragon = optimistic, renegade = "better safe than sorry"/realist
I'd argue the second path is the more logical.


wait wait wait. I'm rather sure in the past I've seen you defend killing of the Rachni queen as a needed "better safe then sorry" decision, yes? Lets make sure we have this equation right

Saving the Rachni Queen: Low Risk (If she does turn without any sort of indoctrination, it will probably cost a couple colonys, maybe a few thousand lives. Would suck, but in the grand scale of things, not a huge loss) High Reward (Gain a powerful ally for the upcoming battles, with a chance to add another species to the list willing to fight the Reapers) = Optimistic

Giving the technology to the Illusive Man: Huge Risk (He has proven himself, constantly, to be an untrustworthy individual, who will always think of himself first. Basically, giving him this is begging for one of two things. Everything to go horribly wrong, or for him to stab you in the back the second you get the job done): Huge Reward (Not gonna say it wouldn't be a something positive to have, but I'd say it's an overly big risk = Better Safe Then Sorry?

Yeah.... no. As of right now, we actually have advantages on the Reapers. It would seem we have the Mass Relays working on our side for right now, they can't block off our defense routes without the Citadel. We have taken down one Reaper before, and, hell, we just took down something that was about half the strength of most reapers with only 3 foot soldiers. Taking this chance can lead to one indoctrinated individual, and one indoctrinated indiviual could lead to our biggest advantages being ****ed to hell. This isn't even including the fact that TIM has shown that he's willing to sacrifice human lives for what he considers "the greater good" before. Sorry, but I wouldn't past him to try to build his own Reaper thinking he can control it because of his ego, and thinking it'd be a great insurance policy. It's a rotten idea, and it has nothing to do with a paragon/renegade choice. By your own argument, Renegade means "Better Safe then Sorry". Keeping this thing going, in TIM's hands no less, is as far from safe as you can get.

#136
Shady314

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The Human Reaper is not even close to half strength. EDI compares it to a ****ing EMBRYO.

Modifié par Shady314, 01 février 2010 - 09:49 .


#137
luet1991

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john william wrote...

Harkmagic wrote...

The Reapers have won time and again because Galactic civilization has developed around the Technology the Reapers left behind. If you base you war plan around that Collector Station, you are playing right into the hands of the Reapers because they know exactly what you will be throwing at them when they arrive.


This is tech that the Reapers didn't intend to leave to others and thus would be useful against them.


We don't know that, and Harbinger's words at the end ("This changes nothing. You face an enemy infinitely your greater.") only speak volumes against the logic you just spilled.

#138
luet1991

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Lukertin wrote...


At the end of WW2 it came to light that both the Germans and the Japanese conducted horrifying experiments on live human subjects and made certain breakthroughs because of it.  Would the allies have performed those same experiments.  Of course not.  Did the allies throw their research away?  Hell freaking naw!

They made certain breakthroughs?  Really?  How is injecting color into people's eyes in an attempt to change iris color a medical breakthrough when those people all ended up blind?  Or injecting salt water into a human while you drain out his blood to see what happens?  I'm really curious as to what kind of scientific understanding these experiments have brought to light, and how we all have benefited.




Open heart surgery.

#139
Bio Addict

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To the OP: I've seen threads similar to this before and I must say I really don't get why you're so upset. If you feel that you're character would keep the base intact then you're free to do so. Renegade doesn't equal evil (maybe you're the one equating it with evil?) and it doesn't count against your paragon rating either.

#140
LucidStrike

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Lone_Wolf_511 wrote...

john william wrote...

Bioware's morality makes about as much sense here as the whole "destroy the council/save the council" dilemma at the end of ME1.  Which is to say none at all.  I actually resisted the urge to keep the collector base but I couldn't argue against Illusive Man's cold, hard logic.  There's no question that the galactic civilization is better off with the treasure trove of secrets that is the collector base.


Galatic civilization or Cerberus? That's were the renegade bit comes in, you're giving the most advanced piece of technology in the galaxy to biggoted terrorists who perform inhumane experiments. That's obviously for the good of everyone isn't it....

I thought that was obvious. You're giving Reaper technology to CERBERUS. Frickin' Cerberus. The Illusive Man even says from his own lips that, had he gotten the technology, it would have been used to secure human domination. He makes no secret of that. Where's the confusion here?

:bandit:

#141
aimlessgun

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A lot of people arguing that reaper technology enslaves/harms people who use it.



I think the debate about this hinges upon whether you look at science in this game realistically, or in a space opera way.



Realistically, you're not going to just pick up this ship and run around using it without knowing what's going on. You're going to study the basic principles behind what is there and build your own, human, devices based off those principles, which are basic universal principles and are in no way intrinsically bound to the reapers.



From the space opera point of view, which I guess if we're going to metagame our decisions and ME is a space opera it would be the most 'correct' view, yeah there are significant risks in keeping the station. But I like the realistic view better, so keeping the station made a lot of sense.

#142
Craig-DH

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john william wrote...

Bioware's morality makes about as much sense here as the whole "destroy the council/save the council" dilemma at the end of ME1.  Which is to say none at all.  I actually resisted the urge to keep the collector base but I couldn't argue against Illusive Man's cold, hard logic.  There's no question that the galactic civilization is better off with the treasure trove of secrets that is the collector base.

At the end of WW2 it came to light that both the Germans and the Japanese conducted horrifying experiments on live human subjects and made certain breakthroughs because of it.  Would the allies have performed those same experiments.  Of course not.  Did the allies throw their research away?  Hell freaking naw!


i guess you misunderstand the concept of morality, using technology that cost hundreds of thousands of lives in a bid to defeat an enemy that you may not even need that technology to defeat, and especially knowing that after the reaper threat is dealt with cerberus will then use that technology to either subjugate the other races or merely use the threat of it to ensure that humanity becomes the dominant species is not morally justifiable, no matter how many people would agree with it or do the same, i'll draw a parallel, the concept of "truth" not on a personal level but on a conceptual level, something either is or is not true, we may not have the ability to understand the truth of a situation, but that doesn't mean the truth is flawed, it means our perception or understanding is flawed, look at the planet earth, a thousand years ago everyone knew the earth was flat, it wasn't debated, it wasn't up for question, it was simply flat, then mans understanding broadened and we discovered that the world was indeed round, now the world didn't suddenly spring from a disc into a sphere because of our discoveries, the world always had been round and now we apprehended the fact

just because a certain action would ensure your victory does not make it moral, morality, unlike history, is not determined by the winner, it's not subject to shifting view points, it's not something that can be rewritten to suit a persons needs

#143
Pauravi

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Marlina wrote...

This just goes back to Paragon = emotion and renegade = logic.


Really don't think that is the case, not at all.  There are a number of Paragon options that propose perfectly logical solutions to problems, and some Renegade options that are more callous than logical.
I think it would be far more accurate to characterize them as a as a broad set of ideals:

Paragon encompasses compassion for the individual, uncompromising ethical values, and unity between species.
Renegade tends towards a "means justify the ends" attitude, someone who is more efficient than compassionate, and who generally makes choices that favor their own species.

#144
LucidStrike

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Pauravi wrote...

Marlina wrote...

This just goes back to Paragon = emotion and renegade = logic.


Really don't think that is the case, not at all.  There are a number of Paragon options that propose perfectly logical solutions to problems, and some Renegade options that are more callous than logical.
I think it would be far more accurate to characterize them as a as a broad set of ideals:

Paragon encompasses compassion for the individual, uncompromising ethical values, and unity between species.
Renegade tends towards a "means justify the ends" attitude, someone who is more efficient than compassionate, and who generally makes choices that favor their own species.

Marlina is like the strangest pessimist here. What kind of communist sympathizer unilaterally considers altruism illogical?

Besides, ever heard of enlightened self-interest?

:bandit:

#145
ghost277

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It probably just has too much power, I mean the tech that the Collectors had were still more advance than any other Citadel races. With great power comes great responsibility. Also, there really isn't anyone trust worthy enough to hand the base over to (the council is just ignorant and retarded while TIM's goals were definately not the best to any race).

#146
Jonny_Evil

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aimlessgun wrote...

A lot of people arguing that reaper technology enslaves/harms people who use it.

I think the debate about this hinges upon whether you look at science in this game realistically, or in a space opera way.

Realistically, you're not going to just pick up this ship and run around using it without knowing what's going on. You're going to study the basic principles behind what is there and build your own, human, devices based off those principles, which are basic universal principles and are in no way intrinsically bound to the reapers.

From the space opera point of view, which I guess if we're going to metagame our decisions and ME is a space opera it would be the most 'correct' view, yeah there are significant risks in keeping the station. But I like the realistic view better, so keeping the station made a lot of sense.


Reaper technology itself is like a virus, it can easily infect those who study it. Harbinger was directly connected to that station and indoctrination doesn't have to be sudden and spectacular. He could influence everyone who comes on board, whispering in their minds, gently pushing them down the paths he wants them to take, leaving backdoors in every VI or AI that comes through. The research crew on that Reaper knew about the effects of indoctrination and they still fell victim to it within a couple of weeks, if personnel are on that station for years Harbinger could indoctrinate them so subtly they wouldn't even notice until it's too late.

As for studying the basic principles, the Reaper tech is based around manipulating dark energy with Element Zero. They are absolute masters of it, can do things that the Citadel races thought impossible, so how is studying the basic principles of that going to help defeat them? We don't have a billion years to perfect it like they have.

#147
aimlessgun

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Jonny_Evil wrote...

aimlessgun wrote...

A lot of people arguing that reaper technology enslaves/harms people who use it.

I think the debate about this hinges upon whether you look at science in this game realistically, or in a space opera way.

Realistically, you're not going to just pick up this ship and run around using it without knowing what's going on. You're going to study the basic principles behind what is there and build your own, human, devices based off those principles, which are basic universal principles and are in no way intrinsically bound to the reapers.

From the space opera point of view, which I guess if we're going to metagame our decisions and ME is a space opera it would be the most 'correct' view, yeah there are significant risks in keeping the station. But I like the realistic view better, so keeping the station made a lot of sense.


Reaper technology itself is like a virus, it can easily infect those who study it. Harbinger was directly connected to that station and indoctrination doesn't have to be sudden and spectacular. He could influence everyone who comes on board, whispering in their minds, gently pushing them down the paths he wants them to take, leaving backdoors in every VI or AI that comes through. The research crew on that Reaper knew about the effects of indoctrination and they still fell victim to it within a couple of weeks, if personnel are on that station for years Harbinger could indoctrinate them so subtly they wouldn't even notice until it's too late.

As for studying the basic principles, the Reaper tech is based around manipulating dark energy with Element Zero. They are absolute masters of it, can do things that the Citadel races thought impossible, so how is studying the basic principles of that going to help defeat them? We don't have a billion years to perfect it like they have.


Right, we don't have a billion years and we shouldn't need a billion years because we're looking at existing technology to teach us how it works.

Indoctrination is a tricky thing, but looking at it as some sort of uncounterable boogeyman, like magic, is the space opera view. It works somehow. We can figure out how. Safety measures can be put in place, rotations, protocol, psychiatric review boards. You could disassemble the entire station robotically from light years away for god's sakes.  Figuring out how indoctrination works could be priority 1. How is the signal transmitted and recieved, where is the source, what are the exact physical effects on the braid etc. If you treat indoctrination like some supermagic, then sure I guess you can't figure that stuff out and everyone is screwed. And you could easily argue that the writers of ME are writing a space opera and do treat indoctrination like magic.

#148
adam_grif

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Some of you people are crazy. There's nothing evil about Reaper tech. Technology is morally neutral until you apply it. The only reason anybody in their right mind would ever think about abandoning that technology and blowing the base up is if they knew it would be ok either way because it's a video-game and that Bioware isn't going to screw them over for being a Paragon.

Indoctrination should be easy to avoid considering we've had confirmation that it's not some bizarro psychic thing, but high frequency sound, subliminal crap and so on. Wear some noise cancelling ear phones maybe just? There's nothing magical about sound-waves, and we have the technology to counter-act that ballocks today.

Modifié par adam_grif, 01 février 2010 - 11:03 .


#149
LucidStrike

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I think there's some confusion over what the decision actually was about. Here it is:

Give highly advanced technology to an uber-nationalist militant organization.

OR

Destroy it.

There was no option to use it for the common good or anything. It was either Cerberus gets it or no one does.

:bandit:

Modifié par LucidStrike, 01 février 2010 - 11:08 .


#150
Thrakkesh

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adam_grif wrote...

Some of you people are crazy. There's nothing evil about Reaper tech. Technology is morally neutral until you apply it. The only reason anybody in their right mind would ever think about abandoning that technology and blowing the base up is if they knew it would be ok either way because it's a video-game and that Bioware isn't going to screw them over for being a Paragon.

Indoctrination should be easy to avoid considering we've had confirmation that it's not some bizarro psychic thing, but high frequency sound, subliminal crap and so on. Wear some noise cancelling ear phones maybe just? There's nothing magical about sound-waves, and we have the technology to counter-act that ballocks today.


Except that, in the context of the game, fiddling with Reaper technology, at the very least their ships (and bases, presumeably) has a tendency of subverting people who look at it.

We're discussing things in the context of the internal fiction based on the evidence we're presented.  Typically speaking, most 'technology' doesn't tend to have the lingering presence of the large, promordially evil being left lingering in it long after it's 'death'--nonetheless, the Derelict Reaper still indoctrinates the Scientists stuck inside it.

Also, considering we A). Don't exactly know the frequencies they're using, or if they're using Infrasound/other methods and B). Don't know how the 'subliminal messages' (Ironic that you're trying to apply some sense of reality to it when, realistically speaking, Subliminal Messages do not--and can not--exist in this way).  

Put another way: If it was as easy as 'wear headphones' the Scientists ON the ship would have been wearing them.  Didn't seem to work out so well for them. Danger still exists.